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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader78
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader289
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader123
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader94
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader108
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader127
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader103
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader119
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta9
16 files changed, 0 insertions, 1113 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader
deleted file mode 100644
index cac22d89..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader
+++ /dev/null
@@ -1,78 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/DefaultUnlit" /*end*/
-{
- Properties
- {
- _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- /*ase_props*/
- }
-
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
- Cull Off
-
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 texcoord : TEXCOORD0;
- float4 texcoord1 : TEXCOORD1;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;uv1=tc1.xy*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- float4 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc0.zw*/
- };
-
- uniform sampler2D _MainTex;
- uniform fixed4 _Color;
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- o.texcoord.xy = v.texcoord.xy;
- o.texcoord.zw = v.texcoord1.xy;
-
- // ase common template code
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3*/ float3(0,0,0) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- fixed4 myColorVar;
- // ase common template code
- /*ase_frag_code:i=v2f*/
-
- myColorVar = /*ase_frag_out:Frag Color;Float4*/fixed4(1,0,0,1)/*end*/;
- return myColorVar;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta
deleted file mode 100644
index 05481633..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6e114a916ca3e4b4bb51972669d463bf
-timeCreated: 1496328687
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader
deleted file mode 100644
index b0eab5dd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader
+++ /dev/null
@@ -1,289 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/Multi Pass Unlit" /*end*/
-{
- Properties
- {
- /*ase_props*/
- }
-
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- Cull Off
- CGINCLUDE
- #pragma target 3.0
- ENDCG
-
- /*ase_pass*/
- Pass
- {
- /*ase_main_pass*/
- Name "ForwardBase"
- Tags { "LightMode"="ForwardBase" }
-
- /*ase_all_modules*/
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdbase
- #define UNITY_PASS_FORWARDBASE
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.pos = UnityObjectToClipPos(v.vertex);
- #if ASE_SHADOWS
- #if UNITY_VERSION >= 560
- UNITY_TRANSFER_SHADOW( o, v.texcoord );
- #else
- TRANSFER_SHADOW( o );
- #endif
- #endif
- return o;
- }
-
- float4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- float3 outColor;
- float outAlpha;
-
- /*ase_frag_code:i=v2f*/
-
- outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/;
- outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/;
- clip(outAlpha);
- return float4(outColor,outAlpha);
- }
- ENDCG
- }
-
- /*ase_pass*/
- Pass
- {
- Name "ForwardAdd"
- Tags { "LightMode" = "ForwardAdd" }
- ZWrite Off
- Blend One One
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdadd_fullshadows
- #define UNITY_PASS_FORWARDADD
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.pos = UnityObjectToClipPos(v.vertex);
- #if ASE_SHADOWS
- #if UNITY_VERSION >= 560
- UNITY_TRANSFER_SHADOW( o, v.texcoord );
- #else
- TRANSFER_SHADOW( o );
- #endif
- #endif
- return o;
- }
-
- float4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- float3 outColor;
- float outAlpha;
-
- /*ase_frag_code:i=v2f*/
-
- outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/;
- outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/;
- clip(outAlpha);
- return float4(outColor,outAlpha);
- }
- ENDCG
- }
-
- /*ase_pass*/
- Pass
- {
- Name "Deferred"
- Tags { "LightMode" = "Deferred" }
-
- /*ase_all_modules*/
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_prepassfinal
- #define UNITY_PASS_DEFERRED
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.pos = UnityObjectToClipPos(v.vertex);
- #if ASE_SHADOWS
- #if UNITY_VERSION >= 560
- UNITY_TRANSFER_SHADOW( o, v.texcoord );
- #else
- TRANSFER_SHADOW( o );
- #endif
- #endif
- return o;
- }
-
- void frag (v2f i /*ase_frag_input*/, out half4 outGBuffer0 : SV_Target0, out half4 outGBuffer1 : SV_Target1, out half4 outGBuffer2 : SV_Target2, out half4 outGBuffer3 : SV_Target3)
- {
- /*ase_frag_code:i=v2f*/
-
- outGBuffer0 = /*ase_frag_out:GBuffer0;Float4*/0/*end*/;
