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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RefractOpVec.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RefractOpVec.cs92
1 files changed, 92 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RefractOpVec.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RefractOpVec.cs
new file mode 100644
index 00000000..ba59e2ca
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RefractOpVec.cs
@@ -0,0 +1,92 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Refract", "Vector Operators", "Computes a refraction vector" )]
+ public sealed class RefractOpVec : ParentNode
+ {
+ [UnityEngine.SerializeField]
+ private WirePortDataType m_mainDataType = WirePortDataType.FLOAT;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4, false , "Incident" );
+ AddInputPort( WirePortDataType.FLOAT4, false , "Normal" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Eta" );
+ AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
+ m_textLabelWidth = 67;
+ m_previewShaderGUID = "5ab44ca484bed8b4884b03b1c00fdc3d";
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ UpdateConnection( portId );
+ }
+
+ public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
+ UpdateConnection( inputPortId );
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ UpdateConnection( portId );
+ }
+
+ void UpdateConnection( int portId )
+ {
+ if( portId == 2 )
+ return;
+
+ bool hasConnection = false;
+
+ WirePortDataType type1 = WirePortDataType.FLOAT;
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ type1 = m_inputPorts[ 0 ].GetOutputConnection( 0 ).DataType;
+ hasConnection = true;
+ }
+ WirePortDataType type2 = WirePortDataType.FLOAT;
+ if( m_inputPorts[ 1 ].IsConnected )
+ {
+ type2 = m_inputPorts[ 1 ].GetOutputConnection( 0 ).DataType;
+ hasConnection = true;
+ }
+
+ if( hasConnection )
+ {
+ m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;
+ }
+ else
+ {
+ m_mainDataType = WirePortDataType.FLOAT4;
+ }
+
+ m_inputPorts[ 0 ].ChangeType( m_mainDataType, false );
+ m_inputPorts[ 1 ].ChangeType( m_mainDataType, false );
+ m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string incident = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string normal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string interp = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ string result = "refract( " + incident + " , " + normal + " , " + interp + " )";
+
+ return CreateOutputLocalVariable( 0, result, ref dataCollector );
+ }
+
+ }
+}