diff options
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Effects/FxClear.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Input/InputManager.cs | 10 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs | 7 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitBody.cs | 27 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitBody.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/PCState.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/PCState_States.cs | 17 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Controller/UnitController.cs | 9 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs | 4 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Events/EventEffect.cs | 17 | ||||
-rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs | 13 | ||||
-rw-r--r-- | Assets/Scripts/Unit/UnitDetail.cs | 51 |
12 files changed, 153 insertions, 41 deletions
diff --git a/Assets/Scripts/Effects/FxClear.cs b/Assets/Scripts/Effects/FxClear.cs index 1edf2b97..af3a7003 100644 --- a/Assets/Scripts/Effects/FxClear.cs +++ b/Assets/Scripts/Effects/FxClear.cs @@ -125,13 +125,21 @@ public class FxClear : MonoBehaviour {
if (m_Attached)
{
- transform.rotation = m_Root.rotation * Quaternion.Euler(m_Rotation);
- transform.position = m_Root.TransformPoint(m_Offset);
+ if(m_Root)
+ {
+ transform.rotation = m_Root.rotation * Quaternion.Euler(m_Rotation);
+ transform.position = m_Root.TransformPoint(m_Offset);
+ }
+ else
+ {
+ transform.rotation = m_RootRot * Quaternion.Euler(m_Rotation);
+ transform.position = m_RootPos + (m_RootRot * m_Offset);
+ }
}
else
{
transform.rotation = m_RootRot * Quaternion.Euler(m_Rotation);
- transform.position = m_RootPos + (m_Root.rotation * m_Offset);
+ transform.position = m_RootPos + (m_RootRot * m_Offset);
}
}
} diff --git a/Assets/Scripts/Input/InputManager.cs b/Assets/Scripts/Input/InputManager.cs index 6b200462..06e4f02f 100644 --- a/Assets/Scripts/Input/InputManager.cs +++ b/Assets/Scripts/Input/InputManager.cs @@ -39,11 +39,11 @@ public class InputManager : SingletonMB<InputManager> cmd.time = Time.time;
m_CommandQueue.Add(cmd);
- //Debug.Log(cmd.time);
- //string cmdStr = "";
- //m_CommandQueue.ForEach(s => cmdStr += s.key.ToString() + ",");
- //Debug.Log(cmdStr);
- }
+ //Debug.Log(cmd.time);
+ string cmdStr = "";
+ m_CommandQueue.ForEach(s => cmdStr += s.key.ToString() + ",");
+ Debug.Log(cmdStr);
+ }
}
float curTime = Time.time;
int removeCount = 0;
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs index d036c5b4..ddf2c4cc 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs @@ -41,7 +41,7 @@ public class AnimatorLayerInfo } // 当前在播放的动作 - // 如果处于transition中,动作不变,切换完成后才会到下一个动作 + // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样) public AnimatorStateInfo stateInfo { get @@ -262,6 +262,11 @@ public class UnitAnimation : UnitComponent } }
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) {
AnimatorLayerInfo layer = this.layers[layerIndex];
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs b/Assets/Scripts/Unit/Components/UnitBody.cs new file mode 100644 index 00000000..cc7ac348 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitBody.cs @@ -0,0 +1,27 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitBody : UnitComponent
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void OnDestroy()
+ {
+ base.OnDestroy();
+ }
+
+ public void OnLateAnimatorUpdate()
+ {
+
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Assets/Scripts/Unit/Components/UnitBody.cs.meta new file mode 100644 index 00000000..01a2d416 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitBody.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d90e40c0e85fa474ba6282bcb5bab16b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index 0880d369..afedf6d8 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -147,14 +147,26 @@ public partial class PCState : UnitState }
