diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader deleted file mode 100644 index e862731a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader +++ /dev/null @@ -1,94 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/PostProcess" /*end*/ -{ - Properties - { - _MainTex ( "Screen", 2D ) = "black" {} - /*ase_props*/ - } - - SubShader - { - Tags{ } - - ZTest Always - Cull Off - ZWrite Off - - /*ase_pass*/ - Pass - { - CGPROGRAM - - #pragma vertex vert_img_custom - #pragma fragment frag - #pragma target 3.0 - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata_img_custom - { - float4 vertex : POSITION; - half2 texcoord : TEXCOORD0; - /*ase_vdata:p=p;uv0=tc0*/ - }; - - struct v2f_img_custom - { - float4 pos : SV_POSITION; - half2 uv : TEXCOORD0; - half2 stereoUV : TEXCOORD2; - #if UNITY_UV_STARTS_AT_TOP - half4 uv2 : TEXCOORD1; - half4 stereoUV2 : TEXCOORD3; - #endif - /*ase_interp(4,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc1;uv2=tc2;uv3=tc3*/ - }; - - uniform sampler2D _MainTex; - uniform half4 _MainTex_TexelSize; - uniform half4 _MainTex_ST; - - /*ase_globals*/ - - v2f_img_custom vert_img_custom ( appdata_img_custom v /*ase_vert_input*/ ) - { - v2f_img_custom o; - /*ase_vert_code:v=appdata_img_custom;o=v2f_img_custom*/ - o.pos = UnityObjectToClipPos( v.vertex ); - o.uv = float4( v.texcoord.xy, 1, 1 ); - - #if UNITY_UV_STARTS_AT_TOP - o.uv2 = float4( v.texcoord.xy, 1, 1 ); - o.stereoUV2 = UnityStereoScreenSpaceUVAdjust ( o.uv2, _MainTex_ST ); - - if ( _MainTex_TexelSize.y < 0.0 ) - o.uv.y = 1.0 - o.uv.y; - #endif - o.stereoUV = UnityStereoScreenSpaceUVAdjust ( o.uv, _MainTex_ST ); - return o; - } - - half4 frag ( v2f_img_custom i /*ase_frag_input*/) : SV_Target - { - #ifdef UNITY_UV_STARTS_AT_TOP - half2 uv = i.uv2; - half2 stereoUV = i.stereoUV2; - #else - half2 uv = i.uv; - half2 stereoUV = i.stereoUV; - #endif - - half4 finalColor; - - // ase common template code - /*ase_frag_code:i=v2f_img_custom*/ - - finalColor = /*ase_frag_out:Frag Color;Float4*/half4( 1, 1, 1, 1 )/*end*/; - - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} |