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using System;
namespace AdvancedInspector
{
/// <summary>
/// Define an exposed property that act as a object creator.
/// The field gives the user the choices of all type deriving from that property type.
/// In the case of a generic List, it offers way to add object in the list.
/// If the list is of a value type (Ex.: int), it automaticly create an entry with the default value of that type.
/// Field/Property's type sporting this attribute should derive from ComponentMonoBehaviour!
/// Otherwise, Unity's serialization will kill the polymorphism involved.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class CreateDerivedAttribute : Attribute, IListAttribute { }
}
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