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-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs12
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs8
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs26
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs4
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs4
5 files changed, 27 insertions, 27 deletions
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs
index b55cacb8..4b71b837 100644
--- a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs
+++ b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs
@@ -3,22 +3,22 @@ using System.Collections.Generic;
using UnityEngine;
/// <summary>
-/// 记录之前的ability序列满足某个序列
+/// 记录之前的state序列满足某个序列
/// combo的时候根据当前序列决定combo
/// </summary>
-public class ConditionAbilitySeq : ConditionBase
+public class ConditionStateSeq : ConditionBase
{
- List<int> m_TargetAbilitySeq = new List<int>();
+ List<int> m_TargetStateSeq = new List<int>();
- public ConditionAbilitySeq(List<int> commandSeq)
+ public ConditionStateSeq(List<int> commandSeq)
: base()
{
- m_TargetAbilitySeq = commandSeq;
+ m_TargetStateSeq = commandSeq;
}
public override bool Evaluate()
{
- // 验证记录的abilitySeq是否满足
+ // 验证记录的stateSeq是否满足
throw new System.NotImplementedException();
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs b/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs
index a3944600..0f9b4529 100644
--- a/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs
+++ b/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs
@@ -4,18 +4,18 @@ using UnityEngine;
public class ConditionAttkExpireTime : ConditionBase
{
- AttackAbility m_Ability;
+ AttackState m_State;
float m_ExpireTime;
- public ConditionAttkExpireTime(AttackAbility attack, float expireTime)
+ public ConditionAttkExpireTime(AttackState attack, float expireTime)
{
- m_Ability = attack;
+ m_State = attack;
m_ExpireTime = expireTime;
}
public override bool Evaluate()
{
- return m_Ability.ExpireTime > m_ExpireTime;
+ return m_State.ExpireTime > m_ExpireTime;
}
}
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs
index 9afd68c4..98859483 100644
--- a/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs
+++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs
@@ -4,33 +4,33 @@ using UnityEngine;
public class ConditionCheckJumpState : ConditionBase
{
- JumpAbility m_Ability;
- JumpAbility.State m_State;
- JumpAbility.Direction m_Direction;
+ JumpState m_State;
+ JumpState.Stage m_Stage;
+ JumpState.Direction m_Direction;
- public ConditionCheckJumpState(JumpAbility ability, JumpAbility.State state = JumpAbility.State.None, JumpAbility.Direction direction = JumpAbility.Direction.None)
+ public ConditionCheckJumpState(JumpState state, JumpState.Stage stage = JumpState.Stage.None, JumpState.Direction direction = JumpState.Direction.None)
{
- m_Ability = ability;
+ m_State = state;
m_State = state;
m_Direction = direction;
}
public override bool Evaluate()
{
- if (m_Ability == null)
+ if (m_State == null)
return false;
- if (m_State != JumpAbility.State.None && m_Direction != JumpAbility.Direction.None)
+ if (m_Stage != JumpState.Stage.None && m_Direction != JumpState.Direction.None)
{
- return m_Ability.CurState == m_State
- && m_Ability.CurDirection == m_Direction;
+ return m_State.CurStage == m_Stage
+ && m_State.CurDirection == m_Direction;
}
- else if (m_State != JumpAbility.State.None && m_Direction == JumpAbility.Direction.None)
+ else if (m_Stage != JumpState.Stage.None && m_Direction == JumpState.Direction.None)
{
- return m_Ability.CurState == m_State;
+ return m_State.CurStage == m_Stage;
}
- else if (m_State == JumpAbility.State.None && m_Direction != JumpAbility.Direction.None)
+ else if (m_Stage == JumpState.Stage.None && m_Direction != JumpState.Direction.None)
{
- return m_Ability.CurDirection == m_Direction;
+ return m_State.CurDirection == m_Direction;
}
else
return false;
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs
index 1f213a50..a6e57e37 100644
--- a/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs
+++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs
@@ -4,10 +4,10 @@ using UnityEngine;
public class ConditionJumpDone : ConditionBase
{
- JumpAbility m_Jump;
+ JumpState m_Jump;
float m_T;
- public ConditionJumpDone(JumpAbility jump, float t = 1f)
+ public ConditionJumpDone(JumpState jump, float t = 1f)
{
m_Jump = jump;
m_T = t;
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs b/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs
index 47f74cab..e0f75a69 100644
--- a/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs
+++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs
@@ -4,9 +4,9 @@ using UnityEngine;
public class ConditionJumpOnGround : ConditionBase
{
- JumpAbility m_Jump;
+ JumpState m_Jump;
- public ConditionJumpOnGround(JumpAbility jump)
+ public ConditionJumpOnGround(JumpState jump)
{
m_Jump = jump;
}