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-rw-r--r--Assets/Scripts/Unit/AI.meta8
-rw-r--r--Assets/Scripts/Unit/AI/Actions.meta8
-rw-r--r--Assets/Scripts/Unit/AI/Conditionals.meta8
-rw-r--r--Assets/Scripts/Unit/Action.meta8
-rw-r--r--Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs28
-rw-r--r--Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Action/WaitForLanding.cs25
-rw-r--r--Assets/Scripts/Unit/Action/WaitForLanding.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Action/WaitForTransitionDone.cs25
-rw-r--r--Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta11
-rw-r--r--Assets/Scripts/Unit/AfterImage.meta8
-rw-r--r--Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs49
-rw-r--r--Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta11
-rw-r--r--Assets/Scripts/Unit/AnimationData.cs526
-rw-r--r--Assets/Scripts/Unit/AnimationData.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider.meta8
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderAttributes.cs136
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox.cs34
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs124
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs11
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs13
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderData.cs136
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderData.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderRegistry.cs35
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Collider/CollisionSystem.cs262
-rw-r--r--Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components.meta8
-rw-r--r--Assets/Scripts/Unit/Components/UnitAfterImage.cs43
-rw-r--r--Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation.meta8
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs128
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs255
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs302
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitBody.cs27
-rw-r--r--Assets/Scripts/Unit/Components/UnitBody.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitCollider.cs123
-rw-r--r--Assets/Scripts/Unit/Components/UnitCollider.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitComponent.cs46
-rw-r--r--Assets/Scripts/Unit/Components/UnitComponent.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs202
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect.cs234
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs13
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitMovement.cs9
-rw-r--r--Assets/Scripts/Unit/Components/UnitMovement.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitPostEffect.cs15
-rw-r--r--Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitPreprocessing.cs136
-rw-r--r--Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs61
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitSkill.cs12
-rw-r--r--Assets/Scripts/Unit/Components/UnitSkill.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState.meta8
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/DroneState.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/MonsterState.cs218
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs186
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs24
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState_States.cs390
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PropState.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/RobotState.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/UnitState.cs40
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Controller.meta8
-rw-r--r--Assets/Scripts/Unit/Controller/MonsterController.cs95
-rw-r--r--Assets/Scripts/Unit/Controller/MonsterController.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Controller/PCController.cs65
-rw-r--r--Assets/Scripts/Unit/Controller/PCController.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Controller/PropController.cs18
-rw-r--r--Assets/Scripts/Unit/Controller/PropController.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Controller/RobotController.cs18
-rw-r--r--Assets/Scripts/Unit/Controller/RobotController.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs269
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Editor.meta8
-rw-r--r--Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs7
-rw-r--r--Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs9
-rw-r--r--Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Effect.meta8
-rw-r--r--Assets/Scripts/Unit/Effect/UnitCamera.cs55
-rw-r--r--Assets/Scripts/Unit/Effect/UnitCamera.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events.meta8
-rw-r--r--Assets/Scripts/Unit/Events/AnimationEventBase.cs35
-rw-r--r--Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/Editor.meta8
-rw-r--r--Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs39
-rw-r--r--Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventEffect.cs43
-rw-r--r--Assets/Scripts/Unit/Events/EventEffect.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventGame_TimeScale.cs12
-rw-r--r--Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs65
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs19
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs8
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs20
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs13
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs13
-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventProjectile.cs68
-rw-r--r--Assets/Scripts/Unit/Events/EventProjectile.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs23
-rw-r--r--Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Helper.meta8
-rw-r--r--Assets/Scripts/Unit/Helper/DirectionCalculator.cs11
-rw-r--r--Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta11
-rw-r--r--Assets/Scripts/Unit/LensEffect.meta8
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffectBase.cs111
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta11
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs86
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta11
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs41
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta11
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs94
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta11
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs18
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta11
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs69
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta11
-rw-r--r--Assets/Scripts/Unit/LensEffect/RendererProxy.cs33
-rw-r--r--Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta11
-rw-r--r--Assets/Scripts/Unit/RootMotionProxy.cs12
-rw-r--r--Assets/Scripts/Unit/RootMotionProxy.cs.meta11
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy.cs175
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy.cs.meta11
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs203
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta11
-rw-r--r--Assets/Scripts/Unit/UnitActionData.cs16
-rw-r--r--Assets/Scripts/Unit/UnitActionData.cs.meta11
-rw-r--r--Assets/Scripts/Unit/UnitData.cs10
-rw-r--r--Assets/Scripts/Unit/UnitData.cs.meta11
-rw-r--r--Assets/Scripts/Unit/UnitDetail.cs218
-rw-r--r--Assets/Scripts/Unit/UnitDetail.cs.meta11
-rw-r--r--Assets/Scripts/Unit/UnitRootMotion.cs127
-rw-r--r--Assets/Scripts/Unit/UnitRootMotion.cs.meta11
-rw-r--r--Assets/Scripts/Unit/UnitSnapshot.cs55
-rw-r--r--Assets/Scripts/Unit/UnitSnapshot.cs.meta11
164 files changed, 0 insertions, 7073 deletions
diff --git a/Assets/Scripts/Unit/AI.meta b/Assets/Scripts/Unit/AI.meta
deleted file mode 100644
index e64e1ff9..00000000
--- a/Assets/Scripts/Unit/AI.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 5167b72d3e56949419ac4e7b10def160
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta
deleted file mode 100644
index 9b4ad463..00000000
--- a/Assets/Scripts/Unit/AI/Actions.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 971e9d55b8bc0894eb6a110fb962000b
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta
deleted file mode 100644
index 70a86da5..00000000
--- a/Assets/Scripts/Unit/AI/Conditionals.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 85b7e0c7ed1d12f42a5178bfbf3d934c
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Action.meta b/Assets/Scripts/Unit/Action.meta
deleted file mode 100644
index 0efb2bf1..00000000
--- a/Assets/Scripts/Unit/Action.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 5350e9767900c074d87314281414977b
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
deleted file mode 100644
index 771e946b..00000000
--- a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class WaitForActionReachEnd : IEnumerator
-{
- UnitAnimation m_UnitAnimation;
- int m_Layer;
-
- public WaitForActionReachEnd(UnitAnimation unitAnim, int layer = 0)
- {
- m_UnitAnimation = unitAnim;
- m_Layer = layer;
- }
-
- public object Current => null;
-
- public bool MoveNext()
- {
- var layer = m_UnitAnimation.layers[m_Layer];
- return layer.playbackNormalizedTime < 1f;
- }
-
- public void Reset()
- {
- }
-}
diff --git a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta
deleted file mode 100644
index d687ea23..00000000
--- a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: b4bf8dd0e94ed6543a91f6d3563d6dcb
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Action/WaitForLanding.cs b/Assets/Scripts/Unit/Action/WaitForLanding.cs
deleted file mode 100644
index 5c9736ac..00000000
--- a/Assets/Scripts/Unit/Action/WaitForLanding.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class WaitForLanding : IEnumerator
-{
- UnitController controller;
-
- public WaitForLanding(UnitController controller)
- {
- this.controller = controller;
- }
-
- public object Current => null;
-
- public bool MoveNext()
- {
- return controller.isInAir;
- }
-
- public void Reset()
- {
- }
-}
diff --git a/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta b/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta
deleted file mode 100644
index 5098bc64..00000000
--- a/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a8352853e3875584bb29bdcff4d9a586
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs
deleted file mode 100644
index 82f3e792..00000000
--- a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class WaitForTransitionDone : IEnumerator
-{
- UnitAnimation m_UnitAnimation;
-
- public WaitForTransitionDone(UnitAnimation unitAnim)
- {
- m_UnitAnimation = unitAnim;
- }
-
- public object Current => null;
-
- public bool MoveNext()
- {
- return m_UnitAnimation.isInTransition;
- }
-
- public void Reset()
- {
- }
-}
diff --git a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta
deleted file mode 100644
index 54f35f87..00000000
--- a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 1729935affb1cc14c839545a43360dcb
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/AfterImage.meta b/Assets/Scripts/Unit/AfterImage.meta
deleted file mode 100644
index 952c1fde..00000000
--- a/Assets/Scripts/Unit/AfterImage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 9153d0fdbafce2244b1c761816e5f9c0
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs b/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs
deleted file mode 100644
index ec04f3be..00000000
--- a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 单个残影的参数
-public struct AfterImageAvatarInfo
-{
-
-}
-
-public class AfterImageAvatar : MonoBehaviour
-{
- #region inspector
- public Renderer[] renderers;
-
- public Animator animator;
- #endregion
-
- float m_CurTime;
-
- float m_LifeTime;
-
- public void Initialize(AfterImageAvatarInfo info)
- {
-
- }
-
- public void Initialize(UnitController prototype)
- {
- transform.position = prototype.transform.position;
-
- animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
- animator.Play(prototype.unitAnimation.baseLayer.stateHash, 0, prototype.unitAnimation.baseLayer.playbackNormalizedTime);
- animator.speed = 0.02f;
- animator.Update(1 / 60f);
-
- m_LifeTime = 0.2f;
- }
-
- public void Update()
- {
- m_CurTime += Time.deltaTime;
- if (m_CurTime > m_LifeTime)
- {
- GameObject.Destroy(this.gameObject);
- }
- }
-
-}
diff --git a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta b/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta
deleted file mode 100644
index 85c289bb..00000000
--- a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 89864711140932040a5827c91d9e5adc
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs
deleted file mode 100644
index 9af3d51c..00000000
--- a/Assets/Scripts/Unit/AnimationData.cs
+++ /dev/null
@@ -1,526 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-// 不要修改枚举的顺序,只能在后面新加,不能删除
-
-public enum EAnimationToogle
-{
- Combo = 0, // 连击
- SuperArmor = 1, // 霸体
- Break = 2, // 打断
-}
-
-[Serializable]
-public struct FromTo
-{
- [SerializeField] public float from;
- [SerializeField] public float to;
- public Vector2 fromTo
- {
- get
- {
- return new Vector2(from, to);
- }
- set
- {
- from = value.x;
- to = value.y;
- }
- }
- public FromTo(float from, float to)
- {
- this.from = from;
- this.to = to;
- }
- public FromTo(Vector2 fromTo)
- {
- this.from = fromTo.x;
- this.to = fromTo.y;
- }
-}
-
-[Serializable]
-public class ToggleTimeDictionary : SerializableDictionary<EAnimationToogle, FromTo> { }
-
-public enum EAnimationCurve
-{
- TimeScale = 0, //
- RootMotionScale = 1,
-}
-
-[Serializable]
-public class CurveDictionary : SerializableDictionary<EAnimationCurve, AnimationCurve> { }
-
-[Serializable]
-public struct AnimationParameter
-{
- [Serializable]
- public struct Setter
- {
- [SerializeField] public float normalizedTime;
- [SerializeField] public float value;
- }
- [SerializeField] public List<Setter> setters;
-}
-
-public enum EAnimationParameter
-{
- Visibility = 0,
-}
-
-[Serializable]
-public class ParameterDictionary : SerializableDictionary<EAnimationParameter, AnimationParameter> { }
-
-// 动画属性
-public enum EAnimationProperty
-{
- ComboTimeOffset = 1, // 如果是连击跳转过来,动作开始的时间偏移
- IgnoreY = 2, // 忽略roomotion在y轴的变化
- TransitionInDuration = 3, // 过渡到这个动作的时间
- TransitionOutDuration = 4, // 过渡到下一个动作的时间
- CanBeInterrupted = 5, // 是否可以被打断
- ORMEnforcement = 6, // 限制Y坐标的rootmotion不能小于0,仅限override rootmotion
- Endpoint = 7, // 结束点,范围[0-1],如果只截取动作的一部分,用这个属性设置
- Startpoint = 8, // 类似endpoint
-}
-
-[Serializable]
-public class PropertyDictionary : SerializableDictionary<EAnimationProperty, float> { }
-
-[Serializable]
-public class RootMotionOverrideData
-{
- [Serializable]
- public class PosData
- {
- [SerializeField] public Vector3 position;
- [SerializeField] public int frame;
- public PosData(int frame, Vector3 pos)
- {
- this.frame = frame;
- this.position = pos;
- }
- }
- [SerializeField] public List<PosData> positions;
- public RootMotionOverrideData()
- {
- positions = new List<PosData>();
- }
- public Vector3 GetPosition(float frame)
- {
- if (positions == null || positions.Count == 0)
- return Vector3.zero;
- positions.Sort((p1, p2) => {
- if (p1.frame < p2.frame)
- return -1;
- if (p1.frame > p2.frame)
- return 1;
- return 0;
- });
- int prev = 0;
- int next = 0;
- for(int i = 0;i < positions.Count; ++i)
- {
- if(positions[i].frame > frame)
- {
- break;
- }
- prev = i;
- next = Mathf.Clamp(i + 1, 0, positions.Count - 1);
- }
- float t = 0;
- if(prev != next)
- {
- t = (frame - positions[prev].frame) / (positions[next].frame - positions[prev].frame);
- }
- Vector3 pos = Vector3.Lerp(positions[prev].position, positions[next].position, t);
- return pos;
- }
-
- public Vector3 GetRootMotionDistance(float prevFrame, float curFrame)
- {
- Vector3 p1 = GetPosition(prevFrame);
- Vector3 p2 = GetPosition(curFrame);
- return p2 - p1;
- }
-
- public void SetPosition(int frame, Vector3 position)
- {
- if(positions == null)
- {
- positions = new List<PosData>();
- }
- PosData pd = positions.Find(s => s.frame == frame);
- if(pd != null)
- {
- pd.position = position;
- }
- else
- {
- positions.Add(new PosData(frame, position));
- }
- }
-
- public void RemovePositionAtFrame(float frame)
- {
- if (positions == null)
- return;
- PosData pd = positions.Find(s => s.frame == frame);
- if(pd != null)
- {
- positions.Remove(pd);
- }
- }
-}
-
-// 某个动画的数据,包括帧事件、碰撞盒、速度曲线
-[CreateAssetMenu(fileName = "Animation Data")]
-public class AnimationData : ScriptableObject
-{
- public string animationName;
- public string animationPath;
-
- public string note;
-
- public List<AnimationEventBase> animationEvents;
-
- public List<ColliderData> hurtBoxes;
- public List<ColliderData> hitBoxes;
- public List<ColliderData> throwBoxes;
- public List<ColliderData> blockBoxes;
- public List<ColliderData> defendBoxes;
-
- public bool overrideRootMotion;
- public RootMotionOverrideData rootMotionOverrideData;
-
- // 对应的进度的播放速度,默认是1
- [UnityEngine.Serialization.FormerlySerializedAs("curve")]
- public AnimationCurve speedCurve;
-
- public CurveDictionary curves;
-
- public ToggleTimeDictionary toggles;
-
- public ParameterDictionary parameters;
-
- public PropertyDictionary properties;
-
- public const int FPS = 30;
-
- public AnimationData()
- {
- Keyframe frame0 = new Keyframe(0, 1);
- Keyframe frame1 = new Keyframe(1, 1);
- speedCurve = new AnimationCurve(frame0, frame1);
- }
-
- public List<ColliderData> GetColliderBoxesByType(ColliderBox.EColliderType type)
- {
- switch (type)
- {
- case ColliderBox.EColliderType.HurtBox:
- return hurtBoxes;
- case ColliderBox.EColliderType.HitBox:
- return hitBoxes;
- case ColliderBox.EColliderType.BlockBox:
- return blockBoxes;
- case ColliderBox.EColliderType.ThrowBox:
- return throwBoxes;
- case ColliderBox.EColliderType.DefendBox:
- return defendBoxes;
- }
- return null;
- }
-
- public bool HasProperty(EAnimationProperty property)
- {
- if (!properties.ContainsKey(property))
- return false;
- return true;
- }
-
- public float GetProperty(EAnimationProperty property, float defaultValue = 0)
- {
- if (!HasProperty(property))
- return defaultValue;
- return properties[property];
- }
-
- public bool HasParameter(EAnimationParameter parameterName)
- {
- if (!parameters.ContainsKey(parameterName))
- return false;
- return true;
- }
-
- public float GetParameter(EAnimationParameter parameterName, float normalizedTime)
- {
- if (!parameters.ContainsKey(parameterName))
- return 0;
- var parameter = parameters[parameterName];
- parameter.setters.Sort((AnimationParameter.Setter a, AnimationParameter.Setter b) =>
- {
- return a.normalizedTime - b.normalizedTime < 0 ? -1 : 1;
- });
- float value = 0;
- for (int i = 0; i < parameter.setters.Count; ++i)
- {
- AnimationParameter.Setter setter = parameter.setters[i];
- if (setter.normalizedTime > normalizedTime)
- break;
- value = setter.value;
- }
- return value;
- }
-
- public bool HasCurve(EAnimationCurve curve)
- {
- return curves != null && curves.ContainsKey(curve);
- }
-
- public AnimationCurve GetCurve(EAnimationCurve curve)
- {
- if (!HasCurve(curve))
- return null;
- return curves[curve];
- }
-
- public bool HasToggle(EAnimationToogle toggle)
- {
- return toggles != null && toggles.ContainsKey(toggle);
- }
-
- public bool IsToggleOpen(EAnimationToogle toggle, float normalizedTime)
- {
- if (!HasToggle(toggle))
- {
- return false;
- }
- return toggles[toggle].to >= normalizedTime && normalizedTime >= toggles[toggle].from;
- }
-
- public ColliderInfo GetColliderInfo(ColliderBox.EColliderType type, int index, float playbackTime)
- {
- return GetColliderInfoByFrame(type, index, playbackTime * FPS);
- }
-
- public ColliderInfo GetColliderInfoByFrame(ColliderBox.EColliderType type, int index, float frame)
- {
- ColliderInfo info = new ColliderInfo();
- var colliders = GetColliderBoxesByType(type);
- if (colliders == null || colliders.Count <= index)
- return info; //info.isValid == false
- info = colliders[index].GetColliderInfo(frame);
- return info;
- }
-
- public ColliderInfo[] GetCollidersInfo(ColliderBox.EColliderType type, float playbackTime)
- {
- return GetCollidersInfoByFrame(type, playbackTime * FPS);
- }
-
- public ColliderInfo[] GetCollidersInfoByFrame(ColliderBox.EColliderType type, float frame)
- {
- var colliders = GetColliderBoxesByType(type);
- if (colliders == null || colliders.Count == 0)
- return null;
- ColliderInfo[] infos = new ColliderInfo[colliders.Count];
- for(int i = 0; i < colliders.Count; ++i)
- {
- infos[i] = colliders[i].GetColliderInfo(frame);
- }
- return infos;
- }
-
- public ColliderInfo[] GetActiveCollidersInfo(ColliderBox.EColliderType type, float playbackTime)
- {
- return GetActiveCollidersInfoByFrame(type , playbackTime * FPS);
- }
-
- public ColliderInfo[] GetActiveCollidersInfoByFrame(ColliderBox.EColliderType type, float frame)
- {
- var all = GetCollidersInfoByFrame(type, frame);
- if (all == null || all.Length == 0)
- return null;
- int activeCount = 0;
- foreach(var c in all)
- {
- if (c.active)
- activeCount++;
- }
- if (activeCount == 0)
- return null;
- ColliderInfo[] active = new ColliderInfo[activeCount];
- int i = 0;
- foreach(var c in all)
- {
- if(c.active)
- {
- active[i++] = c;
- }
- }
- return active;
- }
-
- public int GetBoxesCount()
- {
- int hurt = hurtBoxes != null ? hurtBoxes.Count : 0;
- int hit = hitBoxes != null ? hitBoxes.Count : 0;
- int thro = throwBoxes != null ? throwBoxes.Count : 0;
- int block = blockBoxes != null ? blockBoxes.Count : 0;
- int defend = defendBoxes != null ? defendBoxes.Count : 0;
- return hurt + hit + thro + block + defend;
- }
-
- public void AddBox(ref List<ColliderData> boxList, ColliderData box)
- {
- if (boxList == null)
- {
- boxList = new List<ColliderData>();
- return;
- }
- boxList.Add(box);
- }
-
- public void DeleteBox(ColliderData box)
- {
- if (hurtBoxes != null) hurtBoxes.Remove(box);
- if (hitBoxes != null) hitBoxes.Remove(box);
- if (throwBoxes != null) throwBoxes.Remove(box);
- if (blockBoxes != null) blockBoxes.Remove(box);
- if (defendBoxes != null) defendBoxes.Remove(box);
- }
-
- public ColliderData GetColliderByIndex(int index)
- {
- if (hurtBoxes != null && hurtBoxes.Count > index)
- return hurtBoxes[index];
- else
- index -= hurtBoxes.Count;
- if (hitBoxes != null && hitBoxes.Count > index)
- return hitBoxes[index];
- else
- index -= hitBoxes.Count;
- if (throwBoxes != null && throwBoxes.Count > index)
- return throwBoxes[index];
- else
- index -= throwBoxes.Count;
- if (blockBoxes != null && blockBoxes.Count > index)
- return blockBoxes[index];
- else
- index -= blockBoxes.Count;
- if (defendBoxes != null && defendBoxes.Count > index)
- return defendBoxes[index];
- else
- index -= defendBoxes.Count;
- return null;
- }
-
- public void AddEvent(AnimationEventBase animEvent)
- {
- if (this.animationEvents == null)
- this.animationEvents = new List<AnimationEventBase>();
- animationEvents.Add(animEvent);
- }
-
- public List<AnimationEventBase> GetAnimationEventsAtFrame(int frame)
- {
- if (animationEvents == null)
- return null;
-
- List<AnimationEventBase> events = ListPool<AnimationEventBase>.Get();
- events.Clear();
- foreach (var animeEvent in animationEvents)
- {
- if (animeEvent == null)
- continue;
- if(animeEvent.startFrame == frame)
- {
- events.Add(animeEvent);
- }
- }
- return events;
- }
-
- public int GetMaxAnimationEventsCount()
- {
- List<int> frames = GetAnimationEventFrameIndices();
- if(frames == null)
- {
- ListPool<int>.Release(frames);
- return 0;
- }
- int count = 0;
- for(int i = 0; i < frames.Count; ++i)
- {
- List<AnimationEventBase> events = GetAnimationEventsAtFrame(frames[i]);
- if (count < events.Count)
- {
- count = events.Count;
- }
- ListPool<AnimationEventBase>.Release(events);
- }
- ListPool<int>.Release(frames);
- return count;
- }
-
- public List<int> GetAnimationEventFrameIndices()
- {
- if (animationEvents == null)
- return null;
-
- List<int> frames = ListPool<int>.Get();
- frames.Clear();
- foreach (var animeEvent in animationEvents)
- {
- if (animeEvent == null)
- continue;
- if (!frames.Contains(animeEvent.startFrame))
- {
- frames.Add(animeEvent.startFrame);
- }
- }
- return frames;
- }
-
- public void DeleteEvent(AnimationEventBase animEvent)
- {
- if(animationEvents.Contains(animEvent))
- {
- animationEvents.Remove(animEvent);
- }
- }
-
- public void AddRootMotionOverriderData( )
- {
- this.overrideRootMotion = true;
- this.rootMotionOverrideData = new RootMotionOverrideData();
- }
-
- public void DeleteRootMotionOverrideData()
- {
- this.overrideRootMotion = false;
- this.rootMotionOverrideData = null;
- }
-
-#if UNITY_EDITOR
- public void OnSaveToDisk()
- {
- foreach(var animEvent in animationEvents)
- {
- if (animEvent == null)
- continue;
- if(!AssetDatabase.IsSubAsset(animEvent))
- {
- AssetDatabase.AddObjectToAsset(animEvent, this);
- }
- }
- }
-#endif
-
-}
diff --git a/Assets/Scripts/Unit/AnimationData.cs.meta b/Assets/Scripts/Unit/AnimationData.cs.meta
deleted file mode 100644
index 3096f841..00000000
--- a/Assets/Scripts/Unit/AnimationData.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: cab6406109041434e890f22d6455172f
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Collider.meta b/Assets/Scripts/Unit/Collider.meta
deleted file mode 100644
index 58f0c5a3..00000000
--- a/Assets/Scripts/Unit/Collider.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: bdd24f4780cd7394c8591ad34d8938cf
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
deleted file mode 100644
index 27889441..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ColliderTypeAttribute : Attribute
-{
- public ColliderTypeAttribute(ColliderBox.EColliderType type)
- {
- this.type = type;
- }
-
- public ColliderBox.EColliderType type;
-}
-
-
-public class IfAttribute : Attribute
-{
- public IfAttribute(string name)
- {
- this.conditionName = name;
- }
-
- public string conditionName;
-
-}
-
-public class IfNotAttribute : Attribute
-{
- public IfNotAttribute(string name)
- {
- this.conditionName = name;
- }
-
- public string conditionName;
-
-}
-
-public class WhenAttribute : Attribute
-{
- public WhenAttribute(string name, object value)
- {
- this.conditionName = name;
- this.value = (int)value;
- }
-
- public WhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach(var v in values)
- {
- this.values.Add((float)v);
- }
- }
-
- public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- }
-
- public string conditionName;
- public float value;
- public List<float> values;
-}
-
-public class AndWhenAttribute : Attribute
-{
- public AndWhenAttribute(string name, object value)
- {
- this.conditionName = name;
- this.value = (int)value;
- }
-
- public AndWhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach (var v in values)
- {
- this.values.Add((float)v);
- }
- }
-
- public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- }
-
- public string conditionName;
- public float value;
- public List<float> values;
-}
-
-public class WhenNotAttribute : Attribute
-{
- public WhenNotAttribute(string name, object value)
- {
- this.conditionName = name;
- this.value = (int)value;
- }
-
- public string conditionName;
- public int value;
-}
-
-public class CommentAttribute : Attribute
-{
- public CommentAttribute(string comment, TextAnchor alignment = TextAnchor.MiddleLeft)
- {
- this.comment = comment;
- this.alignment = alignment;
- }
- public string comment;
- public TextAnchor alignment;
-}
-
-public class FoldoutAttribute : Attribute
-{
- public FoldoutAttribute(string title, int count)
- {
- this.title = title;
- this.count = count;
- }
- public string title;
- public int count; // 下面的元素的个数
-}
-
-
-public class HDRAttribute : Attribute
-{
-}
diff --git a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta
deleted file mode 100644
index 9cdbeaf7..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 618a95231c298694696513e29164d269
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox.cs b/Assets/Scripts/Unit/Collider/ColliderBox.cs
deleted file mode 100644
index 24319ef2..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[Serializable]
-public partial class ColliderBox
-{
- // pivot
- public enum Pivot
- {
- MiddleBottom = 0,
- MiddleCenter = 1,
- }
-
- // 分化为不同的collider类型
- public enum EColliderType
- {
- HitBox,
- HurtBox,
- ThrowBox,
- BlockBox,
- DefendBox,
- }
-
- [DisallowModifiyInGUI]
- [Tooltip("Collider类型")]
- public EColliderType type;
-
- [DisallowModifiyInGUI]
- [Tooltip("Collider原点")]
- public Pivot pivot;
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta
deleted file mode 100644
index 439b4b67..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: f8d463de484da614bb9cad410152198a
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
deleted file mode 100644
index 9f1d629a..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-using UnityEngine;
-
-// 打击感相关资料
-// https://gameinstitute.qq.com/community/detail/112371
-//
-
-public partial class ColliderBox
-{
-
- public enum EColorDriftMode : int
- {
- None = 0,
- UI = 1,
- All = 2,
- }
-
- public enum EBlurMode : int
- {
- None = 0,
- Gauß = 1,
- Radial = 2,
- }
-
- public enum ESparkAnchor : int
- {
- CenterOfIntersection = 0, // hitbox和hurtbox相交的矩形中心
- CenterOfOther = 1, // 被攻击的对象的几何中心
- PositionOfOther = 2, // 被攻击对象的原点
- CenterOfHitbox = 3, // hitbox的中心
- FrontOfHitbox = 4, // hitbox的前方
- }
-
- public enum EMeshEffect : int
- {
- None = 0,
- White = 1,
- Red = 2,
- }
-
- // 击中反馈
- public enum EHitResponse
- {
- Light = 0,
- Heavy = 1,
- HitAir = 2,
- HitGround = 3,
- HitInAir = 4,
- }
-
- [ColliderType(EColliderType.HitBox)]
-
- [Tooltip("允许多次击中")]
- public bool multiHit;
-
- public EHitResponse hitResponse;
-
- [Tooltip("击退距离")]
- public Vector3 hitBack;
-
- [Tooltip("击退曲线")]
- public AnimationCurve hitCurve;
-
- [Comment("[ 击中效果 ]", TextAnchor.MiddleCenter)]
-
- [Foldout("时间效果", 3)]
- [Tooltip("全局顿帧")]
- public float freezeGlobal;
- [Tooltip("自身顿帧")]
- public float freezeFramesSelf;
- //[WhenNot("freezeFramesSelf", 0)]
- //public AnimationCurve freezeFramesSelfCurve;
- [Tooltip("对方顿帧")]
- public float freezeFramesOther;
- //[WhenNot("freezeFramesOther", 0)]
- //public AnimationCurve freezeFramesOtherCurve;
-
- [Foldout("粒子效果", 10)]
- [Tooltip("击中后的粒子效果")]
- public string sparkPath;
- [Tooltip("粒子的锚点")]
- public ESparkAnchor sparkAnchor = ESparkAnchor.CenterOfOther;
- [Tooltip("击中后的粒子位置偏移")]
- public Vector3 sparkOffset;
- [Tooltip("击中后的粒子大小")]
- public Vector3 sparkScale = Vector3.one;
- [Tooltip("多个粒子,最多支持3个")]
- public bool multiSparks;
- [If("multiSparks"), Tooltip("击中后的粒子效果")]
- public string spark2Path;
- [If("multiSparks"), Tooltip("粒子的锚点")]
- public ESparkAnchor spark2Anchor = ESparkAnchor.CenterOfOther;
- [If("multiSparks"), Tooltip("击中后的粒子位置偏移")]
- public Vector3 spark2Offset;
- [If("multiSparks"), Tooltip("击中后的粒子效果")]
- public string spark3Path;
- [If("multiSparks"), Tooltip("粒子的锚点")]
- public ESparkAnchor spark3Anchor = ESparkAnchor.CenterOfOther;
- [If("multiSparks"), Tooltip("击中后的粒子位置偏移")]
- public Vector3 spark3Offset;
-
- [Foldout("网格效果", 2)]
- public EMeshEffect selfEffect;
- public EMeshEffect otherEffect;
-
- [Foldout("相机效果", 4)]
- [Tooltip("拉近相机")]
- public bool zoomCamera;
- [Tooltip("是否震屏")]
- public bool shakeScreen;
- [If("shakeScreen"), Tooltip("是否震屏")]
- public Vector2 shakeOffset;
- [If("shakeScreen"), Tooltip("震屏力度")]
- public float shakeStrength;
-
- [Foldout("屏幕效果", 2)]
- [Tooltip("颜色漂移效果")]
- public EColorDriftMode colorDrift;
- public EBlurMode blur;
-
- [Foldout("音效", 1)]
- [Tooltip("音效")]
- public string soundPath;
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta
deleted file mode 100644
index 639f1fc5..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ddd96c09da9d8ff468e34a19a4698555
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs
deleted file mode 100644
index 788b457a..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using UnityEngine;
-
-public partial class ColliderBox
-{
-
- [ColliderType(EColliderType.HurtBox)]
-
- [Tooltip("是否开启重力")]
- public bool useGravity;
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta
deleted file mode 100644
index 607eaa13..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs
deleted file mode 100644
index 932f1062..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class ColliderBox
-{
- [ColliderType(EColliderType.ThrowBox)]
-
- [Tooltip("是否允许抓取多个")]
- public bool multiple;
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta
deleted file mode 100644
index 14bc67b2..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 855e124ac6f58354a86276f0cda17fa1
-MonoImporter:
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diff --git a/Assets/Scripts/Unit/Collider/ColliderData.cs b/Assets/Scripts/Unit/Collider/ColliderData.cs
deleted file mode 100644
index 58743aff..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderData.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 用来返回某一时刻的碰撞盒几何数据
-public struct ColliderInfo
-{
- public bool active;
- public float frame;
- public Vector3 position;
- public Vector3 size;
- public ColliderBox.EColliderType type { get { return collider.type; } }
- public ColliderBox.Pivot pivot { get { return collider.pivot; } }
- public ColliderBox collider;
- public int colliderHash { get { return collider.GetHashCode(); } }
-
- public bool isValid { get { return collider != null; } } // 没有对应的数据时为false
-}
-
-// 某个碰撞盒的属性和帧数据,从属于animation data
-[Serializable]
-public class ColliderData
-{
- [Serializable]
- public class ColliderFrame
- {
- public int frame;
- public bool active;
- public Vector3 position;
- public Vector3 size;
- }
-
- public ColliderBox.EColliderType type { get { return collider.type; } }
- public ColliderBox.Pivot pivot { get { return collider.pivot; } }
-
- public ColliderBox collider;
-
- public List<ColliderFrame> frames;
-
- public ColliderData(ColliderBox.EColliderType type, ColliderBox.Pivot pivot)
- {
- this.frames = new List<ColliderFrame>();
- if (collider == null)
- collider = new ColliderBox();
- collider.type = type;
- collider.pivot = pivot;
- }
-
- public ColliderInfo GetColliderInfo(float frame)
- {
- ColliderInfo info = new ColliderInfo();
- info.active = false; // default
- info.collider = collider;
- info.frame = frame;
- int previous = 0;
- int end = -1;
- for (int i = 0; i < frames.Count; ++i)
- {
- if(frame >= frames[i].frame)
- {
- previous = frames[i].frame;
- }
- if(frames[i].frame > frame)
- {
- end = frames[i].frame;
- break;
- }
- }
- if(end == -1)
- {
- if(type == ColliderBox.EColliderType.HurtBox)
- {
- ColliderFrame pre = frames.Find(s => s.frame == previous);
- if (pre == null)
- return info;
- info.active = pre.active;
- info.position = pre.position;
- info.size = pre.size;
- }
- }
- else
- {
- ColliderFrame pre = frames.Find(s => s.frame == previous);
- ColliderFrame next = frames.Find(s => s.frame == end);
- if (pre == null || next == null)
- return info;
- info.active = pre.active;
- float t = (frame - previous) / (end - previous);
- info.position = Vector3.Lerp(pre.position, next.position, t);
- info.size = Vector3.Lerp(pre.size, next.size, t);
- }
- return info;
- }
-
- public ColliderFrame AddFrame(int frameIndex)
- {
- if (frames == null)
- frames = new List<ColliderFrame>();
- ColliderFrame frame = new ColliderFrame();
- frame.frame = frameIndex;
- frame.active = true;
- frame.position = Vector3.zero;
- frame.size = new Vector3(0.5f,1,1);
- frames.Add(frame);
- frames.Sort((a, b) => {
- if (a == null)
- return 1;
- if (b == null)
- return -1;
- if (a.frame < b.frame)
- return -1;
- if (a.frame > b.frame)
- return 1;
- return 0;
- });
- return frame;
- }
-
- public void DeleteFrame(int frameIndex)
- {
- if (frames == null)
- return;
- ColliderFrame frame = null;
- foreach(var f in frames)
- {
- if (f.frame == frameIndex)
- frame = f;
- }
- if(frame != null)
- {
- frames.Remove(frame);
- }
- }
-
-}
diff --git a/Assets/Scripts/Unit/Collider/ColliderData.cs.meta b/Assets/Scripts/Unit/Collider/ColliderData.cs.meta
deleted file mode 100644
index c66d5502..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderData.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 80e8515ea336e6a4ca6ebadad243468f
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- externalObjects: {}
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diff --git a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs
deleted file mode 100644
index 408ce5a4..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ColliderRegistry : Singleton<ColliderRegistry>
-{
- public List<UnitCollider> colliders = new List<UnitCollider>();
- public List<Projectile> projectiles = new List<Projectile>();
-
- public void AddCollider(UnitCollider collider)
- {
- if (!colliders.Contains(collider))
- colliders.Add(collider);
- }
-
- public void RemoveCollider(UnitCollider collider)
- {
- if (colliders.Contains(collider))
- colliders.Remove(collider);
- }
-
-
- public void AddProjectile(Projectile projectile)
- {
- if (!projectiles.Contains(projectile))
- projectiles.Add(projectile);
- }
-
- public void RemoveProjectile(Projectile projectile)
- {
- if (projectiles.Contains(projectile))
- projectiles.Remove(projectile);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta
deleted file mode 100644
index 8007287c..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- externalObjects: {}
- serializedVersion: 2
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diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Assets/Scripts/Unit/Collider/CollisionSystem.cs
deleted file mode 100644
index 83052073..00000000
--- a/Assets/Scripts/Unit/Collider/CollisionSystem.cs
+++ /dev/null
@@ -1,262 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-public struct ColliderDescriptor
-{
- public ColliderInfo colliderInfo;
- public UnitCollider unitCollider;
-}
-
-[Serializable]
-public struct Box
-{
- [SerializeField] public Vector3 center;
- [SerializeField] public Vector3 size;
-}
-
-public struct CollisionInfo
-{
- public ColliderDescriptor collider; // 主动
- public ColliderDescriptor collidee; // 从动
- public Box intersection;
- public bool isCollision;
-}
-
-public class CollisionSystem : SingletonMB<CollisionSystem>
-{
- public delegate void StageHandle();
-
- public StageHandle onSolveHit;
-
- [SerializeField]
- private int m_UnitColliderCount;
-
- ColliderRegistry registry { get { return ColliderRegistry.Instance; } }
-
- private void Start()
- {
- }
-
- void Update()
- {
- m_UnitColliderCount = registry.colliders != null ? registry.colliders.Count : 0;
-
- SolveHit();
- SolveProjectile();
- }
-
- // hitbox <-> hurtbox
- void SolveHit()
- {
- // collect all hit box
- List<ColliderDescriptor> hitboxes = ListPool<ColliderDescriptor>.Get();
- foreach (var collider in registry.colliders)
- {
- ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HitBox);
- if (boxes == null || boxes.Length == 0)
- continue;
- for(int i = 0; i < boxes.Length; ++i)
- {
- ColliderDescriptor descriptor = new ColliderDescriptor();
- descriptor.colliderInfo = boxes[i];
- descriptor.unitCollider = collider;
- hitboxes.Add(descriptor);
- }
- }
- // collect all hurt box
- List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
- foreach (var collider in registry.colliders)
- {
- ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
- if (boxes == null || boxes.Length == 0)
- continue;
- for (int i = 0; i < boxes.Length; ++i)
- {
- ColliderDescriptor descriptor = new ColliderDescriptor();
- descriptor.colliderInfo = boxes[i];
- descriptor.unitCollider = collider;
- hurtboxes.Add(descriptor);
- }
- }
-
- // solve
- for(int i = 0; i < hitboxes.Count; ++ i)
- {
- ColliderDescriptor hitbox = hitboxes[i];
- for (int j = 0; j < hurtboxes.Count; ++j)
- {
- ColliderDescriptor hurtbox = hurtboxes[j];
- if (hitbox.unitCollider == hurtbox.unitCollider)
- continue;
- if (hitbox.unitCollider.owner.type == hurtbox.unitCollider.owner.type)
- continue;
- CollisionInfo collision = ColliderUtility.GetCollision(hitbox, hurtbox);
- if (!collision.isCollision)
- continue;
- if (!hitbox.unitCollider.CanCollide(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode()))
- continue;
- hitbox.unitCollider.RecordCollision(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode());
- hitbox.unitCollider.owner.OnHit(collision);
- hurtbox.unitCollider.owner.OnGetHit(collision);
- }
- }
-
- ListPool<ColliderDescriptor>.Release(hitboxes);
- ListPool<ColliderDescriptor>.Release(hurtboxes);
- }
-
- void SolveProjectile()
- {
- // collect all hurt box
- List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
- foreach (var collider in registry.colliders)
- {
- ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
- if (boxes == null || boxes.Length == 0)
- continue;
- for (int i = 0; i < boxes.Length; ++i)
- {
- ColliderDescriptor descriptor = new ColliderDescriptor();
- descriptor.colliderInfo = boxes[i];
- descriptor.unitCollider = collider;
- hurtboxes.Add(descriptor);
- }
- }
-
- foreach (var projectile in registry.projectiles)
- {
- if (projectile == null)
- continue;
- for(int i = 0; i < hurtboxes.Count; ++i)
- {
