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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
new file mode 100644
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+++ b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 在ability的某一帧切换到某个ability的trigger
+/// </summary>
+public class AbilityTrigger : Trigger
+{
+ AbilityBase m_TargetAbility;
+
+ public AbilityTrigger(ConditionBase condition, AbilityBase target)
+ : base(condition)
+ {
+ m_TargetAbility = target;
+ }
+
+ public override bool Update()
+ {
+ // 如果满足条件,切换到下一个ability
+ if (IsFulfilled())
+ {
+
+ return true;
+ }
+ return base.Update();
+ }
+
+}