diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components')
52 files changed, 0 insertions, 2845 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Assets/Scripts/Unit/Components/UnitAfterImage.cs deleted file mode 100644 index 622e87ba..00000000 --- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// Unit残影,通过复制avatar实现 - -public class AfterImageSpawner -{ - private float m_CurTime; - - private float m_Duration; - - public void OnUpdate() - { - float dt = Time.deltaTime; - m_CurTime += dt; - - - } - -} - -[DisallowMultipleComponent] -public class UnitAfterImage : UnitComponent -{ - - private List<AfterImageSpawner> m_Spawners; - - public override void OnUpdate() - { - base.OnUpdate(); - - if(m_Spawners != null) - { - for(int i = 0; i < m_Spawners.Count; ++i) - { - m_Spawners[i].OnUpdate(); - } - } - - } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta b/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta deleted file mode 100644 index 21cdf37f..00000000 --- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 567816c152acc834f9bd41efec9ee51c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation.meta b/Assets/Scripts/Unit/Components/UnitAnimation.meta deleted file mode 100644 index 580176c0..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 21e3b4128e398d745a22f45d6268b4c7 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs deleted file mode 100644 index 29caab7b..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class DroneAnimation : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta deleted file mode 100644 index 219b76ff..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 352eb281e97bf67499a8a85ab013f0f0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs deleted file mode 100644 index ee111f73..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs +++ /dev/null @@ -1,128 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MonsterAnimation : UnitAnimation -{ - public enum ELayer - { - Basic = 0, - - Count, - } - - // 动作名,和animator里的state对应 - public enum EAnimState - { - // layer 0 - Idle = 0, - Move, - Jump, - - HitLight, - HitAir, - HitInAir, - HitBackHeavy, -
- Rise, - } - - public override void Initialize() - { - base.Initialize(); - - m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); - - m_Animator.speed = 0; - - m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); - //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); - - if (m_Animator == null) - { - LogHelper.LogError("没有挂Animator组件"); - } - - } - - public override void OnUpdate() - { - base.OnUpdate(); - - UpdateLayer(); - UpdateAnimation(); - UpdateRootMotion(); - } - - void UpdateLayer() - { - m_LayerInfo[0].OnUpdate(); - return; - for (int i = 0; i < m_LayerInfo.Length; ++i) - { - m_LayerInfo[i].OnUpdate(); - } - } - - void UpdateAnimation() - { - m_Animator.speed = 1; - m_Animator.Update(Time.deltaTime); - m_Animator.speed = 0; - } - - void UpdateRootMotion() - { - m_Owner.unitRootMotion.UpdateRootMotion(); - } - - public void AnimIdle() - { - this.CrossFade(EAnimState.Idle, 0.2f, 0); - } - - public void AnimHitLight() - { - this.Play(EAnimState.HitLight, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitAir() - { - this.Play(EAnimState.HitAir, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitInAir()
- {
- this.Play(EAnimState.HitInAir, 0, 0); - } - - public void AnimHitBackHeavy()
- {
- this.Play(EAnimState.HitBackHeavy, 0, 0); - } - - public void AnimRise() - { - this.CrossFade(EAnimState.Rise, 0); - } - - private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnPlay(animState.ToString(), normalizedTime); - } - - public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); - } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta deleted file mode 100644 index 448e6a1a..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cfaa5c94122a41d4f8fa844112514102 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs deleted file mode 100644 index f80a8312..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ /dev/null @@ -1,255 +0,0 @@ -#define ANIM_CROSS_FADE -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PCAnimation : UnitAnimation -{ - -#if !ANIM_CROSS_FADE - // 切换动画 - public enum ETrigger - { - ToIdle, - ToMove, - ToJump, - ToAttack, - ToAirAttack, - ToLanding, - } -#endif - - public enum ELayer - { - Basic = 0, - Attack, - SwordAttack, - GunAttack, - UpperBody, - LowerBody, - Count, - } - - - // 动作名,和animator里的state对应 - public enum EAnimState - { - // layer 0 - Idle = 0, - Move, - Jump, - Hit, - Attack, - Rise, - Stinger, - Turn, - Landing, - - Attack0, - Attack1, - Attack2, - Attack3,
-
- AttackToAir,
-
- AirAttack0, - AirAttack1, - AirAttack2, - AirAttack3,
- AirAttack4,
-
- AirDash, - - LandingGround, - } - - public override AnimatorLayerInfo baseLayer
- {
- get { return layers[(int)ELayer.Basic]; }
- } - - private UnitActionData m_ActionData; - - public bool applyRootMotion { get; set; } - public bool applyRootCurve { get; set; } // 程序生成的root motion - - public bool updateAnimationAuto { get; private set; } // 自动更新动画 - - private AnimatorOverrideController controller
- {
- get
- {
- Debug.Assert(owner.unitAnimation.animator.runtimeAnimatorController is AnimatorOverrideController);
- return owner.unitAnimation.animator.runtimeAnimatorController as AnimatorOverrideController;
- }
- } - - public override void Initialize() - { - base.Initialize(); - - m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); - - m_Animator.speed = 0; - - m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); - //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); - - if (m_Animator == null) - { - LogHelper.LogError("没有挂Animator组件"); - } - - applyRootMotion = true; - - updateAnimationAuto = true; - } - - public override void OnUpdate() - { - base.OnUpdate(); - - UpdateLayer(); - UpdateAnimation(); - UpdateRootMotion(); - UpdateRootCurve(); - } - - void UpdateLayer() - { - m_LayerInfo[0].OnUpdate(); - return; - for (int i = 0; i < m_LayerInfo.Length; ++i) - { - m_LayerInfo[i].OnUpdate(); - } - } - - void UpdateAnimation() - { - if(updateAnimationAuto)
- {
- m_Animator.speed = 1;
- m_Animator.Update(Time.deltaTime);
- m_Animator.speed = 0; - }
- } - - void UpdateRootMotion() - { - if (!applyRootMotion) - return; - - m_Owner.unitRootMotion.UpdateRootMotion(); - } - - void UpdateRootCurve() - { - if (!applyRootCurve) - return; - }
-
- AnimationData GetAnimationDataOfState(string name)
- {
- string animName = controller[name].name;
- string path = owner.folder + "AnimationData/" + animName + ".asset";
- AnimationData data = ResourceManager.Instance.LoadAsset<AnimationData>(path);
- return data;
- }
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public void AnimIdle() - { - CrossFade(EAnimState.Idle, 0.2f, 0); - } - - public void AnimMove() - { - CrossFade(EAnimState.Move, 0.01f, 0); - } - - public void AnimJump() - { - CrossFade(EAnimState.Jump, 0.01f); - } - - public void AnimAirAttack(int id) - { - m_Owner.unitCollider.OnAnimationChange(); - EAnimState state = EAnimState.AirAttack0; - if (id == 1) state = EAnimState.AirAttack1; - else if (id == 2) state = EAnimState.AirAttack2; - else if (id == 3) state = EAnimState.AirAttack3;
- else if (id == 4) state = EAnimState.AirAttack4;
-
- AnimationData data = GetAnimationDataOfState(state.ToString());
- Debug.Assert(data != null);
- float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
- float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
- CrossFade(state, duration, offset); - } - - public void AnimAttackToAir(float offset)
- {
- m_Owner.unitCollider.OnAnimationChange();
- Play(EAnimState.AttackToAir, offset);
- } -
- public void AnimAttack(int id) - { - m_Owner.unitCollider.OnAnimationChange(); - switch (id) - { - case 0: - CrossFade(EAnimState.Attack0, 0.02f); - break; - case 1: - CrossFade(EAnimState.Attack1, 0.02f); - break; - case 2: - CrossFade(EAnimState.Attack2, 0.02f); - break; - case 3: - CrossFade(EAnimState.Attack3, 0.02f); - break; - } - } - - public void AnimAirDash() - { - AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString()); - if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString())) - { - float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0); - this.Play(EAnimState.AirDash, offset); - } - else - { - CrossFade(EAnimState.AirDash, 0.02f); - } - } - - public void AnimLanding() - { - CrossFade(EAnimState.Landing, 0.05f); - } - - public void AnimLandingGround() - { - CrossFade(EAnimState.LandingGround, 0.00f); - } - - private void Play(EAnimState animState, float normalizedTime = float.NegativeInfinity, int layerIndex = 0) - { - base.Play(animState.ToString(), layerIndex, normalizedTime); - } - - private void CrossFade(EAnimState animState, float normalizedTransitionDuration, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f, int layerIndex = 0) - { - base.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime); - } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta deleted file mode 100644 index 6999e268..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f844378e1edf4b249b3b2f9a8e4a6842 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs deleted file mode 100644 index a25f453e..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RobotAnimation : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta deleted file mode 100644 index f1cbe366..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1f127e594317b84478999dccd109e5bf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs deleted file mode 100644 index 1d407fc2..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ /dev/null @@ -1,302 +0,0 @@ -#define ANIM_CROSS_FADE -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -// 单独一层动画 -public class AnimatorLayerInfo -{ - public int layer; - - public int layerIndex { get { return (int)layer; } } - - public string name { get { return m_Animator.GetLayerName(layerIndex); } } - - public bool isBaseLayer { get { return layerIndex == 0; } } - - private Animator m_Animator; - - // 当前动作的animation data,如果是blendtree选第一个动作 - private AnimationData m_AnimationData; - public AnimationData animationData - { - get - { - AnimatorClipInfo[] clipInfos = clipsInfo; - if (clipInfos == null || clipInfos.Length == 0) - return null; - var clip = clipInfos[0]; //选第一个 - string folder = m_UnitAnimation.owner.folder; - string name = clip.clip.name; - if (m_AnimationData != null && m_AnimationData.animationName == name) - return m_AnimationData; - string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面 - m_AnimationData = ResourceManager.Instance.LoadAsset<AnimationData>(path); - return m_AnimationData; - } - } - - // 当前在播放的动作 - // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样) - public AnimatorStateInfo stateInfo - { - get - { - AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex); - if (isInTransition) // 过渡中的动作认为当前动作是下一个动作 - { - stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex); - } - // Debug.Assert(stateInfo.IsName(layerName + "." + m_CurrentState)); - return stateInfo; - } - } - - private int preStateHash = -1; - - // 当前正在播放和融合的片段信息 - public AnimatorClipInfo[] clipsInfo - { - get - { - AnimatorClipInfo[] clips = null; - if (!isInTransition)
- {
- clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
- if (clips.Length == 0)
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- } - } - else // 过渡中的动作认为当前动作是下一个动作
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- } - return clips; - } - } - - public AnimatorClipInfo clipInfo
- {
- get
- {
- return clipsInfo[0];
- }
- } - - public int stateHash - { - get - { - return stateInfo.shortNameHash; - } - } - - // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速 - public float playbackTimeInSeconds - { - get - { - return playbackNormalizedTime * clipInfo.clip.length; - } - } - - // 这个是真实世界的时间 - private float m_PlaybackRealTime; - public float playbackRealTimeInSeconds - { - get - { - return m_PlaybackRealTime; - } - } - - // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1 - public float playbackNormalizedTime - { - get - { - AnimatorStateInfo state = stateInfo; - if (!state.loop && state.normalizedTime > 1) - return 1; - //if (state.IsName("Attack0"))
- //{
- // Debug.Log("normalizedTime=" + state.normalizedTime); - // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length); - //} - return state.normalizedTime % 1f; - } - } - - public float playbackSpeed - { - get - { - return m_Animator.GetFloat("PlaybackSpeed" + layerIndex); - } - set - { - float v = Mathf.Clamp(value, 0, 10); - m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v); - } - } - - public float weight - { - get - { - return m_Animator.GetLayerWeight(layerIndex); - } - } - - public int nextStateHash - { - get - { - AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex); - int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0 - return hash; - } - } - - public bool isInTransition - { - get - { - return m_Animator.IsInTransition(layerIndex); - } - } - - public bool applySpeedCurve { get; set; } - - UnitAnimation m_UnitAnimation; - - Coroutine m_CalcPlaybackTimeCoroutine; - - TimelineEventProxy m_TimelineEventProxy; - - public string m_CurrentState; - - public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer) - { - this.m_UnitAnimation = unitAnimation; - this.m_Animator = animator; - this.layer = layer; - m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine()); - m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner); - applySpeedCurve = true; - } - - IEnumerator CalcPlaybackRealTimeCoroutine() - { - while (true) - { - if(preStateHash != stateHash) - { - m_PlaybackRealTime = 0; - } - m_PlaybackRealTime += Time.deltaTime; - preStateHash = stateHash; - yield return null; - } - } - - public bool IsToggleOpen(EAnimationToogle toggle) - { - if (m_AnimationData == null) - return false; - return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime); - } - - public void OnUpdate() - { - // 执行事件 - m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS); - - // 播放速度控制 - if (applySpeedCurve && animationData != null && animationData.speedCurve != null) - { - playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime); - } - } - - public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime ) - { - m_CurrentState = animState;
- m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
- m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- }
-
- public void OnPlay(string animState, float normalizedTime) - { - m_CurrentState = animState; - m_Animator.Play(animState, layerIndex, normalizedTime); - m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- } - -} - -[DisallowMultipleComponent] -public class UnitAnimation : UnitComponent -{ - public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } } - protected AnimatorLayerInfo[] m_LayerInfo; - - public Animator animator { get { return m_Animator; } } - protected Animator m_Animator;
-
- public virtual AnimatorLayerInfo baseLayer
- {
- get { return layers[0]; }
- } - - public bool isInTransition - { - get - { - return m_Animator.IsInTransition(0); - } - }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) - {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnPlay(animState, normalizedTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if(rm)
- {
- rm.OnAnimationChange();
- }
- }
-
- public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
- {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if (rm)
- {
- rm.OnAnimationChange();
- }
- } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta deleted file mode 100644 index 75ce33fe..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4af875f33239ebf409f3e4954c0ee0cb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs b/Assets/Scripts/Unit/Components/UnitBody.cs deleted file mode 100644 index cc7ac348..00000000 --- a/Assets/Scripts/Unit/Components/UnitBody.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitBody : UnitComponent
-{
- public override void Initialize()
- {
- base.Initialize();
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public override void OnDestroy()
- {
- base.OnDestroy();
- }
-
- public void OnLateAnimatorUpdate()
- {
-
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Assets/Scripts/Unit/Components/UnitBody.cs.meta deleted file mode 100644 index 01a2d416..00000000 --- a/Assets/Scripts/Unit/Components/UnitBody.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d90e40c0e85fa474ba6282bcb5bab16b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs b/Assets/Scripts/Unit/Components/UnitCollider.cs deleted file mode 100644 index 3fd9a6dc..00000000 --- a/Assets/Scripts/Unit/Components/UnitCollider.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色当前的碰撞盒 -[DisallowMultipleComponent] -public class UnitCollider : UnitComponent -{ - public bool showGizmos; - - private Dictionary<int/*hitbox hash*/, List<int/*unitController hash*/>> m_HitMask = new Dictionary<int, List<int>>(); - - public override void Awake() - { - base.Awake(); - - ColliderRegistry.Instance.AddCollider(this); - } - - public override void OnDestroy() - { - ColliderRegistry.Instance.RemoveCollider(this); - - base.OnDestroy(); - } - - public override void Initialize() - { - base.Initialize(); - showGizmos = true; - } - - // 返回当前激活的对应类型的碰撞盒数据 - public ColliderInfo[] GetCurrentBoxesInfoByType(ColliderBox.EColliderType type, int layer = 0) - { - var layerInfo = m_Owner.unitAnimation.layers[0]; - AnimationData animData = layerInfo.animationData; - AnimatorClipInfo[] clipInfos = layerInfo.clipsInfo; - //if(clipInfos == null || clipInfos.Length == 0) - //{ - // return null; - //} - float playbackTime = layerInfo.playbackNormalizedTime * clipInfos[0].clip.length; - //float playbackTime = layerInfo.playbackRealTimeInSeconds; - ColliderInfo[] infos = animData.GetActiveCollidersInfo(type, playbackTime); - return infos; - } - - // 动作切换,重置collider mask - public void OnAnimationChange() - { - m_HitMask.Clear(); - } - - public void RecordCollision(int colliderHash, int targetHash) - { - List<int> record; - if (!m_HitMask.TryGetValue(colliderHash, out record)) - { - record = new List<int>(); - m_HitMask.Add(colliderHash, record); - } - record.Add(targetHash); - } - - public bool CanCollide(int colliderHash, int targetHash) - { - List<int> record; - if(!m_HitMask.TryGetValue(colliderHash, out record)) - { - return true; - } - return !record.Contains(targetHash); - } - -#if UNITY_EDITOR - - // 绘制collider调试 - public void OnDrawGizmos() - { - if (!showGizmos) - return; - - Vector3 unitPos = m_Owner.transform.position; - - OnDrawColliders(ColliderBox.EColliderType.HurtBox, Color.green); - OnDrawColliders(ColliderBox.EColliderType.HitBox, Color.red); - } - - void OnDrawColliders(ColliderBox.EColliderType type, Color color) - { - ColliderInfo[] boxes = GetCurrentBoxesInfoByType(type); - if (boxes == null || boxes.Length == 0) - return; - Vector3 unitPos = m_Owner.transform.position; - Quaternion right = Quaternion.Euler(0, 0, 0); - Vector3 fac = new Vector3(1,1, m_Owner.transform.forward.normalized == Vector3.forward ? 1 : -1); - Color oldC = Gizmos.color; - Gizmos.color = color * 0.5f; - for (int i = 0; i < boxes.Length; ++i) - { - var box = boxes[i]; - if (!box.isValid) - continue; - Vector3 localPos = m_Owner.transform.rotation * box.position; - Vector3 localSize = box.size; - var pivot = box.pivot; - Vector3 pos = Vector3.zero; // gizmo位置 - switch (pivot) - { - case ColliderBox.Pivot.MiddleBottom: - localPos.y += localSize.y / 2; - break; - } - pos = unitPos + Vector3.Scale(localPos, fac); - Gizmos.DrawCube(pos, localSize); - } - Gizmos.color = oldC; - } - -#endif - -} diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs.meta b/Assets/Scripts/Unit/Components/UnitCollider.cs.meta deleted file mode 100644 index fa98ddc9..00000000 --- a/Assets/Scripts/Unit/Components/UnitCollider.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1a4f3dea33ad590458ab820a086a8be3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs b/Assets/Scripts/Unit/Components/UnitComponent.cs deleted file mode 100644 index 825b6d92..00000000 --- a/Assets/Scripts/Unit/Components/UnitComponent.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UnitComponent : MonoBehaviour -{ - public UnitController owner { get { return m_Owner; } } - - protected UnitController m_Owner; - - public bool IsAlive - { - get - { - return m_Owner != null; - } - } - - public virtual void Awake() - { - } - - public virtual void OnDestroy() - { - } - - public virtual void Initialize() - { - m_Owner = GetComponent<UnitController>(); - } - - public virtual void OnPostInitialize() - { - } - - public virtual void Release() - { - m_Owner = null; - StopAllCoroutines(); - } - - public virtual void OnUpdate() { } - - private void Update() { } - -} diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs.meta b/Assets/Scripts/Unit/Components/UnitComponent.cs.meta deleted file mode 100644 index 2641a06f..00000000 --- a/Assets/Scripts/Unit/Components/UnitComponent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4c2f1fe7707e5364aab4ddc6a962bb6e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs deleted file mode 100644 index fcdd5c1f..00000000 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs +++ /dev/null @@ -1,202 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine;
-
-// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
-
-public class UnitImageEffectHolder -{ - public float size; - public GameObject gameObject; - public MeshRenderer renderer - { - get - { - if (gameObject == null) - return null; - return gameObject.GetComponent<MeshRenderer>(); - } - } -} - -public class UnitImageEffectHandle -{ - public delegate void UnitImageEffectStepCallback(float normalizedTime);
