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Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
index cdffc8ed..32881dcd 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -151,7 +151,7 @@ public class PCAnimation : UnitAnimation
return;
}
- AnimationData GetAnimationDataOfGivenState(string name)
+ AnimationData GetAnimationDataOfState(string name)
{
string animName = controller[name].name;
string path = owner.folder + "AnimationData/" + animName + ".asset";
@@ -185,10 +185,10 @@ public class PCAnimation : UnitAnimation
else if (id == 3) state = EAnimState.AirAttack3;
else if (id == 4) state = EAnimState.AirAttack4;
- AnimationData data = GetAnimationDataOfGivenState(state.ToString());
+ AnimationData data = GetAnimationDataOfState(state.ToString());
Debug.Assert(data != null);
float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
- float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.05f);
+ float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
CrossFade(state, duration, offset);
}
@@ -198,7 +198,6 @@ public class PCAnimation : UnitAnimation
Play(EAnimState.AttackToAir, offset);
}
-
public void AnimAttack(int id)
{
m_Owner.unitCollider.OnAnimationChange();