diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components')
5 files changed, 66 insertions, 10 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs index d036c5b4..ddf2c4cc 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs @@ -41,7 +41,7 @@ public class AnimatorLayerInfo } // 当前在播放的动作 - // 如果处于transition中,动作不变,切换完成后才会到下一个动作 + // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样) public AnimatorStateInfo stateInfo { get @@ -262,6 +262,11 @@ public class UnitAnimation : UnitComponent } }
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) {
AnimatorLayerInfo layer = this.layers[layerIndex];
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs b/Assets/Scripts/Unit/Components/UnitBody.cs new file mode 100644 index 00000000..cc7ac348 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitBody.cs @@ -0,0 +1,27 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitBody : UnitComponent
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void OnDestroy()
+ {
+ base.OnDestroy();
+ }
+
+ public void OnLateAnimatorUpdate()
+ {
+
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Assets/Scripts/Unit/Components/UnitBody.cs.meta new file mode 100644 index 00000000..01a2d416 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitBody.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d90e40c0e85fa474ba6282bcb5bab16b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index 0880d369..afedf6d8 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -147,14 +147,26 @@ public partial class PCState : UnitState }
- void TryTianyin()
+ bool TryTianyin()
{
if (Input.GetKeyDown("o"))
{
float offset = owner.isTowardRight ? 1.2f : -1.2f;
TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ return true;
} + return false; + }
+
+ bool TryAttackToAir()
+ {
+ if(Input.GetKey("s") && Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AttackToAir, new SkillParam());
+ return true;
+ }
+ return false;
}
}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs index 512c2113..7860e2af 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs @@ -48,17 +48,19 @@ public partial class PCState : UnitState m_Owner.SetYPosition(0);
while (true)
{
- if (Input.GetKeyDown("j"))
+ if(TryAttackToAir())
{
- ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
}
- if (Input.GetKeyDown("u"))
+ if (Input.GetKeyDown("j"))
{
- ChangeState(EUnitState.AttackToAir, new SkillParam());
+ ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
}
if (Input.GetKeyDown("space"))
{
ChangeState(EUnitState.Jump, new JumpParam());
+ yield break;
}
if (Input.GetKey("d"))
{
@@ -66,6 +68,7 @@ public partial class PCState : UnitState move.isRight = true;
move.key = "d";
ChangeState(EUnitState.Move, move);
+ yield break;
}
if (Input.GetKey("a"))
{
@@ -73,6 +76,7 @@ public partial class PCState : UnitState move.isRight = false;
move.key = "a";
ChangeState(EUnitState.Move, move);
+ yield break;
}
yield return null;
} @@ -101,10 +105,7 @@ public partial class PCState : UnitState m_Owner.pcAnimation.AnimMove(); while (Input.GetKey(param.key)) {
- if (Input.GetKeyDown("u"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- }
+ TryAttackToAir();
yield return null; } ChangeState(EUnitState.Idle, new IdleParam()); |