diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs deleted file mode 100644 index eec5532e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs +++ /dev/null @@ -1,34 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Encode Depth Normal", "Miscellaneous", "Encodes both Depth and Normal values into a Float4 value" )] - public sealed class EncodeDepthNormalNode : ParentNode - { - private const string EncodeDepthNormalFunc = "EncodeDepthNormal( {0}, {1} )"; - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, "Depth" ); - AddInputPort( WirePortDataType.FLOAT3, false, "Normal" ); - AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - string depthValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string normalValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - - RegisterLocalVariable( 0, string.Format( EncodeDepthNormalFunc, depthValue, normalValue ), ref dataCollector, "encodedDepthNormal" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - } -} |