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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader78
1 files changed, 0 insertions, 78 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader
deleted file mode 100644
index cac22d89..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader
+++ /dev/null
@@ -1,78 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/DefaultUnlit" /*end*/
-{
- Properties
- {
- _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- /*ase_props*/
- }
-
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
- Cull Off
-
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 texcoord : TEXCOORD0;
- float4 texcoord1 : TEXCOORD1;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;uv1=tc1.xy*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- float4 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc0.zw*/
- };
-
- uniform sampler2D _MainTex;
- uniform fixed4 _Color;
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- o.texcoord.xy = v.texcoord.xy;
- o.texcoord.zw = v.texcoord1.xy;
-
- // ase common template code
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3*/ float3(0,0,0) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- fixed4 myColorVar;
- // ase common template code
- /*ase_frag_code:i=v2f*/
-
- myColorVar = /*ase_frag_out:Frag Color;Float4*/fixed4(1,0,0,1)/*end*/;
- return myColorVar;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}