diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader deleted file mode 100644 index b0eab5dd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader +++ /dev/null @@ -1,289 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/Multi Pass Unlit" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Cull Off - CGINCLUDE - #pragma target 3.0 - ENDCG - - /*ase_pass*/ - Pass - { - /*ase_main_pass*/ - Name "ForwardBase" - Tags { "LightMode"="ForwardBase" } - - /*ase_all_modules*/ - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fwdbase - #define UNITY_PASS_FORWARDBASE - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - return float4(outColor,outAlpha); - } - ENDCG - } - - /*ase_pass*/ - Pass - { - Name "ForwardAdd" - Tags { "LightMode" = "ForwardAdd" } - ZWrite Off - Blend One One - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fwdadd_fullshadows - #define UNITY_PASS_FORWARDADD - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - return float4(outColor,outAlpha); - } - ENDCG - } - - /*ase_pass*/ - Pass - { - Name "Deferred" - Tags { "LightMode" = "Deferred" } - - /*ase_all_modules*/ - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_prepassfinal - #define UNITY_PASS_DEFERRED - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - void frag (v2f i /*ase_frag_input*/, out half4 outGBuffer0 : SV_Target0, out half4 outGBuffer1 : SV_Target1, out half4 outGBuffer2 : SV_Target2, out half4 outGBuffer3 : SV_Target3) - { - /*ase_frag_code:i=v2f*/ - - outGBuffer0 = /*ase_frag_out:GBuffer0;Float4*/0/*end*/; - outGBuffer1 = /*ase_frag_out:GBuffer1;Float4*/0/*end*/; - outGBuffer2 = /*ase_frag_out:GBuffer2;Float4*/0/*end*/; - outGBuffer3 = /*ase_frag_out:GBuffer3;Float4*/0/*end*/; - } - ENDCG - } - - /*ase_pass*/ - Pass - { - /*ase_hide_pass:SyncP*/ - Name "ShadowCaster" - Tags { "LightMode"="ShadowCaster" } - ZWrite On - ZTest LEqual - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_shadowcaster - #define UNITY_PASS_SHADOWCASTER - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - V2F_SHADOW_CASTER; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - TRANSFER_SHADOW_CASTER_NORMALOFFSET(o) - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - SHADOW_CASTER_FRAGMENT(i) - } - ENDCG - } - /*ase_pass_end*/ - } - CustomEditor "ASEMaterialInspector" -} |