diff options
Diffstat (limited to 'Assets/Scripts/Test')
-rw-r--r-- | Assets/Scripts/Test/PhysicsWorldTest.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript.cs | 21 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Ability.cs | 23 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Ability.cs.meta | 11 |
4 files changed, 55 insertions, 2 deletions
diff --git a/Assets/Scripts/Test/PhysicsWorldTest.cs b/Assets/Scripts/Test/PhysicsWorldTest.cs index 7c177213..d1c240a5 100644 --- a/Assets/Scripts/Test/PhysicsWorldTest.cs +++ b/Assets/Scripts/Test/PhysicsWorldTest.cs @@ -4,6 +4,8 @@ using UnityEngine; public class PhysicsWorldTest : MonoBehaviour
{
+
+
// Start is called before the first frame update
void Start()
{
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index 67a042bd..84e658de 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -2,14 +2,19 @@ using System.Collections.Generic;
using UnityEngine;
-public class SaionjiScript : MonoBehaviour
+public partial class SaionjiScript : MonoBehaviour
{
HitBoxTest hitbox;
+ Animator animator;
+
+ int IdleHash;
// Start is called before the first frame update
void Start()
{
-
+ animator = GetComponent<Animator>();
+ // SetupAbilities();
+ IdleHash = Animator.StringToHash("Idle Fight 0");
}
private void OnCollisionEnter(Collision collision)
@@ -22,4 +27,16 @@ public class SaionjiScript : MonoBehaviour Debug.Log("OnTriggerEnter()");
}
+ private void Update()
+ {
+ if(m_CurrentAblity != null)
+ m_CurrentAblity.OnUpdate();
+
+ //AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0);
+ //if(info.normalizedTime > 0.8)
+ //{
+ // animator.CrossFade(IdleHash, 0.11f);
+ //}
+ }
+
}
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs new file mode 100644 index 00000000..81c74fad --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -0,0 +1,23 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class SaionjiScript : MonoBehaviour
+{
+ /// <summary>
+ /// 当前的ability
+ /// </summary>
+ AbilityBase m_CurrentAblity;
+
+ /// <summary>
+ /// 设置abilities
+ /// </summary>
+ void SetupAbilities()
+ {
+ // 基础ability
+
+
+ }
+
+
+}
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs.meta b/Assets/Scripts/Test/SaionjiScript_Ability.cs.meta new file mode 100644 index 00000000..10e51e09 --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1421bbd1c6a776d4b9dd2340b37d9a8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |