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Diffstat (limited to 'Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs')
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs124
1 files changed, 0 insertions, 124 deletions
diff --git a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs b/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
deleted file mode 100644
index 9f1d629a..00000000
--- a/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-using UnityEngine;
-
-// 打击感相关资料
-// https://gameinstitute.qq.com/community/detail/112371
-//
-
-public partial class ColliderBox
-{
-
- public enum EColorDriftMode : int
- {
- None = 0,
- UI = 1,
- All = 2,
- }
-
- public enum EBlurMode : int
- {
- None = 0,
- Gauß = 1,
- Radial = 2,
- }
-
- public enum ESparkAnchor : int
- {
- CenterOfIntersection = 0, // hitbox和hurtbox相交的矩形中心
- CenterOfOther = 1, // 被攻击的对象的几何中心
- PositionOfOther = 2, // 被攻击对象的原点
- CenterOfHitbox = 3, // hitbox的中心
- FrontOfHitbox = 4, // hitbox的前方
- }
-
- public enum EMeshEffect : int
- {
- None = 0,
- White = 1,
- Red = 2,
- }
-
- // 击中反馈
- public enum EHitResponse
- {
- Light = 0,
- Heavy = 1,
- HitAir = 2,
- HitGround = 3,
- HitInAir = 4,
- }
-
- [ColliderType(EColliderType.HitBox)]
-
- [Tooltip("允许多次击中")]
- public bool multiHit;
-
- public EHitResponse hitResponse;
-
- [Tooltip("击退距离")]
- public Vector3 hitBack;
-
- [Tooltip("击退曲线")]
- public AnimationCurve hitCurve;
-
- [Comment("[ 击中效果 ]", TextAnchor.MiddleCenter)]
-
- [Foldout("时间效果", 3)]
- [Tooltip("全局顿帧")]
- public float freezeGlobal;
- [Tooltip("自身顿帧")]
- public float freezeFramesSelf;
- //[WhenNot("freezeFramesSelf", 0)]
- //public AnimationCurve freezeFramesSelfCurve;
- [Tooltip("对方顿帧")]
- public float freezeFramesOther;
- //[WhenNot("freezeFramesOther", 0)]
- //public AnimationCurve freezeFramesOtherCurve;
-
- [Foldout("粒子效果", 10)]
- [Tooltip("击中后的粒子效果")]
- public string sparkPath;
- [Tooltip("粒子的锚点")]
- public ESparkAnchor sparkAnchor = ESparkAnchor.CenterOfOther;
- [Tooltip("击中后的粒子位置偏移")]
- public Vector3 sparkOffset;
- [Tooltip("击中后的粒子大小")]
- public Vector3 sparkScale = Vector3.one;
- [Tooltip("多个粒子,最多支持3个")]
- public bool multiSparks;
- [If("multiSparks"), Tooltip("击中后的粒子效果")]
- public string spark2Path;
- [If("multiSparks"), Tooltip("粒子的锚点")]
- public ESparkAnchor spark2Anchor = ESparkAnchor.CenterOfOther;
- [If("multiSparks"), Tooltip("击中后的粒子位置偏移")]
- public Vector3 spark2Offset;
- [If("multiSparks"), Tooltip("击中后的粒子效果")]
- public string spark3Path;
- [If("multiSparks"), Tooltip("粒子的锚点")]
- public ESparkAnchor spark3Anchor = ESparkAnchor.CenterOfOther;
- [If("multiSparks"), Tooltip("击中后的粒子位置偏移")]
- public Vector3 spark3Offset;
-
- [Foldout("网格效果", 2)]
- public EMeshEffect selfEffect;
- public EMeshEffect otherEffect;
-
- [Foldout("相机效果", 4)]
- [Tooltip("拉近相机")]
- public bool zoomCamera;
- [Tooltip("是否震屏")]
- public bool shakeScreen;
- [If("shakeScreen"), Tooltip("是否震屏")]
- public Vector2 shakeOffset;
- [If("shakeScreen"), Tooltip("震屏力度")]
- public float shakeStrength;
-
- [Foldout("屏幕效果", 2)]
- [Tooltip("颜色漂移效果")]
- public EColorDriftMode colorDrift;
- public EBlurMode blur;
-
- [Foldout("音效", 1)]
- [Tooltip("音效")]
- public string soundPath;
-
-} \ No newline at end of file