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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs deleted file mode 100644 index d9fd1f93..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample10_ReadOnly : MonoBehaviour -{ - // There's a few ways to display an item but prevent it from being edited. - // The first is using the ReadOnly attribute; - [Inspect, ReadOnly] - public float myField; - - // A property with only a getter is also not editable. - [Inspect] - public float MyGetter - { - get { return myField; } - } - - // Everything can be turned "Read Only", even method. - [Inspect, ReadOnly] - public void MyMethod() - { - myField++; - } -} |