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Diffstat (limited to 'Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs')
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs
index b55cacb8..4b71b837 100644
--- a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs
+++ b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs
@@ -3,22 +3,22 @@ using System.Collections.Generic;
using UnityEngine;
/// <summary>
-/// 记录之前的ability序列满足某个序列
+/// 记录之前的state序列满足某个序列
/// combo的时候根据当前序列决定combo
/// </summary>
-public class ConditionAbilitySeq : ConditionBase
+public class ConditionStateSeq : ConditionBase
{
- List<int> m_TargetAbilitySeq = new List<int>();
+ List<int> m_TargetStateSeq = new List<int>();
- public ConditionAbilitySeq(List<int> commandSeq)
+ public ConditionStateSeq(List<int> commandSeq)
: base()
{
- m_TargetAbilitySeq = commandSeq;
+ m_TargetStateSeq = commandSeq;
}
public override bool Evaluate()
{
- // 验证记录的abilitySeq是否满足
+ // 验证记录的stateSeq是否满足
throw new System.NotImplementedException();