diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs')
| -rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs | 105 | 
1 files changed, 0 insertions, 105 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs deleted file mode 100644 index e337326b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs +++ /dev/null @@ -1,105 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; -using UnityEditor; -namespace AmplifyShaderEditor -{ -	[Serializable] -	[NodeAttributes( "Shade Vertex Lights", "Light", "Computes illumination from four per-vertex lights and ambient, given object space position & normal" )] -	public sealed class ShadeVertexLightsHlpNode : ParentNode -	{ -		private const string HelperMessage = "Shade Vertex Lights node only outputs correct results on\nTemplate Vertex/Frag shaders with their LightMode set to Vertex."; -		private const string ShadeVertexLightFunc = "ShadeVertexLightsFull({0},{1},{2},{3})"; -		private const string LightCount = "Light Count"; -		private const string IsSpotlight = "Is Spotlight"; -		private const int MinLightCount = 0; -		private const int MaxLightCount = 8; -		[SerializeField] -		private int m_lightCount = 4; - -		[SerializeField] -		private bool m_enableSpotlight = false; - -		private int _LightCountId; -		private int _IsSpotlightId; - -		protected override void CommonInit( int uniqueId ) -		{ -			base.CommonInit( uniqueId ); -			AddInputPort( WirePortDataType.FLOAT4, false, "Vertex Position" ); -			AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Normal" ); -			AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); -			m_useInternalPortData = true; -			//m_autoWrapProperties = true; -			m_textLabelWidth = 90; -			m_previewShaderGUID = "3b6075034a85ad047be2d31dd213fb4f"; -		} - -		public override void OnEnable() -		{ -			base.OnEnable(); -			_LightCountId = Shader.PropertyToID( "_LightCount" ); -			_IsSpotlightId = Shader.PropertyToID( "_IsSpotlight" ); -		} - -		public override void DrawProperties() -		{ -			base.DrawProperties(); -			NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, DrawGeneralProperties ); -			EditorGUILayout.HelpBox( HelperMessage, MessageType.Info ); -		} - -		public override void SetPreviewInputs() -		{ -			base.SetPreviewInputs(); -			PreviewMaterial.SetInt( _LightCountId, m_lightCount ); -			PreviewMaterial.SetInt( _IsSpotlightId, ( m_enableSpotlight ? 1 : 0 ) ); - -		} - -		void DrawGeneralProperties() -		{ -			m_lightCount = EditorGUILayoutIntSlider( LightCount, m_lightCount, MinLightCount, MaxLightCount ); -			m_enableSpotlight = EditorGUILayoutToggle( IsSpotlight, m_enableSpotlight ); -		} - -		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) -		{ -			if( dataCollector.MasterNodeCategory == AvailableShaderTypes.SurfaceShader ) -				UIUtils.ShowMessage( UniqueId, HelperMessage, MessageSeverity.Warning ); - -			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) -				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - -			dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - -			string vertexPosition = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); -			string vertexNormal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - -			string value = string.Format( ShadeVertexLightFunc, vertexPosition, vertexNormal, m_lightCount, m_enableSpotlight.ToString().ToLower() ); - -			RegisterLocalVariable( 0, value, ref dataCollector, "shadeVertexLight" + OutputId ); - -			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); -		} - -		public override void ReadFromString( ref string[] nodeParams ) -		{ -			base.ReadFromString( ref nodeParams ); -			if( UIUtils.CurrentShaderVersion() > 14301 ) -			{ -				m_lightCount = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); -				m_enableSpotlight = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); -			} -		} - -		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) -		{ -			base.WriteToString( ref nodeInfo, ref connectionsInfo ); -			IOUtils.AddFieldValueToString( ref nodeInfo, m_lightCount ); -			IOUtils.AddFieldValueToString( ref nodeInfo, m_enableSpotlight ); -		} -	} -}  | 
