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path: root/Assets/Scripts/Test/SaionjiScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class SaionjiScript : MonoBehaviour
{
    HitBoxTest hitbox;
    Animator animator;

    int IdleHash;

    // Start is called before the first frame update
    void Start()
    {
        animator = GetComponent<Animator>();
        // SetupAbilities();
        IdleHash = Animator.StringToHash("Idle Fight 0");
    }

    private void OnCollisionEnter(Collision collision)
    {
        Debug.Log("OnCollisionEnter()");
    }

    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("OnTriggerEnter()");
    }

    private void Update()
    {
        if(m_CurrentAblity != null)
            m_CurrentAblity.OnUpdate();

        //AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0);
        //if(info.normalizedTime > 0.8)
        //{
        //    animator.CrossFade(IdleHash, 0.11f);
        //}
    }

}