diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy')
16 files changed, 0 insertions, 1113 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader deleted file mode 100644 index cac22d89..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader +++ /dev/null @@ -1,78 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/DefaultUnlit" /*end*/ -{ - Properties - { - _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - /*ase_props*/ - } - - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - Cull Off - - /*ase_pass*/ - Pass - { - CGPROGRAM - #pragma target 3.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - float4 texcoord : TEXCOORD0; - float4 texcoord1 : TEXCOORD1; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0.xy;uv1=tc1.xy*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - float4 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc0.zw*/ - }; - - uniform sampler2D _MainTex; - uniform fixed4 _Color; - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - o.texcoord.xy = v.texcoord.xy; - o.texcoord.zw = v.texcoord1.xy; - - // ase common template code - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 myColorVar; - // ase common template code - /*ase_frag_code:i=v2f*/ - - myColorVar = /*ase_frag_out:Frag Color;Float4*/fixed4(1,0,0,1)/*end*/; - return myColorVar; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta deleted file mode 100644 index 05481633..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6e114a916ca3e4b4bb51972669d463bf -timeCreated: 1496328687 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader deleted file mode 100644 index b0eab5dd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader +++ /dev/null @@ -1,289 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/Multi Pass Unlit" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Cull Off - CGINCLUDE - #pragma target 3.0 - ENDCG - - /*ase_pass*/ - Pass - { - /*ase_main_pass*/ - Name "ForwardBase" - Tags { "LightMode"="ForwardBase" } - - /*ase_all_modules*/ - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fwdbase - #define UNITY_PASS_FORWARDBASE - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - return float4(outColor,outAlpha); - } - ENDCG - } - - /*ase_pass*/ - Pass - { - Name "ForwardAdd" - Tags { "LightMode" = "ForwardAdd" } - ZWrite Off - Blend One One - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fwdadd_fullshadows - #define UNITY_PASS_FORWARDADD - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - return float4(outColor,outAlpha); - } - ENDCG - } - - /*ase_pass*/ - Pass - { - Name "Deferred" - Tags { "LightMode" = "Deferred" } - - /*ase_all_modules*/ - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_prepassfinal - #define UNITY_PASS_DEFERRED - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - void frag (v2f i /*ase_frag_input*/, out half4 outGBuffer0 : SV_Target0, out half4 outGBuffer1 : SV_Target1, out half4 outGBuffer2 : SV_Target2, out half4 outGBuffer3 : SV_Target3) - { - /*ase_frag_code:i=v2f*/ - - outGBuffer0 = /*ase_frag_out:GBuffer0;Float4*/0/*end*/; - outGBuffer1 = /*ase_frag_out:GBuffer1;Float4*/0/*end*/; - outGBuffer2 = /*ase_frag_out:GBuffer2;Float4*/0/*end*/; - outGBuffer3 = /*ase_frag_out:GBuffer3;Float4*/0/*end*/; - } - ENDCG - } - - /*ase_pass*/ - Pass - { - /*ase_hide_pass:SyncP*/ - Name "ShadowCaster" - Tags { "LightMode"="ShadowCaster" } - ZWrite On - ZTest LEqual - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_shadowcaster - #define UNITY_PASS_SHADOWCASTER - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - V2F_SHADOW_CASTER; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - TRANSFER_SHADOW_CASTER_NORMALOFFSET(o) - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - SHADOW_CASTER_FRAGMENT(i) - } - ENDCG - } - /*ase_pass_end*/ - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta deleted file mode 100644 index aab11e92..