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-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs29
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/Trigger.cs32
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta11
4 files changed, 83 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
new file mode 100644
index 00000000..34dda3b2
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 在ability的某一帧切换到某个ability的trigger
+/// </summary>
+public class AbilityTrigger : Trigger
+{
+ AbilityBase m_TargetAbility;
+
+ public AbilityTrigger(ConditionBase condition, AbilityBase target)
+ : base(condition)
+ {
+ m_TargetAbility = target;
+ }
+
+ public override bool Update()
+ {
+ // 如果满足条件,切换到下一个ability
+ if (IsFulfilled())
+ {
+
+ return true;
+ }
+ return base.Update();
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta
new file mode 100644
index 00000000..826e50cf
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e69d951b4141e5646984e501aae2cbff
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs
new file mode 100644
index 00000000..178932fd
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 不同效果的trigger基础这个基类
+/// </summary>
+
+public abstract class Trigger
+{
+ protected ConditionBase m_Condition;
+
+ public Trigger(ConditionBase condition)
+ {
+ m_Condition = condition;
+ }
+
+ protected bool IsFulfilled()
+ {
+ return m_Condition.Evaluate();
+ }
+
+ /// <summary>
+ /// 如果触发执行了,返回true,否则返回false
+ /// </summary>
+ /// <returns></returns>
+ public virtual bool Update()
+ {
+ return false;
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta
new file mode 100644
index 00000000..91d7d1b8
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8c2bda4ac997ddc4e8e9e38c7c718882
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: