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-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs157
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs.meta12
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs37
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs.meta12
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils.meta9
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs37
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs.meta12
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs41
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs.meta12
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs58
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs.meta12
11 files changed, 399 insertions, 0 deletions
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs b/Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs
new file mode 100644
index 00000000..bcdbe868
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs
@@ -0,0 +1,157 @@
+using System;
+using UnityEngine;
+
+namespace MaterializationFX.Scripts
+{
+ internal sealed class MfxController : MonoBehaviour
+ {
+ private const string PositionPropertyName = "_Position";
+ private const string DirectionPropertyName = "_Direction";
+ private const string PositionTypePropertyName = "_PositionType";
+
+ public MfxType MfxShaderType;
+ public MfxDirection MfxDirection;
+ public PositionType PositionType;
+ public AnimationCurve Position;
+ public AnimationCurve PositionX;
+ public AnimationCurve PositionY;
+ public AnimationCurve PositionZ;
+ public float ScaleTime = 1;
+ public float ScalePosition = 1;
+ public bool MofidyChildren;
+
+ public GameObject TargetObject;
+ public bool ByDistance;
+ public Vector3 WorldPositionOffset;
+
+ private float _startTime;
+ private bool _isEnabled;
+ private string _shaderName;
+ private ShaderParameterSetter _shaderParameterSetter;
+
+ private void Start()
+ {
+ var shaderName = MfxShaderType.GetFullShaderName();
+
+ GameObject go;
+
+ if (TargetObject != null && ByDistance)
+ go = gameObject;
+ else if (TargetObject != null)
+ go = TargetObject;
+ else
+ go = gameObject;
+
+ _shaderParameterSetter = new ShaderParameterSetter();
+ _shaderParameterSetter.Init(go, shaderName, modifyChildren: MofidyChildren);
+
+ var dissolveDirection = MfxDirection.ToVector3();
+ _shaderParameterSetter.SetVector(DirectionPropertyName, dissolveDirection);
+ _shaderParameterSetter.SetInt(PositionTypePropertyName, (int) PositionType);
+
+ _startTime = Time.time;
+ }
+
+ private void Update()
+ {
+ if (!_isEnabled)
+ return;
+
+ if (TargetObject != null)
+ {
+ Vector3 worldPos;
+
+ if (ByDistance)
+ worldPos = TargetObject.transform.position - transform.position + WorldPositionOffset;
+ else
+ worldPos = transform.position + WorldPositionOffset;
+
+ _shaderParameterSetter.SetVector(DirectionPropertyName, worldPos);
+
+ return;
+ }
+
+ var time = Time.time - _startTime;
+
+ switch (PositionType)
+ {
+ case PositionType.Local:
+ var position = Position.Evaluate(time / ScaleTime) * ScalePosition;
+ _shaderParameterSetter.SetFloat(PositionPropertyName, position);
+ break;
+ case PositionType.World:
+ var posX = transform.position.x + PositionX.Evaluate(time / ScaleTime) * ScalePosition;
+ var posY = transform.position.y + PositionY.Evaluate(time / ScaleTime) * ScalePosition;
+ var posZ = transform.position.z + PositionZ.Evaluate(time / ScaleTime) * ScalePosition;
+ var vector3 = new Vector3(posX, posY, posZ);
+ _shaderParameterSetter.SetVector(DirectionPropertyName, vector3 + WorldPositionOffset);
+ break;
+ }
+ }
+
+ private void OnEnable()
+ {
+ _isEnabled = true;
+ }
+
+ private void OnDisable()
+ {
+ _isEnabled = false;
+ }
+ }
+
+ internal enum MfxType
+ {
+ SingleAlbedo,
+ TwoAlbedo,
+ }
+
+ internal enum MfxDirection
+ {
+ None,
+ Normal,
+ XAxys,
+ YAxis,
+ ZAxis
+ }
+
+ internal enum PositionType
+ {
+ Local,
+ World
+ }
+
+ internal static class MfxControllerExtensions
+ {
+ public static string GetFullShaderName(this MfxType mfxType)
+ {
+ switch (mfxType)
+ {
+ case MfxType.SingleAlbedo:
+ return "QFX/MFX/MfxSingleAlbedo";
+ case MfxType.TwoAlbedo:
+ return "QFX/MFX/MfxTwoAlbedo";
+ default:
+ throw new ArgumentOutOfRangeException("mfxType", mfxType, null);
+ }
+ }
+
+ public static Vector3 ToVector3(this MfxDirection mfxDirection)
+ {
+ switch (mfxDirection)
+ {
+ case MfxDirection.None:
+ case MfxDirection.Normal:
+ return new Vector3(0, 0, 0);
+ case MfxDirection.XAxys:
+ return new Vector3(1, 0, 0);
+ case MfxDirection.YAxis:
+ return new Vector3(0, 1, 0);
+ case MfxDirection.ZAxis:
+ return new Vector3(0, 0, 1);
+ default:
+ return Vector3.zero;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs.meta b/Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs.meta
new file mode 100644
index 00000000..6cfce05c
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/MfxController.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 40ae1aebebf3bb448a69afeb5d4e61e2
+timeCreated: 1518888167
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs b/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs
new file mode 100644
index 00000000..47b1832a
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+
+namespace MaterializationFX.Scripts
+{
+ internal sealed class ShaderParameterSetter
+ {
+ private Renderer[] _rends;
+
+ public void Init(GameObject targetObject, string shaderName, bool modifyChildren)
+ {
+ _rends = !modifyChildren
+ ? new[] {targetObject.GetComponent<Renderer>()}
+ : targetObject.GetComponentsInChildren<Renderer>();
+
+ foreach (var rend in _rends)
+ rend.material.shader = Shader.Find(shaderName);
+ }
+
+ public void SetFloat(string propertyName, float value)
+ {
+ foreach (var rend in _rends)
+ rend.material.SetFloat(propertyName, value);
+ }
+
+ public void SetInt(string propertyName, int value)
+ {
+ foreach (var rend in _rends)
+ rend.material.SetInt(propertyName, value);
+ }
+
+ public void SetVector(string propertyName, Vector3 value)
+ {
+ foreach (var rend in _rends)
+ rend.material.SetVector(propertyName, value);
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs.meta b/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs.meta
new file mode 100644
index 00000000..fd65ac14
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: b4d82296f62e6c148ba43eb651e446c7
+timeCreated: 1518888167
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils.meta b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils.meta
new file mode 100644
index 00000000..a237fefa
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b319aa8dc79b93e4ca4136f67d37b2c2
+folderAsset: yes
+timeCreated: 1519067135
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs
new file mode 100644
index 00000000..c2b02251
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+
+namespace MaterializationFX.Scripts.Utils
+{
+ internal sealed class DemoInputConrtoller : MonoBehaviour
+ {
+ private const string SpaceButton = "space";
+ private const string LightButton = "f";
+ private DemoPrefabController _demoPrefabController;
+
+ public Light Light;
+
+ public void EnableLigh()
+ {
+ Light.enabled = true;
+ }
+
+ public void DisableLight()
+ {
+ Light.enabled = false;
+ }
+
+ private void Start()
+ {
+ _demoPrefabController = GetComponent<DemoPrefabController>();
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(SpaceButton))
+ _demoPrefabController.Next();
+
+ if (Input.GetKeyDown(LightButton))
+ Light.enabled = !Light.enabled;
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs.meta b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs.meta
new file mode 100644
index 00000000..e16f13ce
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: db50086138b76d141a93df15aa85f5f1
+timeCreated: 1504459121
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs
new file mode 100644
index 00000000..73316f82
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs
@@ -0,0 +1,41 @@
+using UnityEngine;
+
+namespace MaterializationFX.Scripts.Utils
+{
+ internal sealed class DemoPrefabController : MonoBehaviour
+ {
+ public int StartNum;
+ public GameObject[] Prefabs;
+
+ private GameObject _currentInstance;
+ private int _currentPrefabNum;
+
+ public void Next()
+ {
+ if (Prefabs.Length == 0)
+ return;
+
+ _currentPrefabNum++;
+ if (_currentPrefabNum >= Prefabs.Length)
+ _currentPrefabNum = 0;
+
+ ChangePrefab(_currentPrefabNum);
+ }
+
+ private void Start()
+ {
+ _currentPrefabNum = StartNum;
+
+ ChangePrefab(_currentPrefabNum);
+ }
+
+ private void ChangePrefab(int num)
+ {
+ if (_currentInstance != null)
+ Destroy(_currentInstance);
+ var newPrefab = Prefabs[num];
+ _currentInstance = Instantiate(newPrefab, newPrefab.transform.position, newPrefab.transform.transform.rotation);
+ _currentInstance.SetActive(true);
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs.meta b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs.meta
new file mode 100644
index 00000000..ad1526f5
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: acd7e4f98c25ad94f824af42f2697bb7
+timeCreated: 1504459134
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs
new file mode 100644
index 00000000..052f76c3
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs
@@ -0,0 +1,58 @@
+using UnityEngine;
+
+namespace MaterializationFX.Scripts.Utils
+{
+ internal sealed class MouseOrbitController : MonoBehaviour
+ {
+ public Transform Target;
+ public float Distance = 5.0f;
+ public float XSpeed = 120.0f;
+ public float YSpeed = 120.0f;
+
+ public float YMinLimit = 20f;
+ public float YMaxLimit = 80f;
+
+ public float DistanceMin = .5f;
+ public float DistanceMax = 15f;
+
+ private float _x;
+ private float _y;
+
+ private void Start()
+ {
+ var angles = transform.eulerAngles;
+ _x = angles.y;
+ _y = angles.x;
+ }
+
+ private void LateUpdate()
+ {
+ if (!Input.GetMouseButton(0))
+ return;
+
+ _x += Input.GetAxis("Mouse X") * XSpeed * Distance * 0.02f;
+ _y -= Input.GetAxis("Mouse Y") * YSpeed * 0.02f;
+
+ _y = ClampAngle(_y, YMinLimit, YMaxLimit);
+
+ var rotation = Quaternion.Euler(_y, _x, 0);
+
+ Distance -= Input.GetAxis("Mouse ScrollWheel") * 5;
+
+ var negDistance = new Vector3(0.0f, 0.0f, -Distance);
+ var position = rotation * negDistance + Target.position;
+
+ transform.rotation = rotation;
+ transform.position = position;
+ }
+
+ private static float ClampAngle(float angle, float min, float max)
+ {
+ if (angle < -360F)
+ angle += 360F;
+ if (angle > 360F)
+ angle -= 360F;
+ return Mathf.Clamp(angle, min, max);
+ }
+ }
+}
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs.meta b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs.meta
new file mode 100644
index 00000000..b03686a7
--- /dev/null
+++ b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2d7a77cd4cfb2234d822ed6dca02f8bc
+timeCreated: 1516131563
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: