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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs deleted file mode 100644 index d7b400f7..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs +++ /dev/null @@ -1,18 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample15_DontAllowSceneObject : MonoBehaviour -{ - // "DontAllowSceneObject" does exactly what it means; it prevent this field from being able to target an object in the scene. - // It is useful if you want to force a user to target a prefab. - [Inspect, DontAllowSceneObject] - public GameObject myProjectObject; - - // Fields that can target a scene object have the "picker" icon tool on its right. - [Inspect] - public GameObject mySceneObject; -} |