diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader deleted file mode 100644 index 7fa34ee5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader +++ /dev/null @@ -1,127 +0,0 @@ -Shader /*ase_name*/"Hidden/Templates/Legacy/UIDefault"/*end*/ -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - - [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 - /*ase_props*/ - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha OneMinusSrcAlpha - ColorMask [_ColorMask] - - /*ase_pass*/ - Pass - { - Name "Default" - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 3.0 - - #include "UnityCG.cginc" - #include "UnityUI.cginc" - - #pragma multi_compile __ UNITY_UI_CLIP_RECT - #pragma multi_compile __ UNITY_UI_ALPHACLIP - - /*ase_pragma*/ - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0.xy;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(2,):sp=sp.xyzw;uv0=tc0.xy;c=c;uv1=tc1.xyzw*/ - }; - - uniform fixed4 _Color; - uniform fixed4 _TextureSampleAdd; - uniform float4 _ClipRect; - uniform sampler2D _MainTex; - /*ase_globals*/ - - v2f vert( appdata_t IN /*ase_vert_input*/ ) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID( IN ); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - UNITY_TRANSFER_INSTANCE_ID(IN, OUT); - OUT.worldPosition = IN.vertex; - /*ase_vert_code:IN=appdata_t;OUT=v2f*/ - - OUT.worldPosition.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); - - OUT.texcoord = IN.texcoord; - - OUT.color = IN.color * _Color; - return OUT; - } - - fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target - { - /*ase_frag_code:IN=v2f*/ - half4 color = /*ase_frag_out:Color;Float4*/(tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color/*end*/; - - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif - - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - - return color; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} |