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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>

using System;

namespace AmplifyShaderEditor
{
	[Serializable]
	[NodeAttributes( "Saturate", "Math Operators", "Saturate clamps the input values into the [0,1] range" )]
	public sealed class SaturateNode : SingleInputOp
	{
		protected override void CommonInit( int uniqueId )
		{
			base.CommonInit( uniqueId );
			m_opName = "saturate";
			m_previewShaderGUID = "d9e53418dc8b9d34fb395e3ea3c75985";
			m_inputPorts[ 0 ].CreatePortRestrictions(	WirePortDataType.OBJECT,
														WirePortDataType.FLOAT ,
														WirePortDataType.FLOAT2,
														WirePortDataType.FLOAT3,
														WirePortDataType.FLOAT4,
														WirePortDataType.COLOR ,
														WirePortDataType.INT);
		}
	}
}