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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader26
1 files changed, 26 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
new file mode 100644
index 00000000..a3fc3842
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
@@ -0,0 +1,26 @@
+Shader "Hidden/LightAttenuation"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+
+ float4 _EditorWorldLightPos;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 worldNormal = normalize(float3(xy, z));
+ float3 lightDir = normalize( _EditorWorldLightPos.xyz );
+ return saturate(dot(worldNormal ,lightDir) * 10 + 0.1);
+ }
+ ENDCG
+ }
+ }
+}