diff options
Diffstat (limited to 'Assets/Scripts/Camera/CameraUtility.cs')
-rw-r--r-- | Assets/Scripts/Camera/CameraUtility.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/Assets/Scripts/Camera/CameraUtility.cs b/Assets/Scripts/Camera/CameraUtility.cs deleted file mode 100644 index 1f6c10e6..00000000 --- a/Assets/Scripts/Camera/CameraUtility.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public static class CameraExtend
-{
-
- public static Vector3 WorldToCameraSpace(this Camera camera, Vector3 worldPos)
- {
- Vector4 camPos = camera.worldToCameraMatrix * worldPos.ToVector4();
- return camPos.ToVector3();
- }
-
- public static Vector3 CameraToViewportSpace(this Camera camera, Vector3 camPos)
- {
- Matrix4x4 proj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, false);
- Vector4 clipPos = proj * camPos.ToVector4();
- Vector3 ndcPos = (clipPos / clipPos.w);
- Vector3 viewPos = (ndcPos + Vector3.one) / 2f;
- return viewPos;
- }
-
- public static Vector3 CameraToScreenSpace(this Camera camera, Vector3 camPos)
- {
- Vector3 viewPos = camera.CameraToViewportSpace(camPos);
- Vector3 screenPos = new Vector3(
- viewPos.x * camera.pixelWidth,
- viewPos.y * camera.pixelHeight,
- viewPos.z
- );
- return screenPos;
- }
-
-}
-
-public class CameraUtility : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
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