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-rw-r--r--Assets/Scripts/Data/EnumDefine.cs22
-rw-r--r--Assets/Scripts/Data/EnumDefine.cs.meta11
-rw-r--r--Assets/Scripts/Data/StaticDefine.cs24
3 files changed, 48 insertions, 9 deletions
diff --git a/Assets/Scripts/Data/EnumDefine.cs b/Assets/Scripts/Data/EnumDefine.cs
new file mode 100644
index 00000000..ad55986f
--- /dev/null
+++ b/Assets/Scripts/Data/EnumDefine.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+// unit image effect枚举
+public enum EImageEffectMaterails
+{
+ MotionBlur,
+ Glitch,
+ ColorDrift,
+}
+
+public enum EShader
+{
+ Blur,
+
+
+ SolidColor,
+
+}
+
diff --git a/Assets/Scripts/Data/EnumDefine.cs.meta b/Assets/Scripts/Data/EnumDefine.cs.meta
new file mode 100644
index 00000000..a8332e9b
--- /dev/null
+++ b/Assets/Scripts/Data/EnumDefine.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e8e2ae14bb9405d47a5b2ff142dcff1a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Data/StaticDefine.cs b/Assets/Scripts/Data/StaticDefine.cs
index 833b3ec1..236e0621 100644
--- a/Assets/Scripts/Data/StaticDefine.cs
+++ b/Assets/Scripts/Data/StaticDefine.cs
@@ -2,20 +2,26 @@
using System.Collections.Generic;
using UnityEngine;
-public enum EImageEffectMaterails
-{
- MotionBlur,
- Glitch,
- ColorDrift,
-}
-
public static class StaticDefine
{
+ // unit image用到的材质
public static Dictionary<EImageEffectMaterails, string/*path*/> imageEffectMaterails = new Dictionary<EImageEffectMaterails, string>() {
- { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motionBlur.mat"},
+ { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motion_blur.mat"},
{ EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"},
};
- public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json
+
+ public struct ShaderDefine
+ {
+ public ShaderDefine(string n, string p) { name = n; path = p; }
+ public string name;
+ public string path;
+ }
+ public static Dictionary<EShader, ShaderDefine> shaders = new Dictionary<EShader, ShaderDefine> {
+ { EShader.Blur, new ShaderDefine("Erika/Common/Image/Blur", "")},
+ { EShader.SolidColor, new ShaderDefine("Erika/Common/SolidColor", "") },
+ };
+
+ public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json
}