- outGBuffer1 = /*ase_frag_out:GBuffer1;Float4*/0/*end*/;
- outGBuffer2 = /*ase_frag_out:GBuffer2;Float4*/0/*end*/;
- outGBuffer3 = /*ase_frag_out:GBuffer3;Float4*/0/*end*/;
- }
- ENDCG
- }
-
- /*ase_pass*/
- Pass
- {
- /*ase_hide_pass:SyncP*/
- Name "ShadowCaster"
- Tags { "LightMode"="ShadowCaster" }
- ZWrite On
- ZTest LEqual
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_shadowcaster
- #define UNITY_PASS_SHADOWCASTER
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- V2F_SHADOW_CASTER;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
- return o;
- }
-
- float4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- float3 outColor;
- float outAlpha;
-
- /*ase_frag_code:i=v2f*/
-
- outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/;
- outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/;
- clip(outAlpha);
- SHADOW_CASTER_FRAGMENT(i)
- }
- ENDCG
- }
- /*ase_pass_end*/
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta
deleted file mode 100644
index aab11e92..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e1de45c0d41f68c41b2cc20c8b9c05ef
-timeCreated: 1496328687
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader
deleted file mode 100644
index c501235e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader
+++ /dev/null
@@ -1,123 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/Particles Alpha Blended" /*end*/
-{
- Properties
- {
- _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
- _MainTex ("Particle Texture", 2D) = "white" {}
- _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
- /*ase_props*/
- }
-
-
- Category
- {
- SubShader
- {
- Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask RGB
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest LEqual
- /*ase_pass*/
- Pass {
-
- CGPROGRAM
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
-
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #pragma multi_compile_instancing
- #pragma multi_compile_particles
- #pragma multi_compile_fog
- /*ase_pragma*/
-
- #include "UnityCG.cginc"
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float4 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float4 texcoord : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- #ifdef SOFTPARTICLES_ON
- float4 projPos : TEXCOORD2;
- #endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(3,):sp=sp.xyzw;uv0=tc0;c=c*/
- };
-
-
- #if UNITY_VERSION >= 560
- UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
- #else
- uniform sampler2D_float _CameraDepthTexture;
- #endif
-
- //Don't delete this comment
- // uniform sampler2D_float _CameraDepthTexture;
-
- uniform sampler2D _MainTex;
- uniform fixed4 _TintColor;
- uniform float4 _MainTex_ST;
- uniform float _InvFade;
- /*ase_globals*/
-
- v2f vert ( appdata_t v /*ase_vert_input*/ )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- /*ase_vert_code:v=appdata_t;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- #ifdef SOFTPARTICLES_ON
- o.projPos = ComputeScreenPos (o.vertex);
- COMPUTE_EYEDEPTH(o.projPos.z);
- #endif
- o.color = v.color;
- o.texcoord = v.texcoord;
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag ( v2f i /*ase_frag_input*/ ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID( i );
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
-
- #ifdef SOFTPARTICLES_ON
- float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
- float partZ = i.projPos.z;
- float fade = saturate (_InvFade * (sceneZ-partZ));
- i.color.a *= fade;
- #endif
-
- /*ase_frag_code:i=v2f*/
-
- fixed4 col = /*ase_frag_out:Color;Float4*/2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord.xy*_MainTex_ST.xy + _MainTex_ST.zw )/*end*/;
- UNITY_APPLY_FOG(i.fogCoord, col);
- return col;
- }
- ENDCG
- }
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta
deleted file mode 100644
index 8880a98e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0b6a9f8b4f707c74ca64c0be8e590de0
-timeCreated: 1496654572
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader
deleted file mode 100644
index e862731a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader
+++ /dev/null
@@ -1,94 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/PostProcess" /*end*/
-{
- Properties
- {
- _MainTex ( "Screen", 2D ) = "black" {}
- /*ase_props*/
- }
-
- SubShader
- {
- Tags{ }
-
- ZTest Always
- Cull Off
- ZWrite Off
-
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
-
- #pragma vertex vert_img_custom
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata_img_custom
- {
- float4 vertex : POSITION;
- half2 texcoord : TEXCOORD0;
- /*ase_vdata:p=p;uv0=tc0*/
- };
-
- struct v2f_img_custom
- {
- float4 pos : SV_POSITION;
- half2 uv : TEXCOORD0;
- half2 stereoUV : TEXCOORD2;
- #if UNITY_UV_STARTS_AT_TOP
- half4 uv2 : TEXCOORD1;
- half4 stereoUV2 : TEXCOORD3;
- #endif
- /*ase_interp(4,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc1;uv2=tc2;uv3=tc3*/
- };
-
- uniform sampler2D _MainTex;
- uniform half4 _MainTex_TexelSize;
- uniform half4 _MainTex_ST;
-
- /*ase_globals*/
-
- v2f_img_custom vert_img_custom ( appdata_img_custom v /*ase_vert_input*/ )
- {
- v2f_img_custom o;
- /*ase_vert_code:v=appdata_img_custom;o=v2f_img_custom*/
- o.pos = UnityObjectToClipPos( v.vertex );
- o.uv = float4( v.texcoord.xy, 1, 1 );
-
- #if UNITY_UV_STARTS_AT_TOP
- o.uv2 = float4( v.texcoord.xy, 1, 1 );
- o.stereoUV2 = UnityStereoScreenSpaceUVAdjust ( o.uv2, _MainTex_ST );
-
- if ( _MainTex_TexelSize.y < 0.0 )
- o.uv.y = 1.0 - o.uv.y;
- #endif
- o.stereoUV = UnityStereoScreenSpaceUVAdjust ( o.uv, _MainTex_ST );
- return o;
- }
-
- half4 frag ( v2f_img_custom i /*ase_frag_input*/) : SV_Target
- {
- #ifdef UNITY_UV_STARTS_AT_TOP
- half2 uv = i.uv2;
- half2 stereoUV = i.stereoUV2;
- #else
- half2 uv = i.uv;
- half2 stereoUV = i.stereoUV;
- #endif
-
- half4 finalColor;
-
- // ase common template code
- /*ase_frag_code:i=v2f_img_custom*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4*/half4( 1, 1, 1, 1 )/*end*/;
-
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta
deleted file mode 100644
index 010915cf..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c71b220b631b6344493ea3cf87110c93
-timeCreated: 1499337997
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader
deleted file mode 100644
index 89b5eac5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader
+++ /dev/null
@@ -1,108 +0,0 @@
-Shader /*ase_name*/"Hidden/Templates/Legacy/Sprites Default"/*end*/
-{
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
- [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
- /*ase_props*/
- }
-
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- Blend One OneMinusSrcAlpha
-
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #pragma multi_compile _ PIXELSNAP_ON
- #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;c=c*/
- };
-
- uniform fixed4 _Color;
- uniform float _EnableExternalAlpha;
- uniform sampler2D _MainTex;
- uniform sampler2D _AlphaTex;
- /*ase_globals*/
-
- v2f vert( appdata_t IN /*ase_vert_input*/ )
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
- /*ase_vert_code:IN=appdata_t;OUT=v2f*/
-
- IN.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3(0,0,0) /*end*/;
- OUT.vertex = UnityObjectToClipPos(IN.vertex);
- OUT.texcoord = IN.texcoord;
- OUT.color = IN.color * _Color;
- #ifdef PIXELSNAP_ON
- OUT.vertex = UnityPixelSnap (OUT.vertex);
- #endif
-
- return OUT;
- }
-
- fixed4 SampleSpriteTexture (float2 uv)
- {
- fixed4 color = tex2D (_MainTex, uv);
-
-#if ETC1_EXTERNAL_ALPHA
- // get the color from an external texture (usecase: Alpha support for ETC1 on android)
- fixed4 alpha = tex2D (_AlphaTex, uv);
- color.a = lerp (color.a, alpha.r, _EnableExternalAlpha);
-#endif //ETC1_EXTERNAL_ALPHA
-
- return color;
- }
-
- fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target
- {
- /*ase_frag_code:IN=v2f*/
- fixed4 c = /*ase_frag_out:Color;Float4*/SampleSpriteTexture (IN.texcoord) * IN.color/*end*/;
- c.rgb *= c.a;
- return c;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta
deleted file mode 100644
index 560e691d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0f8ba0101102bb14ebf021ddadce9b49
-timeCreated: 1500572363
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader
deleted file mode 100644
index 7fa34ee5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader
+++ /dev/null
@@ -1,127 +0,0 @@
-Shader /*ase_name*/"Hidden/Templates/Legacy/UIDefault"/*end*/
-{
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
-
- _StencilComp ("Stencil Comparison", Float) = 8
- _Stencil ("Stencil ID", Float) = 0
- _StencilOp ("Stencil Operation", Float) = 0
- _StencilWriteMask ("Stencil Write Mask", Float) = 255
- _StencilReadMask ("Stencil Read Mask", Float) = 255
-
- _ColorMask ("Color Mask", Float) = 15
-
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
- /*ase_props*/
- }
-
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
-
- Stencil
- {
- Ref [_Stencil]
- Comp [_StencilComp]
- Pass [_StencilOp]
- ReadMask [_StencilReadMask]
- WriteMask [_StencilWriteMask]
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest [unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask [_ColorMask]
-
- /*ase_pass*/
- Pass
- {
- Name "Default"
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
-
- #pragma multi_compile __ UNITY_UI_CLIP_RECT
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
-
- /*ase_pragma*/
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float4 worldPosition : TEXCOORD1;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(2,):sp=sp.xyzw;uv0=tc0.xy;c=c;uv1=tc1.xyzw*/
- };
-
- uniform fixed4 _Color;
- uniform fixed4 _TextureSampleAdd;
- uniform float4 _ClipRect;
- uniform sampler2D _MainTex;
- /*ase_globals*/
-
- v2f vert( appdata_t IN /*ase_vert_input*/ )
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID( IN );
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
- OUT.worldPosition = IN.vertex;
- /*ase_vert_code:IN=appdata_t;OUT=v2f*/
-
- OUT.worldPosition.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/;
- OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
-
- OUT.texcoord = IN.texcoord;
-
- OUT.color = IN.color * _Color;
- return OUT;
- }
-
- fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target
- {
- /*ase_frag_code:IN=v2f*/
- half4 color = /*ase_frag_out:Color;Float4*/(tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color/*end*/;
-
- #ifdef UNITY_UI_CLIP_RECT
- color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
- #endif
-
- #ifdef UNITY_UI_ALPHACLIP
- clip (color.a - 0.001);
- #endif
-
- return color;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta
deleted file mode 100644
index 0d8bdf79..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5056123faa0c79b47ab6ad7e8bf059a4
-timeCreated: 1496313583
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader
deleted file mode 100644
index 6f6ba830..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader
+++ /dev/null
@@ -1,103 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Unlit" /*end*/
-{
- Properties
- {
- /*ase_props*/
- }
-
- SubShader
- {
- /*ase_subshader_options:Name=Additional Options
- Option:Vertex Position,InvertActionOnDeselection:Absolute,Relative:Relative
- Absolute:SetDefine:ASE_ABSOLUTE_VERTEX_POS 1
- Absolute:SetPortName:1,Vertex Position
- Relative:SetPortName:1,Vertex Offset
- */
-
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- /*ase_all_modules*/
-
- /*ase_pass*/
- Pass
- {
- Name "Unlit"
- Tags { "LightMode" = "ForwardBase" }
- CGPROGRAM
-
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- //only defining to not throw compilation error over Unity 5.5
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_instancing
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 worldPos : TEXCOORD0;
-#endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;wp=tc0*/
- };
-
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
- float3 vertexValue = float3(0, 0, 0);
- #if ASE_ABSOLUTE_VERTEX_POS
- vertexValue = v.vertex.xyz;
- #endif
- vertexValue = /*ase_vert_out:Vertex Offset;Float3*/vertexValue/*end*/;
- #if ASE_ABSOLUTE_VERTEX_POS
- v.vertex.xyz = vertexValue;
- #else
- v.vertex.xyz += vertexValue;
- #endif
- o.vertex = UnityObjectToClipPos(v.vertex);
-
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
-#endif
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID(i);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- fixed4 finalColor;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- /*ase_local_var:wp*/float3 WorldPosition = i.worldPos;
-#endif
- /*ase_frag_code:i=v2f*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4*/fixed4(1,1,1,1)/*end*/;
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta
deleted file mode 100644
index 0c928b0a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0770190933193b94aaa3065e307002fa
-timeCreated: 1496328687
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader
deleted file mode 100644
index 562ad4e1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader
+++ /dev/null
@@ -1,119 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/UnlitLightmap" /*end*/
-{
- Properties
- {
- /*ase_props*/
- }
-
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
- /*ase_all_modules*/
-
- Pass
- {
- /*ase_main_pass*/
- Tags{ "LightMode" = "VertexLMRGBM" "RenderType" = "Opaque" }
- Name "Unlit LM"
- CGPROGRAM
- #pragma target 2.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(0,):sp=sp.xyzw*/
- };
-
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- fixed4 finalColor;
- /*ase_frag_code:i=v2f*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/;
- return finalColor;
- }
- ENDCG
- }
-
- Pass
- {
- /*ase_hide_pass*/
- Tags{ "LightMode" = "VertexLM" "RenderType" = "Opaque" }
- Name "Unlit LM Mobile"
- CGPROGRAM
- #pragma target 2.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(0,):sp=sp.xyzw*/
- };
-
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- fixed4 finalColor;
- /*ase_frag_code:i=v2f*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/;
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta
deleted file mode 100644
index 38c7e305..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 899e609c083c74c4ca567477c39edef0
-timeCreated: 1528987785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant: