diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs new file mode 100644 index 00000000..c49df07f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs @@ -0,0 +1,30 @@ + +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Distance-based Tessellation", "Miscellaneous", "Calculates tessellation based on distance from camera" )] + public sealed class DistanceBasedTessNode : TessellationParentNode + { + private const string FunctionBody = "UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, {0},{1},{2})"; + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT, false,"Factor"); + AddInputPort( WirePortDataType.FLOAT, false, "Min Dist" ); + AddInputPort( WirePortDataType.FLOAT, false, "Max Dist" ); + AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); + } + + protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) + { + return string.Format( FunctionBody, + m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ), + m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ), + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) ); + } + } +} |