diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader deleted file mode 100644 index 562ad4e1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader +++ /dev/null @@ -1,119 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/UnlitLightmap" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - /*ase_all_modules*/ - - Pass - { - /*ase_main_pass*/ - Tags{ "LightMode" = "VertexLMRGBM" "RenderType" = "Opaque" } - Name "Unlit LM" - CGPROGRAM - #pragma target 2.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(0,):sp=sp.xyzw*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 finalColor; - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - - Pass - { - /*ase_hide_pass*/ - Tags{ "LightMode" = "VertexLM" "RenderType" = "Opaque" } - Name "Unlit LM Mobile" - CGPROGRAM - #pragma target 2.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(0,):sp=sp.xyzw*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 finalColor; - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} |