- ColliderDescriptor hurtCollider = hurtboxes[i];
- if (hurtCollider.unitCollider == null)
- continue;
- if (projectile.owner == null || hurtCollider.unitCollider.owner == null || projectile.owner.type == hurtCollider.unitCollider.owner.type)
- continue;
- Box hurtbox = ColliderUtility.GetColliderInWorldSpace(hurtCollider);
- foreach (var itor in projectile.GetCollidersInWorldSpace())
- {
- Box box = (Box)itor;
- Box intersection = ColliderUtility.GetIntersection(box, hurtbox);
- if (intersection.size.magnitude == 0)
- continue;
- if (!projectile.CanHit(hurtCollider.unitCollider.owner.GetHashCode()))
- continue;
- projectile.RecordTarget(hurtCollider.unitCollider.owner.GetHashCode());
-
- CollisionInfo collision = new CollisionInfo();
- collision.isCollision = true;
- collision.intersection = intersection;
- collision.collidee = hurtCollider;
- hurtCollider.unitCollider.owner.OnGetShot(collision);
- projectile.OnShot(collision);
-
- goto next;
- }
- }
- next:;
- }
- }
-
- // throwbox <-> hurtbox
- void SolveThrow()
- {
-
- }
-
- // defendbox <-> hurtbox
- void SolveDefend()
- {
-
- }
-
- // blockbox <-> hitbox
- void SolveBlock()
- {
-
- }
-
- private void OnDrawGizmos()
- {
- }
-
-}
-
-public static class ColliderUtility
-{
- public static CollisionInfo GetCollision(ColliderDescriptor collider, ColliderDescriptor collidee)
- {
- CollisionInfo collision = new CollisionInfo();
- collision.collider = collider;
- collision.collidee = collidee;
- Box colliderBox = GetColliderInWorldSpace(collider);
- Box collideeBox = GetColliderInWorldSpace(collidee);
- Box intersection = GetIntersection(colliderBox, collideeBox);
- collision.intersection = intersection;
- collision.isCollision = intersection.size.magnitude != 0;
- return collision;
- }
-
- public static Box GetColliderInWorldSpace(ColliderDescriptor collider)
- {
- Box box = new Box();
- Vector3 fac = new Vector3(1, 1, collider.unitCollider.owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
- Vector3 unitPos = collider.unitCollider.owner.transform.position;
- Vector3 pos = Vector3.zero; // gizmo位置
- Vector3 localPos = collider.unitCollider.owner.transform.rotation * collider.colliderInfo.position;
- Vector3 localSize = collider.colliderInfo.size;
- var pivot = collider.colliderInfo.pivot;
- switch (pivot)
- {
- case ColliderBox.Pivot.MiddleBottom:
- localPos.y += localSize.y / 2;
- break;
- }
- pos = unitPos + Vector3.Scale(localPos, fac);
- box.center = pos;
- box.size = localSize;
- return box;
- }
-
- public static Box GetIntersection(Box b1, Box b2)
- {
- bool isIntersection = true;
-
- float l1 = b1.center.x - b1.size.x / 2;
- float r1 = b1.center.x + b1.size.x / 2;
- float l2 = b2.center.x - b2.size.x / 2;
- float r2 = b2.center.x + b2.size.x / 2;
- isIntersection &= r1 >= l2 && l1 <= r2;
-
- float o1 = b1.center.y - b1.size.y / 2;
- float t1 = b1.center.y + b1.size.y / 2;
- float o2 = b2.center.y - b2.size.y / 2;
- float t2 = b2.center.y + b2.size.y / 2;
- isIntersection &= t1 >= o2 && o1 <= t2;
-
- float c1 = b1.center.z - b1.size.z / 2;
- float f1 = b1.center.z + b1.size.z / 2;
- float c2 = b2.center.z - b2.size.z / 2;
- float f2 = b2.center.z + b2.size.z / 2;
- isIntersection &= f1 >= c2 && c1 <= f2;
-
- if(!isIntersection)
- {
- return new Box();
- }
-
- Box box = new Box();
- float l = Mathf.Max(l1, l2);
- float r = Mathf.Min(r1, r2);
- float b = Mathf.Max(o1, o2);
- float t = Mathf.Min(t1, t2);
- float c = Mathf.Max(c1, c2);
- float f = Mathf.Max(f1, f2);
- box.center = new Vector3((l + r) / 2, (b + t) / 2, (c + f) / 2 );
- box.size = new Vector3(r - l, t - b, f - c);
- return box;
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta b/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta
deleted file mode 100644
index 948c0ac7..00000000
--- a/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components.meta b/Assets/Scripts/Unit/Components.meta
deleted file mode 100644
index 3d416e3a..00000000
--- a/Assets/Scripts/Unit/Components.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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- externalObjects: {}
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diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Assets/Scripts/Unit/Components/UnitAfterImage.cs
deleted file mode 100644
index 622e87ba..00000000
--- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// Unit残影,通过复制avatar实现
-
-public class AfterImageSpawner
-{
- private float m_CurTime;
-
- private float m_Duration;
-
- public void OnUpdate()
- {
- float dt = Time.deltaTime;
- m_CurTime += dt;
-
-
- }
-
-}
-
-[DisallowMultipleComponent]
-public class UnitAfterImage : UnitComponent
-{
-
- private List<AfterImageSpawner> m_Spawners;
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- if(m_Spawners != null)
- {
- for(int i = 0; i < m_Spawners.Count; ++i)
- {
- m_Spawners[i].OnUpdate();
- }
- }
-
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta b/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta
deleted file mode 100644
index 21cdf37f..00000000
--- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components/UnitAnimation.meta b/Assets/Scripts/Unit/Components/UnitAnimation.meta
deleted file mode 100644
index 580176c0..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
deleted file mode 100644
index 29caab7b..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DroneAnimation : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
deleted file mode 100644
index 219b76ff..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
deleted file mode 100644
index ee111f73..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
+++ /dev/null
@@ -1,128 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MonsterAnimation : UnitAnimation
-{
- public enum ELayer
- {
- Basic = 0,
-
- Count,
- }
-
- // 动作名,和animator里的state对应
- public enum EAnimState
- {
- // layer 0
- Idle = 0,
- Move,
- Jump,
-
- HitLight,
- HitAir,
- HitInAir,
- HitBackHeavy,
-
- Rise,
- }
-
- public override void Initialize()
- {
- base.Initialize();
-
- m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
-
- m_Animator.speed = 0;
-
- m_LayerInfo = new AnimatorLayerInfo[2];
- m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
- //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
-
- if (m_Animator == null)
- {
- LogHelper.LogError("没有挂Animator组件");
- }
-
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- UpdateLayer();
- UpdateAnimation();
- UpdateRootMotion();
- }
-
- void UpdateLayer()
- {
- m_LayerInfo[0].OnUpdate();
- return;
- for (int i = 0; i < m_LayerInfo.Length; ++i)
- {
- m_LayerInfo[i].OnUpdate();
- }
- }
-
- void UpdateAnimation()
- {
- m_Animator.speed = 1;
- m_Animator.Update(Time.deltaTime);
- m_Animator.speed = 0;
- }
-
- void UpdateRootMotion()
- {
- m_Owner.unitRootMotion.UpdateRootMotion();
- }
-
- public void AnimIdle()
- {
- this.CrossFade(EAnimState.Idle, 0.2f, 0);
- }
-
- public void AnimHitLight()
- {
- this.Play(EAnimState.HitLight, 0, 0);
- //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
- }
-
- public void AnimHitAir()
- {
- this.Play(EAnimState.HitAir, 0, 0);
- //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
- }
-
- public void AnimHitInAir()
- {
- this.Play(EAnimState.HitInAir, 0, 0);
- }
-
- public void AnimHitBackHeavy()
- {
- this.Play(EAnimState.HitBackHeavy, 0, 0);
- }
-
- public void AnimRise()
- {
- this.CrossFade(EAnimState.Rise, 0);
- }
-
- private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
- {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnPlay(animState.ToString(), normalizedTime);
- }
-
- public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
- {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
deleted file mode 100644
index 448e6a1a..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: cfaa5c94122a41d4f8fa844112514102
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
deleted file mode 100644
index f80a8312..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
+++ /dev/null
@@ -1,255 +0,0 @@
-#define ANIM_CROSS_FADE
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PCAnimation : UnitAnimation
-{
-
-#if !ANIM_CROSS_FADE
- // 切换动画
- public enum ETrigger
- {
- ToIdle,
- ToMove,
- ToJump,
- ToAttack,
- ToAirAttack,
- ToLanding,
- }
-#endif
-
- public enum ELayer
- {
- Basic = 0,
- Attack,
- SwordAttack,
- GunAttack,
- UpperBody,
- LowerBody,
- Count,
- }
-
-
- // 动作名,和animator里的state对应
- public enum EAnimState
- {
- // layer 0
- Idle = 0,
- Move,
- Jump,
- Hit,
- Attack,
- Rise,
- Stinger,
- Turn,
- Landing,
-
- Attack0,
- Attack1,
- Attack2,
- Attack3,
-
- AttackToAir,
-
- AirAttack0,
- AirAttack1,
- AirAttack2,
- AirAttack3,
- AirAttack4,
-
- AirDash,
-
- LandingGround,
- }
-
- public override AnimatorLayerInfo baseLayer
- {
- get { return layers[(int)ELayer.Basic]; }
- }
-
- private UnitActionData m_ActionData;
-
- public bool applyRootMotion { get; set; }
- public bool applyRootCurve { get; set; } // 程序生成的root motion
-
- public bool updateAnimationAuto { get; private set; } // 自动更新动画
-
- private AnimatorOverrideController controller
- {
- get
- {
- Debug.Assert(owner.unitAnimation.animator.runtimeAnimatorController is AnimatorOverrideController);
- return owner.unitAnimation.animator.runtimeAnimatorController as AnimatorOverrideController;
- }
- }
-
- public override void Initialize()
- {
- base.Initialize();
-
- m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
-
- m_Animator.speed = 0;
-
- m_LayerInfo = new AnimatorLayerInfo[2];
- m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
- //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
-
- if (m_Animator == null)
- {
- LogHelper.LogError("没有挂Animator组件");
- }
-
- applyRootMotion = true;
-
- updateAnimationAuto = true;
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- UpdateLayer();
- UpdateAnimation();
- UpdateRootMotion();
- UpdateRootCurve();
- }
-
- void UpdateLayer()
- {
- m_LayerInfo[0].OnUpdate();
- return;
- for (int i = 0; i < m_LayerInfo.Length; ++i)
- {
- m_LayerInfo[i].OnUpdate();
- }
- }
-
- void UpdateAnimation()
- {
- if(updateAnimationAuto)
- {
- m_Animator.speed = 1;
- m_Animator.Update(Time.deltaTime);
- m_Animator.speed = 0;
- }
- }
-
- void UpdateRootMotion()
- {
- if (!applyRootMotion)
- return;
-
- m_Owner.unitRootMotion.UpdateRootMotion();
- }
-
- void UpdateRootCurve()
- {
- if (!applyRootCurve)
- return;
- }
-
- AnimationData GetAnimationDataOfState(string name)
- {
- string animName = controller[name].name;
- string path = owner.folder + "AnimationData/" + animName + ".asset";
- AnimationData data = ResourceManager.Instance.LoadAsset<AnimationData>(path);
- return data;
- }
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public void AnimIdle()
- {
- CrossFade(EAnimState.Idle, 0.2f, 0);
- }
-
- public void AnimMove()
- {
- CrossFade(EAnimState.Move, 0.01f, 0);
- }
-
- public void AnimJump()
- {
- CrossFade(EAnimState.Jump, 0.01f);
- }
-
- public void AnimAirAttack(int id)
- {
- m_Owner.unitCollider.OnAnimationChange();
- EAnimState state = EAnimState.AirAttack0;
- if (id == 1) state = EAnimState.AirAttack1;
- else if (id == 2) state = EAnimState.AirAttack2;
- else if (id == 3) state = EAnimState.AirAttack3;
- else if (id == 4) state = EAnimState.AirAttack4;
-
- AnimationData data = GetAnimationDataOfState(state.ToString());
- Debug.Assert(data != null);
- float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
- float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
- CrossFade(state, duration, offset);
- }
-
- public void AnimAttackToAir(float offset)
- {
- m_Owner.unitCollider.OnAnimationChange();
- Play(EAnimState.AttackToAir, offset);
- }
-
- public void AnimAttack(int id)
- {
- m_Owner.unitCollider.OnAnimationChange();
- switch (id)
- {
- case 0:
- CrossFade(EAnimState.Attack0, 0.02f);
- break;
- case 1:
- CrossFade(EAnimState.Attack1, 0.02f);
- break;
- case 2:
- CrossFade(EAnimState.Attack2, 0.02f);
- break;
- case 3:
- CrossFade(EAnimState.Attack3, 0.02f);
- break;
- }
- }
-
- public void AnimAirDash()
- {
- AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString());
- if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString()))
- {
- float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
- this.Play(EAnimState.AirDash, offset);
- }
- else
- {
- CrossFade(EAnimState.AirDash, 0.02f);
- }
- }
-
- public void AnimLanding()
- {
- CrossFade(EAnimState.Landing, 0.05f);
- }
-
- public void AnimLandingGround()
- {
- CrossFade(EAnimState.LandingGround, 0.00f);
- }
-
- private void Play(EAnimState animState, float normalizedTime = float.NegativeInfinity, int layerIndex = 0)
- {
- base.Play(animState.ToString(), layerIndex, normalizedTime);
- }
-
- private void CrossFade(EAnimState animState, float normalizedTransitionDuration, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f, int layerIndex = 0)
- {
- base.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
deleted file mode 100644
index 6999e268..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: f844378e1edf4b249b3b2f9a8e4a6842
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
deleted file mode 100644
index a25f453e..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RobotAnimation : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
deleted file mode 100644
index f1cbe366..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 1f127e594317b84478999dccd109e5bf
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
deleted file mode 100644
index 1d407fc2..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ /dev/null
@@ -1,302 +0,0 @@
-#define ANIM_CROSS_FADE
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-// 单独一层动画
-public class AnimatorLayerInfo
-{
- public int layer;
-
- public int layerIndex { get { return (int)layer; } }
-
- public string name { get { return m_Animator.GetLayerName(layerIndex); } }
-
- public bool isBaseLayer { get { return layerIndex == 0; } }
-
- private Animator m_Animator;
-
- // 当前动作的animation data,如果是blendtree选第一个动作
- private AnimationData m_AnimationData;
- public AnimationData animationData
- {
- get
- {
- AnimatorClipInfo[] clipInfos = clipsInfo;
- if (clipInfos == null || clipInfos.Length == 0)
- return null;
- var clip = clipInfos[0]; //选第一个
- string folder = m_UnitAnimation.owner.folder;
- string name = clip.clip.name;
- if (m_AnimationData != null && m_AnimationData.animationName == name)
- return m_AnimationData;
- string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面
- m_AnimationData = ResourceManager.Instance.LoadAsset<AnimationData>(path);
- return m_AnimationData;
- }
- }
-
- // 当前在播放的动作
- // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样)
- public AnimatorStateInfo stateInfo
- {
- get
- {
- AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex);
- if (isInTransition) // 过渡中的动作认为当前动作是下一个动作
- {
- stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex);
- }
- // Debug.Assert(stateInfo.IsName(layerName + "." + m_CurrentState));
- return stateInfo;
- }
- }
-
- private int preStateHash = -1;
-
- // 当前正在播放和融合的片段信息
- public AnimatorClipInfo[] clipsInfo
- {
- get
- {
- AnimatorClipInfo[] clips = null;
- if (!isInTransition)
- {
- clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
- if (clips.Length == 0)
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- }
- }
- else // 过渡中的动作认为当前动作是下一个动作
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- }
- return clips;
- }
- }
-
- public AnimatorClipInfo clipInfo
- {
- get
- {
- return clipsInfo[0];
- }
- }
-
- public int stateHash
- {
- get
- {
- return stateInfo.shortNameHash;
- }
- }
-
- // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速
- public float playbackTimeInSeconds
- {
- get
- {
- return playbackNormalizedTime * clipInfo.clip.length;
- }
- }
-
- // 这个是真实世界的时间
- private float m_PlaybackRealTime;
- public float playbackRealTimeInSeconds
- {
- get
- {
- return m_PlaybackRealTime;
- }
- }
-
- // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1
- public float playbackNormalizedTime
- {
- get
- {
- AnimatorStateInfo state = stateInfo;
- if (!state.loop && state.normalizedTime > 1)
- return 1;
- //if (state.IsName("Attack0"))
- //{
- // Debug.Log("normalizedTime=" + state.normalizedTime);
- // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length);
- //}
- return state.normalizedTime % 1f;
- }
- }
-
- public float playbackSpeed
- {
- get
- {
- return m_Animator.GetFloat("PlaybackSpeed" + layerIndex);
- }
- set
- {
- float v = Mathf.Clamp(value, 0, 10);
- m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v);
- }
- }
-
- public float weight
- {
- get
- {
- return m_Animator.GetLayerWeight(layerIndex);
- }
- }
-
- public int nextStateHash
- {
- get
- {
- AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex);
- int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0
- return hash;
- }
- }
-
- public bool isInTransition
- {
- get
- {
- return m_Animator.IsInTransition(layerIndex);
- }
- }
-
- public bool applySpeedCurve { get; set; }
-
- UnitAnimation m_UnitAnimation;
-
- Coroutine m_CalcPlaybackTimeCoroutine;
-
- TimelineEventProxy m_TimelineEventProxy;
-
- public string m_CurrentState;
-
- public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer)
- {
- this.m_UnitAnimation = unitAnimation;
- this.m_Animator = animator;
- this.layer = layer;
- m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine());
- m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner);
- applySpeedCurve = true;
- }
-
- IEnumerator CalcPlaybackRealTimeCoroutine()
- {
- while (true)
- {
- if(preStateHash != stateHash)
- {
- m_PlaybackRealTime = 0;
- }
- m_PlaybackRealTime += Time.deltaTime;
- preStateHash = stateHash;
- yield return null;
- }
- }
-
- public bool IsToggleOpen(EAnimationToogle toggle)
- {
- if (m_AnimationData == null)
- return false;
- return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime);
- }
-
- public void OnUpdate()
- {
- // 执行事件
- m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS);
-
- // 播放速度控制
- if (applySpeedCurve && animationData != null && animationData.speedCurve != null)
- {
- playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime);
- }
- }
-
- public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime )
- {
- m_CurrentState = animState;
- m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
- m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- }
-
- public void OnPlay(string animState, float normalizedTime)
- {
- m_CurrentState = animState;
- m_Animator.Play(animState, layerIndex, normalizedTime);
- m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- }
-
-}
-
-[DisallowMultipleComponent]
-public class UnitAnimation : UnitComponent
-{
- public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } }
- protected AnimatorLayerInfo[] m_LayerInfo;
-
- public Animator animator { get { return m_Animator; } }
- protected Animator m_Animator;
-
- public virtual AnimatorLayerInfo baseLayer
- {
- get { return layers[0]; }
- }
-
- public bool isInTransition
- {
- get
- {
- return m_Animator.IsInTransition(0);
- }
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
- {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnPlay(animState, normalizedTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if(rm)
- {
- rm.OnAnimationChange();
- }
- }
-
- public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
- {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if (rm)
- {
- rm.OnAnimationChange();
- }
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
deleted file mode 100644
index 75ce33fe..00000000
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs b/Assets/Scripts/Unit/Components/UnitBody.cs
deleted file mode 100644
index cc7ac348..00000000
--- a/Assets/Scripts/Unit/Components/UnitBody.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitBody : UnitComponent
-{
- public override void Initialize()
- {
- base.Initialize();
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public override void OnDestroy()
- {
- base.OnDestroy();
- }
-
- public void OnLateAnimatorUpdate()
- {
-
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Assets/Scripts/Unit/Components/UnitBody.cs.meta
deleted file mode 100644
index 01a2d416..00000000
--- a/Assets/Scripts/Unit/Components/UnitBody.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: d90e40c0e85fa474ba6282bcb5bab16b
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diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs b/Assets/Scripts/Unit/Components/UnitCollider.cs
deleted file mode 100644
index 3fd9a6dc..00000000
--- a/Assets/Scripts/Unit/Components/UnitCollider.cs
+++ /dev/null
@@ -1,123 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 角色当前的碰撞盒
-[DisallowMultipleComponent]
-public class UnitCollider : UnitComponent
-{
- public bool showGizmos;
-
- private Dictionary<int/*hitbox hash*/, List<int/*unitController hash*/>> m_HitMask = new Dictionary<int, List<int>>();
-
- public override void Awake()
- {
- base.Awake();
-
- ColliderRegistry.Instance.AddCollider(this);
- }
-
- public override void OnDestroy()
- {
- ColliderRegistry.Instance.RemoveCollider(this);
-
- base.OnDestroy();
- }
-
- public override void Initialize()
- {
- base.Initialize();
- showGizmos = true;
- }
-
- // 返回当前激活的对应类型的碰撞盒数据
- public ColliderInfo[] GetCurrentBoxesInfoByType(ColliderBox.EColliderType type, int layer = 0)
- {
- var layerInfo = m_Owner.unitAnimation.layers[0];
- AnimationData animData = layerInfo.animationData;
- AnimatorClipInfo[] clipInfos = layerInfo.clipsInfo;
- //if(clipInfos == null || clipInfos.Length == 0)
- //{
- // return null;
- //}
- float playbackTime = layerInfo.playbackNormalizedTime * clipInfos[0].clip.length;
- //float playbackTime = layerInfo.playbackRealTimeInSeconds;
- ColliderInfo[] infos = animData.GetActiveCollidersInfo(type, playbackTime);
- return infos;
- }
-
- // 动作切换,重置collider mask
- public void OnAnimationChange()
- {
- m_HitMask.Clear();
- }
-
- public void RecordCollision(int colliderHash, int targetHash)
- {
- List<int> record;
- if (!m_HitMask.TryGetValue(colliderHash, out record))
- {
- record = new List<int>();
- m_HitMask.Add(colliderHash, record);
- }
- record.Add(targetHash);
- }
-
- public bool CanCollide(int colliderHash, int targetHash)
- {
- List<int> record;
- if(!m_HitMask.TryGetValue(colliderHash, out record))
- {
- return true;
- }
- return !record.Contains(targetHash);
- }
-
-#if UNITY_EDITOR
-
- // 绘制collider调试
- public void OnDrawGizmos()
- {
- if (!showGizmos)
- return;
-
- Vector3 unitPos = m_Owner.transform.position;
-
- OnDrawColliders(ColliderBox.EColliderType.HurtBox, Color.green);
- OnDrawColliders(ColliderBox.EColliderType.HitBox, Color.red);
- }
-
- void OnDrawColliders(ColliderBox.EColliderType type, Color color)
- {
- ColliderInfo[] boxes = GetCurrentBoxesInfoByType(type);
- if (boxes == null || boxes.Length == 0)
- return;
- Vector3 unitPos = m_Owner.transform.position;
- Quaternion right = Quaternion.Euler(0, 0, 0);
- Vector3 fac = new Vector3(1,1, m_Owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
- Color oldC = Gizmos.color;
- Gizmos.color = color * 0.5f;
- for (int i = 0; i < boxes.Length; ++i)
- {
- var box = boxes[i];
- if (!box.isValid)
- continue;
- Vector3 localPos = m_Owner.transform.rotation * box.position;
- Vector3 localSize = box.size;
- var pivot = box.pivot;
- Vector3 pos = Vector3.zero; // gizmo位置
- switch (pivot)
- {
- case ColliderBox.Pivot.MiddleBottom:
- localPos.y += localSize.y / 2;
- break;
- }
- pos = unitPos + Vector3.Scale(localPos, fac);
- Gizmos.DrawCube(pos, localSize);
- }
- Gizmos.color = oldC;
- }
-
-#endif
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs.meta b/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
deleted file mode 100644
index fa98ddc9..00000000
--- a/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 1a4f3dea33ad590458ab820a086a8be3
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs b/Assets/Scripts/Unit/Components/UnitComponent.cs
deleted file mode 100644
index 825b6d92..00000000
--- a/Assets/Scripts/Unit/Components/UnitComponent.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitComponent : MonoBehaviour
-{
- public UnitController owner { get { return m_Owner; } }
-
- protected UnitController m_Owner;
-
- public bool IsAlive
- {
- get
- {
- return m_Owner != null;
- }
- }
-
- public virtual void Awake()
- {
- }
-
- public virtual void OnDestroy()
- {
- }
-
- public virtual void Initialize()
- {
- m_Owner = GetComponent<UnitController>();
- }
-
- public virtual void OnPostInitialize()
- {
- }
-
- public virtual void Release()
- {
- m_Owner = null;
- StopAllCoroutines();
- }
-
- public virtual void OnUpdate() { }
-
- private void Update() { }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs.meta b/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
deleted file mode 100644
index 2641a06f..00000000
--- a/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
deleted file mode 100644
index fcdd5c1f..00000000
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs
+++ /dev/null
@@ -1,202 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
-
-public class UnitImageEffectHolder
-{
- public float size;
- public GameObject gameObject;
- public MeshRenderer renderer
- {
- get
- {
- if (gameObject == null)
- return null;
- return gameObject.GetComponent<MeshRenderer>();
- }
- }
-}
-
-public class UnitImageEffectHandle
-{
- public delegate void UnitImageEffectStepCallback(float normalizedTime);
- public delegate void UnitImageEffectEndCallback();
-
- public float lifeTime;
- public float curTime;
- public UnitImageEffectHolder holder;
-
- public UnitImageEffectStepCallback stepFunc;
- public UnitImageEffectEndCallback onStop;
-}
-
-public class UnitImageEffect : UnitComponent
-{
- public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>();
-
- public static GameObject effectPlane;
-
- private Dictionary<float/*size*/, List<UnitImageEffectHolder>/*pool*/> m_HolderPool = new Dictionary<float, List<UnitImageEffectHolder>>();
-
- private ObjectPool<UnitImageEffectHandle> m_HandlePool = new ObjectPool<UnitImageEffectHandle>(null, null);
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- List<UnitImageEffectHandle> temp = ListPool<UnitImageEffectHandle>.Get();
- for(int i = 0; i < effects.Count; ++i)
- {
- var handle = effects[i];
- handle.curTime += Time.deltaTime;
- if(handle.curTime > handle.lifeTime)
- {
- temp.Add(handle);
- handle.onStop?.Invoke();
- continue;
- }
- handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime);
- }
- for(int j = 0; j < temp.Count; j++)
- {
- temp[j].holder.gameObject.SetActive(false);
- ReleaseHolder(ref temp[j].holder);
- effects.Remove(temp[j]);
- m_HandlePool.Release(temp[j]);
- }
- ListPool<UnitImageEffectHandle>.Release(temp);
- }
-
- UnitImageEffectHolder ClaimHolder(float size)
- {
- List<UnitImageEffectHolder> holders;
- if (m_HolderPool.TryGetValue(size, out holders))
- {
- if (holders.Count > 0)
- {
- var holder = holders[holders.Count - 1];
- holders.RemoveAt(holders.Count - 1);
- return holder;
- }
- }
- UnitImageEffectHolder newHolder = new UnitImageEffectHolder();
- newHolder.size = size;
- Mesh mesh = new Mesh();
- mesh.vertices = new Vector3[4] {
- new Vector3(-size/2, size/2, 0),
- new Vector3(size/2, size/2, 0),
- new Vector3(size/2, -size/2, 0),
- new Vector3(-size/2, -size/2, 0)
- };
- mesh.uv = new Vector2[4] {
- new Vector2(0, 1),
- new Vector2(1, 1),
- new Vector2(1, 0),
- new Vector2(0, 0),
- };
- mesh.triangles = new int[6] {
- 0, 1, 3,
- 1, 2, 3,
- };
- mesh.UploadMeshData(true);
- newHolder.gameObject = new GameObject("Image Effect Holder(" + size + "m)");
- MeshFilter filter = newHolder.gameObject.AddComponent<MeshFilter>();
- filter.sharedMesh = mesh;
- MeshRenderer renderer = newHolder.gameObject.AddComponent<MeshRenderer>();
- renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
- renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
- renderer.receiveShadows = false;
- renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
- renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
- renderer.allowOcclusionWhenDynamic = false;
- return newHolder;
- }
-
- void ReleaseHolder(ref UnitImageEffectHolder holder)
- {
- float size = holder.size;
- List<UnitImageEffectHolder> holders;
- if (!m_HolderPool.TryGetValue(size, out holders))
- {
- holders = new List<UnitImageEffectHolder>();
- m_HolderPool.Add(size, holders);
- }
- holder.gameObject.SetActive(false);
- holder.gameObject.transform.position = Vector3.zero;
- holders.Add(holder);
- holder = null;
- }
-
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public void ShowMotionBlur(float lifeTime, float angle, float distance)
- {
- UnitImageEffectHandle handle = m_HandlePool.Get();
-
- handle.lifeTime = lifeTime;
- handle.curTime = 0;
- float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
- handle.holder = ClaimHolder(size);
- handle.holder.gameObject.SetActive(true);
- string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur];
- handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
-
- MaterialPropertyBlock block = new MaterialPropertyBlock();
- handle.holder.renderer.GetPropertyBlock(block);
- block.SetFloat("_Angle", angle);
- block.SetFloat("_Distance", distance);
- handle.holder.renderer.SetPropertyBlock(block);
-
- handle.stepFunc = (float normalTime) =>
- {
- handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center;
-
- handle.holder.renderer.GetPropertyBlock(block);
- block.SetFloat("_Distance", /*(normalTime) * */distance);
- handle.holder.renderer.SetPropertyBlock(block);
- };
-
- effects.Add(handle);
- }
-
- public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true)
- {
- PCController pc = UnitManager.Instance.pc as PCController;
-
- UnitImageEffectHandle handle = m_HandlePool.Get();
-
- handle.lifeTime = lifeTime;
- handle.curTime = 0;
- float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
- handle.holder = ClaimHolder(size);
- handle.holder.gameObject.SetActive(true);
- string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch];
- handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
-
- MaterialPropertyBlock block = new MaterialPropertyBlock();
- handle.holder.renderer.GetPropertyBlock(block);
- handle.holder.renderer.SetPropertyBlock(block);
-
- handle.stepFunc = (float normalTime) => {
- UnitCamera.Instance.Render();
-
- handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center;
-
- handle.holder.renderer.GetPropertyBlock(block);
- handle.holder.renderer.SetPropertyBlock(block);
- };
-
- if (hideUnitInMainCamera)
- {
- pc.unitRender.SetVisibilityInAllCameras(false);
- }
-
- handle.onStop = () => {
- pc.unitRender.SetVisibilityInAllCameras(true);
- };
-
- effects.Add(handle);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta
deleted file mode 100644
index 32f7eebc..00000000
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: af35b46f81aa698408be0540784f808d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs
deleted file mode 100644
index e145c331..00000000
--- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs
+++ /dev/null
@@ -1,234 +0,0 @@
-using System;
-using System.Reflection;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-// Unit效果之一,镜头效果,通过command buffer实现
-
-public partial class UnitLensEffect : UnitComponent
-{
- private List<RendererProxy> renderers;
-
- private static ObjectPool<CommandBuffer> m_CommandBufferPool;
-
- private List<LensEffectBase> m_Effects;
-
- // 每个角色维护单独的command buffers,而不是共享command buffer。有一定开销,但不重要。
- private Dictionary<ERenderingEvent, CommandBuffer> m_InUseCommandBuffers;
- private Dictionary<ERenderingEvent, CommandBuffer> m_CachedCommandBuffers;
-
- static UnitLensEffect()
- {
- m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
- }
-
- public override void Initialize()
- {
- base.Initialize();
-
- renderers = new List<RendererProxy>();
- m_Effects = new List<LensEffectBase>();
- m_InUseCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>();
- m_CachedCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>();
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- }
-
- public override void OnPostInitialize()
- {
- base.OnPostInitialize();
-
- IBodyRendererAgent body = owner.unitRender.body;
- if (body == null || body.renderers == null)
- return;
- for (int i = 0; i < body.renderers.Length; ++i)
- {
- var renderer = body.renderers[i];
- if (renderer == null)
- continue;
- RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
- proxy.Initialize(renderer);
- proxy.onWillRenderObject = OnWillRenderObj;
- proxy.onRenderObject = OnRenderObj;
- renderers.Add(proxy);
- }
-
- MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
-
- /////
- //m_Effects.Add(new LensEffect_MotionBlur());
- //m_Effects.Add(new LensEffect_BlurRim(Color.blue));
- //m_Effects.Add(new LensEffect_Buzz());
- }
-
- public override void Release()
- {
- MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
-
- base.Release();
- }
-
- private void OnWillRenderUnit()
- {
- if (m_Effects == null || m_Effects.Count == 0)
- return;
-
- PrepareCommandBuffers();
-
- IBodyRendererAgent body = owner.unitRender.body;
- if (body == null || body.renderers == null)
- return;
- if (m_Effects == null || m_Effects.Count == 0)
- return;
- foreach (var cb in m_InUseCommandBuffers)
- {
- cb.Value.Clear();
- ERenderingEvent re = cb.Key;
- CameraEvent ce = re.ToCameraEvent();
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- if (!eff.renderingEvents.HasFlag(re))
- continue;
- MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
- if (method == null)
- continue;
- eff.owner = owner;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.BeforeIterate, cb.Value });
-
- // iterate unit renderers
- for (int j = 0; j < body.renderers.Length; ++j)
- {
- var renderer = body.renderers[j];
- if (renderer == null)
- continue;
- eff.curBodypartRenderer = renderer;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.Iterate, cb.Value });
- }
-
- method.Invoke(eff, new object[] { LensEffectBase.EStage.AfterIterate, cb.Value });
- }
- MainCamera.Instance.camera.AddCommandBuffer(ce, cb.Value);
- }
- }
-
- private void OnRenderUnit()
- {
- if (m_Effects == null || m_Effects.Count == 0)
- return;
-
- // 执行每个event的finisher
- foreach (var cb in m_InUseCommandBuffers)
- {
- ERenderingEvent re = cb.Key;
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- if (!eff.renderingEvents.HasFlag(re))
- continue;
- MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
- if (method == null)
- continue;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.FinishRender, cb.Value });
- }
- }
-
- List<LensEffectBase> temp = ListPool<LensEffectBase>.Get();
-
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- eff.OnRenderFinish();
- if (eff.CanDestroy())
- temp.Add(eff);
- }
-
- for (int i = 0; i < temp.Count; ++i)
- {
- temp[i].OnDestroy();
- m_Effects.Remove(temp[i]);
- }
-
- ListPool<LensEffectBase>.Release(temp);
-
- foreach (var cb in m_InUseCommandBuffers)
- {
- CameraEvent ce = cb.Key.ToCameraEvent();
- MainCamera.Instance.camera.RemoveCommandBuffer(ce, cb.Value);
- }
- }
-
- private void OnWillRenderObj(BodyPartRenderer renderer)
- {
- }
-
- private void OnRenderObj(BodyPartRenderer renderer)
- {
- }
-
- void PrepareCommandBuffers()
- {
- if (m_InUseCommandBuffers.Count != 0)
- {
- var temp = m_CachedCommandBuffers;
- m_CachedCommandBuffers = m_InUseCommandBuffers;
- m_InUseCommandBuffers = temp;
- }
- ERenderingEvent usedEvent = ERenderingEvent.None;
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- usedEvent |= m_Effects[i].renderingEvents;
- }
- foreach (ERenderingEvent evt in Enum.GetValues(typeof(ERenderingEvent)))
- {
- if (evt == ERenderingEvent.None)
- continue;
- if (usedEvent.HasFlag(evt))
- {
- CommandBuffer cb;
- if (m_CachedCommandBuffers.TryGetValue(evt, out cb))
- {
- m_CachedCommandBuffers.Remove(evt);
- }
- else
- {
- cb = m_CommandBufferPool.Get();
- cb.name = evt.ToString();
- }
- m_InUseCommandBuffers.Add(evt, cb);
- }
- }
- foreach (var cb in m_CachedCommandBuffers)
- {
- m_CommandBufferPool.Release(cb.Value);
- }
- m_CachedCommandBuffers.Clear();
- }
-
- static CommandBuffer ClaimCommandBuffer()
- {
- CommandBuffer cb = m_CommandBufferPool.Get();
- cb.Clear();
- return cb;
- }
-
- static void ReleaseCommandBuffer(ref CommandBuffer cb)
- {
- m_CommandBufferPool.Release(cb);
- cb = null;
- }
-
- public void AddEffect(LensEffectBase effect)
- {
- m_Effects.Add(effect);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
deleted file mode 100644
index 5a91ee87..00000000
--- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: d2d69fdca26298548ba2c146496c33c3
-MonoImporter:
- externalObjects: {}
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- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs b/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs
deleted file mode 100644
index 31d3c549..00000000
--- a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public partial class UnitLensEffect : UnitComponent
-{
-
- public void Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot)
- {
- LensEffect_Dash dash = new LensEffect_Dash(color, lifeTime, angle, snapshot);
- owner.unitLensEffect.AddEffect(dash);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta
deleted file mode 100644
index 78ed27ad..00000000
--- a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs b/Assets/Scripts/Unit/Components/UnitMovement.cs
deleted file mode 100644
index cb1df193..00000000
--- a/Assets/Scripts/Unit/Components/UnitMovement.cs
+++ /dev/null
@@ -1,9 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitMovement : UnitComponent
-{
-
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs.meta b/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
deleted file mode 100644
index 6978a4bd..00000000
--- a/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Assets/Scripts/Unit/Components/UnitPostEffect.cs
deleted file mode 100644
index ad98ff6a..00000000
--- a/Assets/Scripts/Unit/Components/UnitPostEffect.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitPostEffect : UnitComponent
-{
-
- public override void Initialize()
- {
- base.Initialize();
- }
-
-
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
deleted file mode 100644
index d91936b9..00000000
--- a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
deleted file mode 100644
index 8c56f0b6..00000000
--- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-// 给每个角色准备一些特殊的前置渲染
-public class UnitPreprocessing : UnitComponent
-{
- [Flags]
- public enum EUnitPreprocessing
- {
- None,
- DepthTexture, // Unit Depth Texture
- WorldNormalTexture, // Unit World Normal Texture
- }
-
- public EUnitPreprocessing preprocessing;
-
- #region render textures
- public RenderTexture unitDepthTexture { get; private set; }
- public RenderTexture unitWorldNormalTexture { get; private set; }
- public RenderTexture unitMotionVectorTexture { get; private set; }
- #endregion
-
- private CommandBuffer m_CommandBufferBeforeDepth;
-
- private Material m_MaterialDepth;
-
- public override void Initialize()
- {
- base.Initialize();
- }
-
- public override void OnPostInitialize()
- {
- base.OnPostInitialize();
-
- MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
-
- m_CommandBufferBeforeDepth = new CommandBuffer();
- m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")";
-
- PrepareRenderTextures();
- PrepareMaterials();
- }
-
- void PrepareRenderTextures()
- {
- int unitHash = owner.GetHashCode();
-
- int width = MainCamera.Instance.camera.pixelWidth;
- int height = MainCamera.Instance.camera.pixelHeight;
- unitDepthTexture = new RenderTexture(width, height, 24, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear);
- unitDepthTexture.name = "UnitDepthTexture_" + owner.GetHashCode();
- }
-
- void PrepareMaterials()
- {
- m_MaterialDepth = new Material(Shader.Find(StaticDefine.shaders[EShader.UnitDepth].name));
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public override void Release()
- {
- MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
-
- base.Release();
- }
-
- private void OnWillRenderUnit()
- {
- RenderDepthTexture();
- //RenderWorldNormal();
- RenderMotionVector();
- MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
- }
-
- void RenderDepthTexture()
- {
- var cb = m_CommandBufferBeforeDepth;
- cb.Clear();
- cb.SetRenderTarget(unitDepthTexture);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
-
- cb.SetGlobalVector("unity_LightShadowBias", Vector4.zero);
-
- foreach (var r in GetRenderers())
- {
- BodyPartRenderer br = r as BodyPartRenderer;
- if (br == null)
- continue;
- Renderer renderer = br.renderer as Renderer;
- if (renderer == null)
- continue;
- cb.DrawRenderer(renderer, m_MaterialDepth);
- }
- }
-
- void RenderMotionVector()
- {
- }
-
- //void RenderWorldNormal()
- //{
- // var cb = m_CommandBufferBeforeDepth;
- // cb.Clear();
- // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
- // cb.SetRenderTarget(unitWorldNormalTextureID);
- // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- //}
-
- IEnumerable GetRenderers()
- {
- IBodyRendererAgent body = owner.unitRender.body;
- if (body == null || body.renderers == null || body.renderers.Length == 0)
- yield break;
- for (int j = 0; j < body.renderers.Length; ++j)
- {
- yield return body.renderers[j];
- }
- }
-
- private void OnRenderUnit()
- {
- //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID);
-
- MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
- }
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta
deleted file mode 100644
index 734df2f2..00000000
--- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 1998e85be970d1541843ff6166f6c771
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs
deleted file mode 100644
index a5822ffe..00000000
--- a/Assets/Scripts/Unit/Components/UnitRender.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 角色渲染
-[DisallowMultipleComponent]
-public class UnitRender : UnitComponent
-{
- public IBodyRendererAgent body { get { return m_Body; } }
- private IBodyRendererAgent m_Body;
-
- public Renderer mainRenderer
- {
- get
- {
- if (this.owner.unitDetail == null)
- return null;
- return m_Body.mainRenderer.renderer;
- }
- }
-
- public override void Initialize()
- {
- base.Initialize();
- }
-
- public override void OnPostInitialize()
- {
- base.OnPostInitialize();
- m_Body = owner.unitDetail as IBodyRendererAgent;
- }
-
- public void SetVisibilityInMainCamera(bool isVisible)
- {
- LayerMask mask = LayerMask.GetMask("PlayerCharacter");
- if (!isVisible)
- {
- //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
- }
- else
- {
- //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
- }
- }
-
- public void SetVisibilityInAllCameras(bool isVisible)
- {
- if (mainRenderer == null)
- return;
-
- if (isVisible)
- {
- //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
- }
- else
- {
- //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
- }
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs.meta b/Assets/Scripts/Unit/Components/UnitRender.cs.meta
deleted file mode 100644
index 98aaba31..00000000
--- a/Assets/Scripts/Unit/Components/UnitRender.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 8a5b6a015d074924b8a247980bb04693
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs b/Assets/Scripts/Unit/Components/UnitSkill.cs
deleted file mode 100644
index 3e1e480d..00000000
--- a/Assets/Scripts/Unit/Components/UnitSkill.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 技能逻辑
-[DisallowMultipleComponent]
-
-public class UnitSkill : UnitComponent
-{
-
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs.meta b/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
deleted file mode 100644
index 882bb398..00000000
--- a/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: d55937c5d88bcc84986d79cd2ec0468b
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState.meta b/Assets/Scripts/Unit/Components/UnitState.meta
deleted file mode 100644
index 7dca0bf1..00000000
--- a/Assets/Scripts/Unit/Components/UnitState.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: b9414a0ec8c909c4ebb11b46a7f0819d
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
deleted file mode 100644
index 28640664..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DroneState : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
deleted file mode 100644
index ab3a2898..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a6917bf61e4a31945846081533eb02f4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
deleted file mode 100644
index c2a581b1..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
+++ /dev/null
@@ -1,218 +0,0 @@
-using System;
-using System.Reflection;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MonsterState : UnitState
-{
- public enum EUnitState
- {
- Nien,
-
- Idle,
-
- Move,
-
- HitLight,
- HitAir,
- HitInAir,
- HitGround,
- HitFall,
- KnockDown,
- Rise,
-
- Pull,
- Landing,
- }
-
- [SerializeField] private EUnitState m_State;
- public EUnitState CurrentState { get { return m_State; } }
-
- UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } }
-
- public override void Initialize()
- {
- base.Initialize();
- }
-
- public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
- {
- if (!IsChange(nextState, bForce))
- return;
-
- LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
-
- StopAllCoroutines();
-
- EUnitState prevState = m_State;
- string methodFunc = "On" + m_State.ToString() + "Exit";
- MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
- if (exitMethod != null)
- {
- exitMethod.Invoke(this, new object[] { nextState });
- }
- else
- {
- LogHelper.LogError("缺少 " + methodFunc);
- }
- m_State = nextState;
-
- StartCoroutine(m_State.ToString(), param);
- }
-
- bool IsChange(EUnitState newState, bool bForce)
- {
- if (newState != m_State || bForce)
- return true;
- return false;
- }
-
- IEnumerator Nein() { yield break; }
- void OnNienExit(EUnitState nextState) { }
-
- public struct IdleParam { }
-
- public struct LandingParam { }
-
- public struct HitLightParam { }
-
- public struct HitAirParam { }
-
- public struct RiseParam { }
-
- public struct HitInAirParam { }
-
- #region Idle
-
- IEnumerator Idle(IdleParam param)
- {
- //if (m_Owner.isInAir) // 浮空切换到landing
- //{
- // ChangeState(EUnitState.Landing, new LandingParam());
- //}
- //else // idle
- //{
- m_Owner.SetYPosition(0);
- m_Owner.monsterAnimation.AnimIdle();
- while (true)
- {
- yield return null;
- }
- //}
- }
-
- void OnIdleExit(EUnitState nextState)
- {
- }
- #endregion
-
- #region HitLight
-
- IEnumerator HitLight(HitLightParam param)
- {
- ((MonsterController)owner).FacePC();
- m_Owner.monsterAnimation.AnimHitBackHeavy();
- yield return null;
- while (true)
- {
- bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
- if(reachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
- yield return null;
- }
- }
-
- void OnHitLightExit(EUnitState nextState)
- {
- }
-
- #endregion
-
- #region HitAir
-
- IEnumerator HitAir(HitAirParam param)
- {
- ((MonsterController)owner).FacePC();
- m_Owner.monsterAnimation.AnimHitAir();
- yield return null;
- while (true)
- {
- bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
- if (reachEnd)
- {
- //yield return new WaitForSeconds(1f);
- ChangeState(EUnitState.Rise, new RiseParam());
- }
- yield return null;
- }
- }
-
- void OnHitAirExit(EUnitState nextState)
- {
- }
-
- #endregion
-
- #region HitInAir
-
- IEnumerator HitInAir(HitInAirParam param)
- {
- ((MonsterController)owner).FaceToFacePC();
- m_Owner.monsterAnimation.AnimHitInAir();
- yield return null;
- float vy = -1f;
- float g = -15.8f;
- while (true)
- {
- bool reachEnd = m_Owner.monsterAnimation.baseLayer.playbackNormalizedTime == 1;
- if (reachEnd)
- {
- vy += g * Time.deltaTime;
- Vector3 pos = owner.transform.position;
- pos.y += vy * Time.deltaTime;
- if(pos.y <= 0)
- {
- yield return new WaitForSeconds(0.5f);
- ChangeState(EUnitState.Rise, new RiseParam());
- }
- owner.transform.position = pos;
- }
- yield return null;
- }
- }
-
- void OnHitInAirExit(EUnitState nextState)
- {
- }
-
- #endregion
-
- #region Rise
-
- IEnumerator Rise(RiseParam param)
- {
- m_Owner.monsterAnimation.AnimRise();
- yield return null;
- while (true)
- {
- bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
- if (reachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
- yield return null;
- }
- }
-
- void OnRiseExit(EUnitState nextState)
- {
- }
-
-
- #endregion
-
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
deleted file mode 100644
index 7d60499f..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: b7b1805198282374fbc67108671f8a72
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
deleted file mode 100644
index 6a326431..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs
+++ /dev/null
@@ -1,186 +0,0 @@
-using System;
-using System.Reflection;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 角色状态机
-[DisallowMultipleComponent]
-public partial class PCState : UnitState
-{
- public enum EUnitState
- {
- Nien,
-
- Idle,
- Move,
- Spawn,
- Die,
- Dead,
- //
- Attack,
- AirAttack,
- AttackToAir,
- AirDash,
- //
- HitAir,
- HitAirHit,
- Knockdown,
- //
- HitGuard,
- //
- Walk,
- //
- Rise,
- //
- Jump,
- // 转身
- Turn,
- Landing, // 从空中降落
- }
-
- [SerializeField] private EUnitState m_State;
- public EUnitState CurrentState { get { return m_State; } }
-
- private EUnitState m_PrevState;
-
- public override void Initialize()
- {
- base.Initialize();
- owner.onTimelineEvent += OnTimeLineEvent;
- }
-
- public override void Release()
- {
- owner.onTimelineEvent -= OnTimeLineEvent;
- base.Release();
- }
-
- PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } }
-
- public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
- {
- if (!IsChange(nextState, bForce))
- return;
-
- LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
-
- StopAllCoroutines();
-
- string methodFunc = "On" + m_State.ToString() + "Exit";
- MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
- if (exitMethod != null)
- {
- exitMethod.Invoke(this, new object[] { nextState });
- }
- else
- {
- LogHelper.LogError("缺少 " + methodFunc);
- }
- m_PrevState = m_State;
- m_State = nextState;
-
- if(m_PrevState != m_State && owner.unitRender != null)
- {
- // owner.unitRender.SetVisibilityInMainCamera(true);
- }
-
- StartCoroutine(m_State.ToString(), param);
- }
-
- bool IsChange(EUnitState newState, bool bForce)
- {
- if (newState != m_State || bForce)
- return true;
- return false;
- }
-
- public void TurnAround(bool bRight)
- {
- m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0);
- }
-
- public void TurnLeft()
- {
- TurnAround(false);
- }
-
- public void TurnRight()
- {
- TurnAround(true);
- }
-
- void TryDash()
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam(), true);
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam(), true);
- }
- }
-
- void TryTurnAround()
- {
- if (Input.GetKey("a"))
- {
- TurnLeft();
- }
- if (Input.GetKey("d"))
- {
- TurnRight();
- }
- }
-
- bool TryTeleport()
- {
- if (Input.GetKeyDown("i"))
- {
- float offset = owner.isTowardRight ? 1.5f : -1.5f;
-
- Vector3 targetPos = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
- targetPos.y = Mathf.Max(1, targetPos.y);
-
- UnitSnapshotInfo info = owner.TakeSnapshot();
- Vector2 dir = targetPos - owner.center;
- owner.unitLensEffect.Dash(Color.white, 0.1f, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x), info);
-
- owner.center = targetPos;
- TurnAround(!owner.isTowardRight);
- return true;
- }
- return false;
- }
-
- bool TryBlink()
- {
- return false;
- }
-
- bool TryTianyin()
- {
- if (Input.GetKeyDown("o"))
- {
- float offset = owner.isTowardRight ? 1.2f : -1.2f;
- TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
- ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
- return true;
- }
- return false;
- }
-
- bool TryAttackToAir()
- {
- if(Input.GetKey("w") && Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- return true;
- }
- return false;
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
deleted file mode 100644
index 548a0a91..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9a888cbca17562d4dbea1f28fd4dcbab
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs
deleted file mode 100644
index 73c65a0c..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PCState : UnitState
-{
-
-
- void OnTimeLineEvent(AnimationEventBase animEvent)
- {
- if(animEvent is EventUnit_SetPosition)
- {
- EventUnit_SetPosition setPos = animEvent as EventUnit_SetPosition;
- Vector3 pos = owner.transform.position;
- if(setPos.setY)
- {
- pos.y = setPos.y;
- }
- owner.transform.position = pos;
- }
-
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta
deleted file mode 100644
index 7dc2d927..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 760f104e062ae884d809b7fc80b041b4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
deleted file mode 100644
index 738cc7ce..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
+++ /dev/null
@@ -1,390 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PCState : UnitState
-{
-
- #region state param
- public struct IdleParam { }
-
- public struct MoveParam
- {
- public bool isRight;
- public string key;
- }
-
- public struct SkillParam
- {
- public float offset;
- }
-
- public struct AirDashParam
- {
-
- }
-
- public struct JumpParam
- { }
-
- public struct TurnParam
- {
- EUnitState nextState;
- }
-
- public struct LandingParam { }
-
- #endregion
-
- IEnumerator Nein() { yield break; }
- void OnNienExit(EUnitState nextState) { }
-
- #region Idle
-
- IEnumerator Idle(IdleParam param)
- {
- m_Owner.pcAnimation.AnimIdle();
- yield return new WaitForTransitionDone(owner.unitAnimation);
- m_Owner.SetYPosition(0);
- while (true)
- {
- if(TryAttackToAir())
- {
- yield break;
- }
- if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.Attack, new SkillParam());
- yield break;
- }
- if (Input.GetKeyDown("space"))
- {
- ChangeState(EUnitState.Jump, new JumpParam());
- yield break;
- }
- if (Input.GetKey("d"))
- {
- MoveParam move = new MoveParam();
- move.isRight = true;
- move.key = "d";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- if (Input.GetKey("a"))
- {
- MoveParam move = new MoveParam();
- move.isRight = false;
- move.key = "a";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- yield return null;
- }
- }
-
- void OnIdleExit(EUnitState nextState)
- {
- }
- #endregion
-
- #region Move
- IEnumerator Move(MoveParam param)
- {
- if (m_Owner.isTowardRight && !param.isRight
- || !m_Owner.isTowardRight && param.isRight)
- {
- //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn);
- //yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
- //if (param.isRight)
- // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
- //else
- // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0);
- m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0);
- }
- //if (Input.GetKey(param.key))
- m_Owner.pcAnimation.AnimMove();
- while (Input.GetKey(param.key))
- {
- TryAttackToAir();
- yield return null;
- }
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- void OnMoveExit(EUnitState nextState)
- {
- m_Owner.pcAnimation.animator.ResetTrigger("ToMove");
- }
-
- #endregion
-
- #region Attack
-
- IEnumerator Attack(SkillParam param)
- {
- const int total = 4;
- int id = 0;
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- while (true)
- {
- if (isComboOpen)
- {
- //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
- if (Input.GetKeyDown("u"))
- {
- SkillParam skill = new SkillParam();
- skill.offset = 0.12f;
- ChangeState(EUnitState.AttackToAir, skill);
- }
- }
-
- if (isComboOpen && id < total)
- {
- if (Input.GetKeyDown("j"))
- {
- TryTurnAround();
-
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- yield return null;
- }
- }
-
- void OnAttackExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region AttackToAir
-
- IEnumerator AttackToAir(SkillParam param)
- {
- m_Owner.pcAnimation.AnimAttackToAir(param.offset);
- yield return null;
- InputManager.Instance.ClearCommand();
- while (true)
- {
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- if (isAnimationReachEnd || isAnimationReachEndPoint)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
- yield return null;
- }
- }
-
- void OnAttackToAirExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region AirAttack
-
- IEnumerator AirAttack(SkillParam param)
- {
- int total = 5;
- int id = 0;
- m_Owner.pcAnimation.AnimAirAttack(id++);
- yield return null;
- InputManager.Instance.ClearCommand();
- while (true)
- {
- if (TryTeleport())
- {
- }
-
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J))
- {
- TryTurnAround();
-
- m_Owner.pcAnimation.AnimAirAttack(id++);
- id %= total;
- yield return null; // 等待animator更新
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
-
- yield return null;
- }
- }
-
- void OnAirAttackExit(EUnitState next)
- {
-
- }
-
- #endregion
-
- #region AirDash
-
- IEnumerator AirDash(AirDashParam param)
- {
- m_Owner.pcAnimation.AnimAirDash();
- yield return null;
- while (true)
- {
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
-
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (Input.GetKeyDown("j"))
- {
- TryTurnAround();
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- yield return null;
- }
- }
-
- void OnAirDashExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region Jump
-
- IEnumerator Jump(JumpParam param)
- {
- pcAnimation.AnimJump();
- yield return null;
- yield return new WaitForTransitionDone(pcAnimation);
- while (true)
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (isAnimationReachEnd)
- ChangeState(EUnitState.Landing, new LandingParam());
- bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- if (Input.GetKeyDown("j") && canAttack)
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- yield return null;
- }
- }
-
- void OnJumpExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region Landing
-
- IEnumerator Landing(LandingParam param)
- {
- m_Owner.pcAnimation.AnimLanding();
- yield return null;
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- float vy = 0;
- float g = -9.8f;
- bool landingGround = false;
- float vx = 5;
- while (true)
- {
- Vector3 pos = m_Owner.transform.position;
-
- if(!landingGround)
- {
- vy += g * Time.deltaTime;
- pos.y += vy * Time.deltaTime;
- pos.y = Mathf.Max(0, pos.y);
- }
-
- TryDash();
-
- TryTianyin();
-
- if (Input.GetKey("a"))
- {
- TurnAround(false);
- pos.x -= vx * Time.deltaTime;
- }
- if (Input.GetKey("d"))
- {
- TurnAround(true);
- pos.x += vx * Time.deltaTime;
- }
-
- if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
-
- m_Owner.transform.position = pos;
-
- if (pos.y > 0 && pos.y <= 1 && !landingGround)
- {
- landingGround = true;
- m_Owner.pcAnimation.AnimLandingGround();
- }
- if (pos.y <= 0)
- {
- pos.y = 0;
- m_Owner.transform.position = pos;
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- yield return null;
- }
- }
-
- void OnLandingExit(EUnitState next)
- {
- }
-
- #endregion
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta
deleted file mode 100644
index e314f21e..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: bfcb25f32c442a5429ab4d0603b9df67
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Assets/Scripts/Unit/Components/UnitState/PropState.cs
deleted file mode 100644
index 86b95e38..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PropState.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PropState : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
deleted file mode 100644
index db5dd78f..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 96148351ded87a247bbdf39d56eb592e
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
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- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
deleted file mode 100644
index 68a11135..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RobotState : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
deleted file mode 100644
index ef3ef469..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 12346a9b76519ab4098b11da90589040
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
deleted file mode 100644
index ff42c2be..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System;
-using System.Reflection;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 角色状态机
-[DisallowMultipleComponent]
-public class UnitState : UnitComponent
-{
-
- public virtual bool isAnimationReachEnd
- {
- get
- {
- return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
- }
- }
-
- // 如果设置了endpoint属性,检查是否到了endpoint
- public virtual bool isAnimationReachEndPoint
- {
- get
- {
- var layer = owner.unitAnimation.baseLayer;
- if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
- return false;
- return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
- }
- }
-
- public virtual bool isComboOpen
- {
- get
- {
- return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- }
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
deleted file mode 100644
index 781994dc..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e5c9c1db07e3c734ebf185f14cc7356a
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Controller.meta b/Assets/Scripts/Unit/Controller.meta
deleted file mode 100644
index 54dfab62..00000000
--- a/Assets/Scripts/Unit/Controller.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e8ee977d4de170a439bd598f793d4989
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs b/Assets/Scripts/Unit/Controller/MonsterController.cs
deleted file mode 100644
index 22645b47..00000000
--- a/Assets/Scripts/Unit/Controller/MonsterController.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MonsterController : UnitController
-{
- public override UnitType type { get { return UnitType.Monster; } }
-
- protected override void Initialize()
- {
- base.Initialize();
-
- unitState = GetOrAddUnitComponent<MonsterState>();
- unitState.Initialize();
-
- unitAnimation = GetOrAddUnitComponent<MonsterAnimation>();
- unitAnimation.Initialize();
- }
-
- public override void Update()
- {
- base.Update();
- }
-
- public override void OnHit(CollisionInfo info)
- {
- }
-
- public override void OnGetHit(CollisionInfo info)
- {
- ColliderBox hitbox = info.collider.colliderInfo.collider;
- Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
-
- if(hitbox.hitResponse == ColliderBox.EHitResponse.Light)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitLight, new MonsterState.HitLightParam(), true);
- }
- else if (hitbox.hitResponse == ColliderBox.EHitResponse.HitAir)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitAir, new MonsterState.HitAirParam());
- }
- else if (hitbox.hitResponse == ColliderBox.EHitResponse.HitInAir)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
- }
-
- string path = hitbox.sparkPath;
- GameObject vfx = ResourceManager.Instance.LoadAsset<GameObject>(path);
- if(vfx != null)
- {
- GameObject go = GameObject.Instantiate(vfx);
- go.transform.position = center + hitbox.sparkOffset;
- go.transform.localScale = hitbox.sparkScale;
- }
- }
-
- public override void OnGetShot(CollisionInfo info)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitLight, new MonsterState.HitLightParam(), true);
- }
-
- public virtual bool IsFacePC()
- {
- PCController pc = PCController.instance;
- float pcX = pc.transform.position.x;
- float x = transform.position.x;
- bool isface = pcX > x && isTowardRight || pcX <= x && !isTowardRight;
- return isface;
- }
-
- // 朝向PC
- public virtual void FacePC()
- {
- if (IsFacePC())
- return;
- PCController pc = PCController.instance;
- float pcX = pc.transform.position.x;
- float x = transform.position.x;
- if (pcX > x)
- {
- transform.rotation = Quaternion.Euler(0, 0, 0);
- }
- else
- {
- transform.rotation = Quaternion.Euler(0, 180, 0);
- }
- }
-
- public virtual void FaceToFacePC()
- {
- PCController pc = PCController.instance;
- transform.rotation = Quaternion.Euler(0, 180, 0) * pc.transform.rotation;
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs.meta b/Assets/Scripts/Unit/Controller/MonsterController.cs.meta
deleted file mode 100644
index 4762487a..00000000
--- a/Assets/Scripts/Unit/Controller/MonsterController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ba16c8e0e6cac0c43b8a80d13dafdda1
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs
deleted file mode 100644
index 35645d57..00000000
--- a/Assets/Scripts/Unit/Controller/PCController.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 玩家角色控制器
-[DisallowMultipleComponent]
-public class PCController : UnitController
-{
- public static PCController instance;
-
- #region Unit的三种效果
- public UnitAfterImage unitAfterImage;
- public UnitImageEffect unitImageEffect;
- #endregion
-
- public override UnitType type { get { return UnitType.PC; } }
-
- private void Awake()
- {
- instance = this;
- }
-
- protected override void Initialize()
- {
- base.Initialize();
-
- unitState = GetOrAddUnitComponent<PCState>();
- unitState.Initialize();
-
- unitAnimation = GetOrAddUnitComponent<PCAnimation>();
- unitAnimation.Initialize();
-
- unitAfterImage = GetOrAddUnitComponent<UnitAfterImage>();
- unitAfterImage.Initialize();
-
- unitImageEffect = GetOrAddUnitComponent<UnitImageEffect>();
- unitImageEffect.Initialize();
- }
-
- public override void Update()
- {
- base.Update();
- unitAfterImage.OnUpdate();
- unitImageEffect.OnUpdate();
- }
-
- public override void OnHit(CollisionInfo info)
- {
- ColliderBox hitbox = info.collider.colliderInfo.collider;
- Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
- }
-
- public override void OnGetHit(CollisionInfo info)
- {
- }
-
- public override void OnGrab()
- {
- }
-
- public override void OnPull()
- {
- }
-
-}
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs.meta b/Assets/Scripts/Unit/Controller/PCController.cs.meta
deleted file mode 100644
index d7ed1aa3..00000000
--- a/Assets/Scripts/Unit/Controller/PCController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 7d3cdc0aac9d88142b135a9aa3792000
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- assetBundleName:
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diff --git a/Assets/Scripts/Unit/Controller/PropController.cs b/Assets/Scripts/Unit/Controller/PropController.cs
deleted file mode 100644
index 6449d49e..00000000
--- a/Assets/Scripts/Unit/Controller/PropController.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PropController : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/Controller/PropController.cs.meta b/Assets/Scripts/Unit/Controller/PropController.cs.meta
deleted file mode 100644
index e5212ee7..00000000
--- a/Assets/Scripts/Unit/Controller/PropController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 67cc84cac8614a646a7e981178ec9939
-MonoImporter:
- externalObjects: {}
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diff --git a/Assets/Scripts/Unit/Controller/RobotController.cs b/Assets/Scripts/Unit/Controller/RobotController.cs
deleted file mode 100644
index 7a10c968..00000000
--- a/Assets/Scripts/Unit/Controller/RobotController.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RobotController : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/Controller/RobotController.cs.meta b/Assets/Scripts/Unit/Controller/RobotController.cs.meta
deleted file mode 100644
index d40dd55d..00000000
--- a/Assets/Scripts/Unit/Controller/RobotController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 4f594c33f502a71408a6d16e21274ca2
-MonoImporter:
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diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
deleted file mode 100644
index 06d5a840..00000000
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ /dev/null
@@ -1,269 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-//public interface Interactable
-//{
-// void OnHit();
-// void OnHurt();
-// void OnGrab();
-//}
-
-public class UnitController : MonoBehaviour/*, Interactable*/
-{
- public enum UnitType
- {
- PC,
- Monster,
- Prop,
- }
-
- public virtual UnitType type { get; }
-
- // 角色共有的组件
-
- public UnitRender unitRender;
-
- public UnitState unitState;
- public PCState pcState { get { return unitState as PCState; } }
- public MonsterState monsterState { get { return unitState as MonsterState; } }
-
- public UnitAnimation unitAnimation;
- public PCAnimation pcAnimation { get { return unitAnimation as PCAnimation; } }
- public MonsterAnimation monsterAnimation { get { return unitAnimation as MonsterAnimation; } }
-
- public UnitSkill unitSkill;
-
- public UnitRootMotion unitRootMotion;
-
- public UnitCollider unitCollider;
-
- public UnitDetail unitDetail;
-
- public UnitBody unitBody;
-
- public UnitLensEffect unitLensEffect;
-
- public UnitPreprocessing unitPreprocessing;
-
- public GameObject unitObj; // 角色模型
-
- protected List<UnitComponent> unitComponents;
-
- #region 事件监听
- public delegate void OnTimelineEventHandle(AnimationEventBase animEvent);
- public OnTimelineEventHandle onTimelineEvent { get; set; }
- #endregion
-
- public bool isTowardRight
- {
- get
- {
- return transform.rotation.eulerAngles.y == 0;
- }
- }
-
- public virtual bool isOnGround
- {
- get
- {
- return transform.position.y <= 0f;
- }
- }
-
- public bool isInAir
- {
- get
- {
- return !isOnGround;
- }
- }
-
- private string m_Folder;
- public string folder
- {
- get
- {
- return m_Folder;
- }
- }
-
- private bool m_Visible;
- public bool visible
- {
- get
- {
- return m_Visible;
- }
- }
-
- public TRS trs
- {
- get
- {
- TRS trs = new TRS();
- trs.position = position;
- trs.rotation = rotation;
- trs.scale = lossyScale;
- return trs;
- }
- }
-
- public virtual Vector3 center
- {
- get
- {
- return GetComponentInChildren<Renderer>().bounds.center;
- }
- set
- {
- Vector3 offset = new Vector3(0, -GetComponentInChildren<Renderer>().bounds.size.y / 2f, 0);
- transform.position = value + offset;
- }
- }
-
- public virtual Vector3 position
- {
- get
- {
- return transform.position;
- }
- set
- {
- transform.position = value;
- }
- }
-
- public virtual Quaternion rotation
- {
- get
- {
- return transform.rotation;
- }
- set
- {
- transform.rotation = value;
- }
- }
-
- public virtual Vector3 lossyScale
- {
- get
- {
- return transform.lossyScale;
- }
- }
-
- public virtual void Initialize( GameObject obj , string folder)
- {
- unitObj = obj;
- m_Folder = folder;
- unitComponents = new List<UnitComponent>();
-
- Initialize();
-
- OnPostInitailize();
- }
-
- protected virtual void Initialize()
- {
- unitSkill = GetOrAddUnitComponent<UnitSkill>();
- unitSkill.Initialize();
-
- unitRootMotion = GetOrAddUnitComponent<UnitRootMotion>();
- unitRootMotion.Initialize();
-
- unitCollider = GetOrAddUnitComponent<UnitCollider>();
- unitCollider.Initialize();
-
- unitBody = GetOrAddUnitComponent<UnitBody>();
- unitBody.Initialize();
-
- unitRender = GetOrAddUnitComponent<UnitRender>();
- unitRender.Initialize();
-
- unitLensEffect = GetOrAddUnitComponent<UnitLensEffect>();
- unitLensEffect.Initialize();
-
- unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
-
- unitPreprocessing = GetOrAddUnitComponent<UnitPreprocessing>();
- unitPreprocessing.Initialize();
- }
-
- private void OnPostInitailize()
- {
- if (unitComponents == null)
- return;
- for(int i = 0; i < unitComponents.Count; ++i)
- {
- unitComponents[i].OnPostInitialize();
- }
- }
-
- protected T GetOrAddUnitComponent<T>() where T : UnitComponent
- {
- T comp = gameObject.GetOrAddComponent<T>();
- Debug.Assert(unitComponents != null);
- unitComponents.Add(comp);
- return comp;
- }
-
- public virtual void Update()
- {
- unitRender.OnUpdate();
- unitState.OnUpdate();
- unitAnimation.OnUpdate();
- unitSkill.OnUpdate();
- unitRootMotion.OnUpdate();
- unitLensEffect.OnUpdate();
- }
-
- public virtual void OnDestroy()
- {
- }
-
- public virtual void OnHit(CollisionInfo info)
- {
- }
-
- public virtual void OnGetHit(CollisionInfo info)
- {
- }
-
- public virtual void OnGetShot(CollisionInfo info)
- {
- }
-
-
- public virtual void OnGrab()
- {
- }
-
- public virtual void OnPull()
- {
- }
-
- public void SetYPosition(float y)
- {
- Vector3 pos = transform.position;
- pos.y = y;
- transform.position = pos;
- }
-
- public UnitSnapshotInfo TakeSnapshot()
- {
- UnitSnapshotInfo snapshot = new UnitSnapshotInfo();
- snapshot.trs = new TRS(unitObj.transform.position, unitObj.transform.rotation, unitObj.transform.lossyScale);
- snapshot.unit = this;
- snapshot.animStateHash = unitAnimation.baseLayer.stateHash;
- snapshot.normalizedTime = unitAnimation.baseLayer.playbackNormalizedTime;
- return snapshot;
- }
-
- public UnitSnapshotInfo TakeSnapshotClosestDashPose(bool forward = true)
- {
- UnitSnapshotInfo snapshot = new UnitSnapshotInfo();
- return snapshot;
- }
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs.meta b/Assets/Scripts/Unit/Controller/UnitController.cs.meta
deleted file mode 100644
index 326dd122..00000000
--- a/Assets/Scripts/Unit/Controller/UnitController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- userData:
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diff --git a/Assets/Scripts/Unit/Editor.meta b/Assets/Scripts/Unit/Editor.meta
deleted file mode 100644
index 45bf7867..00000000
--- a/Assets/Scripts/Unit/Editor.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 70a2febe367468c4ebf5c1b466b1a005
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs b/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs
deleted file mode 100644
index 8dace739..00000000
--- a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-
-[CustomPropertyDrawer(typeof(TriggerAnimationDictionary))]
-public class TriggerAnimationDicDrawer : SerializableDictionaryPropertyDrawer { }
diff --git a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta b/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta
deleted file mode 100644
index 1b2fcd94..00000000
--- a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 548e21e5e705cc44597ccc005450a9e2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs b/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs
deleted file mode 100644
index 07e3073e..00000000
--- a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs
+++ /dev/null
@@ -1,9 +0,0 @@
-using UnityEditor;
-
-[CustomPropertyDrawer(typeof(UnitBoneDictionary))]
-public class UnitBoneDictionaryDrawer : SerializableDictionaryPropertyDrawer { }
-
-
-[CustomPropertyDrawer(typeof(UnitReferencePointDictionary))]
-public class UnitReferencePointDictionaryDrawer : SerializableDictionaryPropertyDrawer { }
-
diff --git a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta b/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta
deleted file mode 100644
index 4a92e024..00000000
--- a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 8850261fe4c29b442a0e3b613e07597e
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Effect.meta b/Assets/Scripts/Unit/Effect.meta
deleted file mode 100644
index 18369d64..00000000
--- a/Assets/Scripts/Unit/Effect.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7ff5e16d7cc0410489258a170a2a539a
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Assets/Scripts/Unit/Effect/UnitCamera.cs
deleted file mode 100644
index abb13a00..00000000
--- a/Assets/Scripts/Unit/Effect/UnitCamera.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 专门用来渲染character的相机,用来做特效
-[RequireComponent(typeof(Camera))]
-public class UnitCamera : SingletonMB<UnitCamera>
-{
- PCController pc { get { return UnitManager.Instance.pc; } }
-
- Camera m_Camera;
-
- private void OnEnable()
- {
- m_Camera = GetComponent<Camera>();
- m_Camera.enabled = false;
- }
-
- // 手动渲染
- public void Render()
- {
- m_Camera.Render();
- }
-
- // 这里要用OnPreCull,不能是OnPreRender,因为设置了可见性,OnPreRender是在可见性剔除之后
- void OnPreCull()
- {
- if (pc == null)
- return;
- if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0)
- return;
- if (m_Camera == null)
- return;
-
- Vector3 pos = transform.position;
- transform.position = new Vector3(pc.center.x, pc.center.y, pos.z);
-
- float dz = Mathf.Abs(pos.z - pc.center.z);
- float fov = 2 * Mathf.Atan2(pc.unitDetail.snapshotBound / 2, dz) * Mathf.Rad2Deg;
-
- m_Camera.fieldOfView = fov;
-
- // 开启unit的渲染
- pc.unitRender.SetVisibilityInAllCameras(true);
- }
-
- void OnPostRender()
- {
- if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0)
- return;
-
- pc.unitRender.SetVisibilityInAllCameras(false);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta b/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta
deleted file mode 100644
index e74544bd..00000000
--- a/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events.meta b/Assets/Scripts/Unit/Events.meta
deleted file mode 100644
index afb263d4..00000000
--- a/Assets/Scripts/Unit/Events.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 15b356fbacd238c4c967af284dcf9320
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
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diff --git a/Assets/Scripts/Unit/Events/AnimationEventBase.cs b/Assets/Scripts/Unit/Events/AnimationEventBase.cs
deleted file mode 100644
index d8d97892..00000000
--- a/Assets/Scripts/Unit/Events/AnimationEventBase.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public abstract class AnimationEventBase : ScriptableObject
-{
- public int startFrame;
-
- public abstract TimelineEventProxy.EEventType type { get; }
-
- public string fullName
- {
- get
- {
- return this.type.ToString();
- }
- }
-
- public string Name
- {
- get
- {
- string name = fullName.Replace("Event", "");
- //int underscore = name.IndexOf('_');
- //if (underscore != -1)
- //{
- // name = name.Substring(underscore + 1, name.Length - underscore - 1);
- //}
- return name;
- }
- }
-
- public abstract string shortName { get; }
-}
diff --git a/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta b/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta
deleted file mode 100644
index 346639b7..00000000
--- a/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/Editor.meta b/Assets/Scripts/Unit/Events/Editor.meta
deleted file mode 100644
index c76c19aa..00000000
--- a/Assets/Scripts/Unit/Events/Editor.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7fe98fd5a5f07b94694065f2722b59b1
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs
deleted file mode 100644
index 1ca321c8..00000000
--- a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-
-[CustomEditor(typeof(AnimationData))]
-public class AnimationDataEditor : Editor
-{
- AnimationData animData;
-
- public void OnEnable()
- {
- animData = target as AnimationData;
- }
-
- public void OnDisable()
- {
-
- }
-
- public override void OnInspectorGUI()
- {
- this.DrawDefaultInspector();
-
- //if (animData == null)
- // return;
- //EditorGUI.BeginChangeCheck();
-
- //GUILayout.Label("Animation File:");
- //GUILayout.TextField(animData.animationName);
-
- //if(EditorGUI.EndChangeCheck())
- //{
- // EditorUtility.SetDirty(animData);
- // AssetDatabase.SaveAssets();
- //}
- }
-
-}
diff --git a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta
deleted file mode 100644
index 2ec7d039..00000000
--- a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 6f340a992a68e144cb133678df7b505d
-MonoImporter:
- externalObjects: {}
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diff --git a/Assets/Scripts/Unit/Events/EventEffect.cs b/Assets/Scripts/Unit/Events/EventEffect.cs
deleted file mode 100644
index 204fa528..00000000
--- a/Assets/Scripts/Unit/Events/EventEffect.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using UnityEngine;
-
-public class EventEffect : AnimationEventBase
-{
- public enum EParentNode
- {
- Unit = 0,
- World,
- Bone,
- PresetBone,
- ReferencePoint,
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventEffect; } }
- public override string shortName { get { return "E"; } }
-
- [Tooltip("Effect path")]
- public string effectPath;
-
- [Tooltip("Is attached to a bone")]
- public bool attached = true;
-
- [Tooltip("Parent node")]
- public EParentNode parentNode = EParentNode.Unit;
-
- [When("parentNode", EParentNode.Bone), Tooltip("Bone path attach to")]
- public string bonePath;
-
- [When("parentNode", EParentNode.PresetBone), Tooltip("Preset unit bone defined in unit details")]
- public EUnitBone bone;
-
- [When("parentNode", EParentNode.ReferencePoint), Tooltip("参考点")]
- public EUnitReferencePoint referencePoint;
-
- [Tooltip("Position offset")]
- public Vector3 position;
-
- [Tooltip("Rotation in euler")]
- public Vector3 rotation;
-
- [Tooltip("Scale")]
- public Vector3 scale = Vector3.one;
-}
diff --git a/Assets/Scripts/Unit/Events/EventEffect.cs.meta b/Assets/Scripts/Unit/Events/EventEffect.cs.meta
deleted file mode 100644
index c88ceaa0..00000000
--- a/Assets/Scripts/Unit/Events/EventEffect.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs
deleted file mode 100644
index df393a6b..00000000
--- a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventGame_TimeScale : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventGame_TimeScale; } }
- public override string shortName { get { return "T"; } }
-
- public AnimationCurve curve;
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta
deleted file mode 100644
index 8b5d5745..00000000
--- a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs b/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs
deleted file mode 100644
index 3eb161cb..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-using UnityEngine;
-
-public class EventMesh_AfterImage : AnimationEventBase
-{
- public enum ESpawnRange // 生成残影的范围
- {
- Once = 0, // 只生成一个残影
- Duration = 1, // 给定一个时间范围内
- WaitForAfterImageStopEvent = 2, // 等待触发afterImageStopEvent
- Manual = 3, // 手动停止生成
- }
-
- public enum ESpawnPosition
- {
- InitPosition = 0, // 在触发事件的位置生成
- Follow = 1, // 跟随
- }
-
- public enum ESpawnMode
- {
- Count = 0, // 生成固定数量个,间隔平均
- Interval = 1, // 等时间间隔生成
- Curve = 2, // 曲线
- }
-
- public enum EEffect // 效果
- {
- Original = 0, // 原样
- RimLight = 1, // 边缘光
- FullColor = 2, // 全着色
- Ink = 3, // 墨水效果
- Distorsion = 4, // 扭曲
- Dissolve = 5, // 溶解
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_AfterImage; } }
- public override string shortName { get { return "A"; } }
-
- [Comment("[ 残影生成 ]", TextAnchor.MiddleCenter)]
- public ESpawnRange spawnRange;
-
- [When("spawnRange", ESpawnRange.Duration), Tooltip("整个生成的持续时间(按时间,scaledTime)")]
- public float duration;
-
- public ESpawnPosition spawnPosition;
-
- public ESpawnMode spawnMode;
- [When("spawnMode", ESpawnMode.Count)]
- public int spawnCount;
- [When("spawnMode", ESpawnMode.Interval)]
- public float interval;
- [When("spawnMode", ESpawnMode.Curve)]
- public AnimationCurve spawnCurve;
-
- [Comment("[ 残影效果 ]", TextAnchor.MiddleCenter)]
- public EEffect effect;
-
- [ Tooltip("单个残影持续时间(按时间,scaledTime)")]
- public float lifetime;
-
- [When("effect", EEffect.RimLight)]
- [HDR] public Color rimColor;
-
- [HDR] public Color color;
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta
deleted file mode 100644
index 5e68ea59..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs b/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs
deleted file mode 100644
index 29d1adde..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using UnityEngine;
-
-public class EventMesh_FadeIn : AnimationEventBase
-{
- public enum EFadeInMode
- {
- Linear = 0,
- Curve = 1,
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeIn; } }
- public override string shortName { get { return "I"; } }
-
- public EFadeInMode mode;
-
- [Tooltip("Duration in frame")]
- public float duration;
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta
deleted file mode 100644
index 5c943a7d..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs b/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs
deleted file mode 100644
index 209810b2..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-using UnityEngine;
-
-public class EventMesh_FadeOut : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeOut; } }
- public override string shortName { get { return "O"; } }
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta
deleted file mode 100644
index 7abb9b33..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
deleted file mode 100644
index cb1a657c..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_ImageEffect_MotionBlur;
-
- public override string shortName => "M";
-
- public float lifeTime;
-
- public float angle;
-
- public float distance;
-
- [Tooltip("隐藏角色")]
- public bool hideUnitInMainCamera;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta
deleted file mode 100644
index e8e385f9..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs b/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs
deleted file mode 100644
index 0da254cc..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventMesh_LensEffect_Dash : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_LensEffect_Dash; } }
- public override string shortName { get { return "D"; } }
-
- public float lifeTime;
- public float angle;
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta
deleted file mode 100644
index 7be0b8bf..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs
deleted file mode 100644
index cf6e1bc8..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventMesh_VisibilityInMainCamera : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_VisibilityInMainCamera;
-
- public override string shortName => "V";
-
- public bool isVisible;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta
deleted file mode 100644
index eb3e8bf8..00000000
--- a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Events/EventProjectile.cs b/Assets/Scripts/Unit/Events/EventProjectile.cs
deleted file mode 100644
index 65bf4d29..00000000
--- a/Assets/Scripts/Unit/Events/EventProjectile.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventProjectile : AnimationEventBase
-{
- public enum EMoveType
- {
- Kinematic = 0,
- Curve, // 用一个固定曲线运动
- Procedural, // 程序控制
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventProjectile; } }
-
- public override string shortName { get { return "P"; } }
-
- [Tooltip("名字,可以用来识别这个projectile")]
- public string name;
-
- [Tooltip("标签,可以用来做一些标记,逗号分隔")]
- public string tag;
-
- [Tooltip("Projectile path")]
- public string projectilePath;
-
- [Tooltip("Is attached to a bone")]
- public bool attachedToBone;
-
- [If("attachedToBone"), Tooltip("Bone path attach to")]
- public string bone;
-
- [Tooltip("Position offset")]
- public Vector3 posOffset;
-
- [Tooltip("Rotation in euler")]
- public Vector3 rotation;
-
- [Tooltip("Scale")]
- public Vector3 scale = Vector3.one;
-
- public float lifeTime;
-
- [Comment("[ 运动方式 ]", TextAnchor.MiddleCenter)]
-
- public EMoveType moveType;
-
- [When("moveType", EMoveType.Kinematic), Tooltip("初始速度")]
- public Vector3 velocity;
- [When("moveType", EMoveType.Kinematic), Tooltip("加速度")]
- public Vector3 acceleration;
-
- [When("moveType", EMoveType.Curve), Tooltip("运动曲线")]
- public string curvePath;
- [When("moveType", EMoveType.Curve), Tooltip("运动速度")]
- public AnimationCurve speedCurve;
-
- [WhenNot("moveType", EMoveType.Procedural), Tooltip("forward朝向运动轨迹的方向")]
- public bool towardDirection;
-
- [Comment("[ 击中反馈 ]", TextAnchor.MiddleCenter)]
-
- public string sparkPath;
-
- [Tooltip("击中效果")]
- public ColliderBox.EHitResponse hitResponse;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventProjectile.cs.meta b/Assets/Scripts/Unit/Events/EventProjectile.cs.meta
deleted file mode 100644
index 4afba321..00000000
--- a/Assets/Scripts/Unit/Events/EventProjectile.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 75c54c029c766614590737d26471b7a4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- userData:
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diff --git a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs b/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs
deleted file mode 100644
index 2298492b..00000000
--- a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventUnit_SetPosition : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventUnit_SetPosition;
-
- public override string shortName => "P";
-
- public bool setX;
- [If("setX")]
- public float x;
-
- public bool setY;
- [If("setY")]
- public float y;
-
- public bool setZ;
- [If("setZ")]
- public float z;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta b/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta
deleted file mode 100644
index d7ccb476..00000000
--- a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/Helper.meta b/Assets/Scripts/Unit/Helper.meta
deleted file mode 100644
index e6ded530..00000000
--- a/Assets/Scripts/Unit/Helper.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 2608980741d3e0d49864f1a2e240bb77
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
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- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs b/Assets/Scripts/Unit/Helper/DirectionCalculator.cs
deleted file mode 100644
index 267fc86d..00000000
--- a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DirectionCalculator
-{
-
-
-}
-
-
diff --git a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta b/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta
deleted file mode 100644
index 61f34b48..00000000
--- a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/LensEffect.meta b/Assets/Scripts/Unit/LensEffect.meta
deleted file mode 100644
index ad9ac741..00000000
--- a/Assets/Scripts/Unit/LensEffect.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
deleted file mode 100644
index 94e5f6a7..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
+++ /dev/null
@@ -1,111 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public class MaterialEntry
-{
- public string shader;
- public Material material;
-}
-
-// unit 镜头效果,和image effect的区别在于不光是后处理
-public abstract class LensEffectBase
-{
- public enum EStage
- {
- BeforeIterate, // 迭代之前
- Iterate, // 迭代renderer
- AfterIterate, // 迭代之后
- FinishRender, // 渲染角色之后(所有lens effect结束)
- }
-
- public abstract ERenderingEvent renderingEvents { get; }
-
- protected static Dictionary<string/*shaderName*/, List<MaterialEntry>> m_MaterailPool = new Dictionary<string, List<MaterialEntry>>();
-
- private List<MaterialEntry> m_InUseMaterials = new List<MaterialEntry>();
-
- #region upvalues
- public BodyPartRenderer curBodypartRenderer;
- public UnitController owner;
- #endregion
-
- private static MaterialEntry ClaimMaterial(string shader)
- {
- List<MaterialEntry> mats;
- if (m_MaterailPool.TryGetValue(shader, out mats) && mats.Count > 0)
- {
- MaterialEntry me = mats[mats.Count - 1];
- mats.RemoveAt(mats.Count - 1);
- return me;
- }
- Material mat = new Material(Shader.Find(shader));
- MaterialEntry entry = new MaterialEntry();
- entry.material = mat;
- entry.shader = shader;
- return entry;
- }
-
- private static void ReleaseMaterial(MaterialEntry entry)
- {
- List<MaterialEntry> mats;
- if (!m_MaterailPool.TryGetValue(entry.shader, out mats))
- {
- mats = new List<MaterialEntry>();
- m_MaterailPool.Add(entry.shader, mats);
- }
- mats.Add(entry);
- }
-
- protected MaterialEntry GetTempMaterial(string shader)
- {
- MaterialEntry entry = ClaimMaterial(shader);
- m_InUseMaterials.Add(entry);
- return entry;
- }
-
- protected void ReleaseAllInUsedMaterials()
- {
- for(int i = 0; i < m_InUseMaterials.Count; ++i)
- {
- ReleaseMaterial(m_InUseMaterials[i]);
- }
- m_InUseMaterials.Clear();
- }
-
- public virtual void BeforeDepthTexture(EStage stage, CommandBuffer cb) { }
- public virtual void AfterDepthTexture(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
- public virtual void AfterDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeForwardOpaque(EStage stage, CommandBuffer cb) { }
- public virtual void AfterForwardOpaque(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
- public virtual void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeSkybox(EStage stage, CommandBuffer cb) { }
- public virtual void AfterSkybox(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeForwardAlpha(EStage stage, CommandBuffer cb) { }
- public virtual void AfterForwardAlpha(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeImageEffects(EStage stage, CommandBuffer cb) { }
- public virtual void AfterImageEffects(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeEverything(EStage stage, CommandBuffer cb) { }
- public virtual void AfterEverything(EStage stage, CommandBuffer cb) { }
-
- public virtual bool CanDestroy() { return false; }
-
- public virtual void OnDestroy() { }
-
- // 角色渲染完毕
- public virtual void OnRenderFinish()
- {
- ReleaseAllInUsedMaterials();
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta
deleted file mode 100644
index d0d0d81b..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
deleted file mode 100644
index db0c1956..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
+++ /dev/null
@@ -1,86 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public class LensEffect_BlurRim : LensEffectBase
-{
- public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
-
- Color rimColor;
- int tempID;
-
- public LensEffect_BlurRim(Color color) : base()
- {
- rimColor = color;
- tempID = Shader.PropertyToID("_BlurRim_RT0");
- }
-
- public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
- {
- if (stage == EStage.BeforeIterate)
- {
- Before(cb);
- }
- else if (stage == EStage.Iterate)
- {
- Iterate(cb);
- }
- else if (stage == EStage.AfterIterate)
- {
- After(cb);
- }
- else if (stage == EStage.FinishRender)
- {
- }
- }
-
- void Before(CommandBuffer cb)
- {
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
- cb.SetRenderTarget(tempID);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- }
-
- void Iterate(CommandBuffer cb)
- {
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- int subMeshCount = 0;
- if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
- {
- SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
- subMeshCount = smr.sharedMesh.subMeshCount;
- }
- else if (curBodypartRenderer.renderer is MeshRenderer)
- {
- obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
- obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
- subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
- }
-
- for (int i = 0; i < subMeshCount; ++i)
- {
- MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", rimColor);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex"));
- cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
- }
- }
-
- void After(CommandBuffer cb)
- {
- MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
-
- Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_UnitTileOffset", tileOffset);
-
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
- cb.ReleaseTemporaryRT(tempID);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta
deleted file mode 100644
index 3a2e02ef..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs
deleted file mode 100644
index 252efc6e..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-// 蜂鸣
-public class LensEffect_Buzz : LensEffectBase
-{
- public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardAlpha;
-
- public LensEffect_Buzz() : base()
- {
-
- }
-
- public override void AfterForwardAlpha(EStage stage, CommandBuffer cb)
- {
- if (stage == EStage.BeforeIterate)
- {
- Before(cb);
- }
- else if (stage == EStage.AfterIterate)
- {
- After(cb);
- }
- }
-
- void Before(CommandBuffer cb)
- {
- MaterialEntry buzz = GetTempMaterial(StaticDefine.shaders[EShader.Buzz].name);
-
- cb.SetGlobalTexture("_UnitDepthTexture", owner.unitPreprocessing.unitDepthTexture);
- cb.Blit(BuiltinRenderTextureType.CameraTarget, BuiltinRenderTextureType.CameraTarget, buzz.material);
- }
-
- void After(CommandBuffer cb)
- {
-
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta
deleted file mode 100644
index 24b527a2..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
deleted file mode 100644
index d5d368d0..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public class LensEffect_Dash : LensEffectBase
-{
- public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
-
- Color rimColor;
- int tempID;
- float lifeTime;
- UnitSnapshot snapshot;
- TRS trs;
- float angle;
-
- float curTime = 0;
-
- public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base()
- {
- rimColor = color;
- tempID = Shader.PropertyToID("RT_Dash");
- this.lifeTime = lifeTime;
- trs = snapshot.trs;
- this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot);
- this.angle = angle;
- }
-
- public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
- {
- if (stage == EStage.BeforeIterate)
- {
- Before(cb);
- }
- else if (stage == EStage.AfterIterate)
- {
- After(cb);
- }
- else if (stage == EStage.FinishRender)
- {
- }
- }
-
- void Before(CommandBuffer cb)
- {
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
- cb.SetRenderTarget(tempID);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
-
- // renderer
- snapshot.transform.position = trs.position;
- snapshot.transform.rotation = trs.rotation;
- snapshot.transform.localScale = trs.scale;
-
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- SkinnedMeshRenderer smr = snapshot.renderers[0] as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
-
- MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", rimColor);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex"));
-
- cb.DrawRenderer(snapshot.renderers[0], mat.material);
- }
-
- void After(CommandBuffer cb)
- {
- curTime += Time.deltaTime;
-
- MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.MotionBlur].name);
-
- Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, 6);
- blur.material.SetVector("_UnitTileOffset", tileOffset);
- blur.material.SetFloat("_Angle", angle);
- blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
-
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
- cb.ReleaseTemporaryRT(tempID);
- }
-
- public override bool CanDestroy()
- {
- return curTime > lifeTime;
- }
-
- public override void OnDestroy()
- {
- UnitManager.Instance.ReleaseSnapshot(ref snapshot);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta
deleted file mode 100644
index f0c4f6ab..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs
deleted file mode 100644
index 00763a37..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class LensEffect_Glitch : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta
deleted file mode 100644
index 88e5b0de..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
deleted file mode 100644
index 371186d0..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public class LensEffect_MotionBlur : LensEffectBase
-{
- int tempID;
-
- public LensEffect_MotionBlur()
- {
- }
-
- public override ERenderingEvent renderingEvents => ERenderingEvent.AfterImageEffectsOpaque;
-
- public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb)
- {
- if (stage == EStage.BeforeIterate)
- {
- tempID = Shader.PropertyToID("_Temp1");
-
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
- cb.SetRenderTarget(tempID);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- }
- else if(stage == EStage.Iterate)
- {
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- int subMeshCount = 0;
- if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
- {
- SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- subMeshCount = smr.sharedMesh.subMeshCount;
- }
- else if (curBodypartRenderer.renderer is MeshRenderer)
- {
- obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
- subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
- }
-
- for (int i = 0; i < subMeshCount; ++i)
- {
- MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", Color.red);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
-
- cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
- }
- }
- else if(stage == EStage.AfterIterate)
- {
- MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
-
- Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_UnitTileOffset", tileOffset);
-
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
- tempID = Shader.PropertyToID("_Temp1");
- cb.ReleaseTemporaryRT(tempID);
- }
- else if(stage == EStage.FinishRender)
- {
- }
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta
deleted file mode 100644
index 364e3d30..00000000
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 499c4e25bc0f4d641b99f688e91c495f
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs
deleted file mode 100644
index 17d8d611..00000000
--- a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[RequireComponent(typeof(Renderer))]
-public class RendererProxy : MonoBehaviour
-{
- public delegate void OnWillRenderObjectHandler(BodyPartRenderer renderer);
- public OnWillRenderObjectHandler onWillRenderObject;
-
- public delegate void OnRenderObjectHandler(BodyPartRenderer renderer);
- public OnRenderObjectHandler onRenderObject;
-
- BodyPartRenderer bodyPartRenderer;
-
- public void Initialize(BodyPartRenderer renderer)
- {
- bodyPartRenderer = renderer;
- }
-
- void OnWillRenderObject()
- {
- if(onWillRenderObject != null)
- onWillRenderObject(bodyPartRenderer);
- }
-
- void OnRenderObject()
- {
- if(onRenderObject != null)
- onRenderObject(bodyPartRenderer);
- }
-
-}
diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta
deleted file mode 100644
index 5f8c904e..00000000
--- a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 81836ced17364c94d8130f6eeb2bf115
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/RootMotionProxy.cs b/Assets/Scripts/Unit/RootMotionProxy.cs
deleted file mode 100644
index 96bba7ca..00000000
--- a/Assets/Scripts/Unit/RootMotionProxy.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RootMotionProxy : MonoBehaviour
-{
-
- private void OnAnimatorMove()
- {
- }
-
-}
diff --git a/Assets/Scripts/Unit/RootMotionProxy.cs.meta b/Assets/Scripts/Unit/RootMotionProxy.cs.meta
deleted file mode 100644
index 159e22b9..00000000
--- a/Assets/Scripts/Unit/RootMotionProxy.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a446cc0f3964e6248b0411882c74ceab
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs
deleted file mode 100644
index 437b5b2d..00000000
--- a/Assets/Scripts/Unit/TimelineEventProxy.cs
+++ /dev/null
@@ -1,175 +0,0 @@
-using System;
-using System.Collections;
-using System.Reflection;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 执行帧事件
-[DisallowMultipleComponent]
-public partial class TimelineEventProxy
-{
-
-#if UNITY_EDITOR // ActionTool里