- void TryTianyin()
+ bool TryTianyin()
{
if (Input.GetKeyDown("o"))
{
float offset = owner.isTowardRight ? 1.2f : -1.2f;
TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ return true;
} + return false; + }
+
+ bool TryAttackToAir()
+ {
+ if(Input.GetKey("s") && Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AttackToAir, new SkillParam());
+ return true;
+ }
+ return false;
}
}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs index 512c2113..7860e2af 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs @@ -48,17 +48,19 @@ public partial class PCState : UnitState m_Owner.SetYPosition(0);
while (true)
{
- if (Input.GetKeyDown("j"))
+ if(TryAttackToAir())
{
- ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
}
- if (Input.GetKeyDown("u"))
+ if (Input.GetKeyDown("j"))
{
- ChangeState(EUnitState.AttackToAir, new SkillParam());
+ ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
}
if (Input.GetKeyDown("space"))
{
ChangeState(EUnitState.Jump, new JumpParam());
+ yield break;
}
if (Input.GetKey("d"))
{
@@ -66,6 +68,7 @@ public partial class PCState : UnitState move.isRight = true;
move.key = "d";
ChangeState(EUnitState.Move, move);
+ yield break;
}
if (Input.GetKey("a"))
{
@@ -73,6 +76,7 @@ public partial class PCState : UnitState move.isRight = false;
move.key = "a";
ChangeState(EUnitState.Move, move);
+ yield break;
}
yield return null;
} @@ -101,10 +105,7 @@ public partial class PCState : UnitState m_Owner.pcAnimation.AnimMove(); while (Input.GetKey(param.key)) {
- if (Input.GetKeyDown("u"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- }
+ TryAttackToAir();
yield return null; } ChangeState(EUnitState.Idle, new IdleParam()); diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index 3c09e5e6..ff3d9df2 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -28,7 +28,6 @@ public class UnitController : MonoBehaviour/*, Interactable*/ public PCState pcState { get { return unitState as PCState; } }
public MonsterState monsterState { get { return unitState as MonsterState; } }
-
public UnitAnimation unitAnimation;
public PCAnimation pcAnimation { get { return unitAnimation as PCAnimation; } }
public MonsterAnimation monsterAnimation { get { return unitAnimation as MonsterAnimation; } }
@@ -41,6 +40,8 @@ public class UnitController : MonoBehaviour/*, Interactable*/ public UnitDetail unitDetail;
+ public UnitBody unitBody;
+
public GameObject unitObj; // 角色模型
#region 事件监听
@@ -121,7 +122,11 @@ public class UnitController : MonoBehaviour/*, Interactable*/ unitCollider = gameObject.GetOrAddComponent<UnitCollider>();
unitCollider.Initialize();
- unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
+ unitBody = gameObject.GetOrAddComponent<UnitBody>();
+ unitBody.Initialize();
+
+ unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
+
}
public virtual void Update()
diff --git a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs b/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs index d56c9f36..07e3073e 100644 --- a/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs +++ b/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs @@ -3,3 +3,7 @@ [CustomPropertyDrawer(typeof(UnitBoneDictionary))] public class UnitBoneDictionaryDrawer : SerializableDictionaryPropertyDrawer { } + +[CustomPropertyDrawer(typeof(UnitReferencePointDictionary))] +public class UnitReferencePointDictionaryDrawer : SerializableDictionaryPropertyDrawer { } + diff --git a/Assets/Scripts/Unit/Events/EventEffect.cs b/Assets/Scripts/Unit/Events/EventEffect.cs index 1369e7b0..204fa528 100644 --- a/Assets/Scripts/Unit/Events/EventEffect.cs +++ b/Assets/Scripts/Unit/Events/EventEffect.cs @@ -2,11 +2,13 @@ public class EventEffect : AnimationEventBase
{
- public enum EAttachNode
+ public enum EParentNode
{
- Unit,
+ Unit = 0,
+ World,
Bone,
PresetBone,
+ ReferencePoint,
}
public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventEffect; } }
@@ -18,15 +20,18 @@ public class EventEffect : AnimationEventBase [Tooltip("Is attached to a bone")]
public bool attached = true;
- [If("attached")]
- public EAttachNode attachNode = EAttachNode.Unit;
+ [Tooltip("Parent node")]
+ public EParentNode parentNode = EParentNode.Unit;
- [When("attachNode", EAttachNode.Bone), Tooltip("Bone path attach to")]
+ [When("parentNode", EParentNode.Bone), Tooltip("Bone path attach to")]
public string bonePath;
- [When("attachNode", EAttachNode.PresetBone), Tooltip("Preset unit bone defined in unit details")]
+ [When("parentNode", EParentNode.PresetBone), Tooltip("Preset unit bone defined in unit details")]
public EUnitBone bone;
+ [When("parentNode", EParentNode.ReferencePoint), Tooltip("参考点")]
+ public EUnitReferencePoint referencePoint;
+
[Tooltip("Position offset")]
public Vector3 position;
diff --git a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs index adc4fe3e..a3eef37a 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs @@ -33,18 +33,22 @@ public partial class TimelineEventProxy info.bAttached = effect.attached; if (effect.attached) { - if (effect.attachNode == global::EventEffect.EAttachNode.Unit) + if (effect.parentNode == global::EventEffect.EParentNode.Unit) { info.rootTr = m_Root; } - else if (effect.attachNode == global::EventEffect.EAttachNode.Bone) + else if(effect.parentNode == global::EventEffect.EParentNode.World)
+ {
+ info.rootTr = null;
+ } + else if (effect.parentNode == global::EventEffect.EParentNode.Bone) { if (m_UnitModel != null) { info.rootTr = m_UnitModel.Find(effect.bonePath); } } - else if(effect.attachNode == global::EventEffect.EAttachNode.PresetBone) + else if(effect.parentNode == global::EventEffect.EParentNode.PresetBone) { if(m_UnitModel != null) { @@ -55,6 +59,9 @@ public partial class TimelineEventProxy } } } + else if(effect.parentNode == global::EventEffect.EParentNode.ReferencePoint)
+ {
+ } } onClear.Initialize(info); diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs index 30a98c63..bab954c4 100644 --- a/Assets/Scripts/Unit/UnitDetail.cs +++ b/Assets/Scripts/Unit/UnitDetail.cs @@ -59,27 +59,52 @@ public enum EUnitBone LLowerLeg, // 小腿肚 LFoot, // 左脚 LToes, // 脚趾 - LToe0, // 脚趾0 - LToe1, // 脚趾1 - LToe2, // 脚趾2 - LToe3, // 脚趾3 - LToe4, // 脚趾4 + //LToe0, // 脚趾0 + //LToe1, // 脚趾1 + //LToe2, // 脚趾2 + //LToe3, // 脚趾3 + //LToe4, // 脚趾4 RUpperLeg = 80, // 大腿 RLowerLeg, // 小腿肚 RFoot, // 左脚 RToes, // 脚趾 - RToe0, // 脚趾0 - RToe1, // 脚趾1 - RToe2, // 脚趾2 - RToe3, // 脚趾3 - RToe4, // 脚趾4 + //RToe0, // 脚趾0 + //RToe1, // 脚趾1 + //RToe2, // 脚趾2 + //RToe3, // 脚趾3 + //RToe4, // 脚趾4 } [Serializable] public class UnitBoneDictionary : SerializableDictionary<EUnitBone, Transform> { } +public enum EUnitReferencePoint
+{
+ None = 0,
+
+ Gunpoint = 1, // 枪口
+ Gunpoint2, // 枪口
+
+ SwordTop = 20, // 剑尖端
+ SwordBottom, // 剑底端
+
+ HitpointHead = 40,
+ HitpointHeadFront,
+ HitpointHeadBack,
+ HitpointNeck,
+ HitpointUpperBody,
+ HitpointUpperBodyFront,
+ HitpointUpperBodyBack,
+ HitpointLowerBody,
+ HitpointLowerBodyFront,
+ HitpointLowerBodyBack,
+} + +[Serializable] +public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferencePoint, Transform> { } + // 角色的prefab附加数据 // * afterimage的prefab // * 骨骼映射 @@ -92,8 +117,10 @@ public class UnitDetail : MonoBehaviour public UnitBoneDictionary bones; - //[ExecuteInEditMode] - public UnitDetail() + public UnitReferencePointDictionary referencePoints;
+
+ //[ExecuteInEditMode]
+ public UnitDetail() { bones = new UnitBoneDictionary(); foreach(EUnitBone e in Enum.GetValues(typeof(EUnitBone))) |