diff options
Diffstat (limited to 'Assets/Scripts/Unit')
-rw-r--r-- | Assets/Scripts/Unit/AI/Actions.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/AI/Conditionals.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPreprocessing.cs | 29 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/PCState.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs | 2 |
8 files changed, 39 insertions, 16 deletions
diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta new file mode 100644 index 00000000..9b4ad463 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Actions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 971e9d55b8bc0894eb6a110fb962000b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta new file mode 100644 index 00000000..70a86da5 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Conditionals.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85b7e0c7ed1d12f42a5178bfbf3d934c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs index ef8e6ee6..ff5af87d 100644 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -65,7 +65,7 @@ public class UnitLensEffect : UnitComponent /////
//m_Effects.Add(new LensEffect_MotionBlur());
//m_Effects.Add(new LensEffect_BlurRim(Color.blue));
- m_Effects.Add(new LensEffect_Buzz());
+ //m_Effects.Add(new LensEffect_Buzz());
} public override void Release() diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs index 30357615..44ab73b7 100644 --- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs +++ b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs @@ -15,12 +15,15 @@ public class UnitPreprocessing : UnitComponent WorldNormalTexture, // Unit World Normal Texture } - public EUnitPreprocessing preprocessing; - - public RenderTexture unitDepthTexture { get; private set; } - public RenderTexture unitWorldNormalTexture { get; private set; } - - private CommandBuffer m_CBBeforeDepthTexture; + public EUnitPreprocessing preprocessing;
+
+ #region render textures + public RenderTexture unitDepthTexture { get; private set; } + public RenderTexture unitWorldNormalTexture { get; private set; }
+ public RenderTexture unitMotionVectorTexture { get; private set; }
+ #endregion +
+ private CommandBuffer m_CBBeforeDepthTexture; private Material m_MaterialDepth; @@ -72,11 +75,11 @@ public class UnitPreprocessing : UnitComponent private void OnWillRenderUnit() { - RenderDepthTexture(); - //RenderWorldNormal(); - - MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); - } + RenderDepthTexture();
+ //RenderWorldNormal();
+ RenderMotionVector();
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); + } void RenderDepthTexture() { @@ -99,6 +102,10 @@ public class UnitPreprocessing : UnitComponent } } + void RenderMotionVector()
+ {
+ } + //void RenderWorldNormal() //{ // var cb = m_CBBeforeDepthTexture; diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index 1bdd355f..7e766455 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -144,7 +144,7 @@ public partial class PCState : UnitState UnitSnapshotInfo info = owner.TakeSnapshot();
Vector2 dir = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0) - owner.center;
- LensEffect_Dash dash = new LensEffect_Dash(Color.white, 0.1f, Mathf.Atan2(dir.y, dir.x), info);
+ LensEffect_Dash dash = new LensEffect_Dash(Color.white, 0.05f, Mathf.Atan2(dir.y, dir.x), info);
owner.unitLensEffect.AddEffect(dash);
owner.center = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs index 6c61f2e7..5260a751 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs @@ -77,7 +77,7 @@ public class LensEffect_BlurRim : LensEffectBase MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
cb.ReleaseTemporaryRT(tempID);
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs index 61bb08fa..6cce6b4c 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs @@ -73,7 +73,7 @@ public class LensEffect_Dash : LensEffectBase MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name); Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
blur.material.SetFloat("_Angle", Mathf.Rad2Deg * angle);
blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs index 3e5ee4f1..b76666ff 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs @@ -55,7 +55,7 @@ public class LensEffect_MotionBlur : LensEffectBase MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
tempID = Shader.PropertyToID("_Temp1");
|