- public delegate void UnitImageEffectEndCallback();
-
- public float lifeTime; - public float curTime; - public UnitImageEffectHolder holder; - - public UnitImageEffectStepCallback stepFunc; - public UnitImageEffectEndCallback onStop; -} - -public class UnitImageEffect : UnitComponent -{ - public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>(); - - public static GameObject effectPlane; - - private Dictionary<float/*size*/, List<UnitImageEffectHolder>/*pool*/> m_HolderPool = new Dictionary<float, List<UnitImageEffectHolder>>(); - - private ObjectPool<UnitImageEffectHandle> m_HandlePool = new ObjectPool<UnitImageEffectHandle>(null, null); - - public override void OnUpdate() - { - base.OnUpdate(); - List<UnitImageEffectHandle> temp = ListPool<UnitImageEffectHandle>.Get(); - for(int i = 0; i < effects.Count; ++i) - { - var handle = effects[i]; - handle.curTime += Time.deltaTime; - if(handle.curTime > handle.lifeTime) - { - temp.Add(handle); - handle.onStop?.Invoke(); - continue; - } - handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime); - } - for(int j = 0; j < temp.Count; j++) - { - temp[j].holder.gameObject.SetActive(false); - ReleaseHolder(ref temp[j].holder); - effects.Remove(temp[j]); - m_HandlePool.Release(temp[j]); - } - ListPool<UnitImageEffectHandle>.Release(temp); - } - - UnitImageEffectHolder ClaimHolder(float size) - { - List<UnitImageEffectHolder> holders; - if (m_HolderPool.TryGetValue(size, out holders)) - { - if (holders.Count > 0) - { - var holder = holders[holders.Count - 1]; - holders.RemoveAt(holders.Count - 1); - return holder; - } - } - UnitImageEffectHolder newHolder = new UnitImageEffectHolder(); - newHolder.size = size; - Mesh mesh = new Mesh(); - mesh.vertices = new Vector3[4] { - new Vector3(-size/2, size/2, 0), - new Vector3(size/2, size/2, 0), - new Vector3(size/2, -size/2, 0), - new Vector3(-size/2, -size/2, 0) - }; - mesh.uv = new Vector2[4] { - new Vector2(0, 1), - new Vector2(1, 1), - new Vector2(1, 0), - new Vector2(0, 0), - }; - mesh.triangles = new int[6] { - 0, 1, 3, - 1, 2, 3, - }; - mesh.UploadMeshData(true); - newHolder.gameObject = new GameObject("Image Effect Holder(" + size + "m)"); - MeshFilter filter = newHolder.gameObject.AddComponent<MeshFilter>(); - filter.sharedMesh = mesh; - MeshRenderer renderer = newHolder.gameObject.AddComponent<MeshRenderer>(); - renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off; - renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; - renderer.receiveShadows = false; - renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off; - renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; - renderer.allowOcclusionWhenDynamic = false; - return newHolder; - } - - void ReleaseHolder(ref UnitImageEffectHolder holder) - { - float size = holder.size; - List<UnitImageEffectHolder> holders; - if (!m_HolderPool.TryGetValue(size, out holders)) - { - holders = new List<UnitImageEffectHolder>(); - m_HolderPool.Add(size, holders); - } - holder.gameObject.SetActive(false); - holder.gameObject.transform.position = Vector3.zero; - holders.Add(holder); - holder = null; - }
-
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public void ShowMotionBlur(float lifeTime, float angle, float distance) - { - UnitImageEffectHandle handle = m_HandlePool.Get(); - - handle.lifeTime = lifeTime; - handle.curTime = 0; - float size = UnitManager.Instance.pc.unitDetail.snapshotBound; - handle.holder = ClaimHolder(size); - handle.holder.gameObject.SetActive(true); - string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur]; - handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath); - - MaterialPropertyBlock block = new MaterialPropertyBlock(); - handle.holder.renderer.GetPropertyBlock(block); - block.SetFloat("_Angle", angle); - block.SetFloat("_Distance", distance); - handle.holder.renderer.SetPropertyBlock(block); - - handle.stepFunc = (float normalTime) => - { - handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; - - handle.holder.renderer.GetPropertyBlock(block); - block.SetFloat("_Distance", /*(normalTime) * */distance); - handle.holder.renderer.SetPropertyBlock(block); - }; - - effects.Add(handle); - } - - public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true) - { - PCController pc = UnitManager.Instance.pc as PCController;
-
- UnitImageEffectHandle handle = m_HandlePool.Get(); - - handle.lifeTime = lifeTime; - handle.curTime = 0; - float size = UnitManager.Instance.pc.unitDetail.snapshotBound; - handle.holder = ClaimHolder(size); - handle.holder.gameObject.SetActive(true); - string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch]; - handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath); - - MaterialPropertyBlock block = new MaterialPropertyBlock(); - handle.holder.renderer.GetPropertyBlock(block); - handle.holder.renderer.SetPropertyBlock(block); - - handle.stepFunc = (float normalTime) => { - UnitCamera.Instance.Render(); - - handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; - - handle.holder.renderer.GetPropertyBlock(block); - handle.holder.renderer.SetPropertyBlock(block); - }; - - if (hideUnitInMainCamera)
- {
- pc.unitRender.SetVisibilityInAllCameras(false);
- } - - handle.onStop = () => {
- pc.unitRender.SetVisibilityInAllCameras(true);
- };
-
- effects.Add(handle); - } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta deleted file mode 100644 index 32f7eebc..00000000 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: af35b46f81aa698408be0540784f808d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs deleted file mode 100644 index e145c331..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ /dev/null @@ -1,234 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -// Unit效果之一,镜头效果,通过command buffer实现 - -public partial class UnitLensEffect : UnitComponent -{
- private List<RendererProxy> renderers;
-
- private static ObjectPool<CommandBuffer> m_CommandBufferPool;
-
- private List<LensEffectBase> m_Effects; - - // 每个角色维护单独的command buffers,而不是共享command buffer。有一定开销,但不重要。 - private Dictionary<ERenderingEvent, CommandBuffer> m_InUseCommandBuffers;
- private Dictionary<ERenderingEvent, CommandBuffer> m_CachedCommandBuffers;
-
- static UnitLensEffect()
- {
- m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
- }
-
- public override void Initialize()
- {
- base.Initialize();
-
- renderers = new List<RendererProxy>();
- m_Effects = new List<LensEffectBase>(); - m_InUseCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>(); - m_CachedCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>(); - }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- }
-
- public override void OnPostInitialize()
- {
- base.OnPostInitialize();
-
- IBodyRendererAgent body = owner.unitRender.body;
- if (body == null || body.renderers == null)
- return;
- for (int i = 0; i < body.renderers.Length; ++i)
- {
- var renderer = body.renderers[i];
- if (renderer == null)
- continue;
- RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
- proxy.Initialize(renderer);
- proxy.onWillRenderObject = OnWillRenderObj;
- proxy.onRenderObject = OnRenderObj;
- renderers.Add(proxy);
