diff options
Diffstat (limited to 'Assets/Scripts/Unit')
164 files changed, 0 insertions, 7073 deletions
diff --git a/Assets/Scripts/Unit/AI.meta b/Assets/Scripts/Unit/AI.meta deleted file mode 100644 index e64e1ff9..00000000 --- a/Assets/Scripts/Unit/AI.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5167b72d3e56949419ac4e7b10def160 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta deleted file mode 100644 index 9b4ad463..00000000 --- a/Assets/Scripts/Unit/AI/Actions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 971e9d55b8bc0894eb6a110fb962000b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta deleted file mode 100644 index 70a86da5..00000000 --- a/Assets/Scripts/Unit/AI/Conditionals.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 85b7e0c7ed1d12f42a5178bfbf3d934c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Action.meta b/Assets/Scripts/Unit/Action.meta deleted file mode 100644 index 0efb2bf1..00000000 --- a/Assets/Scripts/Unit/Action.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5350e9767900c074d87314281414977b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs deleted file mode 100644 index 771e946b..00000000 --- a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class WaitForActionReachEnd : IEnumerator -{ - UnitAnimation m_UnitAnimation; - int m_Layer;
-
- public WaitForActionReachEnd(UnitAnimation unitAnim, int layer = 0) - { - m_UnitAnimation = unitAnim; - m_Layer = layer; - } - - public object Current => null; - - public bool MoveNext() - { - var layer = m_UnitAnimation.layers[m_Layer]; - return layer.playbackNormalizedTime < 1f; - } - - public void Reset() - { - } -} diff --git a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta deleted file mode 100644 index d687ea23..00000000 --- a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b4bf8dd0e94ed6543a91f6d3563d6dcb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Action/WaitForLanding.cs b/Assets/Scripts/Unit/Action/WaitForLanding.cs deleted file mode 100644 index 5c9736ac..00000000 --- a/Assets/Scripts/Unit/Action/WaitForLanding.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class WaitForLanding : IEnumerator -{
- UnitController controller;
-
- public WaitForLanding(UnitController controller)
- {
- this.controller = controller;
- }
-
- public object Current => null;
-
- public bool MoveNext()
- { - return controller.isInAir;
- }
-
- public void Reset()
- {
- } -} diff --git a/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta b/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta deleted file mode 100644 index 5098bc64..00000000 --- a/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a8352853e3875584bb29bdcff4d9a586 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs deleted file mode 100644 index 82f3e792..00000000 --- a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class WaitForTransitionDone : IEnumerator -{
- UnitAnimation m_UnitAnimation;
-
- public WaitForTransitionDone(UnitAnimation unitAnim)
- {
- m_UnitAnimation = unitAnim;
- }
-
- public object Current => null;
-
- public bool MoveNext()
- { - return m_UnitAnimation.isInTransition;
- }
-
- public void Reset()
- {
- } -} diff --git a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta deleted file mode 100644 index 54f35f87..00000000 --- a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1729935affb1cc14c839545a43360dcb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/AfterImage.meta b/Assets/Scripts/Unit/AfterImage.meta deleted file mode 100644 index 952c1fde..00000000 --- a/Assets/Scripts/Unit/AfterImage.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9153d0fdbafce2244b1c761816e5f9c0 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs b/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs deleted file mode 100644 index ec04f3be..00000000 --- a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 单个残影的参数 -public struct AfterImageAvatarInfo
-{
-
-} - -public class AfterImageAvatar : MonoBehaviour -{
- #region inspector - public Renderer[] renderers; - - public Animator animator;
- #endregion - - float m_CurTime;
-
- float m_LifeTime;
-
- public void Initialize(AfterImageAvatarInfo info)
- {
-
- } - - public void Initialize(UnitController prototype) - { - transform.position = prototype.transform.position; - - animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController; - animator.Play(prototype.unitAnimation.baseLayer.stateHash, 0, prototype.unitAnimation.baseLayer.playbackNormalizedTime); - animator.speed = 0.02f;
- animator.Update(1 / 60f);
-
- m_LifeTime = 0.2f; - } - - public void Update()
- {
- m_CurTime += Time.deltaTime;
- if (m_CurTime > m_LifeTime)
- {
- GameObject.Destroy(this.gameObject);
- }
- } - -} diff --git a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta b/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta deleted file mode 100644 index 85c289bb..00000000 --- a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 89864711140932040a5827c91d9e5adc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs deleted file mode 100644 index 9af3d51c..00000000 --- a/Assets/Scripts/Unit/AnimationData.cs +++ /dev/null @@ -1,526 +0,0 @@ -using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-// 不要修改枚举的顺序,只能在后面新加,不能删除
-
-public enum EAnimationToogle
-{
- Combo = 0, // 连击
- SuperArmor = 1, // 霸体
- Break = 2, // 打断
-}
-
-[Serializable]
-public struct FromTo
-{
- [SerializeField] public float from;
- [SerializeField] public float to;
- public Vector2 fromTo
- {
- get
- {
- return new Vector2(from, to);
- }
- set
- {
- from = value.x;
- to = value.y;
- }
- }
- public FromTo(float from, float to)
- {
- this.from = from;
- this.to = to;
- }
- public FromTo(Vector2 fromTo)
- {
- this.from = fromTo.x;
- this.to = fromTo.y;
- }
-}
-
-[Serializable]
-public class ToggleTimeDictionary : SerializableDictionary<EAnimationToogle, FromTo> { }
-
-public enum EAnimationCurve
-{
- TimeScale = 0, //
- RootMotionScale = 1,
-}
-
-[Serializable]
-public class CurveDictionary : SerializableDictionary<EAnimationCurve, AnimationCurve> { }
-
-[Serializable]
-public struct AnimationParameter
-{
- [Serializable]
- public struct Setter
- {
- [SerializeField] public float normalizedTime;
- [SerializeField] public float value;
- }
- [SerializeField] public List<Setter> setters;
-}
-
-public enum EAnimationParameter
-{
- Visibility = 0,
-}
-
-[Serializable]
-public class ParameterDictionary : SerializableDictionary<EAnimationParameter, AnimationParameter> { }
-
-// 动画属性
-public enum EAnimationProperty
-{
- ComboTimeOffset = 1, // 如果是连击跳转过来,动作开始的时间偏移
- IgnoreY = 2, // 忽略roomotion在y轴的变化
- TransitionInDuration = 3, // 过渡到这个动作的时间
- TransitionOutDuration = 4, // 过渡到下一个动作的时间
- CanBeInterrupted = 5, // 是否可以被打断
- ORMEnforcement = 6, // 限制Y坐标的rootmotion不能小于0,仅限override rootmotion
- Endpoint = 7, // 结束点,范围[0-1],如果只截取动作的一部分,用这个属性设置
- Startpoint = 8, // 类似endpoint
-}
-
-[Serializable]
-public class PropertyDictionary : SerializableDictionary<EAnimationProperty, float> { }
-
-[Serializable]
-public class RootMotionOverrideData
-{
- [Serializable]
- public class PosData
- {
- [SerializeField] public Vector3 position;
- [SerializeField] public int frame;
- public PosData(int frame, Vector3 pos)
- {
- this.frame = frame;
- this.position = pos;
- }
- }
- [SerializeField] public List<PosData> positions;
- public RootMotionOverrideData()
- {
- positions = new List<PosData>();
- }
- public Vector3 GetPosition(float frame)
- {
- if (positions == null || positions.Count == 0)
- return Vector3.zero;
- positions.Sort((p1, p2) => {
- if (p1.frame < p2.frame)
- return -1;
- if (p1.frame > p2.frame)
- return 1;
- return 0;
- });
- int prev = 0;
- int next = 0;
- for(int i = 0;i < positions.Count; ++i)
- {
- if(positions[i].frame > frame)
- {
- break;
- }
- prev = i;
- next = Mathf.Clamp(i + 1, 0, positions.Count - 1);
- }
- float t = 0;
- if(prev != next)
- {
- t = (frame - positions[prev].frame) / (positions[next].frame - positions[prev].frame);
- }
- Vector3 pos = Vector3.Lerp(positions[prev].position, positions[next].position, t);
- return pos;
- }
-
- public Vector3 GetRootMotionDistance(float prevFrame, float curFrame)
- {
- Vector3 p1 = GetPosition(prevFrame);
- Vector3 p2 = GetPosition(curFrame);
- return p2 - p1;
- }
-
- public void SetPosition(int frame, Vector3 position)
- {
- if(positions == null)
- {
- positions = new List<PosData>();
- }
- PosData pd = positions.Find(s => s.frame == frame);
- if(pd != null)
- {
- pd.position = position;
- }
- else
- {
- positions.Add(new PosData(frame, position));
- }
- }
-
- public void RemovePositionAtFrame(float frame)
- {
- if (positions == null)
- return;
- PosData pd = positions.Find(s => s.frame == frame);
- if(pd != null)
- {
- positions.Remove(pd);
- }
- }
-}
-
-// 某个动画的数据,包括帧事件、碰撞盒、速度曲线
-[CreateAssetMenu(fileName = "Animation Data")]
-public class AnimationData : ScriptableObject
-{
- public string animationName;
- public string animationPath;
-
- public string note;
-
- public List<AnimationEventBase> animationEvents;
-
- public List<ColliderData> hurtBoxes;
- public List<ColliderData> hitBoxes;
- public List<ColliderData> throwBoxes;
- public List<ColliderData> blockBoxes;
- public List<ColliderData> defendBoxes;
-
- public bool overrideRootMotion;
- public RootMotionOverrideData rootMotionOverrideData;
-
- // 对应的进度的播放速度,默认是1
- [UnityEngine.Serialization.FormerlySerializedAs("curve")]
- public AnimationCurve speedCurve;
-
- public CurveDictionary curves;
-
- public ToggleTimeDictionary toggles;
-
- public ParameterDictionary parameters;
-
- public PropertyDictionary properties;
-
- public const int FPS = 30;
-
- public AnimationData()
- {
- Keyframe frame0 = new Keyframe(0, 1);
- Keyframe frame1 = new Keyframe(1, 1);
- speedCurve = new AnimationCurve(frame0, frame1);
- }
-
- public List<ColliderData> GetColliderBoxesByType(ColliderBox.EColliderType type)
- {
- switch (type)
- {
- case ColliderBox.EColliderType.HurtBox:
- return hurtBoxes;
- case ColliderBox.EColliderType.HitBox:
- return hitBoxes;
- case ColliderBox.EColliderType.BlockBox:
- return blockBoxes;
- case ColliderBox.EColliderType.ThrowBox:
- return throwBoxes;
- case ColliderBox.EColliderType.DefendBox:
- return defendBoxes;
- }
- return null;
- }
-
- public bool HasProperty(EAnimationProperty property)
- {
- if (!properties.ContainsKey(property))
- return false;
- return true;
- }
-
- public float GetProperty(EAnimationProperty property, float defaultValue = 0)
- {
- if (!HasProperty(property))
- return defaultValue;
- return properties[property];
- }
-
- public bool HasParameter(EAnimationParameter parameterName)
- {
- if (!parameters.ContainsKey(parameterName))
- return false;
- return true;
- }
-
- public float GetParameter(EAnimationParameter parameterName, float normalizedTime)
- {
- if (!parameters.ContainsKey(parameterName))
- return 0;
- var parameter = parameters[parameterName];
- parameter.setters.Sort((AnimationParameter.Setter a, AnimationParameter.Setter b) =>
- {
- return a.normalizedTime - b.normalizedTime < 0 ? -1 : 1;
- });
- float value = 0;
- for (int i = 0; i < parameter.setters.Count; ++i)
- {
- AnimationParameter.Setter setter = parameter.setters[i];
- if (setter.normalizedTime > normalizedTime)
- break;
- value = setter.value;
- }
- return value;
- }
-
- public bool HasCurve(EAnimationCurve curve)
- {
- return curves != null && curves.ContainsKey(curve);
- }
-
- public AnimationCurve GetCurve(EAnimationCurve curve)
- {
- if (!HasCurve(curve))
- return null;
- return curves[curve];
- }
-
- public bool HasToggle(EAnimationToogle toggle)
- {
- return toggles != null && toggles.ContainsKey(toggle);
- }
-
- public bool IsToggleOpen(EAnimationToogle toggle, float normalizedTime)
- {
- if (!HasToggle(toggle))
- {
- return false;
- }
- return toggles[toggle].to >= normalizedTime && normalizedTime >= toggles[toggle].from;
- }
-
- public ColliderInfo GetColliderInfo(ColliderBox.EColliderType type, int index, float playbackTime)
- {
- return GetColliderInfoByFrame(type, index, playbackTime * FPS);
- }
-
- public ColliderInfo GetColliderInfoByFrame(ColliderBox.EColliderType type, int index, float frame)
- {
- ColliderInfo info = new ColliderInfo();
- var colliders = GetColliderBoxesByType(type);
- if (colliders == null || colliders.Count <= index)
- return info; //info.isValid == false
- info = colliders[index].GetColliderInfo(frame);
- return info;
- }
-
- public ColliderInfo[] GetCollidersInfo(ColliderBox.EColliderType type, float playbackTime)
- {
- return GetCollidersInfoByFrame(type, playbackTime * FPS);
- }
-
- public ColliderInfo[] GetCollidersInfoByFrame(ColliderBox.EColliderType type, float frame)
- {
- var colliders = GetColliderBoxesByType(type);
- if (colliders == null || colliders.Count == 0)
- return null;
- ColliderInfo[] infos = new ColliderInfo[colliders.Count];
- for(int i = 0; i < colliders.Count; ++i)
- {
- infos[i] = colliders[i].GetColliderInfo(frame);
- }
- return infos;
- }
-
- public ColliderInfo[] GetActiveCollidersInfo(ColliderBox.EColliderType type, float playbackTime)
- {
- return GetActiveCollidersInfoByFrame(type , playbackTime * FPS);
- }
-
- public ColliderInfo[] GetActiveCollidersInfoByFrame(ColliderBox.EColliderType type, float frame)
- {
- var all = GetCollidersInfoByFrame(type, frame);
- if (all == null || all.Length == 0)
- return null;
- int activeCount = 0;
- foreach(var c in all)
- {
- if (c.active)
- activeCount++;
- }
- if (activeCount == 0)
- return null;
- ColliderInfo[] active = new ColliderInfo[activeCount];
- int i = 0;
- foreach(var c in all)
- {
- if(c.active)
- {
- active[i++] = c;
- }
- }
- return active;
- }
-
- public int GetBoxesCount()
- {
- int hurt = hurtBoxes != null ? hurtBoxes.Count : 0;
- int hit = hitBoxes != null ? hitBoxes.Count : 0;
- int thro = throwBoxes != null ? throwBoxes.Count : 0;
- int block = blockBoxes != null ? blockBoxes.Count : 0;
- int defend = defendBoxes != null ? defendBoxes.Count : 0;
- return hurt + hit + thro + block + defend;
- }
-
- public void AddBox(ref List<ColliderData> boxList, ColliderData box)
- {
- if (boxList == null)
- {
- boxList = new List<ColliderData>();
- return;
- }
- boxList.Add(box);
- }
-
- public void DeleteBox(ColliderData box)
- {
- if (hurtBoxes != null) hurtBoxes.Remove(box);
- if (hitBoxes != null) hitBoxes.Remove(box);
- if (throwBoxes != null) throwBoxes.Remove(box);
- if (blockBoxes != null) blockBoxes.Remove(box);
- if (defendBoxes != null) defendBoxes.Remove(box);
- }
-
- public ColliderData GetColliderByIndex(int index)
- {
- if (hurtBoxes != null && hurtBoxes.Count > index)
- return hurtBoxes[index];
- else
- index -= hurtBoxes.Count;
- if (hitBoxes != null && hitBoxes.Count > index)
- return hitBoxes[index];
- else
- index -= hitBoxes.Count;
- if (throwBoxes != null && throwBoxes.Count > index)
- return throwBoxes[index];
- else
- index -= throwBoxes.Count;
- if (blockBoxes != null && blockBoxes.Count > index)
- return blockBoxes[index];
- else
- index -= blockBoxes.Count;
- if (defendBoxes != null && defendBoxes.Count > index)
- return defendBoxes[index];
- else
- index -= defendBoxes.Count;
- return null;
- }
-
- public void AddEvent(AnimationEventBase animEvent)
- {
- if (this.animationEvents == null)
- this.animationEvents = new List<AnimationEventBase>();
- animationEvents.Add(animEvent);
- }
-
- public List<AnimationEventBase> GetAnimationEventsAtFrame(int frame)
- {
- if (animationEvents == null)
- return null;
-
- List<AnimationEventBase> events = ListPool<AnimationEventBase>.Get();
- events.Clear();
- foreach (var animeEvent in animationEvents)
- {
- if (animeEvent == null)
- continue;
- if(animeEvent.startFrame == frame)
- {
- events.Add(animeEvent);
- }
- }
- return events;
- }
-
- public int GetMaxAnimationEventsCount()
- {
- List<int> frames = GetAnimationEventFrameIndices();
- if(frames == null)
- {
- ListPool<int>.Release(frames);
- return 0;
- }
- int count = 0;
- for(int i = 0; i < frames.Count; ++i)
- {
- List<AnimationEventBase> events = GetAnimationEventsAtFrame(frames[i]);
- if (count < events.Count)
- {
- count = events.Count;
- }
- ListPool<AnimationEventBase>.Release(events);
- }
- ListPool<int>.Release(frames);
- return count;
- }
-
- public List<int> GetAnimationEventFrameIndices()
- {
- if (animationEvents == null)
- return null;
-
- List<int> frames = ListPool<int>.Get();
- frames.Clear();
- foreach (var animeEvent in animationEvents)
- {
- if (animeEvent == null)
- continue;
- if (!frames.Contains(animeEvent.startFrame))
- {
- frames.Add(animeEvent.startFrame);
- }
- }
- return frames;
- }
-
- public void DeleteEvent(AnimationEventBase animEvent)
- {
- if(animationEvents.Contains(animEvent))
- {
- animationEvents.Remove(animEvent);
- }
- }
-
- public void AddRootMotionOverriderData( )
- {
- this.overrideRootMotion = true;
- this.rootMotionOverrideData = new RootMotionOverrideData();
- }
-
- public void DeleteRootMotionOverrideData()
- {
- this.overrideRootMotion = false;
- this.rootMotionOverrideData = null;
- }
-
-#if UNITY_EDITOR
- public void OnSaveToDisk()
- {
- foreach(var animEvent in animationEvents)
- {
- if (animEvent == null)
- continue;
- if(!AssetDatabase.IsSubAsset(animEvent))
- {
- AssetDatabase.AddObjectToAsset(animEvent, this);
- }
- }
- }
-#endif
-
-}
diff --git a/Assets/Scripts/Unit/AnimationData.cs.meta b/Assets/Scripts/Unit/AnimationData.cs.meta deleted file mode 100644 index 3096f841..00000000 --- a/Assets/Scripts/Unit/AnimationData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cab6406109041434e890f22d6455172f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider.meta b/Assets/Scripts/Unit/Collider.meta deleted file mode 100644 index 58f0c5a3..00000000 --- a/Assets/Scripts/Unit/Collider.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bdd24f4780cd7394c8591ad34d8938cf -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs deleted file mode 100644 index 27889441..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ColliderTypeAttribute : Attribute -{ - public ColliderTypeAttribute(ColliderBox.EColliderType type) - { - this.type = type; - } - - public ColliderBox.EColliderType type; -} - - -public class IfAttribute : Attribute -{ - public IfAttribute(string name) - { - this.conditionName = name; - } - - public string conditionName; - -} - -public class IfNotAttribute : Attribute -{ - public IfNotAttribute(string name) - { - this.conditionName = name; - } - - public string conditionName; - -} - -public class WhenAttribute : Attribute -{ - public WhenAttribute(string name, object value) - { - this.conditionName = name; - this.value = (int)value; - } - - public WhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach(var v in values)
- {
- this.values.Add((float)v);
- }
- } - - public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- } - - public string conditionName; - public float value; - public List<float> values; -} - -public class AndWhenAttribute : Attribute -{ - public AndWhenAttribute(string name, object value) - { - this.conditionName = name;
- this.value = (int)value; - } - - public AndWhenAttribute(string name, params object[] values)
- {
- this.conditionName = name;
- this.values = new List<float>();
- foreach (var v in values)
- {
- this.values.Add((float)v);
- }
- } - - public bool IsSatisfied(float v)
- {
- if (values != null)
- return values.Contains(v);
- return value == v;
- } - - public string conditionName; - public float value; - public List<float> values; -} - -public class WhenNotAttribute : Attribute -{ - public WhenNotAttribute(string name, object value) - { - this.conditionName = name; - this.value = (int)value; - } - - public string conditionName; - public int value; -} - -public class CommentAttribute : Attribute -{ - public CommentAttribute(string comment, TextAnchor alignment = TextAnchor.MiddleLeft) - { - this.comment = comment; - this.alignment = alignment; - } - public string comment; - public TextAnchor alignment; -} - -public class FoldoutAttribute : Attribute -{
- public FoldoutAttribute(string title, int count)
- {
- this.title = title;
- this.count = count;
- }
- public string title; - public int count; // 下面的元素的个数 -} - - -public class HDRAttribute : Attribute
-{
-} diff --git a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta deleted file mode 100644 index 9cdbeaf7..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 618a95231c298694696513e29164d269 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderBox.cs b/Assets/Scripts/Unit/Collider/ColliderBox.cs deleted file mode 100644 index 24319ef2..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[Serializable]
-public partial class ColliderBox
-{
- // pivot
- public enum Pivot
- {
- MiddleBottom = 0,
- MiddleCenter = 1,
- }
-
- // 分化为不同的collider类型
- public enum EColliderType
- {
- HitBox,
- HurtBox,
- ThrowBox,
- BlockBox,
- DefendBox,
- }
-
- [DisallowModifiyInGUI]
- [Tooltip("Collider类型")]
- public EColliderType type;
-
- [DisallowModifiyInGUI]
- [Tooltip("Collider原点")]
- public Pivot pivot;
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta deleted file mode 100644 index 439b4b67..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f8d463de484da614bb9cad410152198a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs deleted file mode 100644 index 9f1d629a..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs +++ /dev/null @@ -1,124 +0,0 @@ -using UnityEngine;
-
-// 打击感相关资料
-// https://gameinstitute.qq.com/community/detail/112371
-//
-
-public partial class ColliderBox -{
-
- public enum EColorDriftMode : int - { - None = 0, - UI = 1, - All = 2, - } - - public enum EBlurMode : int
- {
- None = 0,
- Gauß = 1,
- Radial = 2,
- } - - public enum ESparkAnchor : int - { - CenterOfIntersection = 0, // hitbox和hurtbox相交的矩形中心
- CenterOfOther = 1, // 被攻击的对象的几何中心
- PositionOfOther = 2, // 被攻击对象的原点 - CenterOfHitbox = 3, // hitbox的中心 - FrontOfHitbox = 4, // hitbox的前方 - }
-
- public enum EMeshEffect : int
- {
- None = 0,
- White = 1,
- Red = 2,
- }
-
- // 击中反馈
- public enum EHitResponse
- {
- Light = 0,
- Heavy = 1,
- HitAir = 2,
- HitGround = 3,
- HitInAir = 4,
- }
-
- [ColliderType(EColliderType.HitBox)]
- - [Tooltip("允许多次击中")] - public bool multiHit;
-
- public EHitResponse hitResponse;
-
- [Tooltip("击退距离")]
- public Vector3 hitBack; - - [Tooltip("击退曲线")]
- public AnimationCurve hitCurve; - - [Comment("[ 击中效果 ]", TextAnchor.MiddleCenter)]
-
- [Foldout("时间效果", 3)]
- [Tooltip("全局顿帧")]
- public float freezeGlobal;
- [Tooltip("自身顿帧")]
- public float freezeFramesSelf;
- //[WhenNot("freezeFramesSelf", 0)]
- //public AnimationCurve freezeFramesSelfCurve;
- [Tooltip("对方顿帧")]
- public float freezeFramesOther;
- //[WhenNot("freezeFramesOther", 0)]
- //public AnimationCurve freezeFramesOtherCurve;
-
- [Foldout("粒子效果", 10)]
- [Tooltip("击中后的粒子效果")] - public string sparkPath; - [Tooltip("粒子的锚点")] - public ESparkAnchor sparkAnchor = ESparkAnchor.CenterOfOther; - [Tooltip("击中后的粒子位置偏移")] - public Vector3 sparkOffset;
- [Tooltip("击中后的粒子大小")] - public Vector3 sparkScale = Vector3.one; - [Tooltip("多个粒子,最多支持3个")] - public bool multiSparks; - [If("multiSparks"), Tooltip("击中后的粒子效果")] - public string spark2Path; - [If("multiSparks"), Tooltip("粒子的锚点")] - public ESparkAnchor spark2Anchor = ESparkAnchor.CenterOfOther; - [If("multiSparks"), Tooltip("击中后的粒子位置偏移")] - public Vector3 spark2Offset;
- [If("multiSparks"), Tooltip("击中后的粒子效果")] - public string spark3Path; - [If("multiSparks"), Tooltip("粒子的锚点")] - public ESparkAnchor spark3Anchor = ESparkAnchor.CenterOfOther; - [If("multiSparks"), Tooltip("击中后的粒子位置偏移")] - public Vector3 spark3Offset;
-
- [Foldout("网格效果", 2)] - public EMeshEffect selfEffect; - public EMeshEffect otherEffect; - - [Foldout("相机效果", 4)] - [Tooltip("拉近相机")] - public bool zoomCamera;
- [Tooltip("是否震屏")] - public bool shakeScreen; - [If("shakeScreen"), Tooltip("是否震屏")] - public Vector2 shakeOffset; - [If("shakeScreen"), Tooltip("震屏力度")] - public float shakeStrength;
-
- [Foldout("屏幕效果", 2)] - [Tooltip("颜色漂移效果")]
- public EColorDriftMode colorDrift; - public EBlurMode blur;
-
- [Foldout("音效", 1)]
- [Tooltip("音效")]
- public string soundPath; - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta deleted file mode 100644 index 639f1fc5..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ddd96c09da9d8ff468e34a19a4698555 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs deleted file mode 100644 index 788b457a..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs +++ /dev/null @@ -1,11 +0,0 @@ -using UnityEngine; - -public partial class ColliderBox -{ - - [ColliderType(EColliderType.HurtBox)]
-
- [Tooltip("是否开启重力")] - public bool useGravity; - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta deleted file mode 100644 index 607eaa13..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9a6f3f28157915d4799d28475c61a11a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs deleted file mode 100644 index 932f1062..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class ColliderBox -{
- [ColliderType(EColliderType.ThrowBox)]
-
- [Tooltip("是否允许抓取多个")] - public bool multiple; - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta deleted file mode 100644 index 14bc67b2..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 855e124ac6f58354a86276f0cda17fa1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderData.cs b/Assets/Scripts/Unit/Collider/ColliderData.cs deleted file mode 100644 index 58743aff..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderData.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 用来返回某一时刻的碰撞盒几何数据
-public struct ColliderInfo
-{
- public bool active;
- public float frame;
- public Vector3 position;
- public Vector3 size;
- public ColliderBox.EColliderType type { get { return collider.type; } }
- public ColliderBox.Pivot pivot { get { return collider.pivot; } }
- public ColliderBox collider;
- public int colliderHash { get { return collider.GetHashCode(); } }
-
- public bool isValid { get { return collider != null; } } // 没有对应的数据时为false
-}
-
-// 某个碰撞盒的属性和帧数据,从属于animation data
-[Serializable]
-public class ColliderData
-{
- [Serializable]
- public class ColliderFrame
- {
- public int frame;
- public bool active;
- public Vector3 position;
- public Vector3 size;
- }
-
- public ColliderBox.EColliderType type { get { return collider.type; } }
- public ColliderBox.Pivot pivot { get { return collider.pivot; } }
-
- public ColliderBox collider;
-
- public List<ColliderFrame> frames;
-
- public ColliderData(ColliderBox.EColliderType type, ColliderBox.Pivot pivot)
- {
- this.frames = new List<ColliderFrame>();
- if (collider == null)
- collider = new ColliderBox();
- collider.type = type;
- collider.pivot = pivot;
- }
-
- public ColliderInfo GetColliderInfo(float frame)
- {
- ColliderInfo info = new ColliderInfo();
- info.active = false; // default
- info.collider = collider;
- info.frame = frame;
- int previous = 0;
- int end = -1;
- for (int i = 0; i < frames.Count; ++i)
- {
- if(frame >= frames[i].frame)
- {
- previous = frames[i].frame;
- }
- if(frames[i].frame > frame)
- {
- end = frames[i].frame;
- break;
- }
- }
- if(end == -1)
- {
- if(type == ColliderBox.EColliderType.HurtBox)
- {
- ColliderFrame pre = frames.Find(s => s.frame == previous);
- if (pre == null)
- return info;
- info.active = pre.active;
- info.position = pre.position;
- info.size = pre.size;
- }
- }
- else
- {
- ColliderFrame pre = frames.Find(s => s.frame == previous);
- ColliderFrame next = frames.Find(s => s.frame == end);
- if (pre == null || next == null)
- return info;
- info.active = pre.active;
- float t = (frame - previous) / (end - previous);
- info.position = Vector3.Lerp(pre.position, next.position, t);
- info.size = Vector3.Lerp(pre.size, next.size, t);
- }
- return info;
- }
-
- public ColliderFrame AddFrame(int frameIndex)
- {
- if (frames == null)
- frames = new List<ColliderFrame>();
- ColliderFrame frame = new ColliderFrame();
- frame.frame = frameIndex;
- frame.active = true;
- frame.position = Vector3.zero;
- frame.size = new Vector3(0.5f,1,1);
- frames.Add(frame);
- frames.Sort((a, b) => {
- if (a == null)
- return 1;
- if (b == null)
- return -1;
- if (a.frame < b.frame)
- return -1;
- if (a.frame > b.frame)
- return 1;
- return 0;
- });
- return frame;
- }
-
- public void DeleteFrame(int frameIndex)
- {
- if (frames == null)
- return;
- ColliderFrame frame = null;
- foreach(var f in frames)
- {
- if (f.frame == frameIndex)
- frame = f;
- }
- if(frame != null)
- {
- frames.Remove(frame);
- }
- }
-
-}
diff --git a/Assets/Scripts/Unit/Collider/ColliderData.cs.meta b/Assets/Scripts/Unit/Collider/ColliderData.cs.meta deleted file mode 100644 index c66d5502..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 80e8515ea336e6a4ca6ebadad243468f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs deleted file mode 100644 index 408ce5a4..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ColliderRegistry : Singleton<ColliderRegistry> -{ - public List<UnitCollider> colliders = new List<UnitCollider>(); - public List<Projectile> projectiles = new List<Projectile>(); - - public void AddCollider(UnitCollider collider) - { - if (!colliders.Contains(collider)) - colliders.Add(collider); - } - - public void RemoveCollider(UnitCollider collider) - { - if (colliders.Contains(collider)) - colliders.Remove(collider); - }
-
-
- public void AddProjectile(Projectile projectile)
- {
- if (!projectiles.Contains(projectile))
- projectiles.Add(projectile);
- }
-
- public void RemoveProjectile(Projectile projectile)
- {
- if (projectiles.Contains(projectile))
- projectiles.Remove(projectile);
- } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta deleted file mode 100644 index 8007287c..00000000 --- a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7787595f1b3721847aeca526a55446b9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Assets/Scripts/Unit/Collider/CollisionSystem.cs deleted file mode 100644 index 83052073..00000000 --- a/Assets/Scripts/Unit/Collider/CollisionSystem.cs +++ /dev/null @@ -1,262 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -public struct ColliderDescriptor -{ - public ColliderInfo colliderInfo; - public UnitCollider unitCollider; -} - -[Serializable] -public struct Box
-{
- [SerializeField] public Vector3 center;
- [SerializeField] public Vector3 size;
-} - -public struct CollisionInfo -{ - public ColliderDescriptor collider; // 主动
- public ColliderDescriptor collidee; // 从动 - public Box intersection; - public bool isCollision; -} - -public class CollisionSystem : SingletonMB<CollisionSystem> -{ - public delegate void StageHandle(); - - public StageHandle onSolveHit; - - [SerializeField] - private int m_UnitColliderCount; - - ColliderRegistry registry { get { return ColliderRegistry.Instance; } } - - private void Start() - { - } - - void Update() - { - m_UnitColliderCount = registry.colliders != null ? registry.colliders.Count : 0; - - SolveHit(); - SolveProjectile(); - } - - // hitbox <-> hurtbox - void SolveHit() - { - // collect all hit box - List<ColliderDescriptor> hitboxes = ListPool<ColliderDescriptor>.Get(); - foreach (var collider in registry.colliders) - { - ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HitBox); - if (boxes == null || boxes.Length == 0) - continue; - for(int i = 0; i < boxes.Length; ++i) - { - ColliderDescriptor descriptor = new ColliderDescriptor(); - descriptor.colliderInfo = boxes[i]; - descriptor.unitCollider = collider; - hitboxes.Add(descriptor); - } - } - // collect all hurt box - List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get(); - foreach (var collider in registry.colliders) - { - ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox); - if (boxes == null || boxes.Length == 0) - continue; - for (int i = 0; i < boxes.Length; ++i) - { - ColliderDescriptor descriptor = new ColliderDescriptor(); - descriptor.colliderInfo = boxes[i]; - descriptor.unitCollider = collider; - hurtboxes.Add(descriptor); - } - } - - // solve - for(int i = 0; i < hitboxes.Count; ++ i) - { - ColliderDescriptor hitbox = hitboxes[i]; - for (int j = 0; j < hurtboxes.Count; ++j) - { - ColliderDescriptor hurtbox = hurtboxes[j]; - if (hitbox.unitCollider == hurtbox.unitCollider) - continue;
- if (hitbox.unitCollider.owner.type == hurtbox.unitCollider.owner.type) - continue; - CollisionInfo collision = ColliderUtility.GetCollision(hitbox, hurtbox); - if (!collision.isCollision) - continue; - if (!hitbox.unitCollider.CanCollide(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode())) - continue; - hitbox.unitCollider.RecordCollision(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode()); - hitbox.unitCollider.owner.OnHit(collision); - hurtbox.unitCollider.owner.OnGetHit(collision); - } - } - - ListPool<ColliderDescriptor>.Release(hitboxes); - ListPool<ColliderDescriptor>.Release(hurtboxes); - }
-
- void SolveProjectile()
- {
- // collect all hurt box
- List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
- foreach (var collider in registry.colliders)
- {
- ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
- if (boxes == null || boxes.Length == 0)
- continue;
- for (int i = 0; i < boxes.Length; ++i)
- {
- ColliderDescriptor descriptor = new ColliderDescriptor();
- descriptor.colliderInfo = boxes[i];
- descriptor.unitCollider = collider;
- hurtboxes.Add(descriptor);
- }
- } -
- foreach (var projectile in registry.projectiles)
- {
- if (projectile == null)
- continue;
- for(int i = 0; i < hurtboxes.Count; ++i)
- {
- ColliderDescriptor hurtCollider = hurtboxes[i];
- if (hurtCollider.unitCollider == null)
- continue;
- if (projectile.owner == null || hurtCollider.unitCollider.owner == null || projectile.owner.type == hurtCollider.unitCollider.owner.type)
- continue;
- Box hurtbox = ColliderUtility.GetColliderInWorldSpace(hurtCollider);
- foreach (var itor in projectile.GetCollidersInWorldSpace())
- {
- Box box = (Box)itor;
- Box intersection = ColliderUtility.GetIntersection(box, hurtbox);
- if (intersection.size.magnitude == 0)
- continue;
- if (!projectile.CanHit(hurtCollider.unitCollider.owner.GetHashCode()))
- continue;
- projectile.RecordTarget(hurtCollider.unitCollider.owner.GetHashCode());
-
- CollisionInfo collision = new CollisionInfo();
- collision.isCollision = true;
- collision.intersection = intersection;
- collision.collidee = hurtCollider;
- hurtCollider.unitCollider.owner.OnGetShot(collision);
- projectile.OnShot(collision);
-
- goto next;
- }
- }
- next:;
- }
- }
-
- // throwbox <-> hurtbox
- void SolveThrow() - { - - } - - // defendbox <-> hurtbox - void SolveDefend() - { - - } - - // blockbox <-> hitbox - void SolveBlock() - { - - } - - private void OnDrawGizmos()
- {
- } - -} - -public static class ColliderUtility
-{
- public static CollisionInfo GetCollision(ColliderDescriptor collider, ColliderDescriptor collidee)
- {
- CollisionInfo collision = new CollisionInfo();
- collision.collider = collider;
- collision.collidee = collidee;
- Box colliderBox = GetColliderInWorldSpace(collider);
- Box collideeBox = GetColliderInWorldSpace(collidee);
- Box intersection = GetIntersection(colliderBox, collideeBox);
- collision.intersection = intersection;
- collision.isCollision = intersection.size.magnitude != 0;
- return collision;
- }
-
- public static Box GetColliderInWorldSpace(ColliderDescriptor collider)
- {
- Box box = new Box();
- Vector3 fac = new Vector3(1, 1, collider.unitCollider.owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
- Vector3 unitPos = collider.unitCollider.owner.transform.position;
- Vector3 pos = Vector3.zero; // gizmo位置
- Vector3 localPos = collider.unitCollider.owner.transform.rotation * collider.colliderInfo.position;
- Vector3 localSize = collider.colliderInfo.size;
- var pivot = collider.colliderInfo.pivot;
- switch (pivot)
- {
- case ColliderBox.Pivot.MiddleBottom:
- localPos.y += localSize.y / 2;
- break;
- }
- pos = unitPos + Vector3.Scale(localPos, fac);
- box.center = pos;
- box.size = localSize;
- return box;
- }
-
- public static Box GetIntersection(Box b1, Box b2)
- {
- bool isIntersection = true;
-
- float l1 = b1.center.x - b1.size.x / 2;
- float r1 = b1.center.x + b1.size.x / 2;
- float l2 = b2.center.x - b2.size.x / 2;
- float r2 = b2.center.x + b2.size.x / 2;
- isIntersection &= r1 >= l2 && l1 <= r2;
-
- float o1 = b1.center.y - b1.size.y / 2;
- float t1 = b1.center.y + b1.size.y / 2;
- float o2 = b2.center.y - b2.size.y / 2;
- float t2 = b2.center.y + b2.size.y / 2;
- isIntersection &= t1 >= o2 && o1 <= t2;
-
- float c1 = b1.center.z - b1.size.z / 2;
- float f1 = b1.center.z + b1.size.z / 2;
- float c2 = b2.center.z - b2.size.z / 2;
- float f2 = b2.center.z + b2.size.z / 2;
- isIntersection &= f1 >= c2 && c1 <= f2;
-
- if(!isIntersection)
- {
- return new Box();
- }
-
- Box box = new Box();
- float l = Mathf.Max(l1, l2);
- float r = Mathf.Min(r1, r2);
- float b = Mathf.Max(o1, o2);
- float t = Mathf.Min(t1, t2);
- float c = Mathf.Max(c1, c2);
- float f = Mathf.Max(f1, f2);
- box.center = new Vector3((l + r) / 2, (b + t) / 2, (c + f) / 2 );
- box.size = new Vector3(r - l, t - b, f - c);
- return box;
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta b/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta deleted file mode 100644 index 948c0ac7..00000000 --- a/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dc2cc9a83ab4066478ac795935406ee2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components.meta b/Assets/Scripts/Unit/Components.meta deleted file mode 100644 index 3d416e3a..00000000 --- a/Assets/Scripts/Unit/Components.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 98e1c36fe676e0b4f8ea933e9619db82 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Assets/Scripts/Unit/Components/UnitAfterImage.cs deleted file mode 100644 index 622e87ba..00000000 --- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// Unit残影,通过复制avatar实现 - -public class AfterImageSpawner -{ - private float m_CurTime; - - private float m_Duration; - - public void OnUpdate() - { - float dt = Time.deltaTime; - m_CurTime += dt; - - - } - -} - -[DisallowMultipleComponent] -public class UnitAfterImage : UnitComponent -{ - - private List<AfterImageSpawner> m_Spawners; - - public override void OnUpdate() - { - base.OnUpdate(); - - if(m_Spawners != null) - { - for(int i = 0; i < m_Spawners.Count; ++i) - { - m_Spawners[i].OnUpdate(); - } - } - - } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta b/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta deleted file mode 100644 index 21cdf37f..00000000 --- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 567816c152acc834f9bd41efec9ee51c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation.meta b/Assets/Scripts/Unit/Components/UnitAnimation.meta deleted file mode 100644 index 580176c0..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 21e3b4128e398d745a22f45d6268b4c7 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs deleted file mode 100644 index 29caab7b..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class DroneAnimation : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta deleted file mode 100644 index 219b76ff..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 352eb281e97bf67499a8a85ab013f0f0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs deleted file mode 100644 index ee111f73..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs +++ /dev/null @@ -1,128 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MonsterAnimation : UnitAnimation -{ - public enum ELayer - { - Basic = 0, - - Count, - } - - // 动作名,和animator里的state对应 - public enum EAnimState - { - // layer 0 - Idle = 0, - Move, - Jump, - - HitLight, - HitAir, - HitInAir, - HitBackHeavy, -
- Rise, - } - - public override void Initialize() - { - base.Initialize(); - - m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); - - m_Animator.speed = 0; - - m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); - //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); - - if (m_Animator == null) - { - LogHelper.LogError("没有挂Animator组件"); - } - - } - - public override void OnUpdate() - { - base.OnUpdate(); - - UpdateLayer(); - UpdateAnimation(); - UpdateRootMotion(); - } - - void UpdateLayer() - { - m_LayerInfo[0].OnUpdate(); - return; - for (int i = 0; i < m_LayerInfo.Length; ++i) - { - m_LayerInfo[i].OnUpdate(); - } - } - - void UpdateAnimation() - { - m_Animator.speed = 1; - m_Animator.Update(Time.deltaTime); - m_Animator.speed = 0; - } - - void UpdateRootMotion() - { - m_Owner.unitRootMotion.UpdateRootMotion(); - } - - public void AnimIdle() - { - this.CrossFade(EAnimState.Idle, 0.2f, 0); - } - - public void AnimHitLight() - { - this.Play(EAnimState.HitLight, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitAir() - { - this.Play(EAnimState.HitAir, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitInAir()
- {
- this.Play(EAnimState.HitInAir, 0, 0); - } - - public void AnimHitBackHeavy()
- {
- this.Play(EAnimState.HitBackHeavy, 0, 0); - } - - public void AnimRise() - { - this.CrossFade(EAnimState.Rise, 0); - } - - private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnPlay(animState.ToString(), normalizedTime); - } - - public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); - } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta deleted file mode 100644 index 448e6a1a..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cfaa5c94122a41d4f8fa844112514102 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs deleted file mode 100644 index f80a8312..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ /dev/null @@ -1,255 +0,0 @@ -#define ANIM_CROSS_FADE -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PCAnimation : UnitAnimation -{ - -#if !ANIM_CROSS_FADE - // 切换动画 - public enum ETrigger - { - ToIdle, - ToMove, - ToJump, - ToAttack, - ToAirAttack, - ToLanding, - } -#endif - - public enum ELayer - { - Basic = 0, - Attack, - SwordAttack, - GunAttack, - UpperBody, - LowerBody, - Count, - } - - - // 动作名,和animator里的state对应 - public enum EAnimState - { - // layer 0 - Idle = 0, - Move, - Jump, - Hit, - Attack, - Rise, - Stinger, - Turn, - Landing, - - Attack0, - Attack1, - Attack2, - Attack3,
-
- AttackToAir,
-
- AirAttack0, - AirAttack1, - AirAttack2, - AirAttack3,
- AirAttack4,
-
- AirDash, - - LandingGround, - } - - public override AnimatorLayerInfo baseLayer
- {
- get { return layers[(int)ELayer.Basic]; }
- } - - private UnitActionData m_ActionData; - - public bool applyRootMotion { get; set; } - public bool applyRootCurve { get; set; } // 程序生成的root motion - - public bool updateAnimationAuto { get; private set; } // 自动更新动画 - - private AnimatorOverrideController controller
- {
- get
- {
- Debug.Assert(owner.unitAnimation.animator.runtimeAnimatorController is AnimatorOverrideController);
- return owner.unitAnimation.animator.runtimeAnimatorController as AnimatorOverrideController;
- }
- } - - public override void Initialize() - { - base.Initialize(); - - m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); - - m_Animator.speed = 0; - - m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); - //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); - - if (m_Animator == null) - { - LogHelper.LogError("没有挂Animator组件"); - } - - applyRootMotion = true; - - updateAnimationAuto = true; - } - - public override void OnUpdate() - { - base.OnUpdate(); - - UpdateLayer(); - UpdateAnimation(); - UpdateRootMotion(); - UpdateRootCurve(); - } - - void UpdateLayer() - { - m_LayerInfo[0].OnUpdate(); - return; - for (int i = 0; i < m_LayerInfo.Length; ++i) - { - m_LayerInfo[i].OnUpdate(); - } - } - - void UpdateAnimation() - { - if(updateAnimationAuto)
- {
- m_Animator.speed = 1;
- m_Animator.Update(Time.deltaTime);
- m_Animator.speed = 0; - }
- } - - void UpdateRootMotion() - { - if (!applyRootMotion) - return; - - m_Owner.unitRootMotion.UpdateRootMotion(); - } - - void UpdateRootCurve() - { - if (!applyRootCurve) - return; - }
-
- AnimationData GetAnimationDataOfState(string name)
- {
- string animName = controller[name].name;
- string path = owner.folder + "AnimationData/" + animName + ".asset";
- AnimationData data = ResourceManager.Instance.LoadAsset<AnimationData>(path);
- return data;
- }
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public void AnimIdle() - { - CrossFade(EAnimState.Idle, 0.2f, 0); - } - - public void AnimMove() - { - CrossFade(EAnimState.Move, 0.01f, 0); - } - - public void AnimJump() - { - CrossFade(EAnimState.Jump, 0.01f); - } - - public void AnimAirAttack(int id) - { - m_Owner.unitCollider.OnAnimationChange(); - EAnimState state = EAnimState.AirAttack0; - if (id == 1) state = EAnimState.AirAttack1; - else if (id == 2) state = EAnimState.AirAttack2; - else if (id == 3) state = EAnimState.AirAttack3;
- else if (id == 4) state = EAnimState.AirAttack4;
-
- AnimationData data = GetAnimationDataOfState(state.ToString());
- Debug.Assert(data != null);
- float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
- float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
- CrossFade(state, duration, offset); - } - - public void AnimAttackToAir(float offset)
- {
- m_Owner.unitCollider.OnAnimationChange();
- Play(EAnimState.AttackToAir, offset);
- } -
- public void AnimAttack(int id) - { - m_Owner.unitCollider.OnAnimationChange(); - switch (id) - { - case 0: - CrossFade(EAnimState.Attack0, 0.02f); - break; - case 1: - CrossFade(EAnimState.Attack1, 0.02f); - break; - case 2: - CrossFade(EAnimState.Attack2, 0.02f); - break; - case 3: - CrossFade(EAnimState.Attack3, 0.02f); - break; - } - } - - public void AnimAirDash() - { - AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString()); - if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString())) - { - float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0); - this.Play(EAnimState.AirDash, offset); - } - else - { - CrossFade(EAnimState.AirDash, 0.02f); - } - } - - public void AnimLanding() - { - CrossFade(EAnimState.Landing, 0.05f); - } - - public void AnimLandingGround() - { - CrossFade(EAnimState.LandingGround, 0.00f); - } - - private void Play(EAnimState animState, float normalizedTime = float.NegativeInfinity, int layerIndex = 0) - { - base.Play(animState.ToString(), layerIndex, normalizedTime); - } - - private void CrossFade(EAnimState animState, float normalizedTransitionDuration, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f, int layerIndex = 0) - { - base.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime); - } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta deleted file mode 100644 index 6999e268..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f844378e1edf4b249b3b2f9a8e4a6842 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs deleted file mode 100644 index a25f453e..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RobotAnimation : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta deleted file mode 100644 index f1cbe366..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1f127e594317b84478999dccd109e5bf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs deleted file mode 100644 index 1d407fc2..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ /dev/null @@ -1,302 +0,0 @@ -#define ANIM_CROSS_FADE -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -// 单独一层动画 -public class AnimatorLayerInfo -{ - public int layer; - - public int layerIndex { get { return (int)layer; } } - - public string name { get { return m_Animator.GetLayerName(layerIndex); } } - - public bool isBaseLayer { get { return layerIndex == 0; } } - - private Animator m_Animator; - - // 当前动作的animation data,如果是blendtree选第一个动作 - private AnimationData m_AnimationData; - public AnimationData animationData - { - get - { - AnimatorClipInfo[] clipInfos = clipsInfo; - if (clipInfos == null || clipInfos.Length == 0) - return null; - var clip = clipInfos[0]; //选第一个 - string folder = m_UnitAnimation.owner.folder; - string name = clip.clip.name; - if (m_AnimationData != null && m_AnimationData.animationName == name) - return m_AnimationData; - string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面 - m_AnimationData = ResourceManager.Instance.LoadAsset<AnimationData>(path); - return m_AnimationData; - } - } - - // 当前在播放的动作 - // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样) - public AnimatorStateInfo stateInfo - { - get - { - AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex); - if (isInTransition) // 过渡中的动作认为当前动作是下一个动作 - { - stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex); - } - // Debug.Assert(stateInfo.IsName(layerName + "." + m_CurrentState)); - return stateInfo; - } - } - - private int preStateHash = -1; - - // 当前正在播放和融合的片段信息 - public AnimatorClipInfo[] clipsInfo - { - get - { - AnimatorClipInfo[] clips = null; - if (!isInTransition)
- {
- clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
- if (clips.Length == 0)
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- } - } - else // 过渡中的动作认为当前动作是下一个动作
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- } - return clips; - } - } - - public AnimatorClipInfo clipInfo
- {
- get
- {
- return clipsInfo[0];
- }
- } - - public int stateHash - { - get - { - return stateInfo.shortNameHash; - } - } - - // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速 - public float playbackTimeInSeconds - { - get - { - return playbackNormalizedTime * clipInfo.clip.length; - } - } - - // 这个是真实世界的时间 - private float m_PlaybackRealTime; - public float playbackRealTimeInSeconds - { - get - { - return m_PlaybackRealTime; - } - } - - // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1 - public float playbackNormalizedTime - { - get - { - AnimatorStateInfo state = stateInfo; - if (!state.loop && state.normalizedTime > 1) - return 1; - //if (state.IsName("Attack0"))
- //{
- // Debug.Log("normalizedTime=" + state.normalizedTime); - // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length); - //} - return state.normalizedTime % 1f; - } - } - - public float playbackSpeed - { - get - { - return m_Animator.GetFloat("PlaybackSpeed" + layerIndex); - } - set - { - float v = Mathf.Clamp(value, 0, 10); - m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v); - } - } - - public float weight - { - get - { - return m_Animator.GetLayerWeight(layerIndex); - } - } - - public int nextStateHash - { - get - { - AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex); - int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0 - return hash; - } - } - - public bool isInTransition - { - get - { - return m_Animator.IsInTransition(layerIndex); - } - } - - public bool applySpeedCurve { get; set; } - - UnitAnimation m_UnitAnimation; - - Coroutine m_CalcPlaybackTimeCoroutine; - - TimelineEventProxy m_TimelineEventProxy; - - public string m_CurrentState; - - public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer) - { - this.m_UnitAnimation = unitAnimation; - this.m_Animator = animator; - this.layer = layer; - m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine()); - m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner); - applySpeedCurve = true; - } - - IEnumerator CalcPlaybackRealTimeCoroutine() - { - while (true) - { - if(preStateHash != stateHash) - { - m_PlaybackRealTime = 0; - } - m_PlaybackRealTime += Time.deltaTime; - preStateHash = stateHash; - yield return null; - } - } - - public bool IsToggleOpen(EAnimationToogle toggle) - { - if (m_AnimationData == null) - return false; - return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime); - } - - public void OnUpdate() - { - // 执行事件 - m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS); - - // 播放速度控制 - if (applySpeedCurve && animationData != null && animationData.speedCurve != null) - { - playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime); - } - } - - public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime ) - { - m_CurrentState = animState;
- m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
- m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- }
-
- public void OnPlay(string animState, float normalizedTime) - { - m_CurrentState = animState; - m_Animator.Play(animState, layerIndex, normalizedTime); - m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- } - -} - -[DisallowMultipleComponent] -public class UnitAnimation : UnitComponent -{ - public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } } - protected AnimatorLayerInfo[] m_LayerInfo; - - public Animator animator { get { return m_Animator; } } - protected Animator m_Animator;
-
- public virtual AnimatorLayerInfo baseLayer
- {
- get { return layers[0]; }
- } - - public bool isInTransition - { - get - { - return m_Animator.IsInTransition(0); - } - }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) - {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnPlay(animState, normalizedTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if(rm)
- {
- rm.OnAnimationChange();
- }
- }
-
- public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
- {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if (rm)
- {
- rm.OnAnimationChange();
- }
- } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta deleted file mode 100644 index 75ce33fe..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4af875f33239ebf409f3e4954c0ee0cb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs b/Assets/Scripts/Unit/Components/UnitBody.cs deleted file mode 100644 index cc7ac348..00000000 --- a/Assets/Scripts/Unit/Components/UnitBody.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitBody : UnitComponent
-{
- public override void Initialize()
- {
- base.Initialize();
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public override void OnDestroy()
- {
- base.OnDestroy();
- }
-
- public void OnLateAnimatorUpdate()
- {
-
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Assets/Scripts/Unit/Components/UnitBody.cs.meta deleted file mode 100644 index 01a2d416..00000000 --- a/Assets/Scripts/Unit/Components/UnitBody.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d90e40c0e85fa474ba6282bcb5bab16b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs b/Assets/Scripts/Unit/Components/UnitCollider.cs deleted file mode 100644 index 3fd9a6dc..00000000 --- a/Assets/Scripts/Unit/Components/UnitCollider.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色当前的碰撞盒 -[DisallowMultipleComponent] -public class UnitCollider : UnitComponent -{ - public bool showGizmos; - - private Dictionary<int/*hitbox hash*/, List<int/*unitController hash*/>> m_HitMask = new Dictionary<int, List<int>>(); - - public override void Awake() - { - base.Awake(); - - ColliderRegistry.Instance.AddCollider(this); - } - - public override void OnDestroy() - { - ColliderRegistry.Instance.RemoveCollider(this); - - base.OnDestroy(); - } - - public override void Initialize() - { - base.Initialize(); - showGizmos = true; - } - - // 返回当前激活的对应类型的碰撞盒数据 - public ColliderInfo[] GetCurrentBoxesInfoByType(ColliderBox.EColliderType type, int layer = 0) - { - var layerInfo = m_Owner.unitAnimation.layers[0]; - AnimationData animData = layerInfo.animationData; - AnimatorClipInfo[] clipInfos = layerInfo.clipsInfo; - //if(clipInfos == null || clipInfos.Length == 0) - //{ - // return null; - //} - float playbackTime = layerInfo.playbackNormalizedTime * clipInfos[0].clip.length; - //float playbackTime = layerInfo.playbackRealTimeInSeconds; - ColliderInfo[] infos = animData.GetActiveCollidersInfo(type, playbackTime); - return infos; - } - - // 动作切换,重置collider mask - public void OnAnimationChange() - { - m_HitMask.Clear(); - } - - public void RecordCollision(int colliderHash, int targetHash) - { - List<int> record; - if (!m_HitMask.TryGetValue(colliderHash, out record)) - { - record = new List<int>(); - m_HitMask.Add(colliderHash, record); - } - record.Add(targetHash); - } - - public bool CanCollide(int colliderHash, int targetHash) - { - List<int> record; - if(!m_HitMask.TryGetValue(colliderHash, out record)) - { - return true; - } - return !record.Contains(targetHash); - } - -#if UNITY_EDITOR - - // 绘制collider调试 - public void OnDrawGizmos() - { - if (!showGizmos) - return; - - Vector3 unitPos = m_Owner.transform.position; - - OnDrawColliders(ColliderBox.EColliderType.HurtBox, Color.green); - OnDrawColliders(ColliderBox.EColliderType.HitBox, Color.red); - } - - void OnDrawColliders(ColliderBox.EColliderType type, Color color) - { - ColliderInfo[] boxes = GetCurrentBoxesInfoByType(type); - if (boxes == null || boxes.Length == 0) - return; - Vector3 unitPos = m_Owner.transform.position; - Quaternion right = Quaternion.Euler(0, 0, 0); - Vector3 fac = new Vector3(1,1, m_Owner.transform.forward.normalized == Vector3.forward ? 1 : -1); - Color oldC = Gizmos.color; - Gizmos.color = color * 0.5f; - for (int i = 0; i < boxes.Length; ++i) - { - var box = boxes[i]; - if (!box.isValid) - continue; - Vector3 localPos = m_Owner.transform.rotation * box.position; - Vector3 localSize = box.size; - var pivot = box.pivot; - Vector3 pos = Vector3.zero; // gizmo位置 - switch (pivot) - { - case ColliderBox.Pivot.MiddleBottom: - localPos.y += localSize.y / 2; - break; - } - pos = unitPos + Vector3.Scale(localPos, fac); - Gizmos.DrawCube(pos, localSize); - } - Gizmos.color = oldC; - } - -#endif - -} diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs.meta b/Assets/Scripts/Unit/Components/UnitCollider.cs.meta deleted file mode 100644 index fa98ddc9..00000000 --- a/Assets/Scripts/Unit/Components/UnitCollider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1a4f3dea33ad590458ab820a086a8be3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs b/Assets/Scripts/Unit/Components/UnitComponent.cs deleted file mode 100644 index 825b6d92..00000000 --- a/Assets/Scripts/Unit/Components/UnitComponent.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UnitComponent : MonoBehaviour -{ - public UnitController owner { get { return m_Owner; } } - - protected UnitController m_Owner; - - public bool IsAlive - { - get - { - return m_Owner != null; - } - } - - public virtual void Awake() - { - } - - public virtual void OnDestroy() - { - } - - public virtual void Initialize() - { - m_Owner = GetComponent<UnitController>(); - } - - public virtual void OnPostInitialize() - { - } - - public virtual void Release() - { - m_Owner = null; - StopAllCoroutines(); - } - - public virtual void OnUpdate() { } - - private void Update() { } - -} diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs.meta b/Assets/Scripts/Unit/Components/UnitComponent.cs.meta deleted file mode 100644 index 2641a06f..00000000 --- a/Assets/Scripts/Unit/Components/UnitComponent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4c2f1fe7707e5364aab4ddc6a962bb6e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs deleted file mode 100644 index fcdd5c1f..00000000 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs +++ /dev/null @@ -1,202 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine;
-
-// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
-
-public class UnitImageEffectHolder -{ - public float size; - public GameObject gameObject; - public MeshRenderer renderer - { - get - { - if (gameObject == null) - return null; - return gameObject.GetComponent<MeshRenderer>(); - } - } -} - -public class UnitImageEffectHandle -{ - public delegate void UnitImageEffectStepCallback(float normalizedTime);
- public delegate void UnitImageEffectEndCallback();
-
- public float lifeTime; - public float curTime; - public UnitImageEffectHolder holder; - - public UnitImageEffectStepCallback stepFunc; - public UnitImageEffectEndCallback onStop; -} - -public class UnitImageEffect : UnitComponent -{ - public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>(); - - public static GameObject effectPlane; - - private Dictionary<float/*size*/, List<UnitImageEffectHolder>/*pool*/> m_HolderPool = new Dictionary<float, List<UnitImageEffectHolder>>(); - - private ObjectPool<UnitImageEffectHandle> m_HandlePool = new ObjectPool<UnitImageEffectHandle>(null, null); - - public override void OnUpdate() - { - base.OnUpdate(); - List<UnitImageEffectHandle> temp = ListPool<UnitImageEffectHandle>.Get(); - for(int i = 0; i < effects.Count; ++i) - { - var handle = effects[i]; - handle.curTime += Time.deltaTime; - if(handle.curTime > handle.lifeTime) - { - temp.Add(handle); - handle.onStop?.Invoke(); - continue; - } - handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime); - } - for(int j = 0; j < temp.Count; j++) - { - temp[j].holder.gameObject.SetActive(false); - ReleaseHolder(ref temp[j].holder); - effects.Remove(temp[j]); - m_HandlePool.Release(temp[j]); - } - ListPool<UnitImageEffectHandle>.Release(temp); - } - - UnitImageEffectHolder ClaimHolder(float size) - { - List<UnitImageEffectHolder> holders; - if (m_HolderPool.TryGetValue(size, out holders)) - { - if (holders.Count > 0) - { - var holder = holders[holders.Count - 1]; - holders.RemoveAt(holders.Count - 1); - return holder; - } - } - UnitImageEffectHolder newHolder = new UnitImageEffectHolder(); - newHolder.size = size; - Mesh mesh = new Mesh(); - mesh.vertices = new Vector3[4] { - new Vector3(-size/2, size/2, 0), - new Vector3(size/2, size/2, 0), - new Vector3(size/2, -size/2, 0), - new Vector3(-size/2, -size/2, 0) - }; - mesh.uv = new Vector2[4] { - new Vector2(0, 1), - new Vector2(1, 1), - new Vector2(1, 0), - new Vector2(0, 0), - }; - mesh.triangles = new int[6] { - 0, 1, 3, - 1, 2, 3, - }; - mesh.UploadMeshData(true); - newHolder.gameObject = new GameObject("Image Effect Holder(" + size + "m)"); - MeshFilter filter = newHolder.gameObject.AddComponent<MeshFilter>(); - filter.sharedMesh = mesh; - MeshRenderer renderer = newHolder.gameObject.AddComponent<MeshRenderer>(); - renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off; - renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; - renderer.receiveShadows = false; - renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off; - renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; - renderer.allowOcclusionWhenDynamic = false; - return newHolder; - } - - void ReleaseHolder(ref UnitImageEffectHolder holder) - { - float size = holder.size; - List<UnitImageEffectHolder> holders; - if (!m_HolderPool.TryGetValue(size, out holders)) - { - holders = new List<UnitImageEffectHolder>(); - m_HolderPool.Add(size, holders); - } - holder.gameObject.SetActive(false); - holder.gameObject.transform.position = Vector3.zero; - holders.Add(holder); - holder = null; - }
-
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public void ShowMotionBlur(float lifeTime, float angle, float distance) - { - UnitImageEffectHandle handle = m_HandlePool.Get(); - - handle.lifeTime = lifeTime; - handle.curTime = 0; - float size = UnitManager.Instance.pc.unitDetail.snapshotBound; - handle.holder = ClaimHolder(size); - handle.holder.gameObject.SetActive(true); - string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur]; - handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath); - - MaterialPropertyBlock block = new MaterialPropertyBlock(); - handle.holder.renderer.GetPropertyBlock(block); - block.SetFloat("_Angle", angle); - block.SetFloat("_Distance", distance); - handle.holder.renderer.SetPropertyBlock(block); - - handle.stepFunc = (float normalTime) => - { - handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; - - handle.holder.renderer.GetPropertyBlock(block); - block.SetFloat("_Distance", /*(normalTime) * */distance); - handle.holder.renderer.SetPropertyBlock(block); - }; - - effects.Add(handle); - } - - public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true) - { - PCController pc = UnitManager.Instance.pc as PCController;
-
- UnitImageEffectHandle handle = m_HandlePool.Get(); - - handle.lifeTime = lifeTime; - handle.curTime = 0; - float size = UnitManager.Instance.pc.unitDetail.snapshotBound; - handle.holder = ClaimHolder(size); - handle.holder.gameObject.SetActive(true); - string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch]; - handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath); - - MaterialPropertyBlock block = new MaterialPropertyBlock(); - handle.holder.renderer.GetPropertyBlock(block); - handle.holder.renderer.SetPropertyBlock(block); - - handle.stepFunc = (float normalTime) => { - UnitCamera.Instance.Render(); - - handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; - - handle.holder.renderer.GetPropertyBlock(block); - handle.holder.renderer.SetPropertyBlock(block); - }; - - if (hideUnitInMainCamera)
- {
- pc.unitRender.SetVisibilityInAllCameras(false);
- } - - handle.onStop = () => {
- pc.unitRender.SetVisibilityInAllCameras(true);
- };
-
- effects.Add(handle); - } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta deleted file mode 100644 index 32f7eebc..00000000 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: af35b46f81aa698408be0540784f808d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs deleted file mode 100644 index e145c331..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ /dev/null @@ -1,234 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -// Unit效果之一,镜头效果,通过command buffer实现 - -public partial class UnitLensEffect : UnitComponent -{
- private List<RendererProxy> renderers;
-
- private static ObjectPool<CommandBuffer> m_CommandBufferPool;
-
- private List<LensEffectBase> m_Effects; - - // 每个角色维护单独的command buffers,而不是共享command buffer。有一定开销,但不重要。 - private Dictionary<ERenderingEvent, CommandBuffer> m_InUseCommandBuffers;
- private Dictionary<ERenderingEvent, CommandBuffer> m_CachedCommandBuffers;
-
- static UnitLensEffect()
- {
- m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
- }
-
- public override void Initialize()
- {
- base.Initialize();
-
- renderers = new List<RendererProxy>();
- m_Effects = new List<LensEffectBase>(); - m_InUseCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>(); - m_CachedCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>(); - }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- }
-
- public override void OnPostInitialize()
- {
- base.OnPostInitialize();
-
- IBodyRendererAgent body = owner.unitRender.body;
- if (body == null || body.renderers == null)
- return;
- for (int i = 0; i < body.renderers.Length; ++i)
- {
- var renderer = body.renderers[i];
- if (renderer == null)
- continue;
- RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
- proxy.Initialize(renderer);
- proxy.onWillRenderObject = OnWillRenderObj;
- proxy.onRenderObject = OnRenderObj;
- renderers.Add(proxy);
- }
-
- MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
-
- /////
- //m_Effects.Add(new LensEffect_MotionBlur());
- //m_Effects.Add(new LensEffect_BlurRim(Color.blue));
- //m_Effects.Add(new LensEffect_Buzz());
- }
-
- public override void Release()
- {
- MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
-
- base.Release();
- }
-
- private void OnWillRenderUnit()
- { - if (m_Effects == null || m_Effects.Count == 0) - return; - - PrepareCommandBuffers(); -
- IBodyRendererAgent body = owner.unitRender.body;
- if (body == null || body.renderers == null)
- return;
- if (m_Effects == null || m_Effects.Count == 0)
- return;
- foreach (var cb in m_InUseCommandBuffers)
- {
- cb.Value.Clear();
- ERenderingEvent re = cb.Key;
- CameraEvent ce = re.ToCameraEvent();
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- if (!eff.renderingEvents.HasFlag(re))
- continue;
- MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
- if (method == null)
- continue;
- eff.owner = owner;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.BeforeIterate, cb.Value });
-
- // iterate unit renderers
- for (int j = 0; j < body.renderers.Length; ++j)
- {
- var renderer = body.renderers[j];
- if (renderer == null)
- continue;
- eff.curBodypartRenderer = renderer;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.Iterate, cb.Value });
- }
-
- method.Invoke(eff, new object[] { LensEffectBase.EStage.AfterIterate, cb.Value });
- } - MainCamera.Instance.camera.AddCommandBuffer(ce, cb.Value); - }
- }
-
- private void OnRenderUnit()
- { - if (m_Effects == null || m_Effects.Count == 0) - return;
-
- // 执行每个event的finisher
- foreach (var cb in m_InUseCommandBuffers)
- {
- ERenderingEvent re = cb.Key;
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- if (!eff.renderingEvents.HasFlag(re))
- continue;
- MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
- if (method == null)
- continue;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.FinishRender, cb.Value });
- }
- }
-
- List<LensEffectBase> temp = ListPool<LensEffectBase>.Get();
-
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- eff.OnRenderFinish();
- if (eff.CanDestroy())
- temp.Add(eff);
- }
-
- for (int i = 0; i < temp.Count; ++i)
- {
- temp[i].OnDestroy();
- m_Effects.Remove(temp[i]);
- }
-
- ListPool<LensEffectBase>.Release(temp);
-
- foreach (var cb in m_InUseCommandBuffers)
- {
- CameraEvent ce = cb.Key.ToCameraEvent();
- MainCamera.Instance.camera.RemoveCommandBuffer(ce, cb.Value); - }
- }
-
- private void OnWillRenderObj(BodyPartRenderer renderer)
- {
- }
-
- private void OnRenderObj(BodyPartRenderer renderer)
- {
- } - - void PrepareCommandBuffers()
- {
- if (m_InUseCommandBuffers.Count != 0)
- {
- var temp = m_CachedCommandBuffers;
- m_CachedCommandBuffers = m_InUseCommandBuffers;
- m_InUseCommandBuffers = temp;
- }
- ERenderingEvent usedEvent = ERenderingEvent.None; - for (int i = 0; i < m_Effects.Count; ++i)
- {
- usedEvent |= m_Effects[i].renderingEvents;
- }
- foreach (ERenderingEvent evt in Enum.GetValues(typeof(ERenderingEvent)))
- {
- if (evt == ERenderingEvent.None)
- continue;
- if (usedEvent.HasFlag(evt))
- {
- CommandBuffer cb;
- if (m_CachedCommandBuffers.TryGetValue(evt, out cb))
- {
- m_CachedCommandBuffers.Remove(evt);
- }
- else
- {
- cb = m_CommandBufferPool.Get();
- cb.name = evt.ToString();
- }
- m_InUseCommandBuffers.Add(evt, cb);
- }
- }
- foreach (var cb in m_CachedCommandBuffers)
- {
- m_CommandBufferPool.Release(cb.Value);
- }
- m_CachedCommandBuffers.Clear();
- }
-
- static CommandBuffer ClaimCommandBuffer()
- {
- CommandBuffer cb = m_CommandBufferPool.Get();
- cb.Clear();
- return cb;
- }
-
- static void ReleaseCommandBuffer(ref CommandBuffer cb)
- {
- m_CommandBufferPool.Release(cb);
- cb = null;
- } - - public void AddEffect(LensEffectBase effect)
- {
- m_Effects.Add(effect);
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta deleted file mode 100644 index 5a91ee87..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d2d69fdca26298548ba2c146496c33c3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs b/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs deleted file mode 100644 index 31d3c549..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs +++ /dev/null @@ -1,13 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering; - -public partial class UnitLensEffect : UnitComponent -{
-
- public void Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot)
- {
- LensEffect_Dash dash = new LensEffect_Dash(color, lifeTime, angle, snapshot);
- owner.unitLensEffect.AddEffect(dash);
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta deleted file mode 100644 index 78ed27ad..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 16bed6a0d9a62e74987b4e6b5d70403c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs b/Assets/Scripts/Unit/Components/UnitMovement.cs deleted file mode 100644 index cb1df193..00000000 --- a/Assets/Scripts/Unit/Components/UnitMovement.cs +++ /dev/null @@ -1,9 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UnitMovement : UnitComponent -{ - - -} diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs.meta b/Assets/Scripts/Unit/Components/UnitMovement.cs.meta deleted file mode 100644 index 6978a4bd..00000000 --- a/Assets/Scripts/Unit/Components/UnitMovement.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8a0ce2076d45ed44da0dfc96f277aa36 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Assets/Scripts/Unit/Components/UnitPostEffect.cs deleted file mode 100644 index ad98ff6a..00000000 --- a/Assets/Scripts/Unit/Components/UnitPostEffect.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UnitPostEffect : UnitComponent -{ - - public override void Initialize() - { - base.Initialize(); - } - - - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta deleted file mode 100644 index d91936b9..00000000 --- a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a7d49a2074b33d342beb20900188941d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs deleted file mode 100644 index 8c56f0b6..00000000 --- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering;
-
-// 给每个角色准备一些特殊的前置渲染
-public class UnitPreprocessing : UnitComponent -{ - [Flags] - public enum EUnitPreprocessing - { - None, - DepthTexture, // Unit Depth Texture
- WorldNormalTexture, // Unit World Normal Texture
- } - - public EUnitPreprocessing preprocessing;
-
- #region render textures - public RenderTexture unitDepthTexture { get; private set; } - public RenderTexture unitWorldNormalTexture { get; private set; }
- public RenderTexture unitMotionVectorTexture { get; private set; }
- #endregion -
- private CommandBuffer m_CommandBufferBeforeDepth; - - private Material m_MaterialDepth; - - public override void Initialize() - { - base.Initialize(); - } - - public override void OnPostInitialize() - { - base.OnPostInitialize(); - - MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit; - MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit; - - m_CommandBufferBeforeDepth = new CommandBuffer(); - m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")"; - - PrepareRenderTextures(); - PrepareMaterials(); - } - - void PrepareRenderTextures() - { - int unitHash = owner.GetHashCode(); - - int width = MainCamera.Instance.camera.pixelWidth; - int height = MainCamera.Instance.camera.pixelHeight; - unitDepthTexture = new RenderTexture(width, height, 24, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear); - unitDepthTexture.name = "UnitDepthTexture_" + owner.GetHashCode(); - } - - void PrepareMaterials() - { - m_MaterialDepth = new Material(Shader.Find(StaticDefine.shaders[EShader.UnitDepth].name)); - } - - public override void OnUpdate() - { - base.OnUpdate(); - } - - public override void Release() - { - MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit; - MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit; - - base.Release(); - } - - private void OnWillRenderUnit() - {
- RenderDepthTexture();
- //RenderWorldNormal();
- RenderMotionVector();
- MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
- } - - void RenderDepthTexture() - { - var cb = m_CommandBufferBeforeDepth; - cb.Clear(); - cb.SetRenderTarget(unitDepthTexture); - cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - - cb.SetGlobalVector("unity_LightShadowBias", Vector4.zero); - - foreach (var r in GetRenderers()) - { - BodyPartRenderer br = r as BodyPartRenderer; - if (br == null) - continue; - Renderer renderer = br.renderer as Renderer; - if (renderer == null) - continue; - cb.DrawRenderer(renderer, m_MaterialDepth); - } - }
-
- void RenderMotionVector()
- {
- }
-
- //void RenderWorldNormal()
- //{
- // var cb = m_CommandBufferBeforeDepth;
- // cb.Clear();
- // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
- // cb.SetRenderTarget(unitWorldNormalTextureID);
- // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- //}
-
- IEnumerable GetRenderers() - { - IBodyRendererAgent body = owner.unitRender.body; - if (body == null || body.renderers == null || body.renderers.Length == 0) - yield break; - for (int j = 0; j < body.renderers.Length; ++j) - { - yield return body.renderers[j]; - } - } - - private void OnRenderUnit() - {
- //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID);
-
- MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth); - } -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta deleted file mode 100644 index 734df2f2..00000000 --- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1998e85be970d1541843ff6166f6c771 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs deleted file mode 100644 index a5822ffe..00000000 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色渲染 -[DisallowMultipleComponent] -public class UnitRender : UnitComponent -{ - public IBodyRendererAgent body { get { return m_Body; } } - private IBodyRendererAgent m_Body; - - public Renderer mainRenderer
- {
- get
- {
- if (this.owner.unitDetail == null)
- return null;
- return m_Body.mainRenderer.renderer;
- }
- } - - public override void Initialize()
- {
- base.Initialize();
- } - - public override void OnPostInitialize()
- {
- base.OnPostInitialize();
- m_Body = owner.unitDetail as IBodyRendererAgent;
- } - - public void SetVisibilityInMainCamera(bool isVisible)
- {
- LayerMask mask = LayerMask.GetMask("PlayerCharacter");
- if (!isVisible)
- {
- //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
- }
- else
- {
- //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
- }
- } - - public void SetVisibilityInAllCameras(bool isVisible)
- {
- if (mainRenderer == null)
- return;
-
- if (isVisible)
- {
- //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
- }
- else
- {
- //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
- }
- } - -}
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs.meta b/Assets/Scripts/Unit/Components/UnitRender.cs.meta deleted file mode 100644 index 98aaba31..00000000 --- a/Assets/Scripts/Unit/Components/UnitRender.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8a5b6a015d074924b8a247980bb04693 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs b/Assets/Scripts/Unit/Components/UnitSkill.cs deleted file mode 100644 index 3e1e480d..00000000 --- a/Assets/Scripts/Unit/Components/UnitSkill.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 技能逻辑 -[DisallowMultipleComponent] - -public class UnitSkill : UnitComponent -{ - - -} diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs.meta b/Assets/Scripts/Unit/Components/UnitSkill.cs.meta deleted file mode 100644 index 882bb398..00000000 --- a/Assets/Scripts/Unit/Components/UnitSkill.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d55937c5d88bcc84986d79cd2ec0468b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState.meta b/Assets/Scripts/Unit/Components/UnitState.meta deleted file mode 100644 index 7dca0bf1..00000000 --- a/Assets/Scripts/Unit/Components/UnitState.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b9414a0ec8c909c4ebb11b46a7f0819d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs deleted file mode 100644 index 28640664..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class DroneState : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta deleted file mode 100644 index ab3a2898..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a6917bf61e4a31945846081533eb02f4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs deleted file mode 100644 index c2a581b1..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs +++ /dev/null @@ -1,218 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MonsterState : UnitState -{ - public enum EUnitState - { - Nien, - - Idle, - - Move, - - HitLight, - HitAir, - HitInAir,
