diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader deleted file mode 100644 index 6f6ba830..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader +++ /dev/null @@ -1,103 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Unlit" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - /*ase_subshader_options:Name=Additional Options - Option:Vertex Position,InvertActionOnDeselection:Absolute,Relative:Relative - Absolute:SetDefine:ASE_ABSOLUTE_VERTEX_POS 1 - Absolute:SetPortName:1,Vertex Position - Relative:SetPortName:1,Vertex Offset - */ - - Tags { "RenderType"="Opaque" } - LOD 100 - - /*ase_all_modules*/ - - /*ase_pass*/ - Pass - { - Name "Unlit" - Tags { "LightMode" = "ForwardBase" } - CGPROGRAM - - #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX - //only defining to not throw compilation error over Unity 5.5 - #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) - #endif - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_instancing - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - float4 color : COLOR; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - float3 worldPos : TEXCOORD0; -#endif - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw;wp=tc0*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - float3 vertexValue = float3(0, 0, 0); - #if ASE_ABSOLUTE_VERTEX_POS - vertexValue = v.vertex.xyz; - #endif - vertexValue = /*ase_vert_out:Vertex Offset;Float3*/vertexValue/*end*/; - #if ASE_ABSOLUTE_VERTEX_POS - v.vertex.xyz = vertexValue; - #else - v.vertex.xyz += vertexValue; - #endif - o.vertex = UnityObjectToClipPos(v.vertex); - -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; -#endif - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - UNITY_SETUP_INSTANCE_ID(i); - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); - fixed4 finalColor; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - /*ase_local_var:wp*/float3 WorldPosition = i.worldPos; -#endif - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} |