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Diffstat (limited to 'Assets/Scripts/Unit/Collider/ColliderAttributes.cs')
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderAttributes.cs136
1 files changed, 0 insertions, 136 deletions
diff --git a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
deleted file mode 100644
index 27889441..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ColliderTypeAttribute : Attribute
-{
- public ColliderTypeAttribute(ColliderBox.EColliderType type)
- {
- this.type = type;
- }
-
- public ColliderBox.EColliderType type;
-}
-
-
-public class IfAttribute : Attribute
-{
- public IfAttribute(string name)
- {
- this.conditionName = name;
- }
-
- public string conditionName;
-
-}
-
-public class IfNotAttribute : Attribute
-{
- public IfNotAttribute(string name)
- {
- this.conditionName = name;
- }
-
- public string conditionName;
-
-}
-
-public class WhenAttribute : Attribute
-{
- public WhenAttribute(string name, object value)
- {
- this.conditionName = name;
- this.value = (int)value;
- }
-
- public WhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach(var v in values)
- {
- this.values.Add((float)v);
- }
- }
-
- public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- }
-
- public string conditionName;
- public float value;
- public List<float> values;
-}
-
-public class AndWhenAttribute : Attribute
-{
- public AndWhenAttribute(string name, object value)
- {
- this.conditionName = name;
- this.value = (int)value;
- }
-
- public AndWhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach (var v in values)
- {
- this.values.Add((float)v);
- }
- }
-
- public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- }
-
- public string conditionName;
- public float value;
- public List<float> values;
-}
-
-public class WhenNotAttribute : Attribute
-{
- public WhenNotAttribute(string name, object value)
- {
- this.conditionName = name;
- this.value = (int)value;
- }
-
- public string conditionName;
- public int value;
-}
-
-public class CommentAttribute : Attribute
-{
- public CommentAttribute(string comment, TextAnchor alignment = TextAnchor.MiddleLeft)
- {
- this.comment = comment;
- this.alignment = alignment;
- }
- public string comment;
- public TextAnchor alignment;
-}
-
-public class FoldoutAttribute : Attribute
-{
- public FoldoutAttribute(string title, int count)
- {
- this.title = title;
- this.count = count;
- }
- public string title;
- public int count; // 下面的元素的个数
-}
-
-
-public class HDRAttribute : Attribute
-{
-}