- private static GameObject m_Root_Particles;
- public static GameObject Root_Particles
- {
- get
- {
- if (m_Root_Particles == null)
- {
- m_Root_Particles = GameObject.Find("Root_Particles");
- if(m_Root_Particles == null)
- m_Root_Particles = new GameObject("Root_Particles");
- }
- return m_Root_Particles;
- }
- }
- private static GameObject m_Root_Projectiles;
- public static GameObject Root_Projectiles
- {
- get
- {
- m_Root_Projectiles = GameObject.Find("Root_Projectiles");
- if (m_Root_Projectiles == null)
- m_Root_Projectiles = new GameObject("Root_Projectiles");
- return m_Root_Projectiles;
- }
- }
-
- public bool isInEditMode;
-
- public delegate void RegisterProjectileHandle(Projectile projectile);
- public RegisterProjectileHandle registerProjectile;
-
- public delegate void RegisterParticleSystemHandle(FxClear vfx);
- public RegisterParticleSystemHandle registerParticleSystem;
-#endif
-
- // 不要序列化枚举值,因为可能会随时更改
- public enum EEventType
- {
- EventGame_TimeScale, // 缩放时间
-
- EventMesh_ImageEffect_MotionBlur, // 运动模糊
- EventMesh_ImageEffect_Glitch, // glitch
-
- EventMesh_LensEffect_Bloom, // bloom
- EventMesh_LensEffect_MotionBlur, // motionBlur
- EventMesh_LensEffect_Dash, // dash
-
- EventMesh_PostEffect_Curly, //
-
- EventMesh_AfterImage, // 角色残像
- EventMesh_AfterImageStop, // 角色残像停止事件
- EventMesh_FadeIn, // 角色透明度
- EventMesh_FadeOut, // 角色透明度
- EventMesh_Gloss, // 角色泛光
- EventMesh_VisibilityInMainCamera, // 是否在主相机渲染
-
- EventUnit_SetPosition, // 设置位置
- EventUnit_BulletTime, // 子弹时间
-
- EventCamera_Zoom, // 相机聚焦
- EventCamera_Shake, // 相机晃动
- EventCamera_Blur, // 相机模糊
- EventCamera_WhiteOut, // 相机白屏
-
- EventEnv_Dark,
- EventEnv_Exposure,
-
- EventUI_Drift, //
- EventUI_Blur, //
-
- EventProjectile, // 发射体
- EventEffect, // 特效
- EventSound, // 音效
- }
-
- public const int FPS = 30; // timeline 每秒采样30次
-
- private int m_PrevFrame = -1;
-
- private Transform m_Root;
-
- private Transform m_UnitModel; // 模型的Unit prefab,默认是m_Root的第一个子节点
-
- public UnitController owner { get; private set; }
-
- private UnitAnimation m_UnitAnimation { get { return owner.unitAnimation; } }
-
- private AnimationData m_PrevAnimationData;
-
- public TimelineEventProxy( UnitController owner)
- {
- this.owner = owner;
- m_Root = owner.transform;
- m_PrevAnimationData = null;
- m_UnitModel = m_Root.GetChild(0);
- }
-
- public TimelineEventProxy(Transform root)
- {
- m_Root = root;
- m_PrevAnimationData = null;
- m_UnitModel = m_Root.GetChild(0);
- }
-
- public static Type GetTypeByName(string name)
- {
- Type type = Type.GetType(name);
- return type;
- }
-
- public void ResetPrevAnimationData()
- {
- m_PrevAnimationData = null;
- }
-
- public void ExecuteAnimationEvents(AnimationData animData, float animFrame)
- {
- if (animData == null)
- return;
-
- int frame = (int)animFrame;
- if (m_PrevAnimationData != animData)
- {
- m_PrevFrame = frame;
- m_PrevAnimationData = animData;
- }
- if (frame != m_PrevFrame)
- {
- for (int i = m_PrevFrame + 1; i <= frame; i++)
- {
- List<int> framesHasEvent = animData.GetAnimationEventFrameIndices();
- if (framesHasEvent.Contains(i))
- {
- List<AnimationEventBase> events = animData.GetAnimationEventsAtFrame(i);
- ExecuteEvents(events);
- ListPool<AnimationEventBase>.Release(events);
- }
- ListPool<int>.Release(framesHasEvent);
- }
- }
- m_PrevFrame = frame;
- }
-
- void ExecuteEvents(List<AnimationEventBase> events)
- {
- if (events == null || events.Count == 0)
- return;
- foreach (var e in events)
- {
- string name = e.type.ToString();
- MethodInfo method = GetType().GetMethod(name, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(AnimationEventBase) }, null);
- if (method != null)
- {
- object[] param = new object[] { e };
- method.Invoke(this, param);
-
- if(owner != null)
- owner.onTimelineEvent(e);
- }
- }
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs.meta b/Assets/Scripts/Unit/TimelineEventProxy.cs.meta
deleted file mode 100644
index c311d274..00000000
--- a/Assets/Scripts/Unit/TimelineEventProxy.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 893827f42c99cd849987e51e6af8820d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs
deleted file mode 100644
index cc352324..00000000
--- a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs
+++ /dev/null
@@ -1,203 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// Timeline Event Handlers
-public partial class TimelineEventProxy
-{
-
- void EventEffect(AnimationEventBase animEvent)
- {
- EventEffect effect = animEvent as EventEffect;
- if (effect == null)
- return;
- string path = effect.effectPath;
- if (path == null || path == "")
- return;
- GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(path);
- if (prefab != null)
- {
- GameObject root = new GameObject();
-
- GameObject go = GameObject.Instantiate(prefab);
- go.transform.SetParent(root.transform);
- FxClear onClear = root.AddComponent<FxClear>();
- onClear.gameObject.name = prefab.name + "(Clone)";
-
- PlayEffectInfo info = new PlayEffectInfo();
- info.path = path;
- info.playEffectType = EffectPlayTypes.Oneshot;
- info.posOffset = effect.position;
- info.rot = effect.rotation;
- info.scale = effect.scale;
- info.bAttached = effect.attached;
- if (effect.attached)
- {
- if (effect.parentNode == global::EventEffect.EParentNode.Unit)
- {
- info.rootTr = m_Root;
- }
- else if(effect.parentNode == global::EventEffect.EParentNode.World)
- {
- info.rootTr = null;
- }
- else if (effect.parentNode == global::EventEffect.EParentNode.Bone)
- {
- if (m_UnitModel != null)
- {
- info.rootTr = m_UnitModel.Find(effect.bonePath);
- }
- }
- else if(effect.parentNode == global::EventEffect.EParentNode.PresetBone)
- {
- if(m_UnitModel != null)
- {
- UnitDetail detail = m_UnitModel.GetComponent<UnitDetail>();
- if(detail)
- {
- info.rootTr = detail.GetBone(effect.bone);
- }
- }
- }
- else if(effect.parentNode == global::EventEffect.EParentNode.ReferencePoint)
- {
- }
- }
-
- onClear.Initialize(info);
-#if UNITY_EDITOR
- if (isInEditMode && registerParticleSystem != null)
- {
- registerParticleSystem(onClear);
- }
- onClear.gameObject.transform.SetParent(Root_Particles.transform);
-#endif
- }
- }
-
- void EventCamera_Shake(AnimationEventBase animEvent)
- {
-
- }
-
- void EventProjectile(AnimationEventBase animEvent)
- {
- EventProjectile e = animEvent as EventProjectile;
- if (e == null)
- return;
- string projectilePath = e.projectilePath;
- if (projectilePath == null || projectilePath == "")
- return;
- GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(projectilePath);
- if (prefab == null)
- {
- LogHelper.LogError("缺少对应的projectile, " + projectilePath);
- return;
- }
- if (prefab.GetComponent<Projectile>() == null)
- {
- LogHelper.LogError("没有projectile脚本");
- return;
- }
- GameObject obj = GameObject.Instantiate(prefab);
- Projectile projectile = obj.GetComponent<Projectile>();
- ProjectileInfo info = new ProjectileInfo();
- info.name = e.name;
- info.tag = e.tag;
- info.moveType = e.moveType;
- info.owner = owner;
- info.position = m_Root.transform.position + e.posOffset;
- info.rotation = e.rotation;
- info.scale = e.scale;
- if (owner)
- {
- info.velocity = owner.transform.rotation * e.velocity;
- }
- else
- {
- info.velocity = e.velocity;
- }
- info.acceleration = e.acceleration;
- info.lifetime = e.lifeTime;
- info.sparkPath = e.sparkPath;
- projectile.Initialize(info);
-
-#if UNITY_EDITOR
- if (isInEditMode && registerProjectile != null)
- {
- registerProjectile(projectile);
- }
- obj.transform.SetParent(Root_Projectiles.transform);
-#endif
- }
-
- void EventMesh_AfterImage(AnimationEventBase animEvent)
- {
-#if UNITY_EDITOR
- if (isInEditMode)
- return;
-#endif
- EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage;
- if (afterImage == null)
- return;
- string avatarPath = owner.unitDetail.afterImageAvatarPath;
- GameObject go = ResourceManager.Instance.LoadAsset<GameObject>(avatarPath);
- if (go)
- {
- GameObject instance = GameObject.Instantiate(go);
- AfterImageAvatar avatar = instance.GetOrAddComponent<AfterImageAvatar>();
- if (!avatar)
- {
- GameObject.DestroyImmediate(instance);
- return;
- }
- avatar.Initialize(owner);
- }
- }
-
- void EventUnit_SetPosition(AnimationEventBase animEvent)
- {
- // 在unitState回调里处理
- }
-
- void EventMesh_VisibilityInMainCamera(AnimationEventBase animEvent)
- {
- EventMesh_VisibilityInMainCamera visible = animEvent as EventMesh_VisibilityInMainCamera;
- if (visible == null)
- return;
- if (owner == null || owner.unitRender == null)
- return;
- owner.unitRender.SetVisibilityInMainCamera(visible.isVisible);
- }
-
- #region Unit Image Effects
- void EventMesh_ImageEffect_MotionBlur(AnimationEventBase animEvent)
- {
- EventMesh_ImageEffect_MotionBlur motionBlur = animEvent as EventMesh_ImageEffect_MotionBlur;
- if (motionBlur == null)
- return ;
- if (owner == null || !(owner is PCController))
- return;
- float angle = motionBlur.angle;
- angle = owner.isTowardRight ? angle : 180 - angle;
- // ((PCController)owner).unitImageEffect.ShowMotionBlur(motionBlur.lifeTime, angle, motionBlur.distance);
- ((PCController)owner).unitImageEffect.ShowGlitch(motionBlur.lifeTime);
- }
-
- #endregion
-
- #region Lens Effect
-
- void EventMesh_LensEffect_Dash(AnimationEventBase animEvent)
- {
- EventMesh_LensEffect_Dash dashinfo = animEvent as EventMesh_LensEffect_Dash;
- if (dashinfo == null)
- return;
-
- UnitSnapshotInfo info = owner.TakeSnapshot();
- owner.unitLensEffect.Dash(Color.white, dashinfo.lifeTime, dashinfo.angle, info);
- }
-
- #endregion
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta
deleted file mode 100644
index 8ac28875..00000000
--- a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs
deleted file mode 100644
index 8a06a249..00000000
--- a/Assets/Scripts/Unit/UnitActionData.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[Serializable]
-public class TriggerAnimationDictionary : SerializableDictionary<string/*override clip name\state name*/, AnimationClip> { }
-
-// 配置角色的动画
-[CreateAssetMenu(fileName = "Unit Action Data")]
-public class UnitActionData : ScriptableObject
-{
- public TriggerAnimationDictionary actions;
-
-
-}
diff --git a/Assets/Scripts/Unit/UnitActionData.cs.meta b/Assets/Scripts/Unit/UnitActionData.cs.meta
deleted file mode 100644
index ed3d6b70..00000000
--- a/Assets/Scripts/Unit/UnitActionData.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/UnitData.cs b/Assets/Scripts/Unit/UnitData.cs
deleted file mode 100644
index 81921d2f..00000000
--- a/Assets/Scripts/Unit/UnitData.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitData : ScriptableObject
-{
- public List<AnimationData> animations;
-
-}
diff --git a/Assets/Scripts/Unit/UnitData.cs.meta b/Assets/Scripts/Unit/UnitData.cs.meta
deleted file mode 100644
index fdd22280..00000000
--- a/Assets/Scripts/Unit/UnitData.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs
deleted file mode 100644
index c57b87b5..00000000
--- a/Assets/Scripts/Unit/UnitDetail.cs
+++ /dev/null
@@ -1,218 +0,0 @@
-using System;
-using UnityEngine.Serialization;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public enum EUnitBone
-{
- Hips = 0, // 盆骨
- Spine , // 脊柱
- Chest , // 胸腔
- UpperChest , //
- Neck ,
- Head ,
- LEye ,
- REye ,
- Jaw ,
-
- LShoulder = 20,
- LUpperArm,
- LLowerArm,
- LHand,
- LFinger00,
- LFinger01,
- LFinger02,
- LFinger10,
- LFinger11,
- LFinger12,
- LFinger20,
- LFinger21,
- LFinger22,
- LFinger30,
- LFinger31,
- LFinger32,
- LFinger40,
- LFinger41,
- LFinger42,
-
- RShoulder = 40,
- RUpperArm,
- RLowerArm,
- RHand,
- RFinger00,
- RFinger01,
- RFinger02,
- RFinger10,
- RFinger11,
- RFinger12,
- RFinger20,
- RFinger21,
- RFinger22,
- RFinger30,
- RFinger31,
- RFinger32,
- RFinger40,
- RFinger41,
- RFinger42,
-
- LUpperLeg = 60, // 大腿
- LLowerLeg, // 小腿肚
- LFoot, // 左脚
- LToes, // 脚趾
- //LToe0, // 脚趾0
- //LToe1, // 脚趾1
- //LToe2, // 脚趾2
- //LToe3, // 脚趾3
- //LToe4, // 脚趾4
-
- RUpperLeg = 80, // 大腿
- RLowerLeg, // 小腿肚
- RFoot, // 左脚
- RToes, // 脚趾
- //RToe0, // 脚趾0
- //RToe1, // 脚趾1
- //RToe2, // 脚趾2
- //RToe3, // 脚趾3
- //RToe4, // 脚趾4
-
-}
-
-[Serializable]
-public class UnitBoneDictionary : SerializableDictionary<EUnitBone, Transform> { }
-
-public enum EUnitReferencePoint
-{
- None = 0,
-
- Gunpoint = 1, // 枪口
- Gunpoint2, // 枪口
-
- SwordTop = 20, // 剑尖端
- SwordBottom, // 剑底端
-
- HitpointHead = 40,
- HitpointHeadFront,
- HitpointHeadBack,
- HitpointNeck,
- HitpointUpperBody,
- HitpointUpperBodyFront,
- HitpointUpperBodyBack,
- HitpointLowerBody,
- HitpointLowerBodyFront,
- HitpointLowerBodyBack,
-
- GrabpointChest = 60, // 被抓取的时候的挂点
- GrabpointHead,
- GrabpointLeg,
-
-}
-
-[Serializable]
-public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferencePoint, Transform> { }
-
-public enum EBodyPart
-{
- Body = 0, // main body
- Sword = 1,
-}
-
-[Serializable]
-public class BodyPartRenderer
-{
- [SerializeField] public EBodyPart tag;
- [SerializeField] public Renderer renderer;
-}
-
-public interface IBodyRendererAgent
-{
- BodyPartRenderer mainRenderer { get; }
- BodyPartRenderer[] renderers { get; }
-}
-
-public interface IBodyJointAgent
-{
- UnitBoneDictionary bones { get; }
- UnitReferencePointDictionary referencePoints { get; }
-}
-
-// 角色的prefab附加数据
-// * afterimage的prefab
-// * 骨骼映射
-// * 武器
-[DisallowMultipleComponent]
-public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent
-{
- public bool showGizmos;
-
- [FormerlySerializedAs("root")]
- public Transform rootBone;
-
- [Tooltip("残影用的prefab")]
- public string afterImageAvatarPath;
-
- [Tooltip("Snapshot用的prefab")]
- public string snapshotAvatarPath;
-
- UnitBoneDictionary IBodyJointAgent.bones { get { return m_Bones; } }
- [FormerlySerializedAs("bones")]
- public UnitBoneDictionary m_Bones;
-
- UnitReferencePointDictionary IBodyJointAgent.referencePoints { get { return m_ReferencePoints; } }
- [FormerlySerializedAs("referencePoints")]
- public UnitReferencePointDictionary m_ReferencePoints;
-
- public float snapshotBound;
-
- BodyPartRenderer IBodyRendererAgent.mainRenderer { get { return m_MainRenderer; } }
- [SerializeField] private BodyPartRenderer m_MainRenderer;
- BodyPartRenderer[] IBodyRendererAgent.renderers { get { return m_Renderers; } }
- [SerializeField] private BodyPartRenderer[] m_Renderers;
-
- public Vector3 center
- {
- get
- {
- if (m_MainRenderer == null || m_MainRenderer.renderer == null)
- return Vector3.zero ;
- return m_MainRenderer.renderer.bounds.center;
- }
- }
-
- public UnitDetail()
- {
- m_Bones = new UnitBoneDictionary();
- foreach(EUnitBone e in Enum.GetValues(typeof(EUnitBone)))
- {
- m_Bones.Add(e, null);
- }
- }
-
- public Transform GetBone(EUnitBone bone)
- {
- if (m_Bones.ContainsKey(bone))
- return m_Bones[bone];
- return null;
- }
-
- public bool HasBone(EUnitBone bone)
- {
- return m_Bones.ContainsKey(bone);
- }
-
- private void OnDrawGizmos()
- {
- if (!showGizmos)
- return;
- Gizmos.DrawWireCube(center, new Vector3(snapshotBound, snapshotBound, 0));
- }
-
- IEnumerator GetRenderers()
- {
- for(int i = 0; i < m_Renderers.Length; ++i)
- {
- yield return m_Renderers[i].renderer;
- }
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/UnitDetail.cs.meta b/Assets/Scripts/Unit/UnitDetail.cs.meta
deleted file mode 100644
index f004ea18..00000000
--- a/Assets/Scripts/Unit/UnitDetail.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 75a2e2ebdc58ab940858d821f8a1ffa0
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs b/Assets/Scripts/Unit/UnitRootMotion.cs
deleted file mode 100644
index 5234daab..00000000
--- a/Assets/Scripts/Unit/UnitRootMotion.cs
+++ /dev/null
@@ -1,127 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-// 同步root motion到角色根节点
-[DisallowMultipleComponent]
-public class UnitRootMotion : UnitComponent
-{
- RootMotionData m_RootMotionData;
-
- float m_PrevFrame;
- AnimationData m_PrevAnimationData;
-
- public override void Initialize()
- {
- base.Initialize();
-
- m_PrevFrame = 0;
- m_PrevAnimationData = null;
- }
-
-#if false // 用自定义root motion
-
- private float m_PrevNormalTime;
-
- Dictionary<UnitAnimation.EAnimState, RootMotionData> m_RootMotionDic = new Dictionary<UnitAnimation.EAnimState, RootMotionData>();
-
- public void Reset()
- {
- m_PrevNormalTime = 0;
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- var state = m_Owner.unitAnimation.curState;
- float playbackTime = m_Owner.unitAnimation.playbackTime;
-
- var rootMotion = m_RootMotionDic[state];
- float normalTime = (playbackTime % rootMotion.animationLength) / rootMotion.animationLength;
-
- if (m_PrevNormalTime > normalTime)
- m_PrevNormalTime = 0;
-
- m_Owner.transform.position += rootMotion.GetRootMotionDistance(m_PrevNormalTime, normalTime);
- m_PrevNormalTime = normalTime;
- }
-
- public void SetUpRootMotion(string unitFolder, UnitActionData actions)
- {
- if (actions == null)
- return;
-
- foreach (var action in actions.actions)
- {
-#if UNITY_EDITOR
- AnimationClip clip = action.Value;
- string name = clip.name;
- string path = unitFolder + "RootMotion/" + name + ".asset";
- RootMotionData data = AssetDatabase.LoadAssetAtPath<RootMotionData>(path);
- m_RootMotionDic.Add(action.Key, data);
-#endif
- }
- }
-
-#else
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public void OnAnimationChange()
- {
- m_PrevAnimationData = null;
- }
-
- public void UpdateRootMotion()
- {
- bool overrideRootMotion = m_Owner.unitAnimation.baseLayer.animationData.overrideRootMotion;
- if(overrideRootMotion)
- {
- var baseLayer = m_Owner.unitAnimation.baseLayer;
- var rmData = m_Owner.unitAnimation.baseLayer.animationData.rootMotionOverrideData;
- float frame = baseLayer.playbackNormalizedTime * baseLayer.clipInfo.clip.length * TimelineEventProxy.FPS;
- var animData = m_Owner.unitAnimation.baseLayer.animationData;
- if(animData != m_PrevAnimationData)
- {
- m_PrevAnimationData = animData;
- m_PrevFrame = frame;
- }
- if (m_PrevFrame > frame)
- m_PrevFrame = frame;
- Vector3 dest = rmData.GetRootMotionDistance(m_PrevFrame, frame);
- Vector3 realDest = m_Owner.transform.rotation * dest;
- if(animData.GetProperty(EAnimationProperty.ORMEnforcement) != 0)
- {
- if(m_Owner.transform.position.y + realDest.y < 0)
- realDest.y = 0;
- }
- m_Owner.transform.position += realDest;
-
- m_PrevFrame = frame;
- }
- else
- {
- // 因为Unti被旋转了90度,所以这里的deltaPosition的forward是x方向了
- Vector3 dest = m_Owner.unitAnimation.animator.deltaPosition;
- dest.z = 0;
- var state = m_Owner.unitAnimation.baseLayer.stateInfo;
- bool ignoreY = m_Owner.unitAnimation.baseLayer.animationData.GetProperty(EAnimationProperty.IgnoreY, 0) != 0;
- if (state.IsTag("IgnoreY") || ignoreY)
- {
- dest.y = 0;
- }
- //m_Owner.transform.position += RootMotionUtility.ExchangeXZ(dest); // 不需要exchangeXZ
- m_Owner.transform.position += dest;
- }
- }
-
-#endif
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs.meta b/Assets/Scripts/Unit/UnitRootMotion.cs.meta
deleted file mode 100644
index 42622b66..00000000
--- a/Assets/Scripts/Unit/UnitRootMotion.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 05efd5500263f8b4083c459be5fb763d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs b/Assets/Scripts/Unit/UnitSnapshot.cs
deleted file mode 100644
index f43189cb..00000000
--- a/Assets/Scripts/Unit/UnitSnapshot.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 保存当前角色的快照
-public struct UnitSnapshotInfo
-{
- public UnitController unit;
-
- public int animStateHash;
-
- public float normalizedTime;
-
- public TRS trs;
-
-}
-
-// 角色快照,用于lens effect
-public class UnitSnapshot : MonoBehaviour
-{
- [HideInInspector]
- public UnitController owner;
- public Animator animator;
- public Renderer[] renderers;
-
- public bool active
- {
- get
- {
- return this.gameObject.activeSelf;
- }
- set
- {
- this.gameObject.SetActive(value);
- }
- }
-
- public void Initialize(UnitController prototype)
- {
- owner = prototype;
- animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
- animator.speed = 0;
- }
-
- public void ApplySnapshot(UnitSnapshotInfo info)
- {
- active = true;
- animator.speed = 0.02f;
- animator.Play(info.animStateHash, 0, info.normalizedTime);
- animator.Update(1 / 60f);
- animator.speed = 0;
- active = false;
- }
-
-}
diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs.meta b/Assets/Scripts/Unit/UnitSnapshot.cs.meta
deleted file mode 100644
index 31c837aa..00000000
--- a/Assets/Scripts/Unit/UnitSnapshot.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: d63b30ef896f0a548865db54d2bdbbeb
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: