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-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs30
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs27
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs27
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs44
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs39
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs32
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs18
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs17
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs23
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs32
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs46
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs21
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs26
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs18
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs23
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs22
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs43
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs23
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs25
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs19
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs23
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs49
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs29
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs30
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs16
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs20
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs21
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs20
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs27
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs19
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs16
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs36
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs.meta12
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs41
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs.meta12
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs28
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs21
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs27
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs18
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs64
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs42
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs23
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived.meta5
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs12
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs11
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassB.cs11
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassB.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassC.cs11
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassC.cs.meta8
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/Examples_CSharp.unity2073
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/Examples_CSharp.unity.meta4
91 files changed, 0 insertions, 3612 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs
deleted file mode 100644
index 1d1b5099..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-
-using AdvancedInspector;
-
-// As of version 1.52, Unity attributes are also supported.
-// So you will have to change your code as little as possible.
-public class AIExample0_UnityAttributes : MonoBehaviour
-{
- [Range(0, 10)]
- public int rangeField;
-
- [Header("This is a header")]
- public int headerField;
-
- [Tooltip("This is a tooltip")]
- public int tooltipField;
-
- [Space(10)]
- public int spaceField;
-
- [Multiline]
- public string multilineField;
-
- [TextArea]
- public string textAreaField;
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs.meta
deleted file mode 100644
index 057c40a0..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample0_UnityAttributes.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7ce5bfe7903c223489c1db4776584c83
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs
deleted file mode 100644
index d9fd1f93..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample10_ReadOnly : MonoBehaviour
-{
- // There's a few ways to display an item but prevent it from being edited.
- // The first is using the ReadOnly attribute;
- [Inspect, ReadOnly]
- public float myField;
-
- // A property with only a getter is also not editable.
- [Inspect]
- public float MyGetter
- {
- get { return myField; }
- }
-
- // Everything can be turned "Read Only", even method.
- [Inspect, ReadOnly]
- public void MyMethod()
- {
- myField++;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs.meta
deleted file mode 100644
index 57d0ba44..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: da3cc5fec53d04d44abb429ec4427324
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
deleted file mode 100644
index a70b6c96..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample11_ReadOnlyDynamic : MonoBehaviour
-{
- // The ReadOnly attribute can also be dynamic and change at run time.
- [Inspect, ReadOnly("IsReadOnly")]
- public bool myVariable;
-
- // The function can be private or public, it doesn't matter.
- private bool IsReadOnly()
- {
- return isReadOnly;
- }
-
- private bool isReadOnly = true;
-
- // In this example, the button toggle on/off the read only attribute of "myVariable".
- [Inspect]
- public void PressMe()
- {
- isReadOnly = !isReadOnly;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs.meta
deleted file mode 100644
index a6afb69c..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7f566e87dc4b7354ba3e33c7bfcb9987
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs
deleted file mode 100644
index d01bcc10..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample12_Group : MonoBehaviour
-{
- // Item can be grouped using the Group attribute;
- [Inspect, Group("My First Group")]
- public float myFirstField;
-
- [Inspect, Group("My First Group")]
- public float MyFirstProperty
- {
- get { return myFirstField; }
- set { myFirstField = value; }
- }
-
- // Flagging it false stops the chaining.
- [Inspect, Group("My First Group")]
- public void MyFirstMethod()
- {
- myFirstField++;
- }
-
- // Grouping is done with similar names.
- // The second parameter is the order in which the different groups are shown.
- [Inspect, Group("My Second Group", 1, Description = "This is some extra text.")]
- public float mySecondField;
-
- [Inspect, Group("My Second Group")]
- public float MySecondProperty
- {
- get { return mySecondField; }
- set { mySecondField = value; }
- }
-
- [Inspect, Group("My Second Group")]
- public void MySecondMethod()
- {
- mySecondField++;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs.meta
deleted file mode 100644
index 31e360b2..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample12_Group.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 5f16a147cfacbfa40b761ba7b3e52cb8
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs
deleted file mode 100644
index 41e3a722..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample13_Expandable : MonoBehaviour
-{
- // The expandable attribute is used to control if an item can not be expanded, or if it should be expanded by default.
- [Inspect, Expandable(Expanded = true)]
- public ExpandableClass expandedField;
-
- // Preventing an object from being expandable is sometime useful when you want to display its inner content differently.
- [Inspect, Expandable(Expandable = false)]
- public ExpandableClass notExpandableField;
-
- // This class is not expandable by default.
- [Inspect]
- public NotExpandableClass notExpandableObject;
-
- // Class with the AdvancedInspector attribute are automaticly inlinable/expandable.
- [AdvancedInspector, Serializable]
- public class ExpandableClass
- {
- [Inspect]
- public float myField;
- }
-
- // It is possible to prevent that like this;
- // This is useful when you build your own base type similar to how a float is displayed.
- // A good example is the Guid class.
- [AdvancedInspector(Expandable = false), Serializable]
- public class NotExpandableClass
- {
- [Inspect]
- public float myField;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs.meta
deleted file mode 100644
index dda2c508..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: bb79533ced71f4748affaa227eef2d50
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs
deleted file mode 100644
index 07ab49bb..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample14_Background : MonoBehaviour
-{
- // The background attribute is simply used to stored a color for the background of an expandable item.
- [Inspect, Background(1, 0.5f, 0)]
- public ExpandableClass myObject;
-
- [AdvancedInspector, Serializable]
- public class ExpandableClass
- {
- [Inspect]
- public float myField;
- }
-
- // It can also be dynamic.
- [Inspect, Background("GetBackgroundColor")]
- public float[] myArray;
-
- [Inspect]
- public Color color;
-
- private Color GetBackgroundColor()
- {
- return color;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs.meta
deleted file mode 100644
index a3ab5f8c..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample14_Background.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 8b0d16e53db0dd54b90940516b612930
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
deleted file mode 100644
index d7b400f7..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample15_DontAllowSceneObject : MonoBehaviour
-{
- // "DontAllowSceneObject" does exactly what it means; it prevent this field from being able to target an object in the scene.
- // It is useful if you want to force a user to target a prefab.
- [Inspect, DontAllowSceneObject]
- public GameObject myProjectObject;
-
- // Fields that can target a scene object have the "picker" icon tool on its right.
- [Inspect]
- public GameObject mySceneObject;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs.meta
deleted file mode 100644
index 2a952052..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: ba5f4c80d7c773040a5d5c66c53beeb8
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs
deleted file mode 100644
index 16c0e122..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample16_Help : MonoBehaviour
-{
- // "Help Box" is a bubble of information added before or after the inspected item.
- [Inspect, Help(HelpType.Info, "This is an help box")]
- public float myFirstField;
-
- // It is possible to control where the box appear, the default being after;
- [Inspect, Help(HelpType.Warning, HelpPosition.Before, "This box appear before the item.")]
- public float mySecondField;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs.meta
deleted file mode 100644
index d6f6f55e..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample16_Help.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 42fd9a8b294ee654c8c17da437cfba5c
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs
deleted file mode 100644
index 55d76192..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample17_HelpDynamic : MonoBehaviour
-{
- // Similar to Inspect or Descriptor, the Help attribute can also be dynamic;
- [Inspect, Help("GetHelp")]
- public float myField;
-
- private HelpAttribute GetHelp()
- {
- if (myField > 0)
- return new HelpAttribute(HelpType.Info, "Change me to a negative value.");
- else if (myField < 0)
- return new HelpAttribute(HelpType.Warning, "Change me for positive!");
- else
- return new HelpAttribute(HelpType.Error, "Change me!!");
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs.meta
deleted file mode 100644
index 5e58ab09..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample17_HelpDynamic.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 47d776743b198ec47adcdb4c821bfbcc
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
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- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs
deleted file mode 100644
index ca014617..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample18_TextField : MonoBehaviour
-{
- // The text field attribute change how a string is displayed.
- // In area mode, it grows with new lines.
- [Inspect, TextField(TextFieldType.Area)]
- public string myArea;
-
- // In File mode, the text field is turned into a file picker.
- // The string stores the path to the file.
- [Inspect, TextField(TextFieldType.File)]
- public string myFile;
-
- // Similar to the file one, this one invoke a folder picker.
- [Inspect, TextField(TextFieldType.Folder)]
- public string myFolder;
-
- // This one is similar to password field, only showing *****
- [Inspect, TextField(TextFieldType.Password)]
- public string myPassword;
-
- // This is a drop down list of the available tag.
- // Unity handles tag as string, but don't expose a tag selector.
- [Inspect, TextField(TextFieldType.Tag)]
- public string myTag;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs.meta
deleted file mode 100644
index f0e81108..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 593afd68488f81d44866ba650310ff66
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs
deleted file mode 100644
index 0b162a4d..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample19_Restrict : MonoBehaviour
-{
- // Unlike other "dynamic" attributes, the Restrict attribute can only work in "dynamic" mode.
- // The restrict attribute limits - or restrict - the data that can be input in a field.
- // This is quite useful when you want to limit what can be selected.
- [Inspect, Restrict("ValidFloats")]
- public float[] myFloat;
-
- private IList ValidFloats()
- {
- return new float[] { 0, 2, 4, 6, 8, 10 };
- }
-
- // The restrict attribute can display the choices as a drop down list, a collection of button, or a toolbox popup
- // The toolbox popup is quite useful when you have a high number of choices and you want the user to search in them.
- [Inspect, Restrict("ValidStrings", RestrictDisplay.Toolbox)]
- public string myString;
-
- private IList ValidStrings()
- {
- return new string[] { "A", "AA", "A+", "B", "BB", "B+", "C", "CC", "C+", "D", "DD", "D+", "E", "EE", "E+" };
- }
-
- // Another huge advantage of Restrict, is that you can build your own list of object.
- // If you have ScriptableObject, you can do Resources.LoadAll and return a list of those.
- // Or you can do FindAll for a specific type.
- // Note that you can also add "null" in your collection for the user to "unselect" an object.
- [Inspect, Restrict("GetObjects")]
- public MonoBehaviour[] myObjects;
-
- private IList GetObjects()
- {
- List<MonoBehaviour> collection = new List<MonoBehaviour>();
- collection.Add(null);
- collection.AddRange(GetComponents<MonoBehaviour>());
- return collection;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs.meta
deleted file mode 100644
index 8483794a..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample19_Restrict.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: af710f9e639a2a945b88c8476cd7d315
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs
deleted file mode 100644
index ee26168a..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-
-// Adding the AdvancedInspector namespace is required.
-using AdvancedInspector;
-
-// The AdvancedInspector attribute is the switch between Unity inspector and the Advanced Inspector.
-// Without it, this class is drawn by the default inspector.
-// The first optionnal parameter allows the Advanced Inspector to work in the same manner as the default one.
-[AdvancedInspector(true)] // [AdvancedInspector] or [AdvancedInspector(false)]
-public class AIExample1_AdvancedInspector : MonoBehaviour
-{
- // Usually Advanced Inspector would not show this item because it lacks the "Inspect" attribute.
- public float myFloat;
-}
-
-// The AdvancedInspector attribute contains 3 property;
-// InspectDefaultItems; it displayes fields Unity would display by default.
-// ShowScript; show or hide the top "script" field.
-// Expandable; In case of an inlined variable, it can force the item to not be expandable (have an arrow on its left) \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs.meta
deleted file mode 100644
index 843a91af..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 28d414ded131443449c3ddde3a1a2454
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs
deleted file mode 100644
index c5365b73..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample20_RangeValue : MonoBehaviour
-{
- // Unity already have a RangeAttribute.
- // However, this [Range] can only be applied on fields.
- [Inspect, RangeValue(0, 10)]
- public float myField;
-
- // However, the RangeValue attribute can also be applied on property.
- [Inspect, RangeValue(0, 10)]
- public float MyProperty
- {
- get { return myField; }
- set { myField = value; }
- }
-
- // Unity's range attribute also works, but cannot be applied to properties.
- [Inspect, Range(0, 10)]
- public float unityRange;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs.meta
deleted file mode 100644
index 885420fe..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 9099461b6bac48643969cbf5a2f06fad
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs
deleted file mode 100644
index a8b01074..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample21_Bypass : MonoBehaviour
-{
- // Some class - often in .dll - do now have AdvancedInspector attributes.
- // It is possible to force them to behave as if they were flagged with the Bypass attribute.
- // IMPORTANT: Some Unity classes are not meant to be inspected, and may break.
- // The Advanced Inspector should be rock solid in those case and flag invalid data field as read only.
- // The GUIStyle is one example of a class that has no editor for it.
- // The Bypass attribute automaticly inspect every public fields and properties.
- [Inspect, Bypass]
- public GUIStyle skin = new GUIStyle();
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs.meta
deleted file mode 100644
index a829b116..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample21_Bypass.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 25630ff4669448841a5d08171025ae48
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs
deleted file mode 100644
index 02ffca47..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample22_DisplayAsParent : MonoBehaviour
-{
- // The DisplayAsParent attribute prevents a sub-object from being expandable
- // Instead it display its inner fields as being part of the parent.
- // This is useful to remove some depth in multi-nested-object.
- // The name of this field remains, but it shows no editor.
- [Inspect, DisplayAsParent]
- public SubObject myObject = new SubObject();
-
- [AdvancedInspector]
- public class SubObject
- {
- [Inspect]
- public float myField;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs.meta
deleted file mode 100644
index 1cb5d7ba..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample22_DisplayAsParent.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 32862e638ae20b645bcf9b8c63363903
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs
deleted file mode 100644
index 4ddbe0b5..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample23_Space : MonoBehaviour
-{
- // For readability, it is often useful to add empty space between items.
- // The Space attribute allows you to add empty space before or after an item.
- [Inspect, AdvancedInspector.Spacing(Before = 10)]
- public float myField;
-
- // Because Unity now has a UnityEngine.Space type, you have to declare it as AdvancedInspector.Space
- [Inspect, AdvancedInspector.Spacing(After = 10)]
- public float MyProperty
- {
- get { return myField; }
- set { myField = value; }
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs.meta
deleted file mode 100644
index 75444a84..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample23_Space.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 4ebe44d003d2ff4419683a4a7534e3de
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs
deleted file mode 100644
index f3f70149..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-public class AIExample24_Tabs : MonoBehaviour
-{
- // Tabs work in a manner similar to groups.
- // However, only the fields of a single tab is display at the same time.
- [Tab(TabEnum.First)]
- public float myFirstField;
-
- [Inspect, Tab(TabEnum.First)]
- public float MyFirstProperty
- {
- get { return myFirstField; }
- set { myFirstField = value; }
- }
-
-
- [Tab(TabEnum.Second)]
- public float mySecondField;
-
- [Inspect, Tab(TabEnum.Second)]
- public float MySecondProperty
- {
- get { return mySecondField; }
- set { mySecondField = value; }
- }
-
- // Field that are not bound to a tab are displayed after the currently selected tab.
- public float myThirdField;
-
- public enum TabEnum
- {
- First,
- Second,
- Third
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs.meta
deleted file mode 100644
index 4b716ca5..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample24_Tabs.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f654ddba4aaf14344b93309dd8aa8ac2
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs
deleted file mode 100644
index 43c01a31..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample25_Style : MonoBehaviour
-{
- // The Style attribute allows you to change the style that is used for drawing the field.
- // See EditorStyles class for a number of style that are pickable by name.
- // You can find the complete list here; http://kwnetzwelt.net/wordpress/archives/2200
- [Inspect, Style("ToolbarTextField")]
- public float myField;
-
- [Inspect, Style("ToolbarButton")]
- public void MyMethod()
- {
- myField++;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs.meta
deleted file mode 100644
index 6f41e403..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample25_Style.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 6f3bc554ede9607419eb951e225eea1e
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs
deleted file mode 100644
index ee88cd74..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample26_Toolbar : MonoBehaviour
-{
- // Toolbars are similar to groups.
- // However, they are not collapsible and display their inner fields horizontally.
- // One thing you must explicitly declare is the name of the style you want to use for the toolbar and for the item.
- // Toolbars are always drawn in the header of the object, before any other fields.
- [Inspect, Toolbar("MyToolbar", Style = "Toolbar"), Style("ToolbarTextField")]
- public float myField;
-
- // The Flexible attribute allows to add a flexible space between toolbar items.
- [Inspect(1), Toolbar("MyToolbar", Flexible = true), Style("ToolbarButton", Label = false)]
- public void MyMethod()
- {
- myField++;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs.meta
deleted file mode 100644
index 016330c8..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 607ead49e4d6bb043b4eff4d25b7ebfd
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs
deleted file mode 100644
index aab3742e..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample27_CreateDerived : MonoBehaviour
-{
- // Usually in Unity, polymorphism is a rather annoying issue.
- // If you don't know what polymorphism is; http://en.wikipedia.org/wiki/Polymorphism_%28computer_science%29
- // Read up about it, it's VERY important!
- // To fix the issue Unity has with polymorphism, you can use the CreateDerived attribute with a base type that derive from ComponentMonoBehaviour;
- // This allows you to create instances directly from that field.
- [Inspect, CreateDerived]
- public AIExample_BaseClass[] myField;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs.meta
deleted file mode 100644
index 59ec6bc4..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: fc390bc934a1b77438b25227bba337ab
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs
deleted file mode 100644
index ee4c21e3..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-// Usually in Unity using the preview window at the bottom of the Inspector is a daunting task.
-// With Advanced Inspector, you simply implement the IPrewiew interface... and that's it!
-[AdvancedInspector]
-public class AIExample28_Preview : MonoBehaviour, IPreview
-{
- [Inspect]
- public UnityEngine.Object[] myPreviewList;
-
- // The IPreview interface only has one property getter;
- // If you pass null or an empty collection, the preview section is hidden.
- public UnityEngine.Object[] Preview
- {
- get { return myPreviewList; }
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs.meta
deleted file mode 100644
index 207684fb..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 6ff9b3765cd9cd349b5f9086b51dc254
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs
deleted file mode 100644
index 7fe9fc0b..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample29_RuntimeResolve : MonoBehaviour
-{
- public bool myBoolean;
- public float myFloat;
- public string myString;
-
- private int index = 0;
-
- // The RuntimeResolve attribute is an edge case tool where you want to display an object, but don't know it's proper type.
- // In this case, there is no editor for "object", but there's one for bool, float and string.
- // By default the Advanced Inspector uses the editor related to the declared type, not the current object type.
- // The RuntimeResolve forces it to seek the proper editor for the current type.
- [Inspect, RuntimeResolve]
- public object MyProperty
- {
- get
- {
- if (index == 0)
- return myBoolean;
- else if (index == 1)
- return myFloat;
- else
- return myString;
- }
- set
- {
- if (index == 0)
- myBoolean = (bool)value;
- else if (index == 1)
- myFloat = (float)value;
- else
- myString = (string)value;
- }
- }
-
- [Inspect]
- public void PressMe()
- {
- index++;
- if (index > 2)
- index = 0;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs.meta
deleted file mode 100644
index 2f3765c8..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c06bacf3a080c8b42b9e23ef01764f94
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs
deleted file mode 100644
index da4e3e2d..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample2_Inspect : MonoBehaviour
-{
- // The Inspector attribute is used to display something by the Advanced Inspector.
- // By default, everything is hidden.
- [Inspect]
- public float myField;
-
- // Properties can also be inspected.
- [Inspect]
- public float MyProperty
- {
- get { return myField; }
- set { myField = value; }
- }
-
- // Method/Functions without input parameters can also be inspected.
- // They show up as a button.
- [Inspect]
- public void MyMethod()
- {
- myField++;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs.meta
deleted file mode 100644
index ce032bac..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample2_Inspect.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 596eb187caca4af46ac534414d25491b
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs
deleted file mode 100644
index 28aedb57..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample30_RuntimeResolvedDynamic : MonoBehaviour
-{
- [Inspect]
- public Material mat;
-
- [SerializeField]
- private UnityEngine.Object myField;
-
- // Using the RuntimeResolve with a linked function allows you to restrist the type of object that shows up in Unity's object picker.
- // It is sometimes useful when you want a dynamic property to only show a specific type of object at a specific moment.
- // In this example, only Material will show up as being valid, even if MyProperty is null.
- [Inspect, RuntimeResolve("GetResolvedType")]
- public object MyProperty
- {
- get { return myField; }
- set { myField = value as UnityEngine.Object; }
- }
-
- private Type GetResolvedType()
- {
- return typeof(Material);
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs.meta
deleted file mode 100644
index b7e224dd..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: b000f5aab7e3c414786db3c28dcf11d5
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs
deleted file mode 100644
index 2ec0ad33..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample31_Range : MonoBehaviour
-{
- // RangeInt and RangeFloat are two struct that are used to offer a min-max range.
- // Those struct are used in conjunction with the RangeValue attribute.
- [Inspect, RangeValue(0, 50)]
- public AdvancedInspector.RangeInt myRangeInt = new AdvancedInspector.RangeInt(10, 20);
-
- [Inspect, RangeValue(-10f, 10f)]
- public RangeFloat myRangeFloat = new RangeFloat(-2.5f, 5.1f);
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs.meta
deleted file mode 100644
index 593673bd..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample31_Range.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3684e2d60aec13547a14d2a4f2560d96
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
deleted file mode 100644
index 8d5869a3..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample32_Dictionary : MonoBehaviour
-{
- // The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface
- // However, Unity is unable to properly save a generic object, so we must create a non-generic version like this;
- // The Serializable attribute is also required.
- [Serializable]
- public class StringGameObjectDictionary : UDictionary<string, GameObject> { }
-
- // The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces.
- // Note that it is best to initialize the variable yourself in case of Dictionaries;
- [Inspect]
- public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary();
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs.meta
deleted file mode 100644
index 13ad3276..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 53782a2327be76e44b6b44116995f9fd
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs
deleted file mode 100644
index 44a42650..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-using UnityEngine;
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample33_Title : MonoBehaviour
-{
- [SerializeField]
- private int value = 10;
-
- // Title is similar to Unity header, but it can be place on method and properties.
- [Inspect, Title(FontStyle.Bold, "This is a line.\nThis is another line.")]
- public int Value
- {
- get { return value; }
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs.meta
deleted file mode 100644
index 4b00eab7..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample33_Title.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: a3d43736a4c9cac4dbf5a8eda8d4fdbe
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs
deleted file mode 100644
index 83df7802..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-using UnityEngine;
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample34_TitleDynamic : MonoBehaviour
-{
- // Similar to other IRuntimeAttribute, Title can be modified at runtime from a bound method.
- [Inspect, Title("GetTitle")]
- public FontStyle style = FontStyle.Bold;
-
- private TitleAttribute GetTitle()
- {
- return new TitleAttribute(style, "This Title Is Dynamic");
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs.meta
deleted file mode 100644
index a836077c..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample34_TitleDynamic.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 022a991f89c66244cba970eebde65d2b
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs
deleted file mode 100644
index 6ab519b4..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-using UnityEngine;
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample35_ToString : MonoBehaviour
-{
- [Inspect]
- public Nested[] collection;
-
- [Serializable]
- public class Nested
- {
- [Inspect]
- public string name;
-
- // When overriding ToString, the AdvancedInspector display that string on the right side of the item when there is no picker.
- public override string ToString()
- {
- return name;
- }
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs.meta
deleted file mode 100644
index e711dac9..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample35_ToString.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: fa7f094924dc0624a90a5b8ecb6a88a6
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs
deleted file mode 100644
index 13a6cbb0..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-using UnityEngine;
-using AdvancedInspector;
-
-using UnityEngine.Events;
-
-[AdvancedInspector]
-public class AIExample36_NoPicker : MonoBehaviour
-{
- [Inspect, NoPicker]
- public Camera Camera
- {
- get { return Camera.main; }
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs.meta
deleted file mode 100644
index 15bc91d8..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample36_NoPicker.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3d38a30fcedf4d04bae4693e8149f012
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs
deleted file mode 100644
index 29e0e78b..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-using UnityEngine;
-using UnityEngine.Events;
-using UnityEngine.UI;
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample37_UnityEvent : MonoBehaviour
-{
- [Inspect]
- public UnityEvent testEvent;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs.meta
deleted file mode 100644
index 6b273cd5..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample37_UnityEvent.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: ccfb24b7914ff1344b13fe925f42aa47
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs
deleted file mode 100644
index 27cadeb3..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-using UnityEngine;
-using AdvancedInspector;
-
-public class AIExample38_Constructor : MonoBehaviour
-{
- // In some case, you may want a class to have a custom constructor.
- // Usually, Unity is unable to invoke that constructor.
- [Serializable]
- public class CustomConstructor
- {
- [Inspect]
- public string value;
-
- public CustomConstructor(string text)
- {
- value = text;
- }
- }
-
- // Advanced Inspector allows you to create your own instance using the constructor attribute.
- // You may setup your object as you wish before returning it.
- [Inspect, Constructor("InvokeConstructor")]
- public CustomConstructor[] constructors;
-
- public CustomConstructor InvokeConstructor()
- {
- return new CustomConstructor("This was added in a constructor");
- }
-}
-
-
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs.meta
deleted file mode 100644
index 30cd19e8..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 34ee88f36071dea4f877d49f91de3f42
-timeCreated: 1426031597
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs
deleted file mode 100644
index 511eb837..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample39_DynamicStatic : MonoBehaviour
-{
- // A Runtime Dynamic attribute can also recieve the path towards a static method declared in any type.
- // This offers a way to write generic conditionals.
- // The '.' denote a path towards a method. The class owning the method can be nested.
- [Inspect("StaticDynamicExample.Inspect")]
- public bool myVariable;
-
- public bool displayItem = true;
-
- // In this example, the button toggle on/off the display of "myVariable".
- [Inspect]
- public void PressMe()
- {
- displayItem = !displayItem;
- }
-
- [Inspect, Help(HelpAttribute.IsNull, HelpType.Error, "Should not be null!")]
- public Camera nullField;
-}
-
-public class StaticDynamicExample
-{
- // The delegate should have a single param argument.
- // Usually, Advanced Inspector pass the instance and the value as argument.
- // Other attribute may pass extra argument, such as Regex or the attribute properties.
- private static bool Inspect(InspectAttribute inspect, object instance, object value)
- {
- AIExample39_DynamicStatic example = instance as AIExample39_DynamicStatic;
- if (example == null)
- return false;
-
- return example.displayItem;
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs.meta
deleted file mode 100644
index 7c93619a..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: cdd783ed65a35fa4c92e97e603c3e088
-timeCreated: 1433804447
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs
deleted file mode 100644
index f6e299b6..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample3_InspectDynamic : MonoBehaviour
-{
- // The inspect attribute can be binded to a function.
- // This function should return true or false, if the item should be displayed or hidden.
- [Inspect("InspectItem")]
- public bool myVariable;
-
- // The function can be private or public, it doesn't matter.
- private bool InspectItem()
- {
- return displayItem;
- }
-
- private bool displayItem = true;
-
- // In this example, the button toggle on/off the display of "myVariable".
- [Inspect]
- public void PressMe()
- {
- displayItem = !displayItem;
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs.meta
deleted file mode 100644
index 9951b8ee..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: baab8042842e4ad41a93e92bef810df2
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs
deleted file mode 100644
index d7af6990..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample4_InspectLevel : MonoBehaviour
-{
- // Item can be displayed in "levels".
- // Advanced Inspector contains 3 levels; Basic, Advanced, Debug.
- [Inspect(InspectorLevel.Basic)]
- public bool basicVariable;
-
- // Higher level can be displayed in the inspector by right-clicking on a label and selecting that level.
- [Inspect(InspectorLevel.Advanced)]
- public bool advancedVariable;
-
- // It allows to hide items that are only useful for debug purpose.
- [Inspect(InspectorLevel.Debug)]
- public bool debugVariable;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs.meta
deleted file mode 100644
index e43a48bb..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 2ba87571ce116aa44a09c02a70d39a7e
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs
deleted file mode 100644
index 9641b787..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample5_Descriptor : MonoBehaviour
-{
- // The Descriptor attribute is used to give more information about an item.
- // It can also change the displayed name of the item;
- [Inspect, Descriptor("Variable New Name", "")]
- public float myFloat;
-
- // The second parameter - "Description" - is used as a tooltip in the inspector.
- [Inspect, Descriptor("With Tooltip", "This is the tooltip description")]
- public float myFloat2;
-
- // The third parameter - "URL" - is used as a web info in the inspector.
- // Try right-clicking on this label to see "Online Help".
- [Inspect, Descriptor("With URL", "This is the tooltip description", "http://www.lightstrikersoftware.com/")]
- public float myFloat3;
-
- // The descriptor also contains a RGB value, that is used to tint the item.
- // Because of the limits of attributes, the color has to be passed by floats.
- [Inspect, Descriptor("With Color", "This is the tooltip description", "", 1, 0, 0)]
- public float myFloat4;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs.meta
deleted file mode 100644
index 8e49d9ab..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample5_Descriptor.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 76120477498432b42b7c99cfd53e622c
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs
deleted file mode 100644
index baa50f83..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample6_DescriptorDynamic : MonoBehaviour
-{
- // If you give only a single string to the descriptor attribute, it will try to find a function with that name.
- // Similar to the Inspect Dynamic example, it allows to change how something is drawn at runtime.
- [Inspect, Descriptor("GetDescriptor")]
- public string myName = "Change me!";
-
- private DescriptorAttribute GetDescriptor()
- {
- return new DescriptorAttribute(myName, "Every item can be changed");
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs.meta
deleted file mode 100644
index 5844512b..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 349826337296e374181cb9a6a6887f34
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs
deleted file mode 100644
index 49ec53be..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-
-using AdvancedInspector;
-
-public class AIExample7_Collection : MonoBehaviour
-{
- // Any collection inspected by Advanced Inspector has the re-ordering controls.
- public float[] myArray;
-
- // The collection attribute gives you control on how the collection is displayed.
- // Giving it a number forces the collection to be of a fixed size, it cannot grow or shrink.
- [Collection(10)]
- public int[] fixedArray;
-
- // You can also turn off the sortable feature of an array, if for example item should be listed in a specific order.
- [Collection(false)]
- public bool[] unsortableArray;
-
- // Collection can also be displayed 1 item at a time. You can use a drop down or buttons to navigate in it.
- [Collection(Display = CollectionDisplay.DropDown)]
- public List<bool> dropDownList;
-
- // A collection size and index can also be bound to an enum type.
- [Collection(typeof(MyCollectionEnum))]
- public List<Vector3> enumBoundList;
-
- // Very large collection get a scrolling system to not display them all at once.
- [Collection(100, MaxDisplayedItems = 10)]
- public string[] largeCollection;
-
- // In some case, you may want a class to have a custom constructor.
- // Usually, Unity is unable to invoke that constructor.
- [Serializable]
- public class CustomConstructor
- {
- public string value;
-
- public CustomConstructor(string text)
- {
- value = text;
- }
- }
-
- [Constructor("InvokeConstructor")]
- public CustomConstructor[] constructors;
-
- public CustomConstructor InvokeConstructor()
- {
- return new CustomConstructor("This was added in a constructor");
- }
-}
-
-// When binding an enum with a collection, the values should be in a zero-based 1 increment order, similar to the index of the collection.
-public enum MyCollectionEnum
-{
- ZeroValue = 0,
- FirstValue = 1,
- SecondValue = 2,
- ThirdValue = 3,
- ForthValue = 4
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs.meta
deleted file mode 100644
index f430c838..00000000
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+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs
deleted file mode 100644
index ae8426e2..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample8_Enum : MonoBehaviour
-{
- [Inspect]
- public MyEnum normalEnum;
-
- // The enum attribute is used to control how an enum is displayed.
- // The first parameter is a switch between a normal 1-choice enum, and a masked enum.
- [Inspect, Enum(true)]
- public MyEnum maskedEnum;
-
- // An enum can also be display as checkboxes or buttons
- [Inspect, Enum(EnumDisplay.Checkbox)]
- public MyEnum checkboxEnum;
-
- [Inspect]
- public ByteEnum byteEnum;
-}
-
-public enum MyEnum
-{
- // Masked enum - or bitfield - must follow a bitwise values. (1, 2, 4, 8, 16, 32, 64, etc)
- // Otherwise the bitfield cannot be save properly.
- // Unity has issue with a masked value of an enum having a 0 value.
- // None = 0,
- FirstValue = 1,
- SecondValue = 2,
- ThirdValue = 4,
- ForthValue = 8
-}
-
-public enum ByteEnum : byte
-{
- One = 1,
- Two = 2,
- Three = 3
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs.meta
deleted file mode 100644
index a13e916f..00000000
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+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs
deleted file mode 100644
index 758ae194..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample9_Method : MonoBehaviour
-{
- // They show up as a button.
- [Inspect]
- public void MyMethod()
- {
- Debug.Log("You pressed my button");
- }
-
- // Using the Method attribute, with the Invoke variable, this function is called every time the inspector is refreshed.
- // This way, you can perform action or draw stuff on the inspector.
- [Inspect, Method(MethodDisplay.Invoke)]
- public void MyInvokedMethod()
- {
- GUILayout.Label("This was drawn from an invoked method.");
- }
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample9_Method.cs.meta
deleted file mode 100644
index 847d93b6..00000000
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived.meta
deleted file mode 100644
index 8e78acb1..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived.meta
+++ /dev/null
@@ -1,5 +0,0 @@
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs
deleted file mode 100644
index d34aeb8e..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-// It's very important for object that are created from the inspector to derive from ComponentMonoBehaviour instead of MonoBehaviour.
-[AdvancedInspector]
-public abstract class AIExample_BaseClass : ComponentMonoBehaviour
-{
- [Inspect]
- public float myFloat;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs.meta
deleted file mode 100644
index 38b22438..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs
deleted file mode 100644
index 422533d2..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-// You don't need [AdvancedInspector] if the parent class has it.
-public class AIExample_DerivedClassA : AIExample_BaseClass
-{
- [Inspect]
- public float myDerivedFloatA;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs.meta
deleted file mode 100644
index 60ec1dbc..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassA.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassB.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassB.cs
deleted file mode 100644
index 2a5f1983..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassB.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-// You don't need [AdvancedInspector] if the parent class has it.
-public class AIExample_DerivedClassB : AIExample_BaseClass
-{
- [Inspect]
- public int myDerivedIntB;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassB.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassB.cs.meta
deleted file mode 100644
index 42645db4..00000000
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassC.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassC.cs
deleted file mode 100644
index 9990533a..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassC.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-// You don't need [AdvancedInspector] if the parent class has it.
-public class AIExample_DerivedClassC : AIExample_BaseClass
-{
- [Inspect]
- public string myDerivedStringC;
-}
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassC.cs.meta b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_DerivedClassC.cs.meta
deleted file mode 100644
index 62b5b643..00000000
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deleted file mode 100644
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