diff options
Diffstat (limited to 'Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs')
-rw-r--r-- | Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs deleted file mode 100644 index bc273fca..00000000 --- a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs +++ /dev/null @@ -1,111 +0,0 @@ -// Cristian Pop - https://boxophobic.com/
-
-using UnityEditor;
-using UnityEditor.SceneManagement;
-using UnityEngine;
-
-namespace AtmosphericHeightFog
-{
- public class HeightFogCreate
- {
- [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Global", false, 9)]
- static void CreateGlobalVolume()
- {
- if (GameObject.Find("Height Fog Global") != null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global is already added to your scene!");
- return;
- }
-
- GameObject go = new GameObject();
- go.name = "Height Fog Global";
- go.AddComponent<HeightFogGlobal>();
-
- if (Selection.activeGameObject != null)
- {
- go.transform.parent = Selection.activeGameObject.transform;
- }
-
- Selection.activeGameObject = go;
-
- EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
- }
-
- [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Box)", false, 10)]
- static void CreateOverrideBoxVolume()
- {
- if (GameObject.Find("Height Fog Global") == null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!");
- return;
- }
-
- GameObject go = new GameObject();
- go.name = "Height Fog Override (Box)";
- go.AddComponent<BoxCollider>();
- go.GetComponent<BoxCollider>().isTrigger = true;
- go.AddComponent<HeightFogOverride>();
-
- var sceneCamera = SceneView.lastActiveSceneView.camera;
-
- if (sceneCamera != null)
- {
- go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
- }
- else
- {
- go.transform.localPosition = Vector3.zero;
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = Vector3.one;
- }
-
- if (Selection.activeGameObject != null)
- {
- go.transform.parent = Selection.activeGameObject.transform;
- }
-
- Selection.activeGameObject = go;
-
- EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
- }
-
- [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Sphere)", false, 11)]
- static void CreateOverrideSphereVolume()
- {
- if (GameObject.Find("Height Fog Global") == null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!");
- return;
- }
-
- GameObject go = new GameObject();
- go.name = "Height Fog Override (Sphere)";
- go.AddComponent<SphereCollider>();
- go.GetComponent<SphereCollider>().isTrigger = true;
- go.AddComponent<HeightFogOverride>();
-
- var sceneCamera = SceneView.lastActiveSceneView.camera;
-
- if (sceneCamera != null)
- {
- go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
- }
- else
- {
- go.transform.localPosition = Vector3.zero;
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = Vector3.one;
- }
-
- if (Selection.activeGameObject != null)
- {
- go.transform.parent = Selection.activeGameObject.transform;
- }
-
- Selection.activeGameObject = go;
-
- EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
- }
- }
-}
-
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