diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader deleted file mode 100644 index cac22d89..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader +++ /dev/null @@ -1,78 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/DefaultUnlit" /*end*/ -{ - Properties - { - _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - /*ase_props*/ - } - - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - Cull Off - - /*ase_pass*/ - Pass - { - CGPROGRAM - #pragma target 3.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - float4 texcoord : TEXCOORD0; - float4 texcoord1 : TEXCOORD1; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0.xy;uv1=tc1.xy*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - float4 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc0.zw*/ - }; - - uniform sampler2D _MainTex; - uniform fixed4 _Color; - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - o.texcoord.xy = v.texcoord.xy; - o.texcoord.zw = v.texcoord1.xy; - - // ase common template code - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 myColorVar; - // ase common template code - /*ase_frag_code:i=v2f*/ - - myColorVar = /*ase_frag_out:Frag Color;Float4*/fixed4(1,0,0,1)/*end*/; - return myColorVar; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} |