- }
-
- MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
-
- /////
- //m_Effects.Add(new LensEffect_MotionBlur());
- //m_Effects.Add(new LensEffect_BlurRim(Color.blue));
- //m_Effects.Add(new LensEffect_Buzz());
- }
-
- public override void Release()
- {
- MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
- MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
-
- base.Release();
- }
-
- private void OnWillRenderUnit()
- { - if (m_Effects == null || m_Effects.Count == 0) - return; - - PrepareCommandBuffers(); -
- IBodyRendererAgent body = owner.unitRender.body;
- if (body == null || body.renderers == null)
- return;
- if (m_Effects == null || m_Effects.Count == 0)
- return;
- foreach (var cb in m_InUseCommandBuffers)
- {
- cb.Value.Clear();
- ERenderingEvent re = cb.Key;
- CameraEvent ce = re.ToCameraEvent();
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- if (!eff.renderingEvents.HasFlag(re))
- continue;
- MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
- if (method == null)
- continue;
- eff.owner = owner;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.BeforeIterate, cb.Value });
-
- // iterate unit renderers
- for (int j = 0; j < body.renderers.Length; ++j)
- {
- var renderer = body.renderers[j];
- if (renderer == null)
- continue;
- eff.curBodypartRenderer = renderer;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.Iterate, cb.Value });
- }
-
- method.Invoke(eff, new object[] { LensEffectBase.EStage.AfterIterate, cb.Value });
- } - MainCamera.Instance.camera.AddCommandBuffer(ce, cb.Value); - }
- }
-
- private void OnRenderUnit()
- { - if (m_Effects == null || m_Effects.Count == 0) - return;
-
- // 执行每个event的finisher
- foreach (var cb in m_InUseCommandBuffers)
- {
- ERenderingEvent re = cb.Key;
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- if (!eff.renderingEvents.HasFlag(re))
- continue;
- MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
- if (method == null)
- continue;
- method.Invoke(eff, new object[] { LensEffectBase.EStage.FinishRender, cb.Value });
- }
- }
-
- List<LensEffectBase> temp = ListPool<LensEffectBase>.Get();
-
- for (int i = 0; i < m_Effects.Count; ++i)
- {
- LensEffectBase eff = m_Effects[i];
- eff.OnRenderFinish();
- if (eff.CanDestroy())
- temp.Add(eff);
- }
-
- for (int i = 0; i < temp.Count; ++i)
- {
- temp[i].OnDestroy();
- m_Effects.Remove(temp[i]);
- }
-
- ListPool<LensEffectBase>.Release(temp);
-
- foreach (var cb in m_InUseCommandBuffers)
- {
- CameraEvent ce = cb.Key.ToCameraEvent();
- MainCamera.Instance.camera.RemoveCommandBuffer(ce, cb.Value); - }
- }
-
- private void OnWillRenderObj(BodyPartRenderer renderer)
- {
- }
-
- private void OnRenderObj(BodyPartRenderer renderer)
- {
- } - - void PrepareCommandBuffers()
- {
- if (m_InUseCommandBuffers.Count != 0)
- {
- var temp = m_CachedCommandBuffers;
- m_CachedCommandBuffers = m_InUseCommandBuffers;
- m_InUseCommandBuffers = temp;
- }
- ERenderingEvent usedEvent = ERenderingEvent.None; - for (int i = 0; i < m_Effects.Count; ++i)
- {
- usedEvent |= m_Effects[i].renderingEvents;
- }
- foreach (ERenderingEvent evt in Enum.GetValues(typeof(ERenderingEvent)))
- {
- if (evt == ERenderingEvent.None)
- continue;
- if (usedEvent.HasFlag(evt))
- {
- CommandBuffer cb;
- if (m_CachedCommandBuffers.TryGetValue(evt, out cb))
- {
- m_CachedCommandBuffers.Remove(evt);
- }
- else
- {
- cb = m_CommandBufferPool.Get();
- cb.name = evt.ToString();
- }
- m_InUseCommandBuffers.Add(evt, cb);
- }
- }
- foreach (var cb in m_CachedCommandBuffers)
- {
- m_CommandBufferPool.Release(cb.Value);
- }
- m_CachedCommandBuffers.Clear();
- }
-
- static CommandBuffer ClaimCommandBuffer()
- {
- CommandBuffer cb = m_CommandBufferPool.Get();
- cb.Clear();
- return cb;
- }
-
- static void ReleaseCommandBuffer(ref CommandBuffer cb)
- {
- m_CommandBufferPool.Release(cb);
- cb = null;
- } - - public void AddEffect(LensEffectBase effect)
- {
- m_Effects.Add(effect);
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta deleted file mode 100644 index 5a91ee87..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d2d69fdca26298548ba2c146496c33c3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs b/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs deleted file mode 100644 index 31d3c549..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs +++ /dev/null @@ -1,13 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering; - -public partial class UnitLensEffect : UnitComponent -{
-
- public void Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot)
- {
- LensEffect_Dash dash = new LensEffect_Dash(color, lifeTime, angle, snapshot);
- owner.unitLensEffect.AddEffect(dash);
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta deleted file mode 100644 index 78ed27ad..00000000 --- a/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 16bed6a0d9a62e74987b4e6b5d70403c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs b/Assets/Scripts/Unit/Components/UnitMovement.cs deleted file mode 100644 index cb1df193..00000000 --- a/Assets/Scripts/Unit/Components/UnitMovement.cs +++ /dev/null @@ -1,9 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UnitMovement : UnitComponent -{ - - -} diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs.meta b/Assets/Scripts/Unit/Components/UnitMovement.cs.meta deleted file mode 100644 index 6978a4bd..00000000 --- a/Assets/Scripts/Unit/Components/UnitMovement.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8a0ce2076d45ed44da0dfc96f277aa36 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Assets/Scripts/Unit/Components/UnitPostEffect.cs deleted file mode 100644 index ad98ff6a..00000000 --- a/Assets/Scripts/Unit/Components/UnitPostEffect.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UnitPostEffect : UnitComponent -{ - - public override void Initialize() - { - base.Initialize(); - } - - - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta deleted file mode 100644 index d91936b9..00000000 --- a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a7d49a2074b33d342beb20900188941d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs deleted file mode 100644 index 8c56f0b6..00000000 --- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering;
-
-// 给每个角色准备一些特殊的前置渲染
-public class UnitPreprocessing : UnitComponent -{ - [Flags] - public enum EUnitPreprocessing - { - None, - DepthTexture, // Unit Depth Texture
- WorldNormalTexture, // Unit World Normal Texture
- } - - public EUnitPreprocessing preprocessing;
-
- #region render textures - public RenderTexture unitDepthTexture { get; private set; } - public RenderTexture unitWorldNormalTexture { get; private set; }
- public RenderTexture unitMotionVectorTexture { get; private set; }
- #endregion -
