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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs
new file mode 100644
index 00000000..ed91f4d4
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs
@@ -0,0 +1,26 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Saturate", "Math Operators", "Saturate clamps the input values into the [0,1] range" )]
+ public sealed class SaturateNode : SingleInputOp
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_opName = "saturate";
+ m_previewShaderGUID = "d9e53418dc8b9d34fb395e3ea3c75985";
+ m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
+ WirePortDataType.FLOAT ,
+ WirePortDataType.FLOAT2,
+ WirePortDataType.FLOAT3,
+ WirePortDataType.FLOAT4,
+ WirePortDataType.COLOR ,
+ WirePortDataType.INT);
+ }
+ }
+}