- HitGround, - HitFall, - KnockDown, - Rise, - - Pull, - Landing, - } - - [SerializeField] private EUnitState m_State; - public EUnitState CurrentState { get { return m_State; } } - - UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } } - - public override void Initialize() - { - base.Initialize(); - } - - public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) - { - if (!IsChange(nextState, bForce)) - return; - - LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString()); - - StopAllCoroutines(); - - EUnitState prevState = m_State; - string methodFunc = "On" + m_State.ToString() + "Exit"; - MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); - if (exitMethod != null) - { - exitMethod.Invoke(this, new object[] { nextState }); - } - else - { - LogHelper.LogError("缺少 " + methodFunc); - } - m_State = nextState; - - StartCoroutine(m_State.ToString(), param); - } - - bool IsChange(EUnitState newState, bool bForce) - { - if (newState != m_State || bForce) - return true; - return false; - } - - IEnumerator Nein() { yield break; } - void OnNienExit(EUnitState nextState) { } - - public struct IdleParam { } - - public struct LandingParam { } - - public struct HitLightParam { } - - public struct HitAirParam { } - - public struct RiseParam { } - - public struct HitInAirParam { } - - #region Idle - - IEnumerator Idle(IdleParam param) - { - //if (m_Owner.isInAir) // 浮空切换到landing - //{ - // ChangeState(EUnitState.Landing, new LandingParam()); - //} - //else // idle - //{ - m_Owner.SetYPosition(0); - m_Owner.monsterAnimation.AnimIdle(); - while (true) - { - yield return null; - } - //} - } - - void OnIdleExit(EUnitState nextState) - { - } - #endregion - - #region HitLight - - IEnumerator HitLight(HitLightParam param) - { - ((MonsterController)owner).FacePC(); - m_Owner.monsterAnimation.AnimHitBackHeavy(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; - if(reachEnd) - { - ChangeState(EUnitState.Idle, new IdleParam()); - } - yield return null; - } - } - - void OnHitLightExit(EUnitState nextState) - { - } - - #endregion - - #region HitAir - - IEnumerator HitAir(HitAirParam param) - { - ((MonsterController)owner).FacePC(); - m_Owner.monsterAnimation.AnimHitAir(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; - if (reachEnd) - { - //yield return new WaitForSeconds(1f); - ChangeState(EUnitState.Rise, new RiseParam()); - } - yield return null; - } - } - - void OnHitAirExit(EUnitState nextState) - { - }
-
- #endregion -
- #region HitInAir -
- IEnumerator HitInAir(HitInAirParam param) - { - ((MonsterController)owner).FaceToFacePC(); - m_Owner.monsterAnimation.AnimHitInAir(); - yield return null; - float vy = -1f; - float g = -15.8f; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - vy += g * Time.deltaTime; - Vector3 pos = owner.transform.position; - pos.y += vy * Time.deltaTime; - if(pos.y <= 0)
- {
- yield return new WaitForSeconds(0.5f);
- ChangeState(EUnitState.Rise, new RiseParam());
- } - owner.transform.position = pos; - } - yield return null; - } - } - - void OnHitInAirExit(EUnitState nextState) - { - }
-
- #endregion -
- #region Rise -
- IEnumerator Rise(RiseParam param) - { - m_Owner.monsterAnimation.AnimRise(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Idle, new IdleParam()); - } - yield return null; - } - } - - void OnRiseExit(EUnitState nextState) - { - } - - - #endregion - - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta deleted file mode 100644 index 7d60499f..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b7b1805198282374fbc67108671f8a72 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs deleted file mode 100644 index 6a326431..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ /dev/null @@ -1,186 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色状态机 -[DisallowMultipleComponent] -public partial class PCState : UnitState -{ - public enum EUnitState - { - Nien, - - Idle, - Move, - Spawn, - Die, - Dead, - // - Attack, - AirAttack, - AttackToAir, - AirDash, - // - HitAir, - HitAirHit, - Knockdown, - // - HitGuard, - // - Walk, - // - Rise, - // - Jump, - // 转身 - Turn, - Landing, // 从空中降落 - } - - [SerializeField] private EUnitState m_State; - public EUnitState CurrentState { get { return m_State; } } - - private EUnitState m_PrevState; - - public override void Initialize() - { - base.Initialize(); - owner.onTimelineEvent += OnTimeLineEvent; - } - - public override void Release()
- {
- owner.onTimelineEvent -= OnTimeLineEvent;
- base.Release();
- } -
- PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } } - - public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) - { - if (!IsChange(nextState, bForce)) - return; - - LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString()); - - StopAllCoroutines(); - - string methodFunc = "On" + m_State.ToString() + "Exit"; - MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); - if (exitMethod != null) - { - exitMethod.Invoke(this, new object[] { nextState }); - } - else - { - LogHelper.LogError("缺少 " + methodFunc); - }
- m_PrevState = m_State; - m_State = nextState;
-
- if(m_PrevState != m_State && owner.unitRender != null)
- {
- // owner.unitRender.SetVisibilityInMainCamera(true);
- }
-
- StartCoroutine(m_State.ToString(), param); - } - - bool IsChange(EUnitState newState, bool bForce) - { - if (newState != m_State || bForce) - return true; - return false; - } - - public void TurnAround(bool bRight) - { - m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0); - } - - public void TurnLeft() - { - TurnAround(false); - } - - public void TurnRight() - { - TurnAround(true); - }
-
- void TryDash()
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam(), true);
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam(), true);
- } - } - - void TryTurnAround()
- {
- if (Input.GetKey("a"))
- {
- TurnLeft();
- }
- if (Input.GetKey("d"))
- {
- TurnRight();
- } - } - - bool TryTeleport()
- {
- if (Input.GetKeyDown("i"))
- {
- float offset = owner.isTowardRight ? 1.5f : -1.5f;
-
- Vector3 targetPos = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
- targetPos.y = Mathf.Max(1, targetPos.y);
-
- UnitSnapshotInfo info = owner.TakeSnapshot();
- Vector2 dir = targetPos - owner.center;
- owner.unitLensEffect.Dash(Color.white, 0.1f, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x), info);
-
- owner.center = targetPos;
- TurnAround(!owner.isTowardRight);
- return true;
- } - return false; - } - - bool TryBlink()
- {
- return false;
- }
-
- bool TryTianyin()
- {
- if (Input.GetKeyDown("o"))
- {
- float offset = owner.isTowardRight ? 1.2f : -1.2f;
- TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
- ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
- return true;
- } - return false; - }
-
- bool TryAttackToAir()
- {
- if(Input.GetKey("w") && Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- return true;
- }
- return false;
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta deleted file mode 100644 index 548a0a91..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9a888cbca17562d4dbea1f28fd4dcbab -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs deleted file mode 100644 index 73c65a0c..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PCState : UnitState
-{
-
-
- void OnTimeLineEvent(AnimationEventBase animEvent)
- {
- if(animEvent is EventUnit_SetPosition)
- {
- EventUnit_SetPosition setPos = animEvent as EventUnit_SetPosition;
- Vector3 pos = owner.transform.position;
- if(setPos.setY)
- {
- pos.y = setPos.y;
- }
- owner.transform.position = pos;
- }
-
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta deleted file mode 100644 index 7dc2d927..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 760f104e062ae884d809b7fc80b041b4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs deleted file mode 100644 index 738cc7ce..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs +++ /dev/null @@ -1,390 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PCState : UnitState
-{
-
- #region state param - public struct IdleParam { } - - public struct MoveParam - { - public bool isRight; - public string key; - } - - public struct SkillParam - { - public float offset;
- } - - public struct AirDashParam - { - - } - - public struct JumpParam - { } - - public struct TurnParam - { - EUnitState nextState; - } - - public struct LandingParam { }
-
- #endregion -
- IEnumerator Nein() { yield break; } - void OnNienExit(EUnitState nextState) { } -
- #region Idle -
- IEnumerator Idle(IdleParam param) - {
- m_Owner.pcAnimation.AnimIdle();
- yield return new WaitForTransitionDone(owner.unitAnimation);
- m_Owner.SetYPosition(0);
- while (true)
- {
- if(TryAttackToAir())
- {
- yield break;
- }
- if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.Attack, new SkillParam());
- yield break;
- }
- if (Input.GetKeyDown("space"))
- {
- ChangeState(EUnitState.Jump, new JumpParam());
- yield break;
- }
- if (Input.GetKey("d"))
- {
- MoveParam move = new MoveParam();
- move.isRight = true;
- move.key = "d";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- if (Input.GetKey("a"))
- {
- MoveParam move = new MoveParam();
- move.isRight = false;
- move.key = "a";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- yield return null;
- } - } - - void OnIdleExit(EUnitState nextState) - { - } - #endregion - - #region Move - IEnumerator Move(MoveParam param) - { - if (m_Owner.isTowardRight && !param.isRight - || !m_Owner.isTowardRight && param.isRight) - { - //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn); - //yield return new WaitForActionReachEnd(m_Owner.pcAnimation); - //if (param.isRight) - // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0); - //else - // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0); - m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0); - } - //if (Input.GetKey(param.key)) - m_Owner.pcAnimation.AnimMove(); - while (Input.GetKey(param.key)) - {
- TryAttackToAir();
- yield return null; - } - ChangeState(EUnitState.Idle, new IdleParam()); - } - - void OnMoveExit(EUnitState nextState) - { - m_Owner.pcAnimation.animator.ResetTrigger("ToMove"); - }
-
- #endregion -
- #region Attack -
- IEnumerator Attack(SkillParam param)
- {
- const int total = 4;
- int id = 0;
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- while (true)
- {
- if (isComboOpen)
- {
- //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
- if (Input.GetKeyDown("u")) - {
- SkillParam skill = new SkillParam();
- skill.offset = 0.12f;
- ChangeState(EUnitState.AttackToAir, skill);
- }
- }
-
- if (isComboOpen && id < total)
- {
- if (Input.GetKeyDown("j"))
- {
- TryTurnAround(); -
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- yield return null;
- }
- } - - void OnAttackExit(EUnitState next) - { - }
-
- #endregion -
- #region AttackToAir -
- IEnumerator AttackToAir(SkillParam param)
- {
- m_Owner.pcAnimation.AnimAttackToAir(param.offset);
- yield return null; - InputManager.Instance.ClearCommand(); - while (true)
- {
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- if (isAnimationReachEnd || isAnimationReachEndPoint) - { - ChangeState(EUnitState.Landing, new LandingParam()); - }
- yield return null;
- }
- }
-
- void OnAttackToAirExit(EUnitState next)
- {
- }
-
- #endregion -
- #region AirAttack -
- IEnumerator AirAttack(SkillParam param) - { - int total = 5;
- int id = 0;
- m_Owner.pcAnimation.AnimAirAttack(id++); - yield return null; - InputManager.Instance.ClearCommand(); - while (true) - {
- if (TryTeleport())
- {
- }
-
- TryTianyin(); - - if (isComboOpen) - {
- TryDash(); - - if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J)) - { - TryTurnAround();
-
- m_Owner.pcAnimation.AnimAirAttack(id++);
- id %= total; - yield return null; // 等待animator更新 - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - } - } - - if (isAnimationReachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - yield return null; - } - } - - void OnAirAttackExit(EUnitState next) - { - - } - - #endregion - - #region AirDash - - IEnumerator AirDash(AirDashParam param) - { - m_Owner.pcAnimation.AnimAirDash(); - yield return null; - while (true) - { - if (isAnimationReachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - TryTianyin(); - - if (isComboOpen) - { - TryDash(); - - if (Input.GetKeyDown("j")) - {
- TryTurnAround(); - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - } - - yield return null; - } - } - - void OnAirDashExit(EUnitState next) - { - } - - #endregion - - #region Jump - - IEnumerator Jump(JumpParam param) - { - pcAnimation.AnimJump(); - yield return null; - yield return new WaitForTransitionDone(pcAnimation); - while (true) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (isAnimationReachEnd) - ChangeState(EUnitState.Landing, new LandingParam()); - bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (Input.GetKeyDown("j") && canAttack) - { - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - yield return null; - } - } - - void OnJumpExit(EUnitState next) - { - } - - #endregion - - #region Landing - - IEnumerator Landing(LandingParam param) - { - m_Owner.pcAnimation.AnimLanding(); - yield return null; - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - float vy = 0; - float g = -9.8f; - bool landingGround = false; - float vx = 5; - while (true) - { - Vector3 pos = m_Owner.transform.position; - - if(!landingGround)
- {
- vy += g * Time.deltaTime;
- pos.y += vy * Time.deltaTime;
- pos.y = Mathf.Max(0, pos.y);
- } -
- TryDash(); - - TryTianyin(); - - if (Input.GetKey("a")) - { - TurnAround(false); - pos.x -= vx * Time.deltaTime; - } - if (Input.GetKey("d")) - { - TurnAround(true); - pos.x += vx * Time.deltaTime; - } - - if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- } - - m_Owner.transform.position = pos; - - if (pos.y > 0 && pos.y <= 1 && !landingGround) - {
- landingGround = true; - m_Owner.pcAnimation.AnimLandingGround(); - } - if (pos.y <= 0) - { - pos.y = 0; - m_Owner.transform.position = pos; - ChangeState(EUnitState.Idle, new IdleParam()); - } - - yield return null; - } - } - - void OnLandingExit(EUnitState next) - { - }
-
- #endregion -
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta deleted file mode 100644 index e314f21e..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bfcb25f32c442a5429ab4d0603b9df67 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Assets/Scripts/Unit/Components/UnitState/PropState.cs deleted file mode 100644 index 86b95e38..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PropState.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PropState : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta deleted file mode 100644 index db5dd78f..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 96148351ded87a247bbdf39d56eb592e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs deleted file mode 100644 index 68a11135..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RobotState : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta deleted file mode 100644 index ef3ef469..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 12346a9b76519ab4098b11da90589040 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs deleted file mode 100644 index ff42c2be..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色状态机 -[DisallowMultipleComponent] -public class UnitState : UnitComponent -{ - - public virtual bool isAnimationReachEnd
- {
- get
- {
- return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
- }
- } - - // 如果设置了endpoint属性,检查是否到了endpoint - public virtual bool isAnimationReachEndPoint
- {
- get
- {
- var layer = owner.unitAnimation.baseLayer;
- if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
- return false;
- return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
- }
- } - - public virtual bool isComboOpen
- {
- get
- {
- return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- }
- } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta deleted file mode 100644 index 781994dc..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e5c9c1db07e3c734ebf185f14cc7356a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller.meta b/Assets/Scripts/Unit/Controller.meta deleted file mode 100644 index 54dfab62..00000000 --- a/Assets/Scripts/Unit/Controller.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e8ee977d4de170a439bd598f793d4989 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs b/Assets/Scripts/Unit/Controller/MonsterController.cs deleted file mode 100644 index 22645b47..00000000 --- a/Assets/Scripts/Unit/Controller/MonsterController.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MonsterController : UnitController
-{
- public override UnitType type { get { return UnitType.Monster; } }
-
- protected override void Initialize()
- {
- base.Initialize();
-
- unitState = GetOrAddUnitComponent<MonsterState>();
- unitState.Initialize();
-
- unitAnimation = GetOrAddUnitComponent<MonsterAnimation>();
- unitAnimation.Initialize();
- }
-
- public override void Update()
- {
- base.Update();
- }
-
- public override void OnHit(CollisionInfo info)
- {
- }
-
- public override void OnGetHit(CollisionInfo info)
- {
- ColliderBox hitbox = info.collider.colliderInfo.collider;
- Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
-
- if(hitbox.hitResponse == ColliderBox.EHitResponse.Light)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitLight, new MonsterState.HitLightParam(), true);
- }
- else if (hitbox.hitResponse == ColliderBox.EHitResponse.HitAir)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitAir, new MonsterState.HitAirParam());
- }
- else if (hitbox.hitResponse == ColliderBox.EHitResponse.HitInAir)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
- }
-
- string path = hitbox.sparkPath;
- GameObject vfx = ResourceManager.Instance.LoadAsset<GameObject>(path);
- if(vfx != null)
- {
- GameObject go = GameObject.Instantiate(vfx);
- go.transform.position = center + hitbox.sparkOffset;
- go.transform.localScale = hitbox.sparkScale;
- }
- }
-
- public override void OnGetShot(CollisionInfo info)
- {
- monsterState.ChangeState(MonsterState.EUnitState.HitLight, new MonsterState.HitLightParam(), true);
- }
-
- public virtual bool IsFacePC()
- {
- PCController pc = PCController.instance;
- float pcX = pc.transform.position.x;
- float x = transform.position.x;
- bool isface = pcX > x && isTowardRight || pcX <= x && !isTowardRight;
- return isface;
- }
-
- // 朝向PC
- public virtual void FacePC()
- {
- if (IsFacePC())
- return;
- PCController pc = PCController.instance;
- float pcX = pc.transform.position.x;
- float x = transform.position.x;
- if (pcX > x)
- {
- transform.rotation = Quaternion.Euler(0, 0, 0); - }
- else
- {
- transform.rotation = Quaternion.Euler(0, 180, 0); - }
- }
-
- public virtual void FaceToFacePC()
- {
- PCController pc = PCController.instance;
- transform.rotation = Quaternion.Euler(0, 180, 0) * pc.transform.rotation;
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs.meta b/Assets/Scripts/Unit/Controller/MonsterController.cs.meta deleted file mode 100644 index 4762487a..00000000 --- a/Assets/Scripts/Unit/Controller/MonsterController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ba16c8e0e6cac0c43b8a80d13dafdda1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs deleted file mode 100644 index 35645d57..00000000 --- a/Assets/Scripts/Unit/Controller/PCController.cs +++ /dev/null @@ -1,65 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 玩家角色控制器
-[DisallowMultipleComponent]
-public class PCController : UnitController
-{
- public static PCController instance;
-
- #region Unit的三种效果
- public UnitAfterImage unitAfterImage;
- public UnitImageEffect unitImageEffect;
- #endregion
-
- public override UnitType type { get { return UnitType.PC; } }
-
- private void Awake()
- {
- instance = this;
- }
-
- protected override void Initialize()
- {
- base.Initialize();
-
- unitState = GetOrAddUnitComponent<PCState>();
- unitState.Initialize();
-
- unitAnimation = GetOrAddUnitComponent<PCAnimation>();
- unitAnimation.Initialize();
-
- unitAfterImage = GetOrAddUnitComponent<UnitAfterImage>();
- unitAfterImage.Initialize();
-
- unitImageEffect = GetOrAddUnitComponent<UnitImageEffect>();
- unitImageEffect.Initialize();
- }
-
- public override void Update()
- {
- base.Update();
- unitAfterImage.OnUpdate();
- unitImageEffect.OnUpdate();
- }
-
- public override void OnHit(CollisionInfo info)
- {
- ColliderBox hitbox = info.collider.colliderInfo.collider;
- Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
- }
-
- public override void OnGetHit(CollisionInfo info)
- {
- }
-
- public override void OnGrab()
- {
- }
-
- public override void OnPull()
- {
- }
-
-}
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs.meta b/Assets/Scripts/Unit/Controller/PCController.cs.meta deleted file mode 100644 index d7ed1aa3..00000000 --- a/Assets/Scripts/Unit/Controller/PCController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7d3cdc0aac9d88142b135a9aa3792000 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller/PropController.cs b/Assets/Scripts/Unit/Controller/PropController.cs deleted file mode 100644 index 6449d49e..00000000 --- a/Assets/Scripts/Unit/Controller/PropController.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PropController : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Controller/PropController.cs.meta b/Assets/Scripts/Unit/Controller/PropController.cs.meta deleted file mode 100644 index e5212ee7..00000000 --- a/Assets/Scripts/Unit/Controller/PropController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 67cc84cac8614a646a7e981178ec9939 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller/RobotController.cs b/Assets/Scripts/Unit/Controller/RobotController.cs deleted file mode 100644 index 7a10c968..00000000 --- a/Assets/Scripts/Unit/Controller/RobotController.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RobotController : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Controller/RobotController.cs.meta b/Assets/Scripts/Unit/Controller/RobotController.cs.meta deleted file mode 100644 index d40dd55d..00000000 --- a/Assets/Scripts/Unit/Controller/RobotController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4f594c33f502a71408a6d16e21274ca2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs deleted file mode 100644 index 06d5a840..00000000 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ /dev/null @@ -1,269 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-//public interface Interactable
-//{
-// void OnHit();
-// void OnHurt();
-// void OnGrab();
-//}
-
-public class UnitController : MonoBehaviour/*, Interactable*/
-{
- public enum UnitType
- {
- PC,
- Monster,
- Prop,
- }
-
- public virtual UnitType type { get; }
-
- // 角色共有的组件
-
- public UnitRender unitRender;
-
- public UnitState unitState;
- public PCState pcState { get { return unitState as PCState; } }
- public MonsterState monsterState { get { return unitState as MonsterState; } }
-
- public UnitAnimation unitAnimation;
- public PCAnimation pcAnimation { get { return unitAnimation as PCAnimation; } }
- public MonsterAnimation monsterAnimation { get { return unitAnimation as MonsterAnimation; } }
-
- public UnitSkill unitSkill;
-
- public UnitRootMotion unitRootMotion;
-
- public UnitCollider unitCollider;
-
- public UnitDetail unitDetail;
-
- public UnitBody unitBody;
-
- public UnitLensEffect unitLensEffect;
-
- public UnitPreprocessing unitPreprocessing;
-
- public GameObject unitObj; // 角色模型
-
- protected List<UnitComponent> unitComponents;
-
- #region 事件监听
- public delegate void OnTimelineEventHandle(AnimationEventBase animEvent);
- public OnTimelineEventHandle onTimelineEvent { get; set; }
- #endregion
-
- public bool isTowardRight
- {
- get
- {
- return transform.rotation.eulerAngles.y == 0;
- }
- }
-
- public virtual bool isOnGround
- {
- get
- {
- return transform.position.y <= 0f;
- }
- }
-
- public bool isInAir
- {
- get
- {
- return !isOnGround;
- }
- }
-
- private string m_Folder;
- public string folder
- {
- get
- {
- return m_Folder;
- }
- }
-
- private bool m_Visible;
- public bool visible
- {
- get
- {
- return m_Visible;
- }
- }
-
- public TRS trs
- {
- get
- {
- TRS trs = new TRS();
- trs.position = position;
- trs.rotation = rotation;
- trs.scale = lossyScale;
- return trs;
- }
- }
-
- public virtual Vector3 center
- {
- get
- {
- return GetComponentInChildren<Renderer>().bounds.center;
- }
- set
- {
- Vector3 offset = new Vector3(0, -GetComponentInChildren<Renderer>().bounds.size.y / 2f, 0);
- transform.position = value + offset;
- }
- }
-
- public virtual Vector3 position
- {
- get
- {
- return transform.position;
- }
- set
- {
- transform.position = value;
- }
- }
-
- public virtual Quaternion rotation
- {
- get
- {
- return transform.rotation;
- }
- set
- {
- transform.rotation = value;
- }
- }
-
- public virtual Vector3 lossyScale
- {
- get
- {
- return transform.lossyScale;
- }
- }
-
- public virtual void Initialize( GameObject obj , string folder)
- {
- unitObj = obj;
- m_Folder = folder;
- unitComponents = new List<UnitComponent>();
-
- Initialize();
-
- OnPostInitailize();
- }
-
- protected virtual void Initialize()
- {
- unitSkill = GetOrAddUnitComponent<UnitSkill>();
- unitSkill.Initialize();
-
- unitRootMotion = GetOrAddUnitComponent<UnitRootMotion>();
- unitRootMotion.Initialize();
-
- unitCollider = GetOrAddUnitComponent<UnitCollider>();
- unitCollider.Initialize();
-
- unitBody = GetOrAddUnitComponent<UnitBody>();
- unitBody.Initialize();
-
- unitRender = GetOrAddUnitComponent<UnitRender>();
- unitRender.Initialize();
-
- unitLensEffect = GetOrAddUnitComponent<UnitLensEffect>();
- unitLensEffect.Initialize();
-
- unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
-
- unitPreprocessing = GetOrAddUnitComponent<UnitPreprocessing>();
- unitPreprocessing.Initialize();
- }
-
- private void OnPostInitailize()
- {
- if (unitComponents == null)
- return;
- for(int i = 0; i < unitComponents.Count; ++i)
- {
- unitComponents[i].OnPostInitialize();
- }
- }
-
- protected T GetOrAddUnitComponent<T>() where T : UnitComponent
- {
- T comp = gameObject.GetOrAddComponent<T>();
- Debug.Assert(unitComponents != null);
- unitComponents.Add(comp);
- return comp;
- }
-
- public virtual void Update()
- {
- unitRender.OnUpdate();
- unitState.OnUpdate();
- unitAnimation.OnUpdate();
- unitSkill.OnUpdate();
- unitRootMotion.OnUpdate();
- unitLensEffect.OnUpdate();
- }
-
- public virtual void OnDestroy()
- {
- }
-
- public virtual void OnHit(CollisionInfo info)
- {
- }
-
- public virtual void OnGetHit(CollisionInfo info)
- {
- }
-
- public virtual void OnGetShot(CollisionInfo info)
- {
- }
-
-
- public virtual void OnGrab()
- {
- }
-
- public virtual void OnPull()
- {
- }
-
- public void SetYPosition(float y)
- {
- Vector3 pos = transform.position;
- pos.y = y;
- transform.position = pos;
- }
-
- public UnitSnapshotInfo TakeSnapshot()
- {
- UnitSnapshotInfo snapshot = new UnitSnapshotInfo();
- snapshot.trs = new TRS(unitObj.transform.position, unitObj.transform.rotation, unitObj.transform.lossyScale);
- snapshot.unit = this;
- snapshot.animStateHash = unitAnimation.baseLayer.stateHash;
- snapshot.normalizedTime = unitAnimation.baseLayer.playbackNormalizedTime;
- return snapshot;
- }
-
- public UnitSnapshotInfo TakeSnapshotClosestDashPose(bool forward = true)
- {
- UnitSnapshotInfo snapshot = new UnitSnapshotInfo();
- return snapshot;
- }
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs.meta b/Assets/Scripts/Unit/Controller/UnitController.cs.meta deleted file mode 100644 index 326dd122..00000000 --- a/Assets/Scripts/Unit/Controller/UnitController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ea5af1ca0baa89e4fbbe5d87920fb748 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Editor.meta b/Assets/Scripts/Unit/Editor.meta deleted file mode 100644 index 45bf7867..00000000 --- a/Assets/Scripts/Unit/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 70a2febe367468c4ebf5c1b466b1a005 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs b/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs deleted file mode 100644 index 8dace739..00000000 --- a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs +++ /dev/null @@ -1,7 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -[CustomPropertyDrawer(typeof(TriggerAnimationDictionary))] -public class TriggerAnimationDicDrawer : SerializableDictionaryPropertyDrawer { } diff --git a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta b/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta deleted file mode 100644 index 1b2fcd94..00000000 --- a/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 548e21e5e705cc44597ccc005450a9e2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs b/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs deleted file mode 100644 index 07e3073e..00000000 --- a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs +++ /dev/null @@ -1,9 +0,0 @@ -using UnityEditor; - -[CustomPropertyDrawer(typeof(UnitBoneDictionary))] -public class UnitBoneDictionaryDrawer : SerializableDictionaryPropertyDrawer { } - - -[CustomPropertyDrawer(typeof(UnitReferencePointDictionary))] -public class UnitReferencePointDictionaryDrawer : SerializableDictionaryPropertyDrawer { } - diff --git a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta b/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta deleted file mode 100644 index 4a92e024..00000000 --- a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8850261fe4c29b442a0e3b613e07597e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Effect.meta b/Assets/Scripts/Unit/Effect.meta deleted file mode 100644 index 18369d64..00000000 --- a/Assets/Scripts/Unit/Effect.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7ff5e16d7cc0410489258a170a2a539a -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Assets/Scripts/Unit/Effect/UnitCamera.cs deleted file mode 100644 index abb13a00..00000000 --- a/Assets/Scripts/Unit/Effect/UnitCamera.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 专门用来渲染character的相机,用来做特效 -[RequireComponent(typeof(Camera))] -public class UnitCamera : SingletonMB<UnitCamera> -{ - PCController pc { get { return UnitManager.Instance.pc; } } - - Camera m_Camera; - - private void OnEnable() - { - m_Camera = GetComponent<Camera>(); - m_Camera.enabled = false; - }
-
- // 手动渲染
- public void Render()
- {
- m_Camera.Render();
- }
-
- // 这里要用OnPreCull,不能是OnPreRender,因为设置了可见性,OnPreRender是在可见性剔除之后
- void OnPreCull() - { - if (pc == null) - return; - if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0) - return; - if (m_Camera == null) - return; - - Vector3 pos = transform.position; - transform.position = new Vector3(pc.center.x, pc.center.y, pos.z); - - float dz = Mathf.Abs(pos.z - pc.center.z); - float fov = 2 * Mathf.Atan2(pc.unitDetail.snapshotBound / 2, dz) * Mathf.Rad2Deg; - - m_Camera.fieldOfView = fov; - - // 开启unit的渲染 - pc.unitRender.SetVisibilityInAllCameras(true); - } - - void OnPostRender()
- {
- if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0) - return; -
- pc.unitRender.SetVisibilityInAllCameras(false); - } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta b/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta deleted file mode 100644 index e74544bd..00000000 --- a/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c4798e37b95c98b4d9679542c6e14947 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events.meta b/Assets/Scripts/Unit/Events.meta deleted file mode 100644 index afb263d4..00000000 --- a/Assets/Scripts/Unit/Events.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 15b356fbacd238c4c967af284dcf9320 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/AnimationEventBase.cs b/Assets/Scripts/Unit/Events/AnimationEventBase.cs deleted file mode 100644 index d8d97892..00000000 --- a/Assets/Scripts/Unit/Events/AnimationEventBase.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public abstract class AnimationEventBase : ScriptableObject
-{
- public int startFrame;
-
- public abstract TimelineEventProxy.EEventType type { get; }
-
- public string fullName
- {
- get
- {
- return this.type.ToString();
- }
- }
-
- public string Name
- {
- get
- {
- string name = fullName.Replace("Event", "");
- //int underscore = name.IndexOf('_');
- //if (underscore != -1)
- //{
- // name = name.Substring(underscore + 1, name.Length - underscore - 1);
- //}
- return name;
- }
- }
-
- public abstract string shortName { get; }
-}
diff --git a/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta b/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta deleted file mode 100644 index 346639b7..00000000 --- a/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dcc64954e16467640a4c85e184747ecd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/Editor.meta b/Assets/Scripts/Unit/Events/Editor.meta deleted file mode 100644 index c76c19aa..00000000 --- a/Assets/Scripts/Unit/Events/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7fe98fd5a5f07b94694065f2722b59b1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs deleted file mode 100644 index 1ca321c8..00000000 --- a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-
-[CustomEditor(typeof(AnimationData))]
-public class AnimationDataEditor : Editor
-{
- AnimationData animData;
-
- public void OnEnable()
- {
- animData = target as AnimationData;
- }
-
- public void OnDisable()
- {
-
- }
-
- public override void OnInspectorGUI()
- {
- this.DrawDefaultInspector();
-
- //if (animData == null)
- // return;
- //EditorGUI.BeginChangeCheck();
-
- //GUILayout.Label("Animation File:");
- //GUILayout.TextField(animData.animationName);
-
- //if(EditorGUI.EndChangeCheck())
- //{
- // EditorUtility.SetDirty(animData);
- // AssetDatabase.SaveAssets();
- //}
- }
-
-}
diff --git a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta deleted file mode 100644 index 2ec7d039..00000000 --- a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6f340a992a68e144cb133678df7b505d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventEffect.cs b/Assets/Scripts/Unit/Events/EventEffect.cs deleted file mode 100644 index 204fa528..00000000 --- a/Assets/Scripts/Unit/Events/EventEffect.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine;
-
-public class EventEffect : AnimationEventBase
-{
- public enum EParentNode
- {
- Unit = 0,
- World,
- Bone,
- PresetBone,
- ReferencePoint,
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventEffect; } }
- public override string shortName { get { return "E"; } }
-
- [Tooltip("Effect path")]
- public string effectPath;
-
- [Tooltip("Is attached to a bone")]
- public bool attached = true;
-
- [Tooltip("Parent node")]
- public EParentNode parentNode = EParentNode.Unit;
-
- [When("parentNode", EParentNode.Bone), Tooltip("Bone path attach to")]
- public string bonePath;
-
- [When("parentNode", EParentNode.PresetBone), Tooltip("Preset unit bone defined in unit details")]
- public EUnitBone bone;
-
- [When("parentNode", EParentNode.ReferencePoint), Tooltip("参考点")]
- public EUnitReferencePoint referencePoint;
-
- [Tooltip("Position offset")]
- public Vector3 position;
-
- [Tooltip("Rotation in euler")]
- public Vector3 rotation;
-
- [Tooltip("Scale")]
- public Vector3 scale = Vector3.one;
-}
diff --git a/Assets/Scripts/Unit/Events/EventEffect.cs.meta b/Assets/Scripts/Unit/Events/EventEffect.cs.meta deleted file mode 100644 index c88ceaa0..00000000 --- a/Assets/Scripts/Unit/Events/EventEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9fe45d0826fb033448a877f1d49199d6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs deleted file mode 100644 index df393a6b..00000000 --- a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventGame_TimeScale : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventGame_TimeScale; } }
- public override string shortName { get { return "T"; } }
-
- public AnimationCurve curve;
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta deleted file mode 100644 index 8b5d5745..00000000 --- a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 227b9bc615c7c8044be9c4547dee5fcf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs b/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs deleted file mode 100644 index 3eb161cb..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs +++ /dev/null @@ -1,65 +0,0 @@ -using UnityEngine;
-
-public class EventMesh_AfterImage : AnimationEventBase
-{
- public enum ESpawnRange // 生成残影的范围
- {
- Once = 0, // 只生成一个残影
- Duration = 1, // 给定一个时间范围内
- WaitForAfterImageStopEvent = 2, // 等待触发afterImageStopEvent
- Manual = 3, // 手动停止生成
- }
-
- public enum ESpawnPosition
- {
- InitPosition = 0, // 在触发事件的位置生成
- Follow = 1, // 跟随
- }
-
- public enum ESpawnMode
- {
- Count = 0, // 生成固定数量个,间隔平均
- Interval = 1, // 等时间间隔生成
- Curve = 2, // 曲线
- }
-
- public enum EEffect // 效果
- {
- Original = 0, // 原样
- RimLight = 1, // 边缘光
- FullColor = 2, // 全着色
- Ink = 3, // 墨水效果
- Distorsion = 4, // 扭曲
- Dissolve = 5, // 溶解
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_AfterImage; } }
- public override string shortName { get { return "A"; } }
-
- [Comment("[ 残影生成 ]", TextAnchor.MiddleCenter)]
- public ESpawnRange spawnRange;
-
- [When("spawnRange", ESpawnRange.Duration), Tooltip("整个生成的持续时间(按时间,scaledTime)")]
- public float duration;
-
- public ESpawnPosition spawnPosition;
-
- public ESpawnMode spawnMode;
- [When("spawnMode", ESpawnMode.Count)]
- public int spawnCount;
- [When("spawnMode", ESpawnMode.Interval)]
- public float interval;
- [When("spawnMode", ESpawnMode.Curve)]
- public AnimationCurve spawnCurve;
-
- [Comment("[ 残影效果 ]", TextAnchor.MiddleCenter)]
- public EEffect effect;
-
- [ Tooltip("单个残影持续时间(按时间,scaledTime)")]
- public float lifetime;
-
- [When("effect", EEffect.RimLight)]
- [HDR] public Color rimColor;
-
- [HDR] public Color color;
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta deleted file mode 100644 index 5e68ea59..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cbd5a33b9ed7704439230ab5ba43cb86 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs b/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs deleted file mode 100644 index 29d1adde..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs +++ /dev/null @@ -1,19 +0,0 @@ -using UnityEngine;
-
-public class EventMesh_FadeIn : AnimationEventBase
-{
- public enum EFadeInMode
- {
- Linear = 0,
- Curve = 1,
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeIn; } }
- public override string shortName { get { return "I"; } }
-
- public EFadeInMode mode;
-
- [Tooltip("Duration in frame")]
- public float duration;
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta deleted file mode 100644 index 5c943a7d..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 155962a945650e440806af7a4346f155 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs b/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs deleted file mode 100644 index 209810b2..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs +++ /dev/null @@ -1,8 +0,0 @@ -using UnityEngine;
-
-public class EventMesh_FadeOut : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeOut; } }
- public override string shortName { get { return "O"; } }
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta deleted file mode 100644 index 7abb9b33..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3ed55d0137f7de849918ade75357e60b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs deleted file mode 100644 index cb1a657c..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_ImageEffect_MotionBlur;
-
