diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation')
8 files changed, 157 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs new file mode 100644 index 00000000..c49df07f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs @@ -0,0 +1,30 @@ + +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Distance-based Tessellation", "Miscellaneous", "Calculates tessellation based on distance from camera" )] + public sealed class DistanceBasedTessNode : TessellationParentNode + { + private const string FunctionBody = "UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, {0},{1},{2})"; + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT, false,"Factor"); + AddInputPort( WirePortDataType.FLOAT, false, "Min Dist" ); + AddInputPort( WirePortDataType.FLOAT, false, "Max Dist" ); + AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); + } + + protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) + { + return string.Format( FunctionBody, + m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ), + m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ), + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) ); + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs.meta new file mode 100644 index 00000000..18016c1b --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5a83fb450d164d34bb756f46b3f4290e +timeCreated: 1482150091 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs new file mode 100644 index 00000000..48c5db07 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs @@ -0,0 +1,27 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Edge Length Tessellation With Cull", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen with patch frustum culling" )] + public sealed class EdgeLengthCullTessNode : TessellationParentNode + { + private const string FunctionBody = "UnityEdgeLengthBasedTessCull( v0.vertex, v1.vertex, v2.vertex, {0},{1})"; + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT, false, "Edge Length" ); + AddInputPort( WirePortDataType.FLOAT, false, "Max Disp." ); + AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); + } + + protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) + { + return string.Format( FunctionBody, + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), + m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) ); + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs.meta new file mode 100644 index 00000000..20d4dd27 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4b09c64ce2fd06a4cb4036d8cc0f8b2a +timeCreated: 1482150962 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs new file mode 100644 index 00000000..f4905bf1 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs @@ -0,0 +1,23 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Edge Length Tessellation", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen" )] + public sealed class EdgeLengthTessNode : TessellationParentNode + { + private const string FunctionBody = "UnityEdgeLengthBasedTess (v0.vertex, v1.vertex, v2.vertex, {0})"; + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT, false, "Edge Length" ); + AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); + } + + protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) + { + return string.Format( FunctionBody, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) ); + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs.meta new file mode 100644 index 00000000..2c936ef7 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: abe3e8fa4d49c9742a95ac801fd14d7d +timeCreated: 1482150962 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs new file mode 100644 index 00000000..be14febc --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs @@ -0,0 +1,29 @@ +namespace AmplifyShaderEditor +{ + public class TessellationParentNode : ParentNode + { + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_useInternalPortData = true; + } + + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if ( dataCollector.PortCategory != MasterNodePortCategory.Tessellation ) + { + UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " can only be used on Master Node Tessellation port" ); + return "(-1)"; + } + + return BuildTessellationFunction( ref dataCollector ); + } + + protected virtual string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) + { + return string.Empty; + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs.meta new file mode 100644 index 00000000..0799224c --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 79c24faef1fec884d937e74bdc9209da +timeCreated: 1482162387 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |