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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs deleted file mode 100644 index ee26168a..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs +++ /dev/null @@ -1,21 +0,0 @@ -using UnityEngine; -using System.Collections; -using System.Collections.Generic; - -// Adding the AdvancedInspector namespace is required. -using AdvancedInspector; - -// The AdvancedInspector attribute is the switch between Unity inspector and the Advanced Inspector. -// Without it, this class is drawn by the default inspector. -// The first optionnal parameter allows the Advanced Inspector to work in the same manner as the default one. -[AdvancedInspector(true)] // [AdvancedInspector] or [AdvancedInspector(false)] -public class AIExample1_AdvancedInspector : MonoBehaviour -{ - // Usually Advanced Inspector would not show this item because it lacks the "Inspect" attribute. - public float myFloat; -} - -// The AdvancedInspector attribute contains 3 property; -// InspectDefaultItems; it displayes fields Unity would display by default. -// ShowScript; show or hide the top "script" field. -// Expandable; In case of an inlined variable, it can force the item to not be expandable (have an arrow on its left)
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