diff options
author | chai <chaifix@163.com> | 2021-09-26 09:51:36 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-26 09:51:36 +0800 |
commit | 10ea61d63a87931a98c3591735f0d70e10939401 (patch) | |
tree | ff1f4f738f07e86166eafcd3736eb56e30c2dbd6 /Assets/Scripts/Rendering/RenderingUtility.cs | |
parent | 2f310aa9f3f1cb1d51e8f62a6d5e3dda4821b82b (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Rendering/RenderingUtility.cs')
-rw-r--r-- | Assets/Scripts/Rendering/RenderingUtility.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Assets/Scripts/Rendering/RenderingUtility.cs b/Assets/Scripts/Rendering/RenderingUtility.cs index 90ef84fd..5313f59d 100644 --- a/Assets/Scripts/Rendering/RenderingUtility.cs +++ b/Assets/Scripts/Rendering/RenderingUtility.cs @@ -71,13 +71,13 @@ public static class RenderingUtility /// <param name="worldPos">世界空间坐标</param>
/// <param name="size">异体矩形(billboard)的相机空间大小</param>
/// <returns></returns> - public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float size)
+ public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float sizeInCameraSpace)
{
Vector4 tileOffset = new Vector4(1,1,0,0);
Vector3 camPos = camera.WorldToCameraSpace(worldPos);
- Vector3 bottomLeft = new Vector3(camPos.x - size / 2, camPos.y - size / 2, camPos.z);
- Vector3 topRight = new Vector3(camPos.x + size / 2, camPos.y + size / 2, camPos.z);
+ Vector3 bottomLeft = new Vector3(camPos.x - sizeInCameraSpace / 2, camPos.y - sizeInCameraSpace / 2, camPos.z);
+ Vector3 topRight = new Vector3(camPos.x + sizeInCameraSpace / 2, camPos.y + sizeInCameraSpace / 2, camPos.z);
Vector2 blViewPos = camera.CameraToViewportSpace(bottomLeft);
Vector2 trViewPos = camera.CameraToViewportSpace(topRight);
float width = trViewPos.x - blViewPos.x;
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