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-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs7
-rw-r--r--Assets/Scripts/Unit/Components/UnitBody.cs27
-rw-r--r--Assets/Scripts/Unit/Components/UnitBody.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs14
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState_States.cs17
5 files changed, 66 insertions, 10 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
index d036c5b4..ddf2c4cc 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -41,7 +41,7 @@ public class AnimatorLayerInfo
}
// 当前在播放的动作
- // 如果处于transition中,动作不变,切换完成后才会到下一个动作
+ // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样)
public AnimatorStateInfo stateInfo
{
get
@@ -262,6 +262,11 @@ public class UnitAnimation : UnitComponent
}
}
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
{
AnimatorLayerInfo layer = this.layers[layerIndex];
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs b/Assets/Scripts/Unit/Components/UnitBody.cs
new file mode 100644
index 00000000..cc7ac348
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitBody.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitBody : UnitComponent
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void OnDestroy()
+ {
+ base.OnDestroy();
+ }
+
+ public void OnLateAnimatorUpdate()
+ {
+
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Assets/Scripts/Unit/Components/UnitBody.cs.meta
new file mode 100644
index 00000000..01a2d416
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitBody.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d90e40c0e85fa474ba6282bcb5bab16b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
index 0880d369..afedf6d8 100644
--- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -147,14 +147,26 @@ public partial class PCState : UnitState
}
- void TryTianyin()
+ bool TryTianyin()
{
if (Input.GetKeyDown("o"))
{
float offset = owner.isTowardRight ? 1.2f : -1.2f;
TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ return true;
}
+ return false;
+ }
+
+ bool TryAttackToAir()
+ {
+ if(Input.GetKey("s") && Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AttackToAir, new SkillParam());
+ return true;
+ }
+ return false;
}
} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
index 512c2113..7860e2af 100644
--- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
@@ -48,17 +48,19 @@ public partial class PCState : UnitState
m_Owner.SetYPosition(0);
while (true)
{
- if (Input.GetKeyDown("j"))
+ if(TryAttackToAir())
{
- ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
}
- if (Input.GetKeyDown("u"))
+ if (Input.GetKeyDown("j"))
{
- ChangeState(EUnitState.AttackToAir, new SkillParam());
+ ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
}
if (Input.GetKeyDown("space"))
{
ChangeState(EUnitState.Jump, new JumpParam());
+ yield break;
}
if (Input.GetKey("d"))
{
@@ -66,6 +68,7 @@ public partial class PCState : UnitState
move.isRight = true;
move.key = "d";
ChangeState(EUnitState.Move, move);
+ yield break;
}
if (Input.GetKey("a"))
{
@@ -73,6 +76,7 @@ public partial class PCState : UnitState
move.isRight = false;
move.key = "a";
ChangeState(EUnitState.Move, move);
+ yield break;
}
yield return null;
}
@@ -101,10 +105,7 @@ public partial class PCState : UnitState
m_Owner.pcAnimation.AnimMove();
while (Input.GetKey(param.key))
{
- if (Input.GetKeyDown("u"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- }
+ TryAttackToAir();
yield return null;
}
ChangeState(EUnitState.Idle, new IdleParam());