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diff --git a/Assets/Plugins/AdvancedInspector/Attributes/CreateDerived.cs b/Assets/Plugins/AdvancedInspector/Attributes/CreateDerived.cs
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+using System;
+
+namespace AdvancedInspector
+{
+ /// <summary>
+ /// Define an exposed property that act as a object creator.
+ /// The field gives the user the choices of all type deriving from that property type.
+ /// In the case of a generic List, it offers way to add object in the list.
+ /// If the list is of a value type (Ex.: int), it automaticly create an entry with the default value of that type.
+ /// Field/Property's type sporting this attribute should derive from ComponentMonoBehaviour!
+ /// Otherwise, Unity's serialization will kill the polymorphism involved.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public class CreateDerivedAttribute : Attribute, IListAttribute { }
+} \ No newline at end of file