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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs
deleted file mode 100644
index 093389e5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )]
- public sealed class EncodeFloatRGHlpNode : HelperParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "EncodeFloatRG ";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
- m_outputPorts[ 0 ].Name = "RG";
- m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d";
- }
-
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "encodeFloatRG" + OutputId;
- }
- }
-}