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authorchai <chaifix@163.com>2020-10-13 17:20:14 +0800
committerchai <chaifix@163.com>2020-10-13 17:20:14 +0800
commit71c03c717b189ee0ff0e62d219f02b8ab336c40a (patch)
tree395ce6c55f1876ca6451c706e38a95d0bcbf70a6 /Assets/Scripts/Test/SaionjiScript.cs
parentfc6de82e75310b4c007d80753a5f58e6692f4855 (diff)
+ability system
Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript.cs')
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs21
1 files changed, 19 insertions, 2 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index 67a042bd..84e658de 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -2,14 +2,19 @@
using System.Collections.Generic;
using UnityEngine;
-public class SaionjiScript : MonoBehaviour
+public partial class SaionjiScript : MonoBehaviour
{
HitBoxTest hitbox;
+ Animator animator;
+
+ int IdleHash;
// Start is called before the first frame update
void Start()
{
-
+ animator = GetComponent<Animator>();
+ // SetupAbilities();
+ IdleHash = Animator.StringToHash("Idle Fight 0");
}
private void OnCollisionEnter(Collision collision)
@@ -22,4 +27,16 @@ public class SaionjiScript : MonoBehaviour
Debug.Log("OnTriggerEnter()");
}
+ private void Update()
+ {
+ if(m_CurrentAblity != null)
+ m_CurrentAblity.OnUpdate();
+
+ //AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0);
+ //if(info.normalizedTime > 0.8)
+ //{
+ // animator.CrossFade(IdleHash, 0.11f);
+ //}
+ }
+
}