- public override string shortName => "M";
-
- public float lifeTime;
-
- public float angle;
-
- public float distance;
-
- [Tooltip("隐藏角色")]
- public bool hideUnitInMainCamera;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta deleted file mode 100644 index e8e385f9..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a75401f0015aa1e4f856979c8aa1dae2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs b/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs deleted file mode 100644 index 0da254cc..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventMesh_LensEffect_Dash : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_LensEffect_Dash; } }
- public override string shortName { get { return "D"; } }
-
- public float lifeTime;
- public float angle;
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta deleted file mode 100644 index 7be0b8bf..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d52092c3bed6f524ead14801bb72e1c3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs deleted file mode 100644 index cf6e1bc8..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventMesh_VisibilityInMainCamera : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_VisibilityInMainCamera;
-
- public override string shortName => "V";
-
- public bool isVisible;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta deleted file mode 100644 index eb3e8bf8..00000000 --- a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a4957372b8a4fd946b86016c20f83750 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventProjectile.cs b/Assets/Scripts/Unit/Events/EventProjectile.cs deleted file mode 100644 index 65bf4d29..00000000 --- a/Assets/Scripts/Unit/Events/EventProjectile.cs +++ /dev/null @@ -1,68 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventProjectile : AnimationEventBase
-{
- public enum EMoveType
- {
- Kinematic = 0,
- Curve, // 用一个固定曲线运动
- Procedural, // 程序控制
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventProjectile; } }
-
- public override string shortName { get { return "P"; } }
-
- [Tooltip("名字,可以用来识别这个projectile")]
- public string name;
-
- [Tooltip("标签,可以用来做一些标记,逗号分隔")]
- public string tag;
-
- [Tooltip("Projectile path")]
- public string projectilePath;
-
- [Tooltip("Is attached to a bone")]
- public bool attachedToBone;
-
- [If("attachedToBone"), Tooltip("Bone path attach to")]
- public string bone;
-
- [Tooltip("Position offset")]
- public Vector3 posOffset;
-
- [Tooltip("Rotation in euler")]
- public Vector3 rotation;
-
- [Tooltip("Scale")]
- public Vector3 scale = Vector3.one;
-
- public float lifeTime;
-
- [Comment("[ 运动方式 ]", TextAnchor.MiddleCenter)]
-
- public EMoveType moveType;
-
- [When("moveType", EMoveType.Kinematic), Tooltip("初始速度")]
- public Vector3 velocity;
- [When("moveType", EMoveType.Kinematic), Tooltip("加速度")]
- public Vector3 acceleration;
-
- [When("moveType", EMoveType.Curve), Tooltip("运动曲线")]
- public string curvePath;
- [When("moveType", EMoveType.Curve), Tooltip("运动速度")]
- public AnimationCurve speedCurve;
-
- [WhenNot("moveType", EMoveType.Procedural), Tooltip("forward朝向运动轨迹的方向")]
- public bool towardDirection;
-
- [Comment("[ 击中反馈 ]", TextAnchor.MiddleCenter)]
-
- public string sparkPath;
-
- [Tooltip("击中效果")]
- public ColliderBox.EHitResponse hitResponse;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventProjectile.cs.meta b/Assets/Scripts/Unit/Events/EventProjectile.cs.meta deleted file mode 100644 index 4afba321..00000000 --- a/Assets/Scripts/Unit/Events/EventProjectile.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 75c54c029c766614590737d26471b7a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs b/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs deleted file mode 100644 index 2298492b..00000000 --- a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventUnit_SetPosition : AnimationEventBase
-{
- public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventUnit_SetPosition;
-
- public override string shortName => "P";
-
- public bool setX;
- [If("setX")]
- public float x;
-
- public bool setY;
- [If("setY")]
- public float y;
-
- public bool setZ;
- [If("setZ")]
- public float z;
-
-}
diff --git a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta b/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta deleted file mode 100644 index d7ccb476..00000000 --- a/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7b8952562a0fbae41a92bd6c1f897ca1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Helper.meta b/Assets/Scripts/Unit/Helper.meta deleted file mode 100644 index e6ded530..00000000 --- a/Assets/Scripts/Unit/Helper.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2608980741d3e0d49864f1a2e240bb77 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs b/Assets/Scripts/Unit/Helper/DirectionCalculator.cs deleted file mode 100644 index 267fc86d..00000000 --- a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DirectionCalculator
-{
-
-
-}
-
-
diff --git a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta b/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta deleted file mode 100644 index 61f34b48..00000000 --- a/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2c264e119e0dde14ca91aefd61f02442 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect.meta b/Assets/Scripts/Unit/LensEffect.meta deleted file mode 100644 index ad9ac741..00000000 --- a/Assets/Scripts/Unit/LensEffect.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3d1f1847b55e52a448151b0186678736 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs deleted file mode 100644 index 94e5f6a7..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs +++ /dev/null @@ -1,111 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public class MaterialEntry
-{
- public string shader;
- public Material material;
-}
-
-// unit 镜头效果,和image effect的区别在于不光是后处理
-public abstract class LensEffectBase
-{
- public enum EStage
- {
- BeforeIterate, // 迭代之前
- Iterate, // 迭代renderer
- AfterIterate, // 迭代之后
- FinishRender, // 渲染角色之后(所有lens effect结束)
- }
-
- public abstract ERenderingEvent renderingEvents { get; }
-
- protected static Dictionary<string/*shaderName*/, List<MaterialEntry>> m_MaterailPool = new Dictionary<string, List<MaterialEntry>>();
-
- private List<MaterialEntry> m_InUseMaterials = new List<MaterialEntry>();
-
- #region upvalues
- public BodyPartRenderer curBodypartRenderer;
- public UnitController owner;
- #endregion
-
- private static MaterialEntry ClaimMaterial(string shader)
- {
- List<MaterialEntry> mats;
- if (m_MaterailPool.TryGetValue(shader, out mats) && mats.Count > 0)
- {
- MaterialEntry me = mats[mats.Count - 1];
- mats.RemoveAt(mats.Count - 1);
- return me;
- }
- Material mat = new Material(Shader.Find(shader));
- MaterialEntry entry = new MaterialEntry();
- entry.material = mat;
- entry.shader = shader;
- return entry;
- }
-
- private static void ReleaseMaterial(MaterialEntry entry)
- {
- List<MaterialEntry> mats;
- if (!m_MaterailPool.TryGetValue(entry.shader, out mats))
- {
- mats = new List<MaterialEntry>();
- m_MaterailPool.Add(entry.shader, mats);
- }
- mats.Add(entry);
- } - - protected MaterialEntry GetTempMaterial(string shader)
- {
- MaterialEntry entry = ClaimMaterial(shader);
- m_InUseMaterials.Add(entry);
- return entry;
- } - - protected void ReleaseAllInUsedMaterials()
- {
- for(int i = 0; i < m_InUseMaterials.Count; ++i)
- {
- ReleaseMaterial(m_InUseMaterials[i]);
- }
- m_InUseMaterials.Clear();
- } -
- public virtual void BeforeDepthTexture(EStage stage, CommandBuffer cb) { }
- public virtual void AfterDepthTexture(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
- public virtual void AfterDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeForwardOpaque(EStage stage, CommandBuffer cb) { }
- public virtual void AfterForwardOpaque(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
- public virtual void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeSkybox(EStage stage, CommandBuffer cb) { }
- public virtual void AfterSkybox(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeForwardAlpha(EStage stage, CommandBuffer cb) { }
- public virtual void AfterForwardAlpha(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeImageEffects(EStage stage, CommandBuffer cb) { }
- public virtual void AfterImageEffects(EStage stage, CommandBuffer cb) { }
-
- public virtual void BeforeEverything(EStage stage, CommandBuffer cb) { }
- public virtual void AfterEverything(EStage stage, CommandBuffer cb) { }
-
- public virtual bool CanDestroy() { return false; }
-
- public virtual void OnDestroy() { }
-
- // 角色渲染完毕
- public virtual void OnRenderFinish()
- {
- ReleaseAllInUsedMaterials();
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta deleted file mode 100644 index d0d0d81b..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 548560041d20266478078df50edab4e9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs deleted file mode 100644 index db0c1956..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public class LensEffect_BlurRim : LensEffectBase
-{
- public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
-
- Color rimColor;
- int tempID;
-
- public LensEffect_BlurRim(Color color) : base()
- {
- rimColor = color;
- tempID = Shader.PropertyToID("_BlurRim_RT0");
- }
-
- public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
- {
- if (stage == EStage.BeforeIterate)
- {
- Before(cb); - }
- else if (stage == EStage.Iterate)
- {
- Iterate(cb); - }
- else if (stage == EStage.AfterIterate)
- {
- After(cb); - }
- else if (stage == EStage.FinishRender)
- {
- }
- }
-
- void Before(CommandBuffer cb)
- {
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
- cb.SetRenderTarget(tempID);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- }
-
- void Iterate(CommandBuffer cb)
- {
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- int subMeshCount = 0;
- if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
- {
- SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
- subMeshCount = smr.sharedMesh.subMeshCount;
- }
- else if (curBodypartRenderer.renderer is MeshRenderer)
- {
- obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
- obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
- subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
- }
-
- for (int i = 0; i < subMeshCount; ++i)
- {
- MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", rimColor);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex"));
- cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
- }
- }
-
- void After(CommandBuffer cb)
- {
- MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
-
- Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_UnitTileOffset", tileOffset);
-
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
- cb.ReleaseTemporaryRT(tempID);
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta deleted file mode 100644 index 3a2e02ef..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f49dbf9002764be4aa6ca79b78052d7a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs deleted file mode 100644 index 252efc6e..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -// 蜂鸣 -public class LensEffect_Buzz : LensEffectBase -{ - public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardAlpha; - - public LensEffect_Buzz() : base() - { - - } - - public override void AfterForwardAlpha(EStage stage, CommandBuffer cb) - { - if (stage == EStage.BeforeIterate) - { - Before(cb); - } - else if (stage == EStage.AfterIterate) - { - After(cb); - } - } - - void Before(CommandBuffer cb) - { - MaterialEntry buzz = GetTempMaterial(StaticDefine.shaders[EShader.Buzz].name); - - cb.SetGlobalTexture("_UnitDepthTexture", owner.unitPreprocessing.unitDepthTexture); - cb.Blit(BuiltinRenderTextureType.CameraTarget, BuiltinRenderTextureType.CameraTarget, buzz.material); - } - - void After(CommandBuffer cb) - { - - } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta deleted file mode 100644 index 24b527a2..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d76bd4e3298fc574e9f90efa626f6e17 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs deleted file mode 100644 index d5d368d0..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -public class LensEffect_Dash : LensEffectBase -{ - public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque; - - Color rimColor; - int tempID; - float lifeTime;
- UnitSnapshot snapshot;
- TRS trs;
- float angle;
-
- float curTime = 0;
-
- public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base() - { - rimColor = color; - tempID = Shader.PropertyToID("RT_Dash"); - this.lifeTime = lifeTime;
- trs = snapshot.trs;
- this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot);
- this.angle = angle;
- } - - public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) - { - if (stage == EStage.BeforeIterate) - { - Before(cb); - } - else if (stage == EStage.AfterIterate) - { - After(cb); - } - else if (stage == EStage.FinishRender) - { - } - } - - void Before(CommandBuffer cb) - {
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); - cb.SetRenderTarget(tempID); - cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
-
- // renderer
- snapshot.transform.position = trs.position;
- snapshot.transform.rotation = trs.rotation;
- snapshot.transform.localScale = trs.scale;
-
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- SkinnedMeshRenderer smr = snapshot.renderers[0] as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
-
- MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", rimColor);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex"));
-
- cb.DrawRenderer(snapshot.renderers[0], mat.material);
- } - - void After(CommandBuffer cb) - {
- curTime += Time.deltaTime;
-
- MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.MotionBlur].name); - - Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, 6);
- blur.material.SetVector("_UnitTileOffset", tileOffset);
- blur.material.SetFloat("_Angle", angle);
- blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
-
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); - cb.ReleaseTemporaryRT(tempID); - }
-
- public override bool CanDestroy()
- {
- return curTime > lifeTime;
- }
-
- public override void OnDestroy()
- {
- UnitManager.Instance.ReleaseSnapshot(ref snapshot);
- }
- -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta deleted file mode 100644 index f0c4f6ab..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3fac41ebc7706eb4abec04ae44602464 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs deleted file mode 100644 index 00763a37..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class LensEffect_Glitch : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta deleted file mode 100644 index 88e5b0de..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 48bd0d7bffad03a44a281ccb6f21f188 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs deleted file mode 100644 index 371186d0..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering;
-
-public class LensEffect_MotionBlur : LensEffectBase
-{
- int tempID;
-
- public LensEffect_MotionBlur()
- {
- }
-
- public override ERenderingEvent renderingEvents => ERenderingEvent.AfterImageEffectsOpaque;
-
- public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb)
- {
- if (stage == EStage.BeforeIterate)
- {
- tempID = Shader.PropertyToID("_Temp1");
-
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
- cb.SetRenderTarget(tempID);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - }
- else if(stage == EStage.Iterate)
- {
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- int subMeshCount = 0;
- if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
- {
- SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- subMeshCount = smr.sharedMesh.subMeshCount;
- }
- else if (curBodypartRenderer.renderer is MeshRenderer)
- {
- obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
- subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
- }
-
- for (int i = 0; i < subMeshCount; ++i)
- {
- MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", Color.red);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
-
- cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
- } - }
- else if(stage == EStage.AfterIterate)
- {
- MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
-
- Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_UnitTileOffset", tileOffset);
-
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
- tempID = Shader.PropertyToID("_Temp1");
- cb.ReleaseTemporaryRT(tempID); - }
- else if(stage == EStage.FinishRender)
- {
- }
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta deleted file mode 100644 index 364e3d30..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 499c4e25bc0f4d641b99f688e91c495f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs deleted file mode 100644 index 17d8d611..00000000 --- a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[RequireComponent(typeof(Renderer))] -public class RendererProxy : MonoBehaviour -{ - public delegate void OnWillRenderObjectHandler(BodyPartRenderer renderer); - public OnWillRenderObjectHandler onWillRenderObject; - - public delegate void OnRenderObjectHandler(BodyPartRenderer renderer); - public OnRenderObjectHandler onRenderObject; - - BodyPartRenderer bodyPartRenderer; - - public void Initialize(BodyPartRenderer renderer) - { - bodyPartRenderer = renderer; - } - - void OnWillRenderObject() - { - if(onWillRenderObject != null) - onWillRenderObject(bodyPartRenderer); - } - - void OnRenderObject() - { - if(onRenderObject != null) - onRenderObject(bodyPartRenderer); - } - -} diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta deleted file mode 100644 index 5f8c904e..00000000 --- a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 81836ced17364c94d8130f6eeb2bf115 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/RootMotionProxy.cs b/Assets/Scripts/Unit/RootMotionProxy.cs deleted file mode 100644 index 96bba7ca..00000000 --- a/Assets/Scripts/Unit/RootMotionProxy.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RootMotionProxy : MonoBehaviour -{ - - private void OnAnimatorMove() - { - } - -} diff --git a/Assets/Scripts/Unit/RootMotionProxy.cs.meta b/Assets/Scripts/Unit/RootMotionProxy.cs.meta deleted file mode 100644 index 159e22b9..00000000 --- a/Assets/Scripts/Unit/RootMotionProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a446cc0f3964e6248b0411882c74ceab -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs deleted file mode 100644 index 437b5b2d..00000000 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ /dev/null @@ -1,175 +0,0 @@ -using System; -using System.Collections; -using System.Reflection; -using System.Collections.Generic; -using UnityEngine; - -// 执行帧事件 -[DisallowMultipleComponent] -public partial class TimelineEventProxy -{
-
-#if UNITY_EDITOR // ActionTool里 - private static GameObject m_Root_Particles; - public static GameObject Root_Particles
- {
- get
- {
- if (m_Root_Particles == null)
- {
- m_Root_Particles = GameObject.Find("Root_Particles");
- if(m_Root_Particles == null)
- m_Root_Particles = new GameObject("Root_Particles");
- }
- return m_Root_Particles;
- }
- }
- private static GameObject m_Root_Projectiles; - public static GameObject Root_Projectiles
- {
- get
- {
- m_Root_Projectiles = GameObject.Find("Root_Projectiles");
- if (m_Root_Projectiles == null)
- m_Root_Projectiles = new GameObject("Root_Projectiles");
- return m_Root_Projectiles;
- }
- } - - public bool isInEditMode;
-
- public delegate void RegisterProjectileHandle(Projectile projectile);
- public RegisterProjectileHandle registerProjectile;
-
- public delegate void RegisterParticleSystemHandle(FxClear vfx);
- public RegisterParticleSystemHandle registerParticleSystem;
-#endif -
- // 不要序列化枚举值,因为可能会随时更改
- public enum EEventType - {
- EventGame_TimeScale, // 缩放时间
-
- EventMesh_ImageEffect_MotionBlur, // 运动模糊 - EventMesh_ImageEffect_Glitch, // glitch
-
- EventMesh_LensEffect_Bloom, // bloom
- EventMesh_LensEffect_MotionBlur, // motionBlur
- EventMesh_LensEffect_Dash, // dash
-
- EventMesh_PostEffect_Curly, //
-
- EventMesh_AfterImage, // 角色残像
- EventMesh_AfterImageStop, // 角色残像停止事件
- EventMesh_FadeIn, // 角色透明度
- EventMesh_FadeOut, // 角色透明度 - EventMesh_Gloss, // 角色泛光
- EventMesh_VisibilityInMainCamera, // 是否在主相机渲染 - - EventUnit_SetPosition, // 设置位置
- EventUnit_BulletTime, // 子弹时间 -
- EventCamera_Zoom, // 相机聚焦 - EventCamera_Shake, // 相机晃动 - EventCamera_Blur, // 相机模糊 - EventCamera_WhiteOut, // 相机白屏 -
- EventEnv_Dark, - EventEnv_Exposure, - - EventUI_Drift, // - EventUI_Blur, // - - EventProjectile, // 发射体 - EventEffect, // 特效 - EventSound, // 音效 - } - - public const int FPS = 30; // timeline 每秒采样30次 - - private int m_PrevFrame = -1; - - private Transform m_Root; - - private Transform m_UnitModel; // 模型的Unit prefab,默认是m_Root的第一个子节点 - - public UnitController owner { get; private set; }
- - private UnitAnimation m_UnitAnimation { get { return owner.unitAnimation; } } - - private AnimationData m_PrevAnimationData;
-
- public TimelineEventProxy( UnitController owner) - {
- this.owner = owner;
- m_Root = owner.transform; - m_PrevAnimationData = null; - m_UnitModel = m_Root.GetChild(0); - } - - public TimelineEventProxy(Transform root)
- {
- m_Root = root;
- m_PrevAnimationData = null; - m_UnitModel = m_Root.GetChild(0); - } - - public static Type GetTypeByName(string name) - { - Type type = Type.GetType(name); - return type; - } - - public void ResetPrevAnimationData()
- {
- m_PrevAnimationData = null;
- } - - public void ExecuteAnimationEvents(AnimationData animData, float animFrame) - { - if (animData == null) - return;
-
- int frame = (int)animFrame; - if (m_PrevAnimationData != animData)
- {
- m_PrevFrame = frame;
- m_PrevAnimationData = animData; - }
- if (frame != m_PrevFrame) - { - for (int i = m_PrevFrame + 1; i <= frame; i++) - { - List<int> framesHasEvent = animData.GetAnimationEventFrameIndices(); - if (framesHasEvent.Contains(i)) - { - List<AnimationEventBase> events = animData.GetAnimationEventsAtFrame(i); - ExecuteEvents(events); - ListPool<AnimationEventBase>.Release(events); - } - ListPool<int>.Release(framesHasEvent); - } - } - m_PrevFrame = frame; - }
-
- void ExecuteEvents(List<AnimationEventBase> events)
- {
- if (events == null || events.Count == 0)
- return;
- foreach (var e in events)
- {
- string name = e.type.ToString();
- MethodInfo method = GetType().GetMethod(name, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(AnimationEventBase) }, null);
- if (method != null)
- {
- object[] param = new object[] { e };
- method.Invoke(this, param);
-
- if(owner != null)
- owner.onTimelineEvent(e);
- }
- }
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs.meta b/Assets/Scripts/Unit/TimelineEventProxy.cs.meta deleted file mode 100644 index c311d274..00000000 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 893827f42c99cd849987e51e6af8820d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs deleted file mode 100644 index cc352324..00000000 --- a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs +++ /dev/null @@ -1,203 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// Timeline Event Handlers -public partial class TimelineEventProxy -{ - - void EventEffect(AnimationEventBase animEvent) - { - EventEffect effect = animEvent as EventEffect; - if (effect == null) - return; - string path = effect.effectPath; - if (path == null || path == "") - return; - GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(path); - if (prefab != null) - { - GameObject root = new GameObject(); - - GameObject go = GameObject.Instantiate(prefab); - go.transform.SetParent(root.transform); - FxClear onClear = root.AddComponent<FxClear>(); - onClear.gameObject.name = prefab.name + "(Clone)"; - - PlayEffectInfo info = new PlayEffectInfo(); - info.path = path; - info.playEffectType = EffectPlayTypes.Oneshot; - info.posOffset = effect.position; - info.rot = effect.rotation; - info.scale = effect.scale; - info.bAttached = effect.attached; - if (effect.attached) - { - if (effect.parentNode == global::EventEffect.EParentNode.Unit) - { - info.rootTr = m_Root; - } - else if(effect.parentNode == global::EventEffect.EParentNode.World)
- {
- info.rootTr = null;
- } - else if (effect.parentNode == global::EventEffect.EParentNode.Bone) - { - if (m_UnitModel != null) - { - info.rootTr = m_UnitModel.Find(effect.bonePath); - } - } - else if(effect.parentNode == global::EventEffect.EParentNode.PresetBone) - { - if(m_UnitModel != null) - { - UnitDetail detail = m_UnitModel.GetComponent<UnitDetail>(); - if(detail) - { - info.rootTr = detail.GetBone(effect.bone); - } - } - } - else if(effect.parentNode == global::EventEffect.EParentNode.ReferencePoint)
- {
- } - } - - onClear.Initialize(info); -#if UNITY_EDITOR - if (isInEditMode && registerParticleSystem != null) - { - registerParticleSystem(onClear); - } - onClear.gameObject.transform.SetParent(Root_Particles.transform); -#endif - } - } - - void EventCamera_Shake(AnimationEventBase animEvent) - { - - } - - void EventProjectile(AnimationEventBase animEvent) - { - EventProjectile e = animEvent as EventProjectile; - if (e == null) - return; - string projectilePath = e.projectilePath; - if (projectilePath == null || projectilePath == "") - return; - GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(projectilePath); - if (prefab == null) - { - LogHelper.LogError("缺少对应的projectile, " + projectilePath); - return; - } - if (prefab.GetComponent<Projectile>() == null) - { - LogHelper.LogError("没有projectile脚本"); - return; - } - GameObject obj = GameObject.Instantiate(prefab); - Projectile projectile = obj.GetComponent<Projectile>(); - ProjectileInfo info = new ProjectileInfo(); - info.name = e.name; - info.tag = e.tag; - info.moveType = e.moveType; - info.owner = owner; - info.position = m_Root.transform.position + e.posOffset; - info.rotation = e.rotation; - info.scale = e.scale; - if (owner) - { - info.velocity = owner.transform.rotation * e.velocity; - } - else - { - info.velocity = e.velocity; - } - info.acceleration = e.acceleration; - info.lifetime = e.lifeTime; - info.sparkPath = e.sparkPath; - projectile.Initialize(info); - -#if UNITY_EDITOR - if (isInEditMode && registerProjectile != null) - { - registerProjectile(projectile); - } - obj.transform.SetParent(Root_Projectiles.transform); -#endif - } - - void EventMesh_AfterImage(AnimationEventBase animEvent) - { -#if UNITY_EDITOR - if (isInEditMode) - return; -#endif - EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage; - if (afterImage == null) - return; - string avatarPath = owner.unitDetail.afterImageAvatarPath; - GameObject go = ResourceManager.Instance.LoadAsset<GameObject>(avatarPath); - if (go) - { - GameObject instance = GameObject.Instantiate(go); - AfterImageAvatar avatar = instance.GetOrAddComponent<AfterImageAvatar>(); - if (!avatar) - { - GameObject.DestroyImmediate(instance); - return; - } - avatar.Initialize(owner); - } - } - - void EventUnit_SetPosition(AnimationEventBase animEvent) - { - // 在unitState回调里处理 - } - - void EventMesh_VisibilityInMainCamera(AnimationEventBase animEvent)
- {
- EventMesh_VisibilityInMainCamera visible = animEvent as EventMesh_VisibilityInMainCamera;
- if (visible == null)
- return;
- if (owner == null || owner.unitRender == null)
- return;
- owner.unitRender.SetVisibilityInMainCamera(visible.isVisible);
- }
-
- #region Unit Image Effects - void EventMesh_ImageEffect_MotionBlur(AnimationEventBase animEvent)
- {
- EventMesh_ImageEffect_MotionBlur motionBlur = animEvent as EventMesh_ImageEffect_MotionBlur;
- if (motionBlur == null)
- return ;
- if (owner == null || !(owner is PCController))
- return;
- float angle = motionBlur.angle;
- angle = owner.isTowardRight ? angle : 180 - angle;
- // ((PCController)owner).unitImageEffect.ShowMotionBlur(motionBlur.lifeTime, angle, motionBlur.distance);
- ((PCController)owner).unitImageEffect.ShowGlitch(motionBlur.lifeTime);
- }
-
- #endregion -
- #region Lens Effect
-
- void EventMesh_LensEffect_Dash(AnimationEventBase animEvent)
- {
- EventMesh_LensEffect_Dash dashinfo = animEvent as EventMesh_LensEffect_Dash;
- if (dashinfo == null)
- return;
-
- UnitSnapshotInfo info = owner.TakeSnapshot();
- owner.unitLensEffect.Dash(Color.white, dashinfo.lifeTime, dashinfo.angle, info);
- }
-
- #endregion
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta deleted file mode 100644 index 8ac28875..00000000 --- a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e3ae1078c8bcc2f4299aaa231266363e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs deleted file mode 100644 index 8a06a249..00000000 --- a/Assets/Scripts/Unit/UnitActionData.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[Serializable] -public class TriggerAnimationDictionary : SerializableDictionary<string/*override clip name\state name*/, AnimationClip> { } - -// 配置角色的动画 -[CreateAssetMenu(fileName = "Unit Action Data")] -public class UnitActionData : ScriptableObject -{ - public TriggerAnimationDictionary actions; - - -} diff --git a/Assets/Scripts/Unit/UnitActionData.cs.meta b/Assets/Scripts/Unit/UnitActionData.cs.meta deleted file mode 100644 index ed3d6b70..00000000 --- a/Assets/Scripts/Unit/UnitActionData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 34c4f0be042b58840bbd5f39068e5007 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitData.cs b/Assets/Scripts/Unit/UnitData.cs deleted file mode 100644 index 81921d2f..00000000 --- a/Assets/Scripts/Unit/UnitData.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitData : ScriptableObject
-{
- public List<AnimationData> animations;
-
-}
diff --git a/Assets/Scripts/Unit/UnitData.cs.meta b/Assets/Scripts/Unit/UnitData.cs.meta deleted file mode 100644 index fdd22280..00000000 --- a/Assets/Scripts/Unit/UnitData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3517d9ffab3b50f4d97c6a1db74fff11 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs deleted file mode 100644 index c57b87b5..00000000 --- a/Assets/Scripts/Unit/UnitDetail.cs +++ /dev/null @@ -1,218 +0,0 @@ -using System; -using UnityEngine.Serialization; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public enum EUnitBone -{ - Hips = 0, // 盆骨 - Spine , // 脊柱 - Chest , // 胸腔 - UpperChest , // - Neck , - Head , - LEye , - REye , - Jaw , - - LShoulder = 20, - LUpperArm, - LLowerArm, - LHand, - LFinger00, - LFinger01, - LFinger02, - LFinger10, - LFinger11, - LFinger12, - LFinger20, - LFinger21, - LFinger22, - LFinger30, - LFinger31, - LFinger32, - LFinger40, - LFinger41, - LFinger42, - - RShoulder = 40, - RUpperArm, - RLowerArm, - RHand, - RFinger00, - RFinger01, - RFinger02, - RFinger10, - RFinger11, - RFinger12, - RFinger20, - RFinger21, - RFinger22, - RFinger30, - RFinger31, - RFinger32, - RFinger40, - RFinger41, - RFinger42, - - LUpperLeg = 60, // 大腿 - LLowerLeg, // 小腿肚 - LFoot, // 左脚 - LToes, // 脚趾 - //LToe0, // 脚趾0 - //LToe1, // 脚趾1 - //LToe2, // 脚趾2 - //LToe3, // 脚趾3 - //LToe4, // 脚趾4 - - RUpperLeg = 80, // 大腿 - RLowerLeg, // 小腿肚 - RFoot, // 左脚 - RToes, // 脚趾 - //RToe0, // 脚趾0 - //RToe1, // 脚趾1 - //RToe2, // 脚趾2 - //RToe3, // 脚趾3 - //RToe4, // 脚趾4 - -} - -[Serializable] -public class UnitBoneDictionary : SerializableDictionary<EUnitBone, Transform> { } - -public enum EUnitReferencePoint
-{
- None = 0,
-
- Gunpoint = 1, // 枪口
- Gunpoint2, // 枪口
-
- SwordTop = 20, // 剑尖端
- SwordBottom, // 剑底端
-
- HitpointHead = 40,
- HitpointHeadFront,
- HitpointHeadBack,
- HitpointNeck,
- HitpointUpperBody,
- HitpointUpperBodyFront,
- HitpointUpperBodyBack,
- HitpointLowerBody,
- HitpointLowerBodyFront,
- HitpointLowerBodyBack,
-
- GrabpointChest = 60, // 被抓取的时候的挂点
- GrabpointHead,
- GrabpointLeg,
-
-} - -[Serializable] -public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferencePoint, Transform> { } - -public enum EBodyPart
-{
- Body = 0, // main body
- Sword = 1,
-} - -[Serializable] -public class BodyPartRenderer
-{
- [SerializeField] public EBodyPart tag;
- [SerializeField] public Renderer renderer;
-} - -public interface IBodyRendererAgent
-{
- BodyPartRenderer mainRenderer { get; }
- BodyPartRenderer[] renderers { get; }
-} - -public interface IBodyJointAgent
-{
- UnitBoneDictionary bones { get; }
- UnitReferencePointDictionary referencePoints { get; }
-} - -// 角色的prefab附加数据 -// * afterimage的prefab -// * 骨骼映射 -// * 武器 -[DisallowMultipleComponent] -public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent -{ - public bool showGizmos;
-
- [FormerlySerializedAs("root")] - public Transform rootBone; - - [Tooltip("残影用的prefab")] - public string afterImageAvatarPath;
-
- [Tooltip("Snapshot用的prefab")] - public string snapshotAvatarPath;
-
- UnitBoneDictionary IBodyJointAgent.bones { get { return m_Bones; } }
- [FormerlySerializedAs("bones")] - public UnitBoneDictionary m_Bones;
-
- UnitReferencePointDictionary IBodyJointAgent.referencePoints { get { return m_ReferencePoints; } }
- [FormerlySerializedAs("referencePoints")] - public UnitReferencePointDictionary m_ReferencePoints;
-
- public float snapshotBound;
-
- BodyPartRenderer IBodyRendererAgent.mainRenderer { get { return m_MainRenderer; } }
- [SerializeField] private BodyPartRenderer m_MainRenderer;
- BodyPartRenderer[] IBodyRendererAgent.renderers { get { return m_Renderers; } }
- [SerializeField] private BodyPartRenderer[] m_Renderers;
-
- public Vector3 center
- {
- get
- {
- if (m_MainRenderer == null || m_MainRenderer.renderer == null)
- return Vector3.zero ;
- return m_MainRenderer.renderer.bounds.center;
- }
- }
-
- public UnitDetail() - {
- m_Bones = new UnitBoneDictionary(); - foreach(EUnitBone e in Enum.GetValues(typeof(EUnitBone))) - {
- m_Bones.Add(e, null); - } - } - - public Transform GetBone(EUnitBone bone) - { - if (m_Bones.ContainsKey(bone)) - return m_Bones[bone]; - return null; - } - - public bool HasBone(EUnitBone bone) - { - return m_Bones.ContainsKey(bone); - } - - private void OnDrawGizmos()
- {
- if (!showGizmos)
- return;
- Gizmos.DrawWireCube(center, new Vector3(snapshotBound, snapshotBound, 0));
- } - - IEnumerator GetRenderers()
- {
- for(int i = 0; i < m_Renderers.Length; ++i)
- {
- yield return m_Renderers[i].renderer;
- }
- } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/UnitDetail.cs.meta b/Assets/Scripts/Unit/UnitDetail.cs.meta deleted file mode 100644 index f004ea18..00000000 --- a/Assets/Scripts/Unit/UnitDetail.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 75a2e2ebdc58ab940858d821f8a1ffa0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs b/Assets/Scripts/Unit/UnitRootMotion.cs deleted file mode 100644 index 5234daab..00000000 --- a/Assets/Scripts/Unit/UnitRootMotion.cs +++ /dev/null @@ -1,127 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-// 同步root motion到角色根节点
-[DisallowMultipleComponent]
-public class UnitRootMotion : UnitComponent
-{
- RootMotionData m_RootMotionData;
-
- float m_PrevFrame;
- AnimationData m_PrevAnimationData;
-
- public override void Initialize()
- {
- base.Initialize();
-
- m_PrevFrame = 0;
- m_PrevAnimationData = null;
- }
-
-#if false // 用自定义root motion
-
- private float m_PrevNormalTime;
-
- Dictionary<UnitAnimation.EAnimState, RootMotionData> m_RootMotionDic = new Dictionary<UnitAnimation.EAnimState, RootMotionData>();
-
- public void Reset()
- {
- m_PrevNormalTime = 0;
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- var state = m_Owner.unitAnimation.curState;
- float playbackTime = m_Owner.unitAnimation.playbackTime;
-
- var rootMotion = m_RootMotionDic[state];
- float normalTime = (playbackTime % rootMotion.animationLength) / rootMotion.animationLength;
-
- if (m_PrevNormalTime > normalTime)
- m_PrevNormalTime = 0;
-
- m_Owner.transform.position += rootMotion.GetRootMotionDistance(m_PrevNormalTime, normalTime);
- m_PrevNormalTime = normalTime;
- }
-
- public void SetUpRootMotion(string unitFolder, UnitActionData actions)
- {
- if (actions == null)
- return;
-
- foreach (var action in actions.actions)
- {
-#if UNITY_EDITOR
- AnimationClip clip = action.Value;
- string name = clip.name;
- string path = unitFolder + "RootMotion/" + name + ".asset";
- RootMotionData data = AssetDatabase.LoadAssetAtPath<RootMotionData>(path);
- m_RootMotionDic.Add(action.Key, data);
-#endif
- }
- }
-
-#else
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public void OnAnimationChange()
- {
- m_PrevAnimationData = null;
- }
-
- public void UpdateRootMotion()
- {
- bool overrideRootMotion = m_Owner.unitAnimation.baseLayer.animationData.overrideRootMotion;
- if(overrideRootMotion)
- {
- var baseLayer = m_Owner.unitAnimation.baseLayer;
- var rmData = m_Owner.unitAnimation.baseLayer.animationData.rootMotionOverrideData;
- float frame = baseLayer.playbackNormalizedTime * baseLayer.clipInfo.clip.length * TimelineEventProxy.FPS;
- var animData = m_Owner.unitAnimation.baseLayer.animationData;
- if(animData != m_PrevAnimationData)
- {
- m_PrevAnimationData = animData;
- m_PrevFrame = frame;
- }
- if (m_PrevFrame > frame)
- m_PrevFrame = frame;
- Vector3 dest = rmData.GetRootMotionDistance(m_PrevFrame, frame);
- Vector3 realDest = m_Owner.transform.rotation * dest;
- if(animData.GetProperty(EAnimationProperty.ORMEnforcement) != 0)
- {
- if(m_Owner.transform.position.y + realDest.y < 0)
- realDest.y = 0;
- }
- m_Owner.transform.position += realDest;
-
- m_PrevFrame = frame;
- }
- else
- {
- // 因为Unti被旋转了90度,所以这里的deltaPosition的forward是x方向了
- Vector3 dest = m_Owner.unitAnimation.animator.deltaPosition;
- dest.z = 0;
- var state = m_Owner.unitAnimation.baseLayer.stateInfo;
- bool ignoreY = m_Owner.unitAnimation.baseLayer.animationData.GetProperty(EAnimationProperty.IgnoreY, 0) != 0;
- if (state.IsTag("IgnoreY") || ignoreY)
- {
- dest.y = 0;
- }
- //m_Owner.transform.position += RootMotionUtility.ExchangeXZ(dest); // 不需要exchangeXZ
- m_Owner.transform.position += dest;
- }
- }
-
-#endif
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs.meta b/Assets/Scripts/Unit/UnitRootMotion.cs.meta deleted file mode 100644 index 42622b66..00000000 --- a/Assets/Scripts/Unit/UnitRootMotion.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 05efd5500263f8b4083c459be5fb763d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs b/Assets/Scripts/Unit/UnitSnapshot.cs deleted file mode 100644 index f43189cb..00000000 --- a/Assets/Scripts/Unit/UnitSnapshot.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
- -// 保存当前角色的快照 -public struct UnitSnapshotInfo -{
- public UnitController unit;
-
- public int animStateHash;
-
- public float normalizedTime;
-
- public TRS trs;
-
-}
-
-// 角色快照,用于lens effect
-public class UnitSnapshot : MonoBehaviour
-{
- [HideInInspector]
- public UnitController owner;
- public Animator animator;
- public Renderer[] renderers;
-
- public bool active
- {
- get
- {
- return this.gameObject.activeSelf;
- }
- set
- {
- this.gameObject.SetActive(value);
- }
- }
-
- public void Initialize(UnitController prototype)
- {
- owner = prototype;
- animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
- animator.speed = 0;
- }
-
- public void ApplySnapshot(UnitSnapshotInfo info)
- {
- active = true;
- animator.speed = 0.02f;
- animator.Play(info.animStateHash, 0, info.normalizedTime);
- animator.Update(1 / 60f);
- animator.speed = 0;
- active = false;
- }
-
-}
diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs.meta b/Assets/Scripts/Unit/UnitSnapshot.cs.meta deleted file mode 100644 index 31c837aa..00000000 --- a/Assets/Scripts/Unit/UnitSnapshot.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d63b30ef896f0a548865db54d2bdbbeb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |