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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs184
1 files changed, 0 insertions, 184 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
deleted file mode 100644
index 93e01b41..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
+++ /dev/null
@@ -1,184 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-
-using System;
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )]
- public sealed class SurfaceDepthNode : ParentNode
- {
- [SerializeField]
- private int m_viewSpaceInt = 0;
-
- private readonly string[] m_viewSpaceStr = { "Eye Space", "0-1 Space" };
- private readonly string[] m_vertexNameStr = { "eyeDepth", "clampDepth" };
-
- private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" );
- AddOutputPort( WirePortDataType.FLOAT, "Depth" );
- m_autoWrapProperties = true;
- m_hasLeftDropdown = true;
- SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
- }
-
- public override void Destroy()
- {
- base.Destroy();
- m_upperLeftWidget = null;
- }
-
- public override void AfterCommonInit()
- {
- base.AfterCommonInit();
- if( PaddingTitleLeft == 0 )
- {
- PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- if( PaddingTitleRight == 0 )
- PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- }
- }
-
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- EditorGUI.BeginChangeCheck();
- m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, m_viewSpaceStr );
- if( EditorGUI.EndChangeCheck() )
- {
- SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
- }
- }
-
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- m_viewSpaceInt = EditorGUILayoutPopup( "View Space", m_viewSpaceInt, m_viewSpaceStr );
- if( EditorGUI.EndChangeCheck() )
- {
- SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
- }
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( dataCollector.IsTemplate )
- {
- if( m_inputPorts[ 0 ].IsConnected )
- {
- string space = string.Empty;
- if( m_viewSpaceInt == 1 )
- space = " * _ProjectionParams.w";
-
- string varName = "customSurfaceDepth" + OutputId;
- GenerateInputInVertex( ref dataCollector, 0, varName, false );
- string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space;
- if( dataCollector.IsSRP )
- instruction = "-TransformWorldToView(TransformObjectToWorld( " + varName + " )).z" + space;
- string eyeVarName = "customEye" + OutputId;
- dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeVarName, WirePortDataType.FLOAT, CurrentPrecisionType, instruction );
- return eyeVarName;
- }
- else
- {
- return dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType, true, MasterNodePortCategory.Fragment, m_viewSpaceInt );
- }
- }
-
- if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
- {
- string vertexVarName = string.Empty;
- if( m_inputPorts[ 0 ].IsConnected )
- {
- vertexVarName = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- }
- else
- {
- vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz";
- }
-
- string vertexSpace = m_viewSpaceInt == 1 ? " * _ProjectionParams.w" : "";
- string vertexInstruction = "-UnityObjectToViewPos( " + vertexVarName + " ).z" + vertexSpace;
- dataCollector.AddVertexInstruction( "float " + m_vertexNameStr[ m_viewSpaceInt ] + " = " + vertexInstruction, UniqueId );
-
- return m_vertexNameStr[ m_viewSpaceInt ];
- }
-
- dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
-
-
- if( dataCollector.TesselationActive )
- {
- if( m_inputPorts[ 0 ].IsConnected )
- {
- string space = string.Empty;
- if( m_viewSpaceInt == 1 )
- space = " * _ProjectionParams.w";
-
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
-
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", value ) + space, ref dataCollector, "customSurfaceDepth" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- else
- {
- string eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType );
- if( m_viewSpaceInt == 1 )
- {
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ 1 ], eyeDepth + " * _ProjectionParams.w" );
- return m_vertexNameStr[ 1 ];
- }
- else
- {
- return eyeDepth;
- }
- }
- }
- else
- {
-
- string space = string.Empty;
- if( m_viewSpaceInt == 1 )
- space = " * _ProjectionParams.w";
-
- if( m_inputPorts[ 0 ].IsConnected )
- {
- string varName = "customSurfaceDepth" + OutputId;
- GenerateInputInVertex( ref dataCollector, 0, varName, false );
- dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT );
- string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space;
- dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + varName + " = " + instruction+";" );
- return Constants.InputVarStr + "." + varName;
- }
- else
- {
- dataCollector.AddToInput( UniqueId, m_vertexNameStr[ m_viewSpaceInt ], WirePortDataType.FLOAT );
- string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z" + space;
- dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + m_vertexNameStr[ m_viewSpaceInt ] + " = " + instruction+";" );
- return Constants.InputVarStr + "." + m_vertexNameStr[ m_viewSpaceInt ];
- }
- }
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
- }
- }
-
-}