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e1de45c0d41f68c41b2cc20c8b9c05ef -timeCreated: 1496328687 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader deleted file mode 100644 index c501235e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader +++ /dev/null @@ -1,123 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/Particles Alpha Blended" /*end*/ -{ - Properties - { - _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) - _MainTex ("Particle Texture", 2D) = "white" {} - _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 - /*ase_props*/ - } - - - Category - { - SubShader - { - Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" } - Blend SrcAlpha OneMinusSrcAlpha - ColorMask RGB - Cull Off - Lighting Off - ZWrite Off - ZTest LEqual - /*ase_pass*/ - Pass { - - CGPROGRAM - #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX - #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) - #endif - - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - #pragma multi_compile_instancing - #pragma multi_compile_particles - #pragma multi_compile_fog - /*ase_pragma*/ - - #include "UnityCG.cginc" - - struct appdata_t - { - float4 vertex : POSITION; - fixed4 color : COLOR; - float4 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float4 texcoord : TEXCOORD0; - UNITY_FOG_COORDS(1) - #ifdef SOFTPARTICLES_ON - float4 projPos : TEXCOORD2; - #endif - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(3,):sp=sp.xyzw;uv0=tc0;c=c*/ - }; - - - #if UNITY_VERSION >= 560 - UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture ); - #else - uniform sampler2D_float _CameraDepthTexture; - #endif - - //Don't delete this comment - // uniform sampler2D_float _CameraDepthTexture; - - uniform sampler2D _MainTex; - uniform fixed4 _TintColor; - uniform float4 _MainTex_ST; - uniform float _InvFade; - /*ase_globals*/ - - v2f vert ( appdata_t v /*ase_vert_input*/ ) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - /*ase_vert_code:v=appdata_t;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - #ifdef SOFTPARTICLES_ON - o.projPos = ComputeScreenPos (o.vertex); - COMPUTE_EYEDEPTH(o.projPos.z); - #endif - o.color = v.color; - o.texcoord = v.texcoord; - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag ( v2f i /*ase_frag_input*/ ) : SV_Target - { - UNITY_SETUP_INSTANCE_ID( i ); - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i ); - - #ifdef SOFTPARTICLES_ON - float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); - float partZ = i.projPos.z; - float fade = saturate (_InvFade * (sceneZ-partZ)); - i.color.a *= fade; - #endif - - /*ase_frag_code:i=v2f*/ - - fixed4 col = /*ase_frag_out:Color;Float4*/2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord.xy*_MainTex_ST.xy + _MainTex_ST.zw )/*end*/; - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta deleted file mode 100644 index 8880a98e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0b6a9f8b4f707c74ca64c0be8e590de0 -timeCreated: 1496654572 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader deleted file mode 100644 index e862731a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader +++ /dev/null @@ -1,94 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/PostProcess" /*end*/ -{ - Properties - { - _MainTex ( "Screen", 2D ) = "black" {} - /*ase_props*/ - } - - SubShader - { - Tags{ } - - ZTest Always - Cull Off - ZWrite Off - - /*ase_pass*/ - Pass - { - CGPROGRAM - - #pragma vertex vert_img_custom - #pragma fragment frag - #pragma target 3.0 - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata_img_custom - { - float4 vertex : POSITION; - half2 texcoord : TEXCOORD0; - /*ase_vdata:p=p;uv0=tc0*/ - }; - - struct v2f_img_custom - { - float4 pos : SV_POSITION; - half2 uv : TEXCOORD0; - half2 stereoUV : TEXCOORD2; - #if UNITY_UV_STARTS_AT_TOP - half4 uv2 : TEXCOORD1; - half4 stereoUV2 : TEXCOORD3; - #endif - /*ase_interp(4,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc1;uv2=tc2;uv3=tc3*/ - }; - - uniform sampler2D _MainTex; - uniform half4 _MainTex_TexelSize; - uniform half4 _MainTex_ST; - - /*ase_globals*/ - - v2f_img_custom vert_img_custom ( appdata_img_custom v /*ase_vert_input*/ ) - { - v2f_img_custom o; - /*ase_vert_code:v=appdata_img_custom;o=v2f_img_custom*/ - o.pos = UnityObjectToClipPos( v.vertex ); - o.uv = float4( v.texcoord.xy, 1, 1 ); - - #if UNITY_UV_STARTS_AT_TOP - o.uv2 = float4( v.texcoord.xy, 1, 1 ); - o.stereoUV2 = UnityStereoScreenSpaceUVAdjust ( o.uv2, _MainTex_ST ); - - if ( _MainTex_TexelSize.y < 0.0 ) - o.uv.y = 1.0 - o.uv.y; - #endif - o.stereoUV = UnityStereoScreenSpaceUVAdjust ( o.uv, _MainTex_ST ); - return o; - } - - half4 frag ( v2f_img_custom i /*ase_frag_input*/) : SV_Target - { - #ifdef UNITY_UV_STARTS_AT_TOP - half2 uv = i.uv2; - half2 stereoUV = i.stereoUV2; - #else - half2 uv = i.uv; - half2 stereoUV = i.stereoUV; - #endif - - half4 finalColor; - - // ase common template code - /*ase_frag_code:i=v2f_img_custom*/ - - finalColor = /*ase_frag_out:Frag Color;Float4*/half4( 1, 1, 1, 1 )/*end*/; - - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta deleted file mode 100644 index 010915cf..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c71b220b631b6344493ea3cf87110c93 -timeCreated: 1499337997 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader deleted file mode 100644 index 89b5eac5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader +++ /dev/null @@ -1,108 +0,0 @@ -Shader /*ase_name*/"Hidden/Templates/Legacy/Sprites Default"/*end*/ -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 - [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} - /*ase_props*/ - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Cull Off - Lighting Off - ZWrite Off - Blend One OneMinusSrcAlpha - - /*ase_pass*/ - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 3.0 - #pragma multi_compile _ PIXELSNAP_ON - #pragma multi_compile _ ETC1_EXTERNAL_ALPHA - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0.xy;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;c=c*/ - }; - - uniform fixed4 _Color; - uniform float _EnableExternalAlpha; - uniform sampler2D _MainTex; - uniform sampler2D _AlphaTex; - /*ase_globals*/ - - v2f vert( appdata_t IN /*ase_vert_input*/ ) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID(IN); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - UNITY_TRANSFER_INSTANCE_ID(IN, OUT); - /*ase_vert_code:IN=appdata_t;OUT=v2f*/ - - IN.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3(0,0,0) /*end*/; - OUT.vertex = UnityObjectToClipPos(IN.vertex); - OUT.texcoord = IN.texcoord; - OUT.color = IN.color * _Color; - #ifdef PIXELSNAP_ON - OUT.vertex = UnityPixelSnap (OUT.vertex); - #endif - - return OUT; - } - - fixed4 SampleSpriteTexture (float2 uv) - { - fixed4 color = tex2D (_MainTex, uv); - -#if ETC1_EXTERNAL_ALPHA - // get the color from an external texture (usecase: Alpha support for ETC1 on android) - fixed4 alpha = tex2D (_AlphaTex, uv); - color.a = lerp (color.a, alpha.r, _EnableExternalAlpha); -#endif //ETC1_EXTERNAL_ALPHA - - return color; - } - - fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target - { - /*ase_frag_code:IN=v2f*/ - fixed4 c = /*ase_frag_out:Color;Float4*/SampleSpriteTexture (IN.texcoord) * IN.color/*end*/; - c.rgb *= c.a; - return c; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta deleted file mode 100644 index 560e691d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0f8ba0101102bb14ebf021ddadce9b49 -timeCreated: 1500572363 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader deleted file mode 100644 index 7fa34ee5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader +++ /dev/null @@ -1,127 +0,0 @@ -Shader /*ase_name*/"Hidden/Templates/Legacy/UIDefault"/*end*/ -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - - [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 - /*ase_props*/ - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha OneMinusSrcAlpha - ColorMask [_ColorMask] - - /*ase_pass*/ - Pass - { - Name "Default" - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 3.0 - - #include "UnityCG.cginc" - #include "UnityUI.cginc" - - #pragma multi_compile __ UNITY_UI_CLIP_RECT - #pragma multi_compile __ UNITY_UI_ALPHACLIP - - /*ase_pragma*/ - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0.xy;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(2,):sp=sp.xyzw;uv0=tc0.xy;c=c;uv1=tc1.xyzw*/ - }; - - uniform fixed4 _Color; - uniform fixed4 _TextureSampleAdd; - uniform float4 _ClipRect; - uniform sampler2D _MainTex; - /*ase_globals*/ - - v2f vert( appdata_t IN /*ase_vert_input*/ ) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID( IN ); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - UNITY_TRANSFER_INSTANCE_ID(IN, OUT); - OUT.worldPosition = IN.vertex; - /*ase_vert_code:IN=appdata_t;OUT=v2f*/ - - OUT.worldPosition.