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-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript_Anim.cs8
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript_States.cs20
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs1
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Effect.cs2
-rw-r--r--Assets/Scripts/Test/SaionjiScript_States.cs18
5 files changed, 30 insertions, 19 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
index cf21a504..fd632ab7 100644
--- a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
+++ b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
@@ -12,7 +12,9 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
int Anim_MidiumHurt;
int Anim_HeavyHurt;
int Anim_GroundHurt;
- int Anim_AirHurt;
+ int Anim_AirHurt;
+
+ int Anim_GetUp;
void SetupAnim()
@@ -26,6 +28,8 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
Anim_GroundHurt = Animator.StringToHash("Hurt_Ground");
Anim_AirHurt = Animator.StringToHash("Hurt_Air");
- }
+ Anim_GetUp = Animator.StringToHash("GetUp");
+
+ }
} \ No newline at end of file
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_States.cs b/Assets/Scripts/Test/ArmorSoldierScript_States.cs
index 04532dd2..3df583f2 100644
--- a/Assets/Scripts/Test/ArmorSoldierScript_States.cs
+++ b/Assets/Scripts/Test/ArmorSoldierScript_States.cs
@@ -23,17 +23,18 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
m_StateGroundHurt = groundHurt;
m_StateAirHurt = airHurt;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // conditions
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ConditionInAir condInAir = new ConditionInAir(m_BodyCollider);
-
+ HurtState getUp = new HurtState(m_Animator, Anim_GetUp);
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // conditions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ConditionInAir condInAir = new ConditionInAir(m_BodyCollider);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// actions
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ActionSwitchState switchToIdle = new ActionSwitchState(m_StateController, idle);
+ ActionSwitchState switchToGetUp = new ActionSwitchState(m_StateController, getUp);
Trigger trigger = null;
@@ -49,9 +50,14 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
// air hurt
ConditionMotionAtEnd airAtEnd = new ConditionMotionAtEnd(m_Animator, Anim_AirHurt);
- trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToIdle);
+ trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToGetUp);
airHurt.AddTrigger(trigger);
+ // getup
+ ConditionMotionAtEnd getUpEnd = new ConditionMotionAtEnd(m_Animator, Anim_GetUp);
+ trigger = new Trigger(getUpEnd, switchToIdle);
+ getUp.AddTrigger(trigger);
+
m_StateController.ForceStart(idle);
}
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index ae8ee6ff..1178b42a 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -28,7 +28,6 @@ public partial class SaionjiScript : Avatar
public EffectHandler[] Effects;
- // Start is called before the first frame update
void Start()
{
base.Init();
diff --git a/Assets/Scripts/Test/SaionjiScript_Effect.cs b/Assets/Scripts/Test/SaionjiScript_Effect.cs
index f07ce915..54de744e 100644
--- a/Assets/Scripts/Test/SaionjiScript_Effect.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Effect.cs
@@ -4,8 +4,6 @@ using UnityEngine;
public partial class SaionjiScript : Avatar
{
- public Transform m_Hips;
-
public override Vector3 GetEffectPosition()
{
return m_Hips.position;
diff --git a/Assets/Scripts/Test/SaionjiScript_States.cs b/Assets/Scripts/Test/SaionjiScript_States.cs
index 0c733cd6..ce9fb8a6 100644
--- a/Assets/Scripts/Test/SaionjiScript_States.cs
+++ b/Assets/Scripts/Test/SaionjiScript_States.cs
@@ -40,13 +40,15 @@ public partial class SaionjiScript : Avatar
AttackState airDash = new AttackState(animator, Anim_AirDash, m_Body);
- AttackStateConfig config;
-
- //招式会绑定一个motion
- HitDefination hitDef = new HitDefination
- {
+ AttackStateConfig config;
+
+ //招式会绑定一个motion
+ HitDefination hitDef = new HitDefination
+ {
type = HitType.Air,
- hurtAddForce = new Vector3(0, 20000, 0)
+ hurtAddForce = new Vector3(0, 20000, 0),
+ sparkName = "Bullet_WhiteSpark",
+ sparkHostType = HitSparkHost.Center
};
AttackState attk1 = new AttackState(animator, Anim_LightAttack1, m_Body);
attk1.AddHitDefination(hitDef);
@@ -79,7 +81,9 @@ public partial class SaionjiScript : Avatar
hitDef = new HitDefination
{
type = HitType.Air,
- hurtAddForce = new Vector3(0,10000,0)
+ hurtAddForce = new Vector3(0,10000,0),
+ sparkName = "Bullet_WhiteSpark",
+ sparkHostType = HitSparkHost.Center
};
airAttk1.AddHitDefination(hitDef);