- private CommandBuffer m_CommandBufferBeforeDepth; - - private Material m_MaterialDepth; - - public override void Initialize() - { - base.Initialize(); - } - - public override void OnPostInitialize() - { - base.OnPostInitialize(); - - MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit; - MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit; - - m_CommandBufferBeforeDepth = new CommandBuffer(); - m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")"; - - PrepareRenderTextures(); - PrepareMaterials(); - } - - void PrepareRenderTextures() - { - int unitHash = owner.GetHashCode(); - - int width = MainCamera.Instance.camera.pixelWidth; - int height = MainCamera.Instance.camera.pixelHeight; - unitDepthTexture = new RenderTexture(width, height, 24, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear); - unitDepthTexture.name = "UnitDepthTexture_" + owner.GetHashCode(); - } - - void PrepareMaterials() - { - m_MaterialDepth = new Material(Shader.Find(StaticDefine.shaders[EShader.UnitDepth].name)); - } - - public override void OnUpdate() - { - base.OnUpdate(); - } - - public override void Release() - { - MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit; - MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit; - - base.Release(); - } - - private void OnWillRenderUnit() - {
- RenderDepthTexture();
- //RenderWorldNormal();
- RenderMotionVector();
- MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
- } - - void RenderDepthTexture() - { - var cb = m_CommandBufferBeforeDepth; - cb.Clear(); - cb.SetRenderTarget(unitDepthTexture); - cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - - cb.SetGlobalVector("unity_LightShadowBias", Vector4.zero); - - foreach (var r in GetRenderers()) - { - BodyPartRenderer br = r as BodyPartRenderer; - if (br == null) - continue; - Renderer renderer = br.renderer as Renderer; - if (renderer == null) - continue; - cb.DrawRenderer(renderer, m_MaterialDepth); - } - }
-
- void RenderMotionVector()
- {
- }
-
- //void RenderWorldNormal()
- //{
- // var cb = m_CommandBufferBeforeDepth;
- // cb.Clear();
- // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
- // cb.SetRenderTarget(unitWorldNormalTextureID);
- // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- //}
-
- IEnumerable GetRenderers() - { - IBodyRendererAgent body = owner.unitRender.body; - if (body == null || body.renderers == null || body.renderers.Length == 0) - yield break; - for (int j = 0; j < body.renderers.Length; ++j) - { - yield return body.renderers[j]; - } - } - - private void OnRenderUnit() - {
- //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID);
-
- MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth); - } -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta deleted file mode 100644 index 734df2f2..00000000 --- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1998e85be970d1541843ff6166f6c771 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs deleted file mode 100644 index a5822ffe..00000000 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色渲染 -[DisallowMultipleComponent] -public class UnitRender : UnitComponent -{ - public IBodyRendererAgent body { get { return m_Body; } } - private IBodyRendererAgent m_Body; - - public Renderer mainRenderer
- {
- get
- {
- if (this.owner.unitDetail == null)
- return null;
- return m_Body.mainRenderer.renderer;
- }
- } - - public override void Initialize()
- {
- base.Initialize();
- } - - public override void OnPostInitialize()
- {
- base.OnPostInitialize();
- m_Body = owner.unitDetail as IBodyRendererAgent;
- } - - public void SetVisibilityInMainCamera(bool isVisible)
- {
- LayerMask mask = LayerMask.GetMask("PlayerCharacter");
- if (!isVisible)
- {
- //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
- }
- else
- {
- //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
- }
- } - - public void SetVisibilityInAllCameras(bool isVisible)
- {
- if (mainRenderer == null)
- return;
-
- if (isVisible)
- {
- //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
- }
- else
- {
- //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
- }
- } - -}
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs.meta b/Assets/Scripts/Unit/Components/UnitRender.cs.meta deleted file mode 100644 index 98aaba31..00000000 --- a/Assets/Scripts/Unit/Components/UnitRender.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8a5b6a015d074924b8a247980bb04693 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs b/Assets/Scripts/Unit/Components/UnitSkill.cs deleted file mode 100644 index 3e1e480d..00000000 --- a/Assets/Scripts/Unit/Components/UnitSkill.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 技能逻辑 -[DisallowMultipleComponent] - -public class UnitSkill : UnitComponent -{ - - -} diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs.meta b/Assets/Scripts/Unit/Components/UnitSkill.cs.meta deleted file mode 100644 index 882bb398..00000000 --- a/Assets/Scripts/Unit/Components/UnitSkill.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d55937c5d88bcc84986d79cd2ec0468b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState.meta b/Assets/Scripts/Unit/Components/UnitState.meta deleted file mode 100644 index 7dca0bf1..00000000 --- a/Assets/Scripts/Unit/Components/UnitState.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b9414a0ec8c909c4ebb11b46a7f0819d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs deleted file mode 100644 index 28640664..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class DroneState : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta deleted file mode 100644 index ab3a2898..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a6917bf61e4a31945846081533eb02f4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs deleted file mode 100644 index c2a581b1..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs +++ /dev/null @@ -1,218 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MonsterState : UnitState -{ - public enum EUnitState - { - Nien, - - Idle, - - Move, - - HitLight, - HitAir, - HitInAir,
- HitGround, - HitFall, - KnockDown, - Rise, - - Pull, - Landing, - } - - [SerializeField] private EUnitState m_State; - public EUnitState CurrentState { get { return m_State; } } - - UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } } - - public override void Initialize() - { - base.Initialize(); - } - - public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) - { - if (!IsChange(nextState, bForce)) - return; - - LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString()); - - StopAllCoroutines(); - - EUnitState prevState = m_State; - string methodFunc = "On" + m_State.ToString() + "Exit"; - MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); - if (exitMethod != null) - { - exitMethod.Invoke(this, new object[] { nextState }); - } - else - { - LogHelper.LogError("缺少 " + methodFunc); - } - m_State = nextState; - - StartCoroutine(m_State.ToString(), param); - } - - bool IsChange(EUnitState newState, bool bForce) - { - if (newState != m_State || bForce) - return true; - return false; - } - - IEnumerator Nein() { yield break; } - void OnNienExit(EUnitState nextState) { } - - public struct IdleParam { } - - public struct LandingParam { } - - public struct HitLightParam { } - - public struct HitAirParam { } - - public struct RiseParam { } - - public struct HitInAirParam { } - - #region Idle - - IEnumerator Idle(IdleParam param) - { - //if (m_Owner.isInAir) // 浮空切换到landing - //{ - // ChangeState(EUnitState.Landing, new LandingParam()); - //} - //else // idle - //{ - m_Owner.SetYPosition(0); - m_Owner.monsterAnimation.AnimIdle(); - while (true) - { - yield return null; - } - //} - } - - void OnIdleExit(EUnitState nextState) - { - } - #endregion - - #region HitLight - - IEnumerator HitLight(HitLightParam param) - { - ((MonsterController)owner).FacePC(); - m_Owner.monsterAnimation.AnimHitBackHeavy(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; - if(reachEnd) - { - ChangeState(EUnitState.Idle, new IdleParam()); - } - yield return null; - } - } - - void OnHitLightExit(EUnitState nextState) - { - } - - #endregion - - #region HitAir - - IEnumerator HitAir(HitAirParam param) - { - ((MonsterController)owner).FacePC(); - m_Owner.monsterAnimation.AnimHitAir(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; - if (reachEnd) - { - //yield return new WaitForSeconds(1f); - ChangeState(EUnitState.Rise, new RiseParam()); - } - yield return null; - } - } - - void OnHitAirExit(EUnitState nextState) - { - }
-
- #endregion -
- #region HitInAir -
- IEnumerator HitInAir(HitInAirParam param) - { - ((MonsterController)owner).FaceToFacePC(); - m_Owner.monsterAnimation.AnimHitInAir(); - yield return null; - float vy = -1f; - float g = -15.8f; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - vy += g * Time.deltaTime; - Vector3 pos = owner.transform.position; - pos.y += vy * Time.deltaTime; - if(pos.y <= 0)
- {
- yield return new WaitForSeconds(0.5f);
- ChangeState(EUnitState.Rise, new RiseParam());
- } - owner.transform.position = pos; - } - yield return null; - } - } - - void OnHitInAirExit(EUnitState nextState) - { - }
-
- #endregion -
- #region Rise -
- IEnumerator Rise(RiseParam param) - { - m_Owner.monsterAnimation.AnimRise(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Idle, new IdleParam()); - } - yield return null; - } - } - - void OnRiseExit(EUnitState nextState) - { - } - - - #endregion - - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta deleted file mode 100644 index 7d60499f..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b7b1805198282374fbc67108671f8a72 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs deleted file mode 100644 index 6a326431..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ /dev/null @@ -1,186 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色状态机 -[DisallowMultipleComponent] -public partial class PCState : UnitState -{ - public enum EUnitState - { - Nien, - - Idle, - Move, - Spawn, - Die, - Dead, - // - Attack, - AirAttack, - AttackToAir, - AirDash, - // - HitAir, - HitAirHit, - Knockdown, - // - HitGuard, - // - Walk, - // - Rise, - // - Jump, - // 转身 - Turn, - Landing, // 从空中降落 - } - - [SerializeField] private EUnitState m_State; - public EUnitState CurrentState { get { return m_State; } } - - private EUnitState m_PrevState; - - public override void Initialize() - { - base.Initialize(); - owner.onTimelineEvent += OnTimeLineEvent; - } - - public override void Release()
- {
- owner.onTimelineEvent -= OnTimeLineEvent;
- base.Release();
- } -
- PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } } - - public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) - { - if (!IsChange(nextState, bForce)) - return; - - LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString()); - - StopAllCoroutines(); - - string methodFunc = "On" + m_State.ToString() + "Exit"; - MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); - if (exitMethod != null) - { - exitMethod.Invoke(this, new object[] { nextState }); - } - else - { - LogHelper.LogError("缺少 " + methodFunc); - }
- m_PrevState = m_State; - m_State = nextState;
-
- if(m_PrevState != m_State && owner.unitRender != null)
- {
- // owner.unitRender.SetVisibilityInMainCamera(true);
- }
-
- StartCoroutine(m_State.ToString(), param); - } - - bool IsChange(EUnitState newState, bool bForce) - { - if (newState != m_State || bForce) - return true; - return false; - } - - public void TurnAround(bool bRight) - { - m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0); - } - - public void TurnLeft() - { - TurnAround(false); - } - - public void TurnRight() - { - TurnAround(true); - }
-
- void TryDash()
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam(), true);
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam(), true);
- } - } - - void TryTurnAround()
- {
- if (Input.GetKey("a"))
- {
- TurnLeft();
- }
- if (Input.GetKey("d"))
- {
- TurnRight();
- } - } - - bool TryTeleport()
- {
- if (Input.GetKeyDown("i"))
- {
- float offset = owner.isTowardRight ? 1.5f : -1.5f;
-
- Vector3 targetPos = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
- targetPos.y = Mathf.Max(1, targetPos.y);
-
- UnitSnapshotInfo info = owner.TakeSnapshot();
- Vector2 dir = targetPos - owner.center;
- owner.unitLensEffect.Dash(Color.white, 0.1f, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x), info);
-
- owner.center = targetPos;
- TurnAround(!owner.isTowardRight);
- return true;
- } - return false; - } - - bool TryBlink()
- {
- return false;
- }
-
- bool TryTianyin()
- {
- if (Input.GetKeyDown("o"))
- {
- float offset = owner.isTowardRight ? 1.2f : -1.2f;
- TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
- ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
- return true;
- } - return false; - }
-
- bool TryAttackToAir()
- {
- if(Input.GetKey("w") && Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- return true;
- }
- return false;
- }
-
-}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta deleted file mode 100644 index 548a0a91..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9a888cbca17562d4dbea1f28fd4dcbab -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs deleted file mode 100644 index 73c65a0c..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PCState : UnitState
-{
-
-
- void OnTimeLineEvent(AnimationEventBase animEvent)
- {
- if(animEvent is EventUnit_SetPosition)
- {
- EventUnit_SetPosition setPos = animEvent as EventUnit_SetPosition;
- Vector3 pos = owner.transform.position;
- if(setPos.setY)
- {
- pos.y = setPos.y;
- }
- owner.transform.position = pos;
- }
-
- }
-
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta deleted file mode 100644 index 7dc2d927..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 760f104e062ae884d809b7fc80b041b4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs deleted file mode 100644 index 738cc7ce..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs +++ /dev/null @@ -1,390 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PCState : UnitState
-{
-
- #region state param - public struct IdleParam { } - - public struct MoveParam - { - public bool isRight; - public string key; - } - - public struct SkillParam - { - public float offset;
- } - - public struct AirDashParam - { - - } - - public struct JumpParam - { } - - public struct TurnParam - { - EUnitState nextState; - } - - public struct LandingParam { }
-
- #endregion -
- IEnumerator Nein() { yield break; } - void OnNienExit(EUnitState nextState) { } -
- #region Idle -
- IEnumerator Idle(IdleParam param) - {
- m_Owner.pcAnimation.AnimIdle();
- yield return new WaitForTransitionDone(owner.unitAnimation);
- m_Owner.SetYPosition(0);
- while (true)
- {
- if(TryAttackToAir())
- {
- yield break;
- }
- if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.Attack, new SkillParam());
- yield break;
- }
- if (Input.GetKeyDown("space"))
- {
- ChangeState(EUnitState.Jump, new JumpParam());
