summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs
new file mode 100644
index 00000000..b4e6064f
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs
@@ -0,0 +1,50 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+//
+// Custom Node Vertex Tangent World
+// Donated by Community Member Kebrus
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "World Tangent", "Surface Data", "Per pixel world tangent vector", null, KeyCode.None, true, false, null, null, "kebrus" )]
+ public sealed class VertexTangentNode : ParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
+ m_drawPreviewAsSphere = true;
+ m_previewShaderGUID = "61f0b80493c9b404d8c7bf56d59c3f81";
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData , ref dataCollector );
+ dataCollector.DirtyNormal = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if ( dataCollector.IsTemplate )
+ {
+ return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldTangent( CurrentPrecisionType ) );
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ dataCollector.ForceNormal = true;
+
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+
+ string worldTangent = GeneratorUtils.GenerateWorldTangent( ref dataCollector, UniqueId );
+
+ return GetOutputVectorItem( 0, outputId, worldTangent );
+ }
+ }
+}