diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitState/UnitState.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/UnitState.cs | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs deleted file mode 100644 index ff42c2be..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色状态机 -[DisallowMultipleComponent] -public class UnitState : UnitComponent -{ - - public virtual bool isAnimationReachEnd
- {
- get
- {
- return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
- }
- } - - // 如果设置了endpoint属性,检查是否到了endpoint - public virtual bool isAnimationReachEndPoint
- {
- get
- {
- var layer = owner.unitAnimation.baseLayer;
- if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
- return false;
- return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
- }
- } - - public virtual bool isComboOpen
- {
- get
- {
- return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- }
- } - -}
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