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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader34
1 files changed, 0 insertions, 34 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
deleted file mode 100644
index 1bc967fa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
+++ /dev/null
@@ -1,34 +0,0 @@
-Shader "Hidden/DesaturateNode"
-{
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgb = tex2D ( _A, i.uv ).rgb;
- float fraction = tex2D ( _B, i.uv ).r;
-
- float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) );
- float3 finalColor = lerp ( rgb, dotResult.xxx, fraction );
-
- return float4( finalColor, 1 );
- }
- ENDCG
- }
- }
-}