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); - - OUT.texcoord = IN.texcoord; - - OUT.color = IN.color * _Color; - return OUT; - } - - fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target - { - /*ase_frag_code:IN=v2f*/ - half4 color = /*ase_frag_out:Color;Float4*/(tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color/*end*/; - - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif - - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - - return color; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta deleted file mode 100644 index 0d8bdf79..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5056123faa0c79b47ab6ad7e8bf059a4 -timeCreated: 1496313583 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader deleted file mode 100644 index 6f6ba830..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader +++ /dev/null @@ -1,103 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Unlit" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - /*ase_subshader_options:Name=Additional Options - Option:Vertex Position,InvertActionOnDeselection:Absolute,Relative:Relative - Absolute:SetDefine:ASE_ABSOLUTE_VERTEX_POS 1 - Absolute:SetPortName:1,Vertex Position - Relative:SetPortName:1,Vertex Offset - */ - - Tags { "RenderType"="Opaque" } - LOD 100 - - /*ase_all_modules*/ - - /*ase_pass*/ - Pass - { - Name "Unlit" - Tags { "LightMode" = "ForwardBase" } - CGPROGRAM - - #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX - //only defining to not throw compilation error over Unity 5.5 - #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) - #endif - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_instancing - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - float4 color : COLOR; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - float3 worldPos : TEXCOORD0; -#endif - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw;wp=tc0*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - float3 vertexValue = float3(0, 0, 0); - #if ASE_ABSOLUTE_VERTEX_POS - vertexValue = v.vertex.xyz; - #endif - vertexValue = /*ase_vert_out:Vertex Offset;Float3*/vertexValue/*end*/; - #if ASE_ABSOLUTE_VERTEX_POS - v.vertex.xyz = vertexValue; - #else - v.vertex.xyz += vertexValue; - #endif - o.vertex = UnityObjectToClipPos(v.vertex); - -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; -#endif - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - UNITY_SETUP_INSTANCE_ID(i); - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); - fixed4 finalColor; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - /*ase_local_var:wp*/float3 WorldPosition = i.worldPos; -#endif - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta deleted file mode 100644 index 0c928b0a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0770190933193b94aaa3065e307002fa -timeCreated: 1496328687 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader deleted file mode 100644 index 562ad4e1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader +++ /dev/null @@ -1,119 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/UnlitLightmap" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - /*ase_all_modules*/ - - Pass - { - /*ase_main_pass*/ - Tags{ "LightMode" = "VertexLMRGBM" "RenderType" = "Opaque" } - Name "Unlit LM" - CGPROGRAM - #pragma target 2.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(0,):sp=sp.xyzw*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 finalColor; - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - - Pass - { - /*ase_hide_pass*/ - Tags{ "LightMode" = "VertexLM" "RenderType" = "Opaque" } - Name "Unlit LM Mobile" - CGPROGRAM - #pragma target 2.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(0,):sp=sp.xyzw*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 finalColor; - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta deleted file mode 100644 index 38c7e305..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 899e609c083c74c4ca567477c39edef0 -timeCreated: 1528987785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: |