summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs')
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs203
1 files changed, 0 insertions, 203 deletions
diff --git a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs
deleted file mode 100644
index cc352324..00000000
--- a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs
+++ /dev/null
@@ -1,203 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// Timeline Event Handlers
-public partial class TimelineEventProxy
-{
-
- void EventEffect(AnimationEventBase animEvent)
- {
- EventEffect effect = animEvent as EventEffect;
- if (effect == null)
- return;
- string path = effect.effectPath;
- if (path == null || path == "")
- return;
- GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(path);
- if (prefab != null)
- {
- GameObject root = new GameObject();
-
- GameObject go = GameObject.Instantiate(prefab);
- go.transform.SetParent(root.transform);
- FxClear onClear = root.AddComponent<FxClear>();
- onClear.gameObject.name = prefab.name + "(Clone)";
-
- PlayEffectInfo info = new PlayEffectInfo();
- info.path = path;
- info.playEffectType = EffectPlayTypes.Oneshot;
- info.posOffset = effect.position;
- info.rot = effect.rotation;
- info.scale = effect.scale;
- info.bAttached = effect.attached;
- if (effect.attached)
- {
- if (effect.parentNode == global::EventEffect.EParentNode.Unit)
- {
- info.rootTr = m_Root;
- }
- else if(effect.parentNode == global::EventEffect.EParentNode.World)
- {
- info.rootTr = null;
- }
- else if (effect.parentNode == global::EventEffect.EParentNode.Bone)
- {
- if (m_UnitModel != null)
- {
- info.rootTr = m_UnitModel.Find(effect.bonePath);
- }
- }
- else if(effect.parentNode == global::EventEffect.EParentNode.PresetBone)
- {
- if(m_UnitModel != null)
- {
- UnitDetail detail = m_UnitModel.GetComponent<UnitDetail>();
- if(detail)
- {
- info.rootTr = detail.GetBone(effect.bone);
- }
- }
- }
- else if(effect.parentNode == global::EventEffect.EParentNode.ReferencePoint)
- {
- }
- }
-
- onClear.Initialize(info);
-#if UNITY_EDITOR
- if (isInEditMode && registerParticleSystem != null)
- {
- registerParticleSystem(onClear);
- }
- onClear.gameObject.transform.SetParent(Root_Particles.transform);
-#endif
- }
- }
-
- void EventCamera_Shake(AnimationEventBase animEvent)
- {
-
- }
-
- void EventProjectile(AnimationEventBase animEvent)
- {
- EventProjectile e = animEvent as EventProjectile;
- if (e == null)
- return;
- string projectilePath = e.projectilePath;
- if (projectilePath == null || projectilePath == "")
- return;
- GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(projectilePath);
- if (prefab == null)
- {
- LogHelper.LogError("缺少对应的projectile, " + projectilePath);
- return;
- }
- if (prefab.GetComponent<Projectile>() == null)
- {
- LogHelper.LogError("没有projectile脚本");
- return;
- }
- GameObject obj = GameObject.Instantiate(prefab);
- Projectile projectile = obj.GetComponent<Projectile>();
- ProjectileInfo info = new ProjectileInfo();
- info.name = e.name;
- info.tag = e.tag;
- info.moveType = e.moveType;
- info.owner = owner;
- info.position = m_Root.transform.position + e.posOffset;
- info.rotation = e.rotation;
- info.scale = e.scale;
- if (owner)
- {
- info.velocity = owner.transform.rotation * e.velocity;
- }
- else
- {
- info.velocity = e.velocity;
- }
- info.acceleration = e.acceleration;
- info.lifetime = e.lifeTime;
- info.sparkPath = e.sparkPath;
- projectile.Initialize(info);
-
-#if UNITY_EDITOR
- if (isInEditMode && registerProjectile != null)
- {
- registerProjectile(projectile);
- }
- obj.transform.SetParent(Root_Projectiles.transform);
-#endif
- }
-
- void EventMesh_AfterImage(AnimationEventBase animEvent)
- {
-#if UNITY_EDITOR
- if (isInEditMode)
- return;
-#endif
- EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage;
- if (afterImage == null)
- return;
- string avatarPath = owner.unitDetail.afterImageAvatarPath;
- GameObject go = ResourceManager.Instance.LoadAsset<GameObject>(avatarPath);
- if (go)
- {
- GameObject instance = GameObject.Instantiate(go);
- AfterImageAvatar avatar = instance.GetOrAddComponent<AfterImageAvatar>();
- if (!avatar)
- {
- GameObject.DestroyImmediate(instance);
- return;
- }
- avatar.Initialize(owner);
- }
- }
-
- void EventUnit_SetPosition(AnimationEventBase animEvent)
- {
- // 在unitState回调里处理
- }
-
- void EventMesh_VisibilityInMainCamera(AnimationEventBase animEvent)
- {
- EventMesh_VisibilityInMainCamera visible = animEvent as EventMesh_VisibilityInMainCamera;
- if (visible == null)
- return;
- if (owner == null || owner.unitRender == null)
- return;
- owner.unitRender.SetVisibilityInMainCamera(visible.isVisible);
- }
-
- #region Unit Image Effects
- void EventMesh_ImageEffect_MotionBlur(AnimationEventBase animEvent)
- {
- EventMesh_ImageEffect_MotionBlur motionBlur = animEvent as EventMesh_ImageEffect_MotionBlur;
- if (motionBlur == null)
- return ;
- if (owner == null || !(owner is PCController))
- return;
- float angle = motionBlur.angle;
- angle = owner.isTowardRight ? angle : 180 - angle;
- // ((PCController)owner).unitImageEffect.ShowMotionBlur(motionBlur.lifeTime, angle, motionBlur.distance);
- ((PCController)owner).unitImageEffect.ShowGlitch(motionBlur.lifeTime);
- }
-
- #endregion
-
- #region Lens Effect
-
- void EventMesh_LensEffect_Dash(AnimationEventBase animEvent)
- {
- EventMesh_LensEffect_Dash dashinfo = animEvent as EventMesh_LensEffect_Dash;
- if (dashinfo == null)
- return;
-
- UnitSnapshotInfo info = owner.TakeSnapshot();
- owner.unitLensEffect.Dash(Color.white, dashinfo.lifeTime, dashinfo.angle, info);
- }
-
- #endregion
-
-} \ No newline at end of file