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Diffstat (limited to 'Assets/Scripts/Rendering/RenderingUtility.cs')
-rw-r--r--Assets/Scripts/Rendering/RenderingUtility.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Assets/Scripts/Rendering/RenderingUtility.cs b/Assets/Scripts/Rendering/RenderingUtility.cs
index 90ef84fd..5313f59d 100644
--- a/Assets/Scripts/Rendering/RenderingUtility.cs
+++ b/Assets/Scripts/Rendering/RenderingUtility.cs
@@ -71,13 +71,13 @@ public static class RenderingUtility
/// <param name="worldPos">世界空间坐标</param>
/// <param name="size">异体矩形(billboard)的相机空间大小</param>
/// <returns></returns>
- public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float size)
+ public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float sizeInCameraSpace)
{
Vector4 tileOffset = new Vector4(1,1,0,0);
Vector3 camPos = camera.WorldToCameraSpace(worldPos);
- Vector3 bottomLeft = new Vector3(camPos.x - size / 2, camPos.y - size / 2, camPos.z);
- Vector3 topRight = new Vector3(camPos.x + size / 2, camPos.y + size / 2, camPos.z);
+ Vector3 bottomLeft = new Vector3(camPos.x - sizeInCameraSpace / 2, camPos.y - sizeInCameraSpace / 2, camPos.z);
+ Vector3 topRight = new Vector3(camPos.x + sizeInCameraSpace / 2, camPos.y + sizeInCameraSpace / 2, camPos.z);
Vector2 blViewPos = camera.CameraToViewportSpace(bottomLeft);
Vector2 trViewPos = camera.CameraToViewportSpace(topRight);
float width = trViewPos.x - blViewPos.x;