diff options
Diffstat (limited to 'Assets/Scripts/Unit/Collider/ColliderAttributes.cs')
-rw-r--r-- | Assets/Scripts/Unit/Collider/ColliderAttributes.cs | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs deleted file mode 100644 index 27889441..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ColliderTypeAttribute : Attribute -{ - public ColliderTypeAttribute(ColliderBox.EColliderType type) - { - this.type = type; - } - - public ColliderBox.EColliderType type; -} - - -public class IfAttribute : Attribute -{ - public IfAttribute(string name) - { - this.conditionName = name; - } - - public string conditionName; - -} - -public class IfNotAttribute : Attribute -{ - public IfNotAttribute(string name) - { - this.conditionName = name; - } - - public string conditionName; - -} - -public class WhenAttribute : Attribute -{ - public WhenAttribute(string name, object value) - { - this.conditionName = name; - this.value = (int)value; - } - - public WhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach(var v in values)
- {
- this.values.Add((float)v);
- }
- } - - public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- } - - public string conditionName; - public float value; - public List<float> values; -} - -public class AndWhenAttribute : Attribute -{ - public AndWhenAttribute(string name, object value) - { - this.conditionName = name;
- this.value = (int)value; - } - - public AndWhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach (var v in values)
- {
- this.values.Add((float)v);
- }
- } - - public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- } - - public string conditionName; - public float value; - public List<float> values; -} - -public class WhenNotAttribute : Attribute -{ - public WhenNotAttribute(string name, object value) - { - this.conditionName = name; - this.value = (int)value; - } - - public string conditionName; - public int value; -} - -public class CommentAttribute : Attribute -{ - public CommentAttribute(string comment, TextAnchor alignment = TextAnchor.MiddleLeft) - { - this.comment = comment; - this.alignment = alignment; - } - public string comment; - public TextAnchor alignment; -} - -public class FoldoutAttribute : Attribute -{
- public FoldoutAttribute(string title, int count)
- {
- this.title = title;
- this.count = count;
- }
- public string title; - public int count; // 下面的元素的个数 -} - - -public class HDRAttribute : Attribute
-{
-} |