- yield break;
- }
- if (Input.GetKey("d"))
- {
- MoveParam move = new MoveParam();
- move.isRight = true;
- move.key = "d";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- if (Input.GetKey("a"))
- {
- MoveParam move = new MoveParam();
- move.isRight = false;
- move.key = "a";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- yield return null;
- } - } - - void OnIdleExit(EUnitState nextState) - { - } - #endregion - - #region Move - IEnumerator Move(MoveParam param) - { - if (m_Owner.isTowardRight && !param.isRight - || !m_Owner.isTowardRight && param.isRight) - { - //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn); - //yield return new WaitForActionReachEnd(m_Owner.pcAnimation); - //if (param.isRight) - // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0); - //else - // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0); - m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0); - } - //if (Input.GetKey(param.key)) - m_Owner.pcAnimation.AnimMove(); - while (Input.GetKey(param.key)) - {
- TryAttackToAir();
- yield return null; - } - ChangeState(EUnitState.Idle, new IdleParam()); - } - - void OnMoveExit(EUnitState nextState) - { - m_Owner.pcAnimation.animator.ResetTrigger("ToMove"); - }
-
- #endregion -
- #region Attack -
- IEnumerator Attack(SkillParam param)
- {
- const int total = 4;
- int id = 0;
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- while (true)
- {
- if (isComboOpen)
- {
- //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
- if (Input.GetKeyDown("u")) - {
- SkillParam skill = new SkillParam();
- skill.offset = 0.12f;
- ChangeState(EUnitState.AttackToAir, skill);
- }
- }
-
- if (isComboOpen && id < total)
- {
- if (Input.GetKeyDown("j"))
- {
- TryTurnAround(); -
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- yield return null;
- }
- } - - void OnAttackExit(EUnitState next) - { - }
-
- #endregion -
- #region AttackToAir -
- IEnumerator AttackToAir(SkillParam param)
- {
- m_Owner.pcAnimation.AnimAttackToAir(param.offset);
- yield return null; - InputManager.Instance.ClearCommand(); - while (true)
- {
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- if (isAnimationReachEnd || isAnimationReachEndPoint) - { - ChangeState(EUnitState.Landing, new LandingParam()); - }
- yield return null;
- }
- }
-
- void OnAttackToAirExit(EUnitState next)
- {
- }
-
- #endregion -
- #region AirAttack -
- IEnumerator AirAttack(SkillParam param) - { - int total = 5;
- int id = 0;
- m_Owner.pcAnimation.AnimAirAttack(id++); - yield return null; - InputManager.Instance.ClearCommand(); - while (true) - {
- if (TryTeleport())
- {
- }
-
- TryTianyin(); - - if (isComboOpen) - {
- TryDash(); - - if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J)) - { - TryTurnAround();
-
- m_Owner.pcAnimation.AnimAirAttack(id++);
- id %= total; - yield return null; // 等待animator更新 - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - } - } - - if (isAnimationReachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - yield return null; - } - } - - void OnAirAttackExit(EUnitState next) - { - - } - - #endregion - - #region AirDash - - IEnumerator AirDash(AirDashParam param) - { - m_Owner.pcAnimation.AnimAirDash(); - yield return null; - while (true) - { - if (isAnimationReachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - TryTianyin(); - - if (isComboOpen) - { - TryDash(); - - if (Input.GetKeyDown("j")) - {
- TryTurnAround(); - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - } - - yield return null; - } - } - - void OnAirDashExit(EUnitState next) - { - } - - #endregion - - #region Jump - - IEnumerator Jump(JumpParam param) - { - pcAnimation.AnimJump(); - yield return null; - yield return new WaitForTransitionDone(pcAnimation); - while (true) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (isAnimationReachEnd) - ChangeState(EUnitState.Landing, new LandingParam()); - bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (Input.GetKeyDown("j") && canAttack) - { - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - yield return null; - } - } - - void OnJumpExit(EUnitState next) - { - } - - #endregion - - #region Landing - - IEnumerator Landing(LandingParam param) - { - m_Owner.pcAnimation.AnimLanding(); - yield return null; - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - float vy = 0; - float g = -9.8f; - bool landingGround = false; - float vx = 5; - while (true) - { - Vector3 pos = m_Owner.transform.position; - - if(!landingGround)
- {
- vy += g * Time.deltaTime;
- pos.y += vy * Time.deltaTime;
- pos.y = Mathf.Max(0, pos.y);
- } -
- TryDash(); - - TryTianyin(); - - if (Input.GetKey("a")) - { - TurnAround(false); - pos.x -= vx * Time.deltaTime; - } - if (Input.GetKey("d")) - { - TurnAround(true); - pos.x += vx * Time.deltaTime; - } - - if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- } - - m_Owner.transform.position = pos; - - if (pos.y > 0 && pos.y <= 1 && !landingGround) - {
- landingGround = true; - m_Owner.pcAnimation.AnimLandingGround(); - } - if (pos.y <= 0) - { - pos.y = 0; - m_Owner.transform.position = pos; - ChangeState(EUnitState.Idle, new IdleParam()); - } - - yield return null; - } - } - - void OnLandingExit(EUnitState next) - { - }
-
- #endregion -
-}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta deleted file mode 100644 index e314f21e..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bfcb25f32c442a5429ab4d0603b9df67 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Assets/Scripts/Unit/Components/UnitState/PropState.cs deleted file mode 100644 index 86b95e38..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PropState.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PropState : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta deleted file mode 100644 index db5dd78f..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 96148351ded87a247bbdf39d56eb592e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs deleted file mode 100644 index 68a11135..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RobotState : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta deleted file mode 100644 index ef3ef469..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 12346a9b76519ab4098b11da90589040 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs deleted file mode 100644 index ff42c2be..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 角色状态机 -[DisallowMultipleComponent] -public class UnitState : UnitComponent -{ - - public virtual bool isAnimationReachEnd
- {
- get
- {
- return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
- }
- } - - // 如果设置了endpoint属性,检查是否到了endpoint - public virtual bool isAnimationReachEndPoint
- {
- get
- {
- var layer = owner.unitAnimation.baseLayer;
- if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
- return false;
- return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
- }
- } - - public virtual bool isComboOpen
- {
- get
- {
- return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- }
- } - -}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta deleted file mode 100644 index 781994dc..00000000 --- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e5c9c1db07e3c734ebf185f14cc7356a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |