diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs deleted file mode 100644 index 28480030..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs +++ /dev/null @@ -1,78 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "World Space Light Dir", "Light", "Computes normalized world space light direction" )] - public sealed class WorldSpaceLightDirHlpNode : HelperParentNode - { - private const string NormalizeOptionStr = "Safe Normalize"; - - [SerializeField] - private bool m_safeNormalize = false; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "UnityWorldSpaceLightDir"; - m_inputPorts[ 0 ].Visible = false; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - - m_useInternalPortData = false; - m_drawPreviewAsSphere = true; - m_autoWrapProperties = true; - m_textLabelWidth = 120; - m_previewShaderGUID = "2e8dc46eb6fb2124d9f0007caf9567e3"; - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - if( m_safeNormalize ) - dataCollector.SafeNormalizeLightDir = true; - } - - public override void DrawProperties() - { - base.DrawProperties(); - m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize ); - EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your light vector is not zero even if there's no lights in your scene.", MessageType.None ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsTemplate ) - return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldSpaceLightDir( CurrentPrecisionType ) ); ; - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - - return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType ) ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() > 15201 ) - { - m